I would voluntarily pay for certain items like bags and such but when a game FORCES me to use the CS to be viable for certain things, when they stated they won't, I jump ship and they lose any money they would have gained from me and many others who feel the same.
Next you type: I can tell you allods is a lot more polished and such than many p2p games I have tried.
Buy the perfume and end your agony over this change. The truth is you would have never given this company any of your money and you are a person that believes something should be free. Just be honest about who you really are and you won't be forced to post any internal untruths in the future.
I would voluntarily pay for certain items like bags and such but when a game FORCES me to use the CS to be viable for certain things, when they stated they won't, I jump ship and they lose any money they would have gained from me and many others who feel the same.
Next you type: I can tell you allods is a lot more polished and such than many p2p games I have tried.
Buy the perfume and end your agony over this change. The truth is you would have never given this company any of your money and you are a person that believes something should be free. Just be honest about who you really are and you won't be forced to post any internal untruths in the future.
How much is the perfume btw? I guess I really need to experience the death penalty to understand whats going on.
All the whining about FoD at lvl cap makes me wonder if any of the people complaining GOT to lvl 40. I never got beyond 22 until the end of CB, but from my experience and the experience of the friends I made ingame that made it closer to 40 the FoD was not as game breaking. Far from it. On top of that I found making money easier the farther along in the game you got and this was confirmed by players with higher lvl characters.
If you're dying to the point of getting FoD stacking 4 times then you're doing it wrong. Decent death penalties not only add attachment to characters, but make you a better player. You don't want FoD? Do something about it along the lines of playing better or grouping with healers that know what their doing or players that can protect healers (the first targets of pvp in Allods as I personally found out.)
I have no complaints about either Fatigue or FoD which both seem to be the biggest issues. Dying made me play better and in reality never cost me much. I have no fear about having to spend a bunch of money in the CS when I don't plan on dying all that much if I can help it (or just doing the daily quests.)
___________~____________ Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
All the whining about FoD at lvl cap makes me wonder if any of the people complaining GOT to lvl 40. I never got beyond 22 until the end of CB, but from my experience and the experience of the friends I made ingame that made it closer to 40 the FoD was not as game breaking. Far from it. On top of that I found making money easier the farther along in the game you got and this was confirmed by players with higher lvl characters. If you're dying to the point of getting FoD stacking 4 times then you're doing it wrong. Decent death penalties not only add attachment to characters, but make you a better player. You don't want FoD? Do something about it along the lines of playing better or grouping with healers that know what their doing or players that can protect healers (the first targets of pvp in Allods as I personally found out.) I have no complaints about either Fatigue or FoD which both seem to be the biggest issues. Dying made me play better and in reality never cost me much. I have no fear about having to spend a bunch of money in the CS when I don't plan on dying all that much if I can help it (or just doing the daily quests.)
you see thats the old style mentality, somewhere along the lines death became a tool to be used. Now its all about zerging until you get lucky and win, frankly it makes me sick. Death should be feared an IMO FoD isnt harsh enough but its better than what most other games do. If you die you screwed up period, its your fault. Either your in a crappy group or you were not smart/good enough to avoid death.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
The bad thing this death penalty has is that it happens even during pvp which your going to die a lot if you want to pvp so almost impossible to not get stacked to 4 and/or wait for many time to get it off to get it again after 5 min.
In pve it won't be that painfull imo you just need to be extra carefull during dungeons and quest runs and there is/are daily quests to get perfumes.
The bad thing this death penalty has is that it happens even during pvp which your going to die a lot if you want to pvp so almost impossible to not get stacked to 4 and/or wait for many time to get it off to get it again after 5 min. In pve it won't be that painfull imo you just need to be extra carefull during dungeons and quest runs and there is/are daily quests to get perfumes.
Again it's kind of a zerging mentality that's pervading the pvp content of games by newer players. Pve content I can either wait/craft off the death penalty or go through, in the case of this game, praying to get it removed. In pvp it shouldn't be the FPS method of "who can respawn and kill the fastest" or you kill the feeling of roleplaying. If there's no threat of loss to the character why do it or play a RTS game? (Crunch all you want, we'll make more.) In the case of Allods, save perfumes for dungeons or pvp as necessary. Especially where factional or RvR pvp is concerned it should be who's the most skilled not who can revive the quickest. I take more pride in the kill:death ratio than just how many wins I have.
