I'm wondering if I will be able to fly more than one vessel. A BoP and a Cruiser would be nice, and of course the Carrier as a Klingon (which I will play) is very attractive. I'd hate to have to use the respec store to be able to switch between all three. Also, I wonder if that will impact ground combat. Will there be a special build for that?
You can fly any ship with any build (even a completely ground combat design). Your effectiveness will suffer with any ship you have not specialized for. That includes crew and equipment.
My objection is:
1 - it is a major change after people have bought lifetime subs. Bait and switch.
2 - it increases the need for multiple character slots, and the game is limited to three. AS someone else posted, I have no doubt at all that respecs and character slots will be for sale at some point. So this change increases their chance to sell them.
Your objections are noted but again this was put in place in favor of diversity and fair game play and no more god mode.
Better yet answer me this question, why should there be unlimited skill points in the game?
2) If there are 3 character slots ingame already why should there be a need for more if its just limited to the 3 classes?
Your objections are noted but again this was put in place in favor of diversity and fair game play and no more god mode. Better yet answer me this question, why should there be unlimited skill points in the game? Because they said there would be when they started selling lifetime subs.
2) If there are 3 character slots ingame already why should there be a need for more if its just limited to the 3 classes?
Three per side, or had you forgotten about the Klingons? Not to mention any other races which will be added.
In any case, I would consider four per side to be required, as there are three ship types, and a ground build.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
From the post you linked: "We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have."
What part of that is wrong, bad or unreasonable to you? I'm really curious if you see an actual issue here and what that issue is, because I can't see any possible reason to be complaining about this decision.
Read more. I'm not going to go searching for you.
Basically we are able to do much, much less in the game now. Did you even finish reading my thread? Cryptic is lying. They are taking the easy way out. Instead of content, they will give us Skill Point raises. READ, lol.
I think it is you that needs to read a little better. They clearly state in the post you quoted that the skill point increases will come when they release extra content. They also clearly state that they need to do this so when they do release more content it isn't instantly trivial to those that have maxed out all of the skills in the game. I think it is you that needs to work on their reading comprehension skills a little.
Bren
You make it sound like there will actually be any players left by the time they decide to add new content. Is it not completely obvious they are only interested in box sales and lifetime subs?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
If you dont like that 1)The Devs changed their minds on unlimited skill points, 2)The fact that god mode has been removed from the game and 3)now that tactics are involved in the game without unlimted skill points and you have to choose a path in the game. It frustrates me that people making a big deal out of this when in fact it add character to the game and indivuality to each character you your self makes and plays, and as the devs have said, they will release more point later on with more content, hell there is still the whole entire delta quadrant to explore and such. But to be brutaly honest STOP QQing in these forums over a change that was never ultimaly our choice to make and/or change, if you dont like it go back to your F2P asain mmo's or even worse, world of crap. Almost every known MMO in the universe except for one that i know of (EVE Online) has an unlimted skill point based system, but ...it is geared towards a specific class of ships and weapons....
Unlimited Skill Points is not God mode. If you knew how the skills worked you would not say that. Skill Points are not like Talent points in WoW. In STO you can only fly one ship at a time and use so many bridge officers. No God mode.
People who are complaining about the limit are complaining about the lack of freedom to fly more than one ship effectively now.
Your EVE comparison is good. That's pretty much how STO works, lol. So if you don't know how STO works, why are you posting? Oops.
As always, people post without knowing what they are posting about.
From the post you linked: "We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have."
What part of that is wrong, bad or unreasonable to you? I'm really curious if you see an actual issue here and what that issue is, because I can't see any possible reason to be complaining about this decision.
Read more. I'm not going to go searching for you.
Basically we are able to do much, much less in the game now. Did you even finish reading my thread? Cryptic is lying. They are taking the easy way out. Instead of content, they will give us Skill Point raises. READ, lol.
I think it is you that needs to read a little better. They clearly state in the post you quoted that the skill point increases will come when they release extra content. They also clearly state that they need to do this so when they do release more content it isn't instantly trivial to those that have maxed out all of the skills in the game. I think it is you that needs to work on their reading comprehension skills a little.
Bren
You make it sound like there will actually be any players left by the time they decide to add new content. Is it not completely obvious they are only interested in box sales and lifetime subs?
No, this is a MMO, not a single player game. In order to maintain the servers and continue development they need subscriptions. Box sales and Lifetime subs will barely cover the development costs to this point. The game can not possible succeed after launch without a player base and Cryptic knows this. I hear this argument all of the time about many MMOs and it seems more ignorant to me every time I hear it. MMOs need subs to survive, every MMO company knows this including Cryptic. This line of reasoning is just ignorant in the extreme.
I actually like the idea of a cap as I've played games without one and at the highest levels everyone's character is exactly the same no matter how they started out. There is no diversity in classes in a game like that at the end game. Even the great grand daddy of all sandbox games UO had skill decay to prevent this as they knew back then it wasn't a good idea to have unlimited skill building in a game.
Putting a cap on forces you to specialize and even though you may think that's bad now trust me the alternative is even worse.
Bren
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
I care about your gaming 'problems' and teenage anxieties, just not today.
It may have been stated in an earlier dev chat about how they planned on going with no skill cap, but everyone knows that what ever is said in a dev chat is never solid fact. There is a reason it was never stated in any official advertisement or FAQ. Things like this always have a possibility of changing before the launch of a game. Never take anything as a selling point untill it is finalized. If you do, well thats your problem.
Oh, I agree with your conclusion. But people don't read or do research; they mostly talk out their bum. That's what most people do on these forums. They don't actually play the game, or the beta, they make posts based on what they read, not what they experience. Hence the links below.
