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Well, I have a few questions:
1.) In space combat can you have multiple players managing your vessel (ship) ?
2.) Are most of the areas that can be explored all instanced ? in other words is there alot of instancing?
3.) Can you create your own species?
Comments
1. No, however Cryptic did say it was in the works and might be possible one day
2. Everything is instanced, Which is the reason the server can hold so many people at once.
3. Yes, Can make just about anything you could ever want as long as it has two legs.
Well... I guess the thing I was kinda looking forward too is being on a crew and maintaining a ship with a group of players,(Thats more star trek to me) I'm not really excited about running a ship all by myself in 3rd person view seems like a RTS to me and less MMO. Anyway I guess Ill wait till they get the bugs out and add more. thanks for the reply.
Well, seriously, what would you expect there?
You in front of an engineering panel doing minigames to divert power resources to 'whatever'? Or a medical officer constantly minigaming heals? - Doesn't sound like a lot of fun...
I can remember multiple people on a ship in SWG, manning turrets and stuff... Which was... well, un-fun to say the least..
M
Maybe for you, I had a blast manning ships with multiple people in SWG. The combat system for JTLS was just so aweful, they should have made it a real twitch based game, and not done the "Shoot until health is at ZERO" deal.
Also In SWG I was a doctor, and I had lost of fun just hanging out in the med center and healing people that came in. Sometimes people just want to help other people in games, but I guess that concept as been lost over the years.
Maybe for you, I had a blast manning ships with multiple people in SWG. The combat system for JTLS was just so aweful, they should have made it a real twitch based game, and not done the "Shoot until health is at ZERO" deal.
Also In SWG I was a doctor, and I had lost of fun just hanging out in the med center and healing people that came in. Sometimes people just want to help other people in games, but I guess that concept as been lost over the years.
I agree, I think the kiddies now days and the new developers for that matter have lost all concepts of what a MMORPG ARE! or should be. I had a blast on a multiple people manned ships (SWG), It adds to the gameplay in a big way. But thats my Opinion. It sounds to me that Star Trek on-line only offers single player gameplay aspects. I understand that there is PVP but you have to que for it... Thats lame in my opinion. Anyway after watching alot of video on the gameplay and reading other posts I have decided this is not a game for me.
This game sounds like it is a cross of Star Trek Legacy and Star Trek Elite Force lol with a dash of PVP-only if you want to :P
Maybe for you, I had a blast manning ships with multiple people in SWG. The combat system for JTLS was just so aweful, they should have made it a real twitch based game, and not done the "Shoot until health is at ZERO" deal.
Also In SWG I was a doctor, and I had lost of fun just hanging out in the med center and healing people that came in. Sometimes people just want to help other people in games, but I guess that concept as been lost over the years.
I agree, I think the kiddies now days and the new developers for that matter have lost all concepts of what a MMORPG ARE! or should be. I had a blast on a multiple people manned ships (SWG), It adds to the gameplay in a big way. But thats my Opinion. It sounds to me that Star Trek on-line only offers single player gameplay aspects. I understand that there is PVP but you have to que for it... Thats lame in my opinion. Anyway after watching alot of video on the gameplay and reading other posts I have decided this is not a game for me.
Yea, well there are tons of vids showing group play in STO on youtube... Of course it's still a PvE game and it still has a theme-park approach. So? That doesn't mean it is a bad game...
SWGs concept was unfun because sitting in the friggin turret blowing crap up got old extremely fast. You couldn't do anything beside pressing one button and trying to stay on target. That's not why I'm playing MMOs at all. As a pilot you could at least divert power and try different approaches/maneuvers.
If they implement multiplayer ships in STO every position really needs to have a different role and each of those roles should impact the success of the ship. That's hard to do. I'm fine if they get multiplayer ship combat right... hard enough to do...
M
Maybe for you, I had a blast manning ships with multiple people in SWG. The combat system for JTLS was just so aweful, they should have made it a real twitch based game, and not done the "Shoot until health is at ZERO" deal.
Also In SWG I was a doctor, and I had lost of fun just hanging out in the med center and healing people that came in. Sometimes people just want to help other people in games, but I guess that concept as been lost over the years.
I agree, I think the kiddies now days and the new developers for that matter have lost all concepts of what a MMORPG ARE! or should be. I had a blast on a multiple people manned ships (SWG), It adds to the gameplay in a big way. But thats my Opinion. It sounds to me that Star Trek on-line only offers single player gameplay aspects. I understand that there is PVP but you have to que for it... Thats lame in my opinion. Anyway after watching alot of video on the gameplay and reading other posts I have decided this is not a game for me.