All this aside, I think some kind of Revive/Resurrect for healers would help. I didn't get far with my healer so I'm not sure if it's there or not.
___________~____________ Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
The bad thing this death penalty has is that it happens even during pvp which your going to die a lot if you want to pvp so almost impossible to not get stacked to 4 and/or wait for many time to get it off to get it again after 5 min. In pve it won't be that painfull imo you just need to be extra carefull during dungeons and quest runs and there is/are daily quests to get perfumes.
Again it's kind of a zerging mentality that's pervading the pvp content of games by newer players. Pve content I can either wait/craft off the death penalty or go through, in the case of this game, praying to get it removed. In pvp it shouldn't be the FPS method of "who can respawn and kill the fastest" or you kill the feeling of roleplaying. If there's no threat of loss to the character why do it or play a RTS game? (Crunch all you want, we'll make more.) In the case of Allods, save perfumes for dungeons or pvp as necessary. Especially where factional or RvR pvp is concerned it should be who's the most skilled not who can revive the quickest. I take more pride in the kill:death ratio than just how many wins I have.
All this aside, I think some kind of Revive/Resurrect for healers would help. I didn't get far with my healer so I'm not sure if it's there or not.
The healers have a ress skill but during pvp well that's what I always see it's impossible to not die even once were not talking computer vs player here but player vs player were many factors are involved that may happen during a fight and there should be a seperate death penalty during pvp that doesn't affect the stats % lost.
If that remains the pvp battles will be something like this, group x starts fighting y once they die they either wait for a healer, pay money to remove disease or use perfume ever single time you die.
I don't like pvp so don't get me wrong I'll probably will barely pvp if I keep playing it much but I still feel that the stat % disease during pvp is a big deal specially for people that don't want to fight or when there is ganking.
The bad thing this death penalty has is that it happens even during pvp which your going to die a lot if you want to pvp so almost impossible to not get stacked to 4 and/or wait for many time to get it off to get it again after 5 min. In pve it won't be that painfull imo you just need to be extra carefull during dungeons and quest runs and there is/are daily quests to get perfumes.
Again it's kind of a zerging mentality that's pervading the pvp content of games by newer players. Pve content I can either wait/craft off the death penalty or go through, in the case of this game, praying to get it removed. In pvp it shouldn't be the FPS method of "who can respawn and kill the fastest" or you kill the feeling of roleplaying. If there's no threat of loss to the character why do it or play a RTS game? (Crunch all you want, we'll make more.) In the case of Allods, save perfumes for dungeons or pvp as necessary. Especially where factional or RvR pvp is concerned it should be who's the most skilled not who can revive the quickest. I take more pride in the kill:death ratio than just how many wins I have.
All this aside, I think some kind of Revive/Resurrect for healers would help. I didn't get far with my healer so I'm not sure if it's there or not.
The healers have a ress skill but during pvp well that's what I always see it's impossible to not die even once were not talking computer vs player here but player vs player were many factors are involved that may happen during a fight and there should be a seperate death penalty during pvp that doesn't affect the stats % lost.
If that remains the pvp battles will be something like this, group x starts fighting y once they die they either wait for a healer, pay money to remove disease or use perfume ever single time you die.
I don't like pvp so don't get me wrong I'll probably will barely pvp if I keep playing it much but I still feel that the stat % disease during pvp is a big deal specially for people that don't want to fight or when there is ganking.
Perfume does not remove FoD. It gives you a buff (and + to some stats and CC resistance, I believe), that PREVENTS FoD, from happening.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Perfume does not remove FoD. It gives you a buff (and + to some stats and CC resistance, I believe), that PREVENTS FoD, from happening.
Ah that's a little relief but I heard the only daily quest there is to get a perfume per day is pretty long and only 1 =/
Hope they do other means of getting them.
Cash shop. People counted and it amounted to about 100 perfumes for 10 bucks, so ten perfumes a buck.
Also, you can use mirth (?) to remove DP, which is readily available in huge stacks from Servants of Lights. Costly, though.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Myrth does remove FoD. Servant of Llight (the girls selling the myrth) does. But they are not at every respawn point and not in instances.