Welcome to the 15th installment of Ask Cryptic, where where we put the questions you ask to our development team. In this issue we discuss player progression. Read more to learn about Star Trek Online!
Q. Mach789: By the time I reach Admiral, will my skills be locked or will I be able to max out every skill eventually?
A. You can max out every skill eventually. We plan to keep adding skills to keep ahead of people, and by the time you’ve progressed through the endgame content, you’ll only have about half of the total skills you can acquire anyway.
We do need to clarify one thing, which is in regard to this question and the previous one: The profession you choose – say, Engineer – will limit the ground skills available to you, but not the space skills. So as an Engineer, you can still buy Photon skills (Tactical) or Sensor skills (Science) in space, but on the ground you only get access to Engineering skills. The ground game is more traditionally class-based, whereas in space you’re more limited by the type of ship you fly. We want you to be able to go into different ships and mix up your skills as much as possible.
Were a player to invest the minimum-required skill points to reach Admiral, he'd be about half-developed in terms of a maxed character, though in terms of time it'd take significantly longer to completely max out each available skill.
Q: Can I play something other than a Captain like a Doctor or an Engineer?
A: Everyone is a Captain, (remember, if you command a ship, you are automatically a Captain), and you will command a crew, but that does not limit your role. Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew. Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. This does not mean the game will limit your ship choices based on your profession – far from it. The examples are simply an example of how the game design was inspired.
Far from it, eh? Yeah, well, it limits them now, lol.
Thing is, in all the quotes you have there, there is only 1 mention of unlimited skills. The rest of it talks about your class not defining your ships or skills (which even after they decided on the cap still holds true) as it will be the player who does so.
Basically to support your point of view you took many other points out of context.
The ability to create your play style is still there.
The ability to choose your ship and skills are still there.
You are not being limited to specific ships/skills based on the game but by your own choosing.
I see it all as another Mountain/Mole hill thing.
My only question would be (3 really): did you play the closed beta, are you playing the open beta now and did you follow the game for a year like I did?
Because if you did you would not have made that post. The game was designed to have unlimited skill points. If you played the game you would see that.
You would also have seen how they touted the No Skill Point Cap as a great thing.
It's a Mountain/Mole hill thing to you because, lacking any other information, or experience, it appears that way to you. But it's not. Like many others here, you are posting about something you have no direct experience with.
Been playing since CB myself and have been keeping an eye on it since before cryptic got a hold of it.
Thing is I learned long ago to never hang on the words of a developer untill I see the actual release of a game. I understand that things always change between beta and launch (name one MMO that didnt promise one thing and deliver something else...)
So yes, I have experience with it. I have read all the dev chats and even hung around the IRC chats.
So before you try to pull the 'experience' card on people, remember that not everyone views things the same as you. There are people out there who know things are never final with a game in development and therefore never get aggitated when things change.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I'm wondering if I will be able to fly more than one vessel. A BoP and a Cruiser would be nice, and of course the Carrier as a Klingon (which I will play) is very attractive. I'd hate to have to use the respec store to be able to switch between all three. Also, I wonder if that will impact ground combat. Will there be a special build for that?
You can fly any ship with any build (even a completely ground combat design). Your effectiveness will suffer with any ship you have not specialized for. That includes crew and equipment.
My objection is:
1 - it is a major change after people have bought lifetime subs. Bait and switch.
2 - it increases the need for multiple character slots, and the game is limited to three. AS someone else posted, I have no doubt at all that respecs and character slots will be for sale at some point. So this change increases their chance to sell them.
It does seem that those who drank the cool ade and bought the lifetime sub have been sold a bill of goods.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
From the post you linked: "We have plans to release more content in the future, and at some point we'd like to raise the skill point cap, in the same way other titles have raised their level cap. The skill point cap is in place to ensure that we can not only add more content later on, but also to make sure that we can balance that content to provide you with a suitable challenge. With a skill point cap in place, we know what you're capable of, and we can balance the challenges in new content to provide you a suitable challenge. With no skill point cap, you'll not only be able to max out every skill in the game, but eventually, when we release new content, it will become trivial to you immediately. When we raise the level cap, you’d be max level right away. In the end, not having a skill point cap hurts the game, and consequently the amount of fun you guys can have."
What part of that is wrong, bad or unreasonable to you? I'm really curious if you see an actual issue here and what that issue is, because I can't see any possible reason to be complaining about this decision.
Read more. I'm not going to go searching for you.
Basically we are able to do much, much less in the game now. Did you even finish reading my thread? Cryptic is lying. They are taking the easy way out. Instead of content, they will give us Skill Point raises. READ, lol.
They didn't lie, they changed their minds. Lying would be more along of the lines of them saying there is no cap when there is. They changed and announced it prior to launch. Get your facts straight mate. Cancel your preorder if you are so upset. Vote with your dollars.
Cheers!
The red says it all. So lets stop the whine unless you have a nice cheese to share with us all and just don't buy the game if you don't like what you see. I can't stand WoW simple play style as I already played it once as Everquest just with better people. Thus I dont waste my money on it.
Agreed, but isn't this thread providing a valuable service to people so that they know these shenanigans are going on with the game? If the OP didn't "whine" about it, there would be a lot of people, including me, who wouldn't even know about it.
Let's see...in real life I want to sculpt, paint, play musical instruments, learn to dance, take acting lessons, run marathons, and sing like a pro. But there's not time enough or skill enough to master all these things. That's life, there's limits on what we can do in a single life with what time and money we have.
But the choices we make in life define us, and so those choices take on greater meaning.
You want to have it all, and I sympathize. But in life as in the game there are limits. And so far all the mmo's I've played had limits on skill points so what you are asking for is not something that is typical, it's just a wishlist....like I want a sandbox game.