Yea, well there are tons of vids showing group play in STO on youtube... Of course it's still a PvE game and it still has a theme-park approach. So? That doesn't mean it is a bad game...
SWGs concept was unfun because sitting in the friggin turret blowing crap up got old extremely fast. You couldn't do anything beside pressing one button and trying to stay on target. That's not why I'm playing MMOs at all. As a pilot you could at least divert power and try different approaches/maneuvers.
If they implement multiplayer ships in STO every position really needs to have a different role and each of those roles should impact the success of the ship. That's hard to do. I'm fine if they get multiplayer ship combat right... hard enough to do...
M
I'm not trying to pick your opinion apart but arnt most games PVE? All single player games are PVE even sports games lol. MMO's should be a whole different breed. I'm not saying that STO is a bad game, I'm just stating there should be more to it. I'm sure you know what MMORPG stands for. I want to log into a universe or world without knowing whats around the next corner and have unknown dangers around those corners. I don't want to click a button to have a PVP experience, or wait in a que to do so.
Anyway...not wanting to get into this too far but IMO SWG pre-cu was a real MMO or the closest they have ever gotten to one.
.If they implement multiplayer ships in STO every position really needs to have a different role and each of those roles should impact the success of the ship. That's hard to do. I'm fine if they get multiplayer ship combat right... hard enough to do...
EXACTLY!
1) It wouldn't interest me, but I believe it is on the cards. I hope it's optional, because I prefer to fly solo, so to speak.
2) Everything is instanced.
3) In a sense, yes. You can mix and match a humanoid from various alien templates and customise a few "racial" skills to suit yourself.
1.) They are looking into it, but not for launch. If they do make it I hope its optional because I really dont want to have to take orders from a "Captain Mouthbreather". Had enough of that with raid leaders in WoW...
2.) Yes, there is a lot of instancing.
3.) Yes, you can create your own races as well as their looks/starting racial stats (4 stats).
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
1) I doubt this will ever happen since the ship is basically your avatar. I think it would be extremely hard to do with the current format of the game.
2) Yes.
3) You can create a sort of hybrid of known Star Trek species.
I know a very large percentage that were looking forward to this game will not be buying .. including myself. This game for me was ok for about 1 week and then I did not even want to log in.
Most ratings for this game stand at a D - C ...
My suggestion is to wait for this game to get better or just wait for another MMORPG.
Good luck
1. No, and mentioned nrumerous times as not the direction cryptic will take with it
2. Yes, it is a cryptic game and uses the same engine as Champions so everything is instanced. Think of gameplay more like an episode of the TV show than an exploration game. Fight in ship for ten minutes, beam down, solve a small ground based instance experience with your away team (or aboard a set of corridors in another ship) and then back to space. The gameplay mimics an episode like that. This is not a game for the explorer types.
3. Yes, but within the confines of the roughly humanoid, again it uses the Champions engine, so you have lots of choice, you can pretty much make anything vaguely humanoid you would like to!
Dont buy it
Ground combat is really bad
Space combat is better but they keep changing things one day im godly killing groups at a time, today I got killed with a 55k hit from an encounter in deep space. beta tho they are messing around trying to find a lvl to play at.
I bought from D2D if I could cancle I would, dropping max lvl to 45 and capping skill points has made me sad
thanx guys for all the input, I have also done some research on other sites and have come to the conclusion that this game isnt worth it or just not for me. I have been burned to many times with mmo's and just don't want to be let down again. Anyway it is always a nightmare at mmo launches. Well good luck to all of you who invested and happy gaming.
I am toying with the idea of buying it, purely because I love starship combat games and because I really liked playing a game that was near-identical with the starship combat in STO about 10 years ago, "Starfleet Command".
Ground missions both suck and blow - numbingly boring, tiny maps, animations that remind me of the crappy animations in "Second Life" (though not as bad) and ultimately a waste of time.
It's a bit over-priced just to play the starship combat though.
Cryptic has made drastic changes in their other games before; my first 50 in CoH was retired when they competely changed how slotting worked. The bad news is that if you have a great build, they will change it.
The good news is that the game you see today, is probably not the same game in a year. STO could easily become an awesome game in a year or two.
------------
2025: 48 years on the Net.
Do it....buy it....support the economy....you'll feel good about your decision eventually.....really
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
save your money......at least for a year
It's worth EVERY penny.
This isn't Champions Online, its an authentic Star Trek MMO.