You can play without perfume for extra challenge, you can play with your feet, but it is not how the game is designed to be normally played, it is ment to be fun game with PvE/PvP mix. We will be crying about cheap and acceptable perfumes and they will sneak some overpriced gamebreaking potion or rune or gambling box or whatever into the cash shop to recup the loss of customers. The more we demand free game the harder they will try to scam us.
I find the idea somewhat exciting, but it depends on how they do it. What is most disappointing is how they obviously lied when they said item game shop thingy wouldn't affect gameplay. This looks and could be a very cheap way to get money and nothing else which would be a big big waste and a shame for a good game. But not surprisingly, there are only greedy bastards left in the gaming community it seems.
For the most part, it's fairly easy to stay alive in PvE. The only problem I have with FoD is that it's for PvP as well. That's just horrible! It's going to make PvP non-exsistant, except right before bed or work or something where i'll be away for 45 minutes+
Yeah I imagine pvp will be pretty f#¤%& up, but I'm no big pvper so...It will be interesting to see what becomes of this, for it seems there is enough chaos and roaring to maybe get them to at least alter the fear of death rules.
I don't understand how a f2p game with a cash shop equates greedy bastards on the part of developers. It's not like the independently rich jump into game development out of the kindness of their hearts and hire a personal hand-holding attendant for each person that wants to play the game.
Buying perfumes in the CS isn't game breaking unless you spend mass amounts of money to zerg in pvp. Game breaking is when there are items that through the balance off. Uber weapons and whatnot. Something I hear so much in WoW because I'm more pve oriented there: Learn to play.
___________~____________ Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
I don't understand how a f2p game with a cash shop equates greedy bastards on the part of developers. It's not like the independently rich jump into game development out of the kindness of their hearts and hire a personal hand-holding attendant for each person that wants to play the game. Buying perfumes in the CS isn't game breaking unless you spend mass amounts of money to zerg in pvp. Game breaking is when there are items that through the balance off. Uber weapons and whatnot. Something I hear so much in WoW because I'm more pve oriented there: Learn to play.
Well, speaking of items that throw the balance off, the perfume provides a very powerful boost to HP, reduction on CC from mage and summoner, and reduction of DOT duration on some of the summoner's DOTs.
Not only that, but you can level up runes that provide huge stat bonuses. It costs over $200 to level up a single rune to max and you could do this for 6 different pieces of gear. The end result gives you huge % boosts for example a common one people can do using 6 runes would be 65% max HP and 15% more damage.
Add rank 3 patronage to that and perfume and have you someone walking around who has ~110% more max HP, 15% more damage, lower duration of CC effects, and lower duration of DOTs. That seems pretty game breaking to me. That person can easily down 2 equally geared players who didn't use the cash shop, possibly even 3 at once.
Among other things you can buy: Gold (literally), Chests with gear in them, up to 5 extra rubies (random chance from chests) which are Allods version of talent points, and skill resets (only through cash shop).
People aren't really upset about this because it is a F2P and they have to make money. They are upset because it was promised to us that cash shop items will not have an effect on gameplay and that a person who doesn't use the cash shop will be able to stand on equal ground with someone who doesn't, albeit maybe with more time investment. I'm paraphrasing here, but I'm sure the actual quote is posted above somewhere. There is also at least one example of a F2P game that makes their money through pure cosmetic improvements or items/unlockables that are obtainable in game: League of Legends.
Perfume does not remove FoD. It gives you a buff (and + to some stats and CC resistance, I believe), that PREVENTS FoD, from happening.
Ah that's a little relief but I heard the only daily quest there is to get a perfume per day is pretty long and only 1 =/
Hope they do other means of getting them.
Cash shop. People counted and it amounted to about 100 perfumes for 10 bucks, so ten perfumes a buck.
Also, you can use mirth (?) to remove DP, which is readily available in huge stacks from Servants of Lights. Costly, though.
Where'd you get the 10 bucks? They didn't post the prices of gpotato to in game crystal currency yet did they?
Myr does not remove DP it simply lowers your time in time out death area that you go to before you respawn into the main game world.
It's from Russian Open Beta. That's if gpotato won't change the prices.