I'm sorry, are we talking about a game or a real life simulator? Most of us play games to not only have fun, but to get away from real life for a bit. I want to be able to do things that I never could in reality. If I wanted another dose of frakking reality, I'd sure as hell would not look for it in a game.
By the way, I've been in the beta. The game is far too shallow to be putting limitations on it. I'm already bored with it and will be cancelling my pre-order.
I actually like the idea of a cap as I've played games without one and at the highest levels everyone's character is exactly the same no matter how they started out. There is no diversity in classes in a game like that at the end game. Even the great grand daddy of all sandbox games UO had skill decay to prevent this as they knew back then it wasn't a good idea to have unlimited skill building in a game.
Putting a cap on forces you to specialize and even though you may think that's bad now trust me the alternative is even worse.
Bren
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
No, sorry but this is total BS and is a strawman argument. The only people that will build 'cookie cutter' builds are those that feel the need to rush to endgame. Most will build what they like and fits their play style. This argument that "everyone" will do it is total BS. I've played litterally dozens of MMOs with skill systems and have NEVER ONCE SEEN THIS HAPPEN. However every single time skill systems are discussed someone always brings up this tired old argument. No cap = absolutely 0% diversity at endgame. That is something I've seen in every single game that allowed unlimited skill building. The only exception to this is EVE but only because it would take someone 20 years to max every skill in that game.
I actually like the idea of a cap as I've played games without one and at the highest levels everyone's character is exactly the same no matter how they started out. There is no diversity in classes in a game like that at the end game. Even the great grand daddy of all sandbox games UO had skill decay to prevent this as they knew back then it wasn't a good idea to have unlimited skill building in a game.
Putting a cap on forces you to specialize and even though you may think that's bad now trust me the alternative is even worse.
Bren
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
No sorry but this is total BS and is a strawman argument. The only people that will build 'cookie cutter' builds are those that feel the need to rush to endgame. Most will build what they like and fits their play style. This argument that "everyone" will do it is total BS. I've played litterally dozens of MMOs with skill systems and have NEVER ONCE SEEN THIS HAPPEN. However every single time skill systems are discussed someone always brings up this tired old argument.
Bren
???
lol
It's not a rocket science.
Restrictions and caps = cookie cutter and in STO kids dont even have to wait for someone to test the best build for Tactical, Science or Engineer captain, it's sorta obvious which skills you take, EVERYONE from the same class ends up with the same skills trained.
With no level cap I will most likely follow the same obvious path until level cap and then I'll continue to improve my char by adding extra skills or just go the route of training for another class of ship.
With skill caps it's game over for my char after he reaches level 45 and I dont like playing shallow games all over again with an alt just to be able to fly a science ship for example.
I care about your gaming 'problems' and teenage anxieties, just not today.
I think at this point, you should be less worried about whether or not theres a skill cap and more concerned with the fact that the developers were willing to flip flop on something like this so close to release. It makes me wonder if the developers actually have a vision for this game, or are they just going with the flow like they did for champions, not thinking everything through until it became a problem or was massively unappealing with the community.
I actually like the idea of a cap as I've played games without one and at the highest levels everyone's character is exactly the same no matter how they started out. There is no diversity in classes in a game like that at the end game. Even the great grand daddy of all sandbox games UO had skill decay to prevent this as they knew back then it wasn't a good idea to have unlimited skill building in a game.
Putting a cap on forces you to specialize and even though you may think that's bad now trust me the alternative is even worse.
Bren
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
No sorry but this is total BS and is a strawman argument. The only people that will build 'cookie cutter' builds are those that feel the need to rush to endgame. Most will build what they like and fits their play style. This argument that "everyone" will do it is total BS. I've played litterally dozens of MMOs with skill systems and have NEVER ONCE SEEN THIS HAPPEN. However every single time skill systems are discussed someone always brings up this tired old argument.
Bren
???
lol
It's not a rocket science.
Restrictions and caps = cookie cutter and in STO kids dont even have to wait for someone to test the best build for Tactical, Science or Engineer captain, it's sorta obvious which skills you take, EVERYONE from the same class ends up with the same skills trained.
With no level cap I will most likely follow the same obvious path until level cap and then I'll continue to improve my char by adding extra skills or just go the route of training for another class of ship.
With skill caps it's game over for my char after he reaches level 45 and I dont like playing shallow games all over again with an alt just to be able to fly a science ship for example.
Thank you for defeating your own argument for me as it saves me time. With a cap there will be 3 basic builds with a wide variety of secondary skills added. With no cap there will be one build... every skill. I rest my case.
Thank you for defeating your own argument for me as it saves me time. With a cap there will be 3 basic builds with a wide variety of secondary skills added. With no cap there will be one build... every skill. I rest my case.
Bren
Yeah, because you can get every skill in a week amirite?
Ever played Everquest?
I have for 5 years.
The main thing that kept me playing was the endless character advancement in a form of AAs.
In 5 years I've never gotten all skills because SoE kept adding new ones.
I never wasted time on alts, why would I when I have something to do on my main.
Same in EVE, 3 years, I have One single char that I always train, it will never reach max skills because CCP keeps adding new ones...etc...
That's how you do it in the long run as a company.
Cryptic is shooting themselves in a foot with this change and making an already shallow game even more simple.
3 builds total you say? wow... so much diversity heh.
With no skill cap there is no constant build, there is no ONE build, you never actually finish it....
Not only they are making already restrictive game (you never really get the ilusion that you are in space like in EVE) even more restrictive they are also losing many players like me that are not interested in playing alts and repeating the same boring missions 3 times in order to experience all the game has to offer.