I'm going to be Lt. Commander tonight and though I probably wont get to Commander rank by the end of beta, I look forward to piloting an AKIRA-class starship, which I have been looking forward to since I joined up.
It is an amazing game and be it level 11 or level 31, you can't get enough of it
If GW was an animal, which one would it be ?
Ohh...I'm going to have to disagree as directly as I did when someone tried to claim the world is flat.
Frommy Klingon experience,
- Space combat is closed, linear and non-dynamic. Limited z-axis that accentuates the feel of non-space and its shoe-box, tethered design.
- All weapons do have the same range which eliminates tactical potential and differentiation based on distance.
- Space and ground combat has the most limiting, redundant, counter-strike fps pve of any game in the genre.
- Exploration is non-existant; your confined to your shoe-box instance, and, well, im bouncing off a marble (aka planet) on my screen and cant explore freely.
- Ground and Space pvp combat amounts to a frag-fest of non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a fps pvp without any game-play contributory value, other than winning a map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- Space is small, confined and life-less. Again, this ties to the lack of pve, exploration, freedom, and being left with the feeling as though there is nothing dynamically to do in this game.
- Mmorpg community is very fragmented to one of several small instanced zones, which doesn’t drive or contribute to a mmorpg community feel of cooperation or engagement with or against the environment or faction players towards some massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- All this claustrophobic experiences makes for very static game-play, the same gameplay over and over again in the same or simlar map against the same hordes of the same ships.
After playing this game over a couple weeks, it feels like Ive done it all, in the sense that, when I continue to do what I did, well, im re-doing what I already did but in a different ship and a different named map.
Ohh...I'm going to have to disagree as directly as I did when someone tried to claim the world is flat.
Frommy Klingon experience,
- Space combat is closed, linear and non-dynamic. Limited z-axis that accentuates the feel of non-space and its shoe-box, tethered design.
- All weapons do have the same range which eliminates tactical potential and differentiation based on distance.
- Space and ground combat has the most limiting, redundant, counter-strike fps pve of any game in the genre.
- Exploration is non-existant; your confined to your shoe-box instance, and, well, im bouncing off a marble (aka planet) on my screen and cant explore freely.
- Ground and Space pvp combat amounts to a frag-fest of non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a fps pvp without any game-play contributory value, other than winning a map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- Space is small, confined and life-less. Again, this ties to the lack of pve, exploration, freedom, and being left with the feeling as though there is nothing dynamically to do in this game.
- Mmorpg community is very fragmented to one of several small instanced zones, which doesn’t drive or contribute to a mmorpg community feel of cooperation or engagement with or against the environment or faction players towards some massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- All this claustrophobic experiences makes for very static game-play, the same gameplay over and over again in the same or simlar map against the same hordes of the same ships.
After playing this game over a couple weeks, it feels like Ive done it all, in the sense that, when I continue to do what I did, well, im re-doing what I already did but in a different ship and a different named map.
Hahah I luv people who have too much time on their hands and over exaggerate things that bug them about certain games.
I hated it at 1st,but the last few patches made it alot better.I am enjoying playing it now and its starting to get a nice feel to it.Yes the quests aka Missions are similar to most mmo's,but they have a different feel to them.I went from no way in hell I was goin to buy it to a most likly state in like 1 weeks time. All the folks that tried to review this game before release are wrong so far imo.Its going to be pretty much a game where you have to decide whether you like it or not.
I'd save your money at least for the time being, give it a look in 6 months, see if Cryptic has any interest in developing the game from its current state. While I didn't participate in CO, many have said Cryptic just washed their hands of it right after launch.
This game lacks any depth imo, and there is nothing massive about it. No crafting, no economy. The klingon side is an even bigger joke, no PVE at all (aside from 1 repeatable grind mission which is currently broken). PVP is currently 5 space and 4 ground maps. Devs had admitted they ran out of time and money to flesh out the faction and any semblence of RVR
Potential yes, in its current state I don't know that there is 30 days worth of game play, not worth $50 + micro transactions in my opinion. I got bored in beta never played past level 30 (Captain 1)
Visit STO forums before buying anything, its not a happy place over there.
Yeah, right - the constant slaughter of NPCs and the demolition of hundreds upon hundreds of enemy ships featured in every episode. Kirk, Picard, Janeway et al always looted the wrecked ships and robbed the corpses to sell the loot on the open market and to other ship captains. It happened without fail.
Seriously, you were joking? Because this game bears as much resemblance to Star Trek as Morris Dancing does to Boxing.