Really? I've read wrong, then.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I don't understand how a f2p game with a cash shop equates greedy bastards on the part of developers. It's not like the independently rich jump into game development out of the kindness of their hearts and hire a personal hand-holding attendant for each person that wants to play the game. Buying perfumes in the CS isn't game breaking unless you spend mass amounts of money to zerg in pvp. Game breaking is when there are items that through the balance off. Uber weapons and whatnot. Something I hear so much in WoW because I'm more pve oriented there: Learn to play.
Well, speaking of items that throw the balance off, the perfume provides a very powerful boost to HP, reduction on CC from mage and summoner, and reduction of DOT duration on some of the summoner's DOTs.
Not only that, but you can level up runes that provide huge stat bonuses. It costs over $200 to level up a single rune to max and you could do this for 6 different pieces of gear. The end result gives you huge % boosts for example a common one people can do using 6 runes would be 65% max HP and 15% more damage.
Add rank 3 patronage to that and perfume and have you someone walking around who has ~110% more max HP, 15% more damage, lower duration of CC effects, and lower duration of DOTs. That seems pretty game breaking to me. That person can easily down 2 equally geared players who didn't use the cash shop, possibly even 3 at once.
Among other things you can buy: Gold (literally), Chests with gear in them, up to 5 extra rubies (random chance from chests) which are Allods version of talent points, and skill resets (only through cash shop).
People aren't really upset about this because it is a F2P and they have to make money. They are upset because it was promised to us that cash shop items will not have an effect on gameplay and that a person who doesn't use the cash shop will be able to stand on equal ground with someone who doesn't, albeit maybe with more time investment. I'm paraphrasing here, but I'm sure the actual quote is posted above somewhere. There is also at least one example of a F2P game that makes their money through pure cosmetic improvements or items/unlockables that are obtainable in game: League of Legends.
Gold and chests ARE obtainable in-game, so that's ikind of a moot point. And you can do those runes without cash shop, it would be a lot deal more time-investing and a huge gamble every time you make one.
And perfume can still be obained in-game. So...
By the way, recently I've learned, that the first lead dev (the one, who said CS won't have effect on gameplay) left the project some time ago, even before the Russian OB, if I'm not misaken. Make of that, what you will.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
i played several cash shop games and all were the same: those who didnt buy in CS were cannon fodder usually. buyer is Rambo, the rest are vietnam soldiers to frag upon. And i totally support this idea, even though i spent only 30$ in my whole gaming career. Here are my points:
1. Most ppl are casuals without the balls to compete. They do not care if they are nr 1 in rankings, so they can live with the above.
2. Many ppl dont pvp at all, they care even less about so called "problem"
3. It would be proper if every player at least once used cash shop if he likes the game very much. Most normal games cost about 30$ and i dont mind spending it once in a mmo. The point is to spend it in smart way and not get addicted
Playing: Rohan Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
The latest russian build of the game has a single Perfume cost in Real money converting to .05 cents. So, five cents a perfume that lasts 30 minutes. The perfumes grant you the ability to avoid the Fear of Death debuff which cripples your stats by -25% (which can stack up to 4 times if you keep dying while it's up)... and at level 40 the debuff lasts 51 minutes.
My quick math shows that 5 cents x 16 (to equal 8 hours in a day of hypothetical gameplay) x 30 days (for one month) = you're out 24 bucks a month.
This is to cover a person playing PvP as much as they want, or to Endgame raid with their guild for PvE purposes. It's already been announced that dungeon raiding has been fine tuned by the programmers to include that players WILL be using Perfumes in the dungeon, gaining +65% to their stats roughly as a rule of thumb in setting challenge difficulty.
Hrm. That's the current state of things, and if it's not going to change, I'll find another game to play. I'd rather shell out 15 bucks a month for Unlimited Everything and the chance for PvP play to be equal between players and gear, no if's, ands, or buts about it, than cough up 24 bucks a month that only covers the bare bones basics of handling the death penalty (so I don't wait 51 minutes a shot).
The latest russian build of the game has a single Perfume cost in Real money converting to .05 cents. So, five cents a perfume that lasts 30 minutes. The perfumes grant you the ability to avoid the Fear of Death debuff which cripples your stats by -25% (which can stack up to 4 times if you keep dying while it's up)... and at level 40 the debuff lasts 51 minutes.
My quick math shows that 5 cents x 16 (to equal 8 hours in a day of hypothetical gameplay) x 30 days (for one month) = you're out 24 bucks a month.