GG Cryptic heh, screwing up the ONLY somewhat interesting game mechanic that could have provided some longevity for the game.
I care about your gaming 'problems' and teenage anxieties, just not today.
If you dont like that 1)The Devs changed their minds on unlimited skill points, 2)The fact that god mode has been removed from the game and 3)now that tactics are involved in the game without unlimted skill points and you have to choose a path in the game. It frustrates me that people making a big deal out of this when in fact it add character to the game and indivuality to each character you your self makes and plays, and as the devs have said, they will release more point later on with more content, hell there is still the whole entire delta quadrant to explore and such. But to be brutaly honest STOP QQing in these forums over a change that was never ultimaly our choice to make and/or change, if you dont like it go back to your F2P asain mmo's or even worse, world of crap. Almost every known MMO in the universe except for one that i know of (EVE Online) has an unlimted skill point based system, but ...it is geared towards a specific class of ships and weapons....
Unlimited Skill Points is not God mode. If you knew how the skills worked you would not say that. Skill Points are not like Talent points in WoW. In STO you can only fly one ship at a time and use so many bridge officers. No God mode.
And you wonder why i compared it to EVE, because the skill system is similar except the fact that in STO your limited UNLIKE eve, also i never said these skill points are like world of craps talent point. And yes god mode was removed from the game for the single purpose of diversity and individuality, say you were to have every single skill and another person didnt, who do you think would win the fight? oh wait nvm i think i know already....
People who are complaining about the limit are compolaining about the lack of freedom to fly more than one ship effectively now.
Duhhhh.....hence the god mode, and like i said before STOP QQing, if you dont like STFU and leave the game, plain and simple, would it make people more happy if cryptic made a kinda of dual skill point system like WOW so you could switch any time or would people be happy if cryptic bowed to every single suggestion the players want like blizzard has done, people complain, things change and make it more easier to play and then because of that the veterans like me who played WOW from its inception pretty much have no repect for blizzard at all, its a cartoonish peice of shit, it so hard to die now its stupid.
So when a new MMO company changes the rules around, the whole f$%king world has to QQ over it, even when its for better or worse...so go ahead and nerdrage quit, see if anybody in this forum cares, i know i wont.
Your EVE comparison is good. That's pretty much how STO works, lol. So if you don't know how STO works, why are you posting? Oops.
No because in EVE at this very moment in time, my skils ar at 22million + and flying t3 ship with almost nearly all t2 fittings and im still not nearly as good as i want to be or should be imo...to be really effective in EVE you need at least 30million+ skill points to be trully effective in the class of ship and weapons you want. Now to compair this to the skill based system in STO, it would have to be nearly identical to EVE in every respect. Training skills to lvl 5 and so on....
As always, people post without knowing what they are posting about.
And what makes you think you do....ZING
Chill out man. You're baring your fangs and no one wants to see them. What drugs you taking that make you hate so much?
Now I've made some rude posts myself and I regret them and I apologize for making them ( and I have apologized to posters as well). I will try to follow that great adage, "Post as if you were speaking face to face with someone." Really, telling someone to STFU online is not only rude but cowardly as well.
As for " say you were to have every single skill and another person didnt, who do you think would win the fight?" I would say what difference would it make if I had Carrier skills maxed out but was flying an escort, or a cruiser, or a BoP? Knowing Carrier and escort, and BoP isn't going to make me a better K't'inga pilot. So having those skills would be useless to me and no disadvantage for my opponent. And knowing cruiser, escort and BoP isn't going to make me a better Carrier pilot.
Knowing disruptors and plasma and phasers isn't going to help me if I have a different type of weapon. And it's not going to hurt my opponent. And what are ground combat skills going to do for me in space combat? And what good are space skills going to be in ground combat? If my opponent simply followed a good "cookie cutter" build with limited skill points, he would do just as well against me if I had all skills. The game was designed that way.
Cryptic seems to be bungling a good (and I might say rather unique) design in order to make more money and call future skill point gains an Expansion. I'm not whining. I think they're making a mistake and should think better of it. Now other people here think they made a good call with that. They have their opinion. I'm not going to call them this or that or tell them to STFU and leave this thread if they don't like what I have to say. That's like me slapping them in the face. No one really likes that.
it would be helpful if you researched topics before posting. There is 3 characters available at this stage of beta and unless they changed it there will be 5 slots at release.
Originally posted by Benjola With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc. There will be not enough skill points to max them all. So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances). Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game. So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs. Lame.
That's pretty much the way I see it. Most of the skills they designed in the game aren't very linear. They can always add more skills as well. No real reason to grind 4 characters (tank, dps, healer/buffer, ground combat) when you can do it with one (in different ships of course). If they added as many skills like EQ did with AAs then there would be no need/desire to play an alt and you'd never finish all the skills anyway so people would branch out into various different builds with so many skills on one character. They did it to drag the game out. It's easier this way for them. They can relax with content delivery with people grinding alts. I guess it was a business decision.
It's these kinds of business decisions that make many MMO's very distasteful to me. They won't be getting my money. They can be sad about it or not, doesn't matter to me one bit. There are plenty of other MMO's coming down the pike, SWTOR being my favorite. Bioware has never screwed over it's player base, let's hope they continue down that road, as it would appear that the MMO genre seems to bring out the greed monster in every company that embraces it.
Thank you for defeating your own argument for me as it saves me time. With a cap there will be 3 basic builds with a wide variety of secondary skills added. With no cap there will be one build... every skill. I rest my case.
Bren
Yeah, because you can get every skill in a week amirite?
Ever played Everquest?
I have for 5 years.
The main thing that kept me playing was the endless character advancement in a form of AAs.
In 5 years I've never gotten all skills because SoE kept adding new ones.
I never wasted time on alts, why would I when I have something to do on my main.
Same in EVE, 3 years, I have One single char that I always train, it will never reach max skills because CCP keeps adding new ones...etc...
That's how you do it in the long run as a company.
Cryptic is shooting themselves in a foot with this change and making an already shallow game even more simple.
3 builds total you say? wow... so much diversity heh.
With no skill cap there is no constant build, there is no ONE build, you never actually finish it....
Not only they are making already restrictive game (you never really get the ilusion that you are in space like in EVE) even more restrictive they are also losing many players like me that are not interested in playing alts and repeating the same boring missions 3 times in order to experience all the game has to offer.
GG Cryptic heh, screwing up the ONLY somewhat interesting game mechanic that could have provided some longevity for the game.
Yeah, I played EQ for over 4 years, EVE for over a year... Guess what... This isn't either of those games nor should it be. Those games both have a plethora of skills and in EQ's case about 16 classes. There was a whole lot more room for advancement in both of those games than in STO. No someone isn't going to max all skills in a week but there will definitely be those that will in 3 months or less and then what? With a cap it not only makes it crucial to specialize but also makes the game more of a challenge. There is absolutely no challenge left if you have every skill in the game maxed as no matter what the game throws at you it will be trivial. Without a skill cap people would be maxing all skills in about three months or less with nothing else to look forward too they would quit as the game would be extremely easy for them. With the cap it places a bar that can be lifted a little at a time in the future. This is EXACTLY what other games do when they release new content and raise the level cap.
All this crying and whining about this is just plain pathetic. "Oh my, Cryptic won't let me build a savant god character so the game sucks!!!" Same garbage rants we all heard when they shut 'god mode' off in CO for release. It's here... They are going to do it whether a few whiners on the forum like it or not... So deal with it or don't let the door hit you on the way out.
Comments
You can fly any ship with any build (even a completely ground combat design). Your effectiveness will suffer with any ship you have not specialized for. That includes crew and equipment.
My objection is:
1 - it is a major change after people have bought lifetime subs. Bait and switch.
2 - it increases the need for multiple character slots, and the game is limited to three. AS someone else posted, I have no doubt at all that respecs and character slots will be for sale at some point. So this change increases their chance to sell them.
Your objections are noted but again this was put in place in favor of diversity and fair game play and no more god mode.
Better yet answer me this question, why should there be unlimited skill points in the game?
2) If there are 3 character slots ingame already why should there be a need for more if its just limited to the 3 classes?
Three per side, or had you forgotten about the Klingons? Not to mention any other races which will be added.
In any case, I would consider four per side to be required, as there are three ship types, and a ground build.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Read more. I'm not going to go searching for you.
Basically we are able to do much, much less in the game now. Did you even finish reading my thread? Cryptic is lying. They are taking the easy way out. Instead of content, they will give us Skill Point raises. READ, lol.
I think it is you that needs to read a little better. They clearly state in the post you quoted that the skill point increases will come when they release extra content. They also clearly state that they need to do this so when they do release more content it isn't instantly trivial to those that have maxed out all of the skills in the game. I think it is you that needs to work on their reading comprehension skills a little.
Bren
You make it sound like there will actually be any players left by the time they decide to add new content. Is it not completely obvious they are only interested in box sales and lifetime subs?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Unlimited Skill Points is not God mode. If you knew how the skills worked you would not say that. Skill Points are not like Talent points in WoW. In STO you can only fly one ship at a time and use so many bridge officers. No God mode.
People who are complaining about the limit are complaining about the lack of freedom to fly more than one ship effectively now.
Your EVE comparison is good. That's pretty much how STO works, lol. So if you don't know how STO works, why are you posting? Oops.
As always, people post without knowing what they are posting about.
Read more. I'm not going to go searching for you.
Basically we are able to do much, much less in the game now. Did you even finish reading my thread? Cryptic is lying. They are taking the easy way out. Instead of content, they will give us Skill Point raises. READ, lol.
I think it is you that needs to read a little better. They clearly state in the post you quoted that the skill point increases will come when they release extra content. They also clearly state that they need to do this so when they do release more content it isn't instantly trivial to those that have maxed out all of the skills in the game. I think it is you that needs to work on their reading comprehension skills a little.
Bren
You make it sound like there will actually be any players left by the time they decide to add new content. Is it not completely obvious they are only interested in box sales and lifetime subs?
No, this is a MMO, not a single player game. In order to maintain the servers and continue development they need subscriptions. Box sales and Lifetime subs will barely cover the development costs to this point. The game can not possible succeed after launch without a player base and Cryptic knows this. I hear this argument all of the time about many MMOs and it seems more ignorant to me every time I hear it. MMOs need subs to survive, every MMO company knows this including Cryptic. This line of reasoning is just ignorant in the extreme.
Bren
while(horse==dead)
{
beat();
}
Secondly.....
Would anyone rather play a game with diversity or every person be exactly the same?!?!?!?!
I think that is the real question here.
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
I care about your gaming 'problems' and teenage anxieties, just not today.
Oh, I agree with your conclusion. But people don't read or do research; they mostly talk out their bum. That's what most people do on these forums. They don't actually play the game, or the beta, they make posts based on what they read, not what they experience. Hence the links below.
http://www.startrekonline.com/node/397
Sept 17, 2009.
Welcome to the 15th installment of Ask Cryptic, where where we put the questions you ask to our development team. In this issue we discuss player progression. Read more to learn about Star Trek Online!
Q. Mach789: By the time I reach Admiral, will my skills be locked or will I be able to max out every skill eventually?
A. You can max out every skill eventually. We plan to keep adding skills to keep ahead of people, and by the time you’ve progressed through the endgame content, you’ll only have about half of the total skills you can acquire anyway.