This is to cover a person playing PvP as much as they want, or to Endgame raid with their guild for PvE purposes. It's already been announced that dungeon raiding has been fine tuned by the programmers to include that players WILL be using Perfumes in the dungeon, gaining +65% to their stats roughly as a rule of thumb in setting challenge difficulty.
Hrm. That's the current state of things, and if it's not going to change, I'll find another game to play. I'd rather shell out 15 bucks a month for Unlimited Everything and the chance for PvP play to be equal between players and gear, no if's, ands, or buts about it, than cough up 24 bucks a month that only covers the bare bones basics of handling the death penalty (so I don't wait 51 minutes a shot).
Not everyone plays 8 hours a day, let alone is in a high-risk raiding and PvP situations for those 8 hours. In fact, most people can't spend more, than 3-4 hours a day on MMORPGs, due to, you know, having lives. So that cuts the cost in two and when you take into account the fact, that you don't need perfumes during the normal (non PvP-Raiding) gameplay...
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
What Goronian said. I don't have time, even on weekends usually, to sit for 8 hours a day in front of a game. At least not a single game. I have a life and work that come first. Doesn't necessarily make me a casual gamer as I can blow through to mid level in most games these days fairly quickly. Having never gained the mentality of the more pvp centric players of mmo genre I save zerging for starcraft and prefer to play I've never minded things like FoD because I don't let it happen often if I can help it or avoid the spastic types that thrive on a risk free environment.
I'm also one of those annoying roleplayers and still plays (and runs) tabletop games so you could I get attached to my characters.
On a side note, there is one shining example of the differences between the supposed hardcore risk-free players and those that don't mind DP. When I played SWG and JTL had just come out. I tried in vain to get people to duel me in space. I loved the space sim in SWG and was very good and enjoyed the space pvp more than the ground (please don't somebody mention Eve - did not enjoy it the same.) All I ever heard was how no one wanted to pvp in space because ships were expensive... unless the spammers could blindside the opposing faction in a 3:1 or higher ratio. Loved being called a carebear because I didn't like zerging, but those same couldn't hack it in space because of the ship version of DP. (I even offered dogfighting in my basic ship and people still turned me down!)
___________~____________ Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
• Changed the death mechanics. Increased the time spent in Purgatory for characters above level 15. The time spent in Purgatory does not increase when a character dies multiple times. After leaving Purgatory a character will receive the “Fear of Death” effect. This effect lowers a character’s offensive stats by 25%. Each time a character dies, they will receive another Fear of Death effect that can stack up to 4 times. The effect duration changes based on the character’s level. In order to remove this effect, a player needs to talk to a Servant of the Light and get their blessing. The effect can also be removed using perfume
• Players whose patron’s blessings are active when they die will not receive the Fear of Death effect
• Players whose patron’s blessings are active when they die will not lose the effects of Item Shop potions
• Players with the third level of patronage whose blessings are active will receive a 15% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will receive a 30% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will spend less time in Purgatory
• Reduced the casting time on perfume
• Added the ability to automatically use perfume when a player’s blessing runs out if they have perfume in their inventory• Changed the death mechanics. Increased the time spent in Purgatory for characters above level 15. The time spent in Purgatory does not increase when a character dies multiple times. After leaving Purgatory a character will receive the “Fear of Death” effect. This effect lowers a character’s offensive stats by 25%. Each time a character dies, they will receive another Fear of Death effect that can stack up to 4 times. The effect duration changes based on the character’s level. In order to remove this effect, a player needs to talk to a Servant of the Light and get their blessing. The effect can also be removed using perfume
• Players whose patron’s blessings are active when they die will not receive the Fear of Death effect
• Players whose patron’s blessings are active when they die will not lose the effects of Item Shop potions
• Players with the third level of patronage whose blessings are active will receive a 15% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will receive a 30% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will spend less time in Purgatory
• Reduced the casting time on perfume
• Added the ability to automatically use perfume when a player’s blessing runs out if they have perfume in their inventoryCopied and Pasted: allods-forum.gpotato.com/viewtopic.php
I don't understand how a f2p game with a cash shop equates greedy bastards on the part of developers. It's not like the independently rich jump into game development out of the kindness of their hearts and hire a personal hand-holding attendant for each person that wants to play the game. Buying perfumes in the CS isn't game breaking unless you spend mass amounts of money to zerg in pvp. Game breaking is when there are items that through the balance off. Uber weapons and whatnot. Something I hear so much in WoW because I'm more pve oriented there: Learn to play.