We do need to clarify one thing, which is in regard to this question and the previous one: The profession you choose – say, Engineer – will limit the ground skills available to you, but not the space skills. So as an Engineer, you can still buy Photon skills (Tactical) or Sensor skills (Science) in space, but on the ground you only get access to Engineering skills. The ground game is more traditionally class-based, whereas in space you’re more limited by the type of ship you fly. We want you to be able to go into different ships and mix up your skills as much as possible.
Lol, not anymore they don't.
also
http://www.warcry.com/news/view/94807-Star-Trek-Online-Player-Progression-Explained
Were a player to invest the minimum-required skill points to reach Admiral, he'd be about half-developed in terms of a maxed character, though in terms of time it'd take significantly longer to completely max out each available skill.
Also from the STO FAQ:
http://www.startrekonline.com/faq
Q: Can I play something other than a Captain like a Doctor or an Engineer?
A: Everyone is a Captain, (remember, if you command a ship, you are automatically a Captain), and you will command a crew, but that does not limit your role. Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew. Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. This does not mean the game will limit your ship choices based on your profession – far from it. The examples are simply an example of how the game design was inspired.
Far from it, eh? Yeah, well, it limits them now, lol.
Thing is, in all the quotes you have there, there is only 1 mention of unlimited skills. The rest of it talks about your class not defining your ships or skills (which even after they decided on the cap still holds true) as it will be the player who does so.
Basically to support your point of view you took many other points out of context.
The ability to create your play style is still there.
The ability to choose your ship and skills are still there.
You are not being limited to specific ships/skills based on the game but by your own choosing.
I see it all as another Mountain/Mole hill thing.
My only question would be (3 really): did you play the closed beta, are you playing the open beta now and did you follow the game for a year like I did?
Because if you did you would not have made that post. The game was designed to have unlimited skill points. If you played the game you would see that.
You would also have seen how they touted the No Skill Point Cap as a great thing.
It's a Mountain/Mole hill thing to you because, lacking any other information, or experience, it appears that way to you. But it's not. Like many others here, you are posting about something you have no direct experience with.
Been playing since CB myself and have been keeping an eye on it since before cryptic got a hold of it.
Thing is I learned long ago to never hang on the words of a developer untill I see the actual release of a game. I understand that things always change between beta and launch (name one MMO that didnt promise one thing and deliver something else...)
So yes, I have experience with it. I have read all the dev chats and even hung around the IRC chats.
So before you try to pull the 'experience' card on people, remember that not everyone views things the same as you. There are people out there who know things are never final with a game in development and therefore never get aggitated when things change.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
You can fly any ship with any build (even a completely ground combat design). Your effectiveness will suffer with any ship you have not specialized for. That includes crew and equipment.
My objection is:
1 - it is a major change after people have bought lifetime subs. Bait and switch.
2 - it increases the need for multiple character slots, and the game is limited to three. AS someone else posted, I have no doubt at all that respecs and character slots will be for sale at some point. So this change increases their chance to sell them.
It does seem that those who drank the cool ade and bought the lifetime sub have been sold a bill of goods.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
Read more. I'm not going to go searching for you.
Basically we are able to do much, much less in the game now. Did you even finish reading my thread? Cryptic is lying. They are taking the easy way out. Instead of content, they will give us Skill Point raises. READ, lol.
They didn't lie, they changed their minds. Lying would be more along of the lines of them saying there is no cap when there is. They changed and announced it prior to launch. Get your facts straight mate. Cancel your preorder if you are so upset. Vote with your dollars.
Cheers!
The red says it all. So lets stop the whine unless you have a nice cheese to share with us all and just don't buy the game if you don't like what you see. I can't stand WoW simple play style as I already played it once as Everquest just with better people. Thus I dont waste my money on it.
Agreed, but isn't this thread providing a valuable service to people so that they know these shenanigans are going on with the game? If the OP didn't "whine" about it, there would be a lot of people, including me, who wouldn't even know about it.
I'm sorry, are we talking about a game or a real life simulator? Most of us play games to not only have fun, but to get away from real life for a bit. I want to be able to do things that I never could in reality. If I wanted another dose of frakking reality, I'd sure as hell would not look for it in a game.
By the way, I've been in the beta. The game is far too shallow to be putting limitations on it. I'm already bored with it and will be cancelling my pre-order.
This is true.
Truth is where you find it....but seldom where you expect it.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
No, sorry but this is total BS and is a strawman argument. The only people that will build 'cookie cutter' builds are those that feel the need to rush to endgame. Most will build what they like and fits their play style. This argument that "everyone" will do it is total BS. I've played litterally dozens of MMOs with skill systems and have NEVER ONCE SEEN THIS HAPPEN. However every single time skill systems are discussed someone always brings up this tired old argument. No cap = absolutely 0% diversity at endgame. That is something I've seen in every single game that allowed unlimited skill building. The only exception to this is EVE but only because it would take someone 20 years to max every skill in that game.
Bren
while(horse==dead)
{
beat();
}
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
No sorry but this is total BS and is a strawman argument. The only people that will build 'cookie cutter' builds are those that feel the need to rush to endgame. Most will build what they like and fits their play style. This argument that "everyone" will do it is total BS. I've played litterally dozens of MMOs with skill systems and have NEVER ONCE SEEN THIS HAPPEN. However every single time skill systems are discussed someone always brings up this tired old argument.
Bren
???
lol
It's not a rocket science.
Restrictions and caps = cookie cutter and in STO kids dont even have to wait for someone to test the best build for Tactical, Science or Engineer captain, it's sorta obvious which skills you take, EVERYONE from the same class ends up with the same skills trained.
With no level cap I will most likely follow the same obvious path until level cap and then I'll continue to improve my char by adding extra skills or just go the route of training for another class of ship.
With skill caps it's game over for my char after he reaches level 45 and I dont like playing shallow games all over again with an alt just to be able to fly a science ship for example.
I care about your gaming 'problems' and teenage anxieties, just not today.
I think at this point, you should be less worried about whether or not theres a skill cap and more concerned with the fact that the developers were willing to flip flop on something like this so close to release. It makes me wonder if the developers actually have a vision for this game, or are they just going with the flow like they did for champions, not thinking everything through until it became a problem or was massively unappealing with the community.
I have to call BS on this.
Few posters here keep saying that skill cap in STO is the way to diversity in builds and with no cap many will end up with same builds.
Lol?
Is the other way around and you guys know it, stop trying to make silly excuses for Cryptic.
With a skill cap majority end up with cookie cutter builds, there are only few skills that you'll specialize in and that's it, the skills are so different (made for no cap system) that even a semi-retarded kid will figure out to put his weaponry skills in the ones he uses, phasers or cannons or plasma weapons etc etc.
There will be not enough skill points to max them all.
So you are restricted in pretty much everything now.
On the other hand with no cap I can train all weapon systems (common sense for any escort captain) and I can keep weapons of every type in my cargo and use the ones that are best for my enemy types (their resistances).
Now in PVP as well as your enemy I'm very much unpredictable, I can use all weaponry which makes you think twice when planning your resists gear etc etc.
This is only an example with weapon choices but it goes for everything else in the game.
So.... I'm not talking about other games and other systems I'm talking about STO design where the way the skill trees are made NO CAP = more diversity and freedom while CAP = cookiecutter predictable snoozefest of a chracter advancement system.
It's so obvious that someone gave an order for the skill system to be changed (probably recently or at least after the skill trees were finished) so they can micro-transaction your azz broke with char slots and respecs.
Lame.
No sorry but this is total BS and is a strawman argument. The only people that will build 'cookie cutter' builds are those that feel the need to rush to endgame. Most will build what they like and fits their play style. This argument that "everyone" will do it is total BS. I've played litterally dozens of MMOs with skill systems and have NEVER ONCE SEEN THIS HAPPEN. However every single time skill systems are discussed someone always brings up this tired old argument.
Bren
???
lol
It's not a rocket science.
Restrictions and caps = cookie cutter and in STO kids dont even have to wait for someone to test the best build for Tactical, Science or Engineer captain, it's sorta obvious which skills you take, EVERYONE from the same class ends up with the same skills trained.
With no level cap I will most likely follow the same obvious path until level cap and then I'll continue to improve my char by adding extra skills or just go the route of training for another class of ship.
With skill caps it's game over for my char after he reaches level 45 and I dont like playing shallow games all over again with an alt just to be able to fly a science ship for example.
Thank you for defeating your own argument for me as it saves me time. With a cap there will be 3 basic builds with a wide variety of secondary skills added. With no cap there will be one build... every skill. I rest my case.
Bren
while(horse==dead)
{
beat();
}
Thank you for defeating your own argument for me as it saves me time. With a cap there will be 3 basic builds with a wide variety of secondary skills added. With no cap there will be one build... every skill. I rest my case.
Bren
Yeah, because you can get every skill in a week amirite?
Ever played Everquest?
I have for 5 years.
The main thing that kept me playing was the endless character advancement in a form of AAs.
In 5 years I've never gotten all skills because SoE kept adding new ones.
I never wasted time on alts, why would I when I have something to do on my main.
Same in EVE, 3 years, I have One single char that I always train, it will never reach max skills because CCP keeps adding new ones...etc...
That's how you do it in the long run as a company.
Cryptic is shooting themselves in a foot with this change and making an already shallow game even more simple.
3 builds total you say? wow... so much diversity heh.
With no skill cap there is no constant build, there is no ONE build, you never actually finish it....
Not only they are making already restrictive game (you never really get the ilusion that you are in space like in EVE) even more restrictive they are also losing many players like me that are not interested in playing alts and repeating the same boring missions 3 times in order to experience all the game has to offer.
GG Cryptic heh, screwing up the ONLY somewhat interesting game mechanic that could have provided some longevity for the game.
I care about your gaming 'problems' and teenage anxieties, just not today.
Now that everybody has Skill limits it looks like everybody is going to have to make alts. Are they going to give us more then 2 character slots now?
For a price...
I care about your gaming 'problems' and teenage anxieties, just not today.
Unlimited Skill Points is not God mode. If you knew how the skills worked you would not say that. Skill Points are not like Talent points in WoW. In STO you can only fly one ship at a time and use so many bridge officers. No God mode.
And you wonder why i compared it to EVE, because the skill system is similar except the fact that in STO your limited UNLIKE eve, also i never said these skill points are like world of craps talent point. And yes god mode was removed from the game for the single purpose of diversity and individuality, say you were to have every single skill and another person didnt, who do you think would win the fight? oh wait nvm i think i know already....
People who are complaining about the limit are compolaining about the lack of freedom to fly more than one ship effectively now.
Duhhhh.....hence the god mode, and like i said before STOP QQing, if you dont like STFU and leave the game, plain and simple, would it make people more happy if cryptic made a kinda of dual skill point system like WOW so you could switch any time or would people be happy if cryptic bowed to every single suggestion the players want like blizzard has done, people complain, things change and make it more easier to play and then because of that the veterans like me who played WOW from its inception pretty much have no repect for blizzard at all, its a cartoonish peice of shit, it so hard to die now its stupid.