Well, speaking of items that throw the balance off, the perfume provides a very powerful boost to HP, reduction on CC from mage and summoner, and reduction of DOT duration on some of the summoner's DOTs.
Not only that, but you can level up runes that provide huge stat bonuses. It costs over $200 to level up a single rune to max and you could do this for 6 different pieces of gear. The end result gives you huge % boosts for example a common one people can do using 6 runes would be 65% max HP and 15% more damage.
Add rank 3 patronage to that and perfume and have you someone walking around who has ~110% more max HP, 15% more damage, lower duration of CC effects, and lower duration of DOTs. That seems pretty game breaking to me. That person can easily down 2 equally geared players who didn't use the cash shop, possibly even 3 at once.
Among other things you can buy: Gold (literally), Chests with gear in them, up to 5 extra rubies (random chance from chests) which are Allods version of talent points, and skill resets (only through cash shop).
People aren't really upset about this because it is a F2P and they have to make money. They are upset because it was promised to us that cash shop items will not have an effect on gameplay and that a person who doesn't use the cash shop will be able to stand on equal ground with someone who doesn't, albeit maybe with more time investment. I'm paraphrasing here, but I'm sure the actual quote is posted above somewhere. There is also at least one example of a F2P game that makes their money through pure cosmetic improvements or items/unlockables that are obtainable in game: League of Legends.
Gold and chests ARE obtainable in-game, so that's ikind of a moot point. And you can do those runes without cash shop, it would be a lot deal more time-investing and a huge gamble every time you make one.
And perfume can still be obained in-game. So...
By the way, recently I've learned, that the first lead dev (the one, who said CS won't have effect on gameplay) left the project some time ago, even before the Russian OB, if I'm not misaken. Make of that, what you will.
It's not a moot point because it's still an advantage. I don't have to actively go out and farm chest or gold, I can just spend via the cash shop and be on par with a player who spends an equal amount of time farming. Good luck getting past a level 3 rune without the cash shop too.
Perfume is obtainable from a daily quest at 1 per day. The daily quest is pretty long from what I hear too. It's basically spending 30 minutes for 30 minutes worth of perfume... Good luck accomplishing anything that requires perfume in 30 minutes time.
Perfume is pretty cheap and could be maintained for less than a subscription price on a non-obsessive gamer, but it's just the fact that the dev flat out lied that has me upset. There are many items from the cash shop that have an effect on gameplay. I'm still going to play the game as you know, obviously Goronian.
At people thinking that they only need perfume while PvPing or doing instances and can avoid it while playing casually, you do know that there are war banners that let any party gank you whenever they please, right? And you still receive the penalty...
Comments
Next you type: I can tell you allods is a lot more polished and such than many p2p games I have tried.
Buy the perfume and end your agony over this change. The truth is you would have never given this company any of your money and you are a person that believes something should be free. Just be honest about who you really are and you won't be forced to post any internal untruths in the future.
Next you type: I can tell you allods is a lot more polished and such than many p2p games I have tried.
Buy the perfume and end your agony over this change. The truth is you would have never given this company any of your money and you are a person that believes something should be free. Just be honest about who you really are and you won't be forced to post any internal untruths in the future.
How much is the perfume btw? I guess I really need to experience the death penalty to understand whats going on.
All the whining about FoD at lvl cap makes me wonder if any of the people complaining GOT to lvl 40. I never got beyond 22 until the end of CB, but from my experience and the experience of the friends I made ingame that made it closer to 40 the FoD was not as game breaking. Far from it. On top of that I found making money easier the farther along in the game you got and this was confirmed by players with higher lvl characters.
If you're dying to the point of getting FoD stacking 4 times then you're doing it wrong. Decent death penalties not only add attachment to characters, but make you a better player. You don't want FoD? Do something about it along the lines of playing better or grouping with healers that know what their doing or players that can protect healers (the first targets of pvp in Allods as I personally found out.)
I have no complaints about either Fatigue or