So when a new MMO company changes the rules around, the whole f$%king world has to QQ over it, even when its for better or worse...so go ahead and nerdrage quit, see if anybody in this forum cares, i know i wont.
Your EVE comparison is good. That's pretty much how STO works, lol. So if you don't know how STO works, why are you posting? Oops.
No because in EVE at this very moment in time, my skils ar at 22million + and flying t3 ship with almost nearly all t2 fittings and im still not nearly as good as i want to be or should be imo...to be really effective in EVE you need at least 30million+ skill points to be trully effective in the class of ship and weapons you want. Now to compair this to the skill based system in STO, it would have to be nearly identical to EVE in every respect. Training skills to lvl 5 and so on....
As always, people post without knowing what they are posting about.
And what makes you think you do....ZING
Chill out man. You're baring your fangs and no one wants to see them. What drugs you taking that make you hate so much?
Now I've made some rude posts myself and I regret them and I apologize for making them ( and I have apologized to posters as well). I will try to follow that great adage, "Post as if you were speaking face to face with someone." Really, telling someone to STFU online is not only rude but cowardly as well.
As for " say you were to have every single skill and another person didnt, who do you think would win the fight?" I would say what difference would it make if I had Carrier skills maxed out but was flying an escort, or a cruiser, or a BoP? Knowing Carrier and escort, and BoP isn't going to make me a better K't'inga pilot. So having those skills would be useless to me and no disadvantage for my opponent. And knowing cruiser, escort and BoP isn't going to make me a better Carrier pilot.
Knowing disruptors and plasma and phasers isn't going to help me if I have a different type of weapon. And it's not going to hurt my opponent. And what are ground combat skills going to do for me in space combat? And what good are space skills going to be in ground combat? If my opponent simply followed a good "cookie cutter" build with limited skill points, he would do just as well against me if I had all skills. The game was designed that way.
Cryptic seems to be bungling a good (and I might say rather unique) design in order to make more money and call future skill point gains an Expansion. I'm not whining. I think they're making a mistake and should think better of it. Now other people here think they made a good call with that. They have their opinion. I'm not going to call them this or that or tell them to STFU and leave this thread if they don't like what I have to say. That's like me slapping them in the face. No one really likes that.
to the quote about having 2 characters...
it would be helpful if you researched topics before posting. There is 3 characters available at this stage of beta and unless they changed it there will be 5 slots at release.
That's pretty much the way I see it. Most of the skills they designed in the game aren't very linear. They can always add more skills as well. No real reason to grind 4 characters (tank, dps, healer/buffer, ground combat) when you can do it with one (in different ships of course). If they added as many skills like EQ did with AAs then there would be no need/desire to play an alt and you'd never finish all the skills anyway so people would branch out into various different builds with so many skills on one character. They did it to drag the game out. It's easier this way for them. They can relax with content delivery with people grinding alts. I guess it was a business decision.
It's these kinds of business decisions that make many MMO's very distasteful to me. They won't be getting my money. They can be sad about it or not, doesn't matter to me one bit. There are plenty of other MMO's coming down the pike, SWTOR being my favorite. Bioware has never screwed over it's player base, let's hope they continue down that road, as it would appear that the MMO genre seems to bring out the greed monster in every company that embraces it.
Thank you for defeating your own argument for me as it saves me time. With a cap there will be 3 basic builds with a wide variety of secondary skills added. With no cap there will be one build... every skill. I rest my case.
Bren
Yeah, because you can get every skill in a week amirite?
Ever played Everquest?
I have for 5 years.
The main thing that kept me playing was the endless character advancement in a form of AAs.
In 5 years I've never gotten all skills because SoE kept adding new ones.
I never wasted time on alts, why would I when I have something to do on my main.
Same in EVE, 3 years, I have One single char that I always train, it will never reach max skills because CCP keeps adding new ones...etc...
That's how you do it in the long run as a company.
Cryptic is shooting themselves in a foot with this change and making an already shallow game even more simple.
3 builds total you say? wow... so much diversity heh.
With no skill cap there is no constant build, there is no ONE build, you never actually finish it....
Not only they are making already restrictive game (you never really get the ilusion that you are in space like in EVE) even more restrictive they are also losing many players like me that are not interested in playing alts and repeating the same boring missions 3 times in order to experience all the game has to offer.
GG Cryptic heh, screwing up the ONLY somewhat interesting game mechanic that could have provided some longevity for the game.
Yeah, I played EQ for over 4 years, EVE for over a year... Guess what... This isn't either of those games nor should it be. Those games both have a plethora of skills and in EQ's case about 16 classes. There was a whole lot more room for advancement in both of those games than in STO. No someone isn't going to max all skills in a week but there will definitely be those that will in 3 months or less and then what? With a cap it not only makes it crucial to specialize but also makes the game more of a challenge. There is absolutely no challenge left if you have every skill in the game maxed as no matter what the game throws at you it will be trivial. Without a skill cap people would be maxing all skills in about three months or less with nothing else to look forward too they would quit as the game would be extremely easy for them. With the cap it places a bar that can be lifted a little at a time in the future. This is EXACTLY what other games do when they release new content and raise the level cap.
All this crying and whining about this is just plain pathetic. "Oh my, Cryptic won't let me build a savant god character so the game sucks!!!" Same garbage rants we all heard when they shut 'god mode' off in CO for release. It's here... They are going to do it whether a few whiners on the forum like it or not... So deal with it or don't let the door hit you on the way out.
Bren
while(horse==dead)
{
beat();
}
Few whiners?
lol
Dude, wake up.
Have you seen the official forums?
I care about your gaming 'problems' and teenage anxieties, just not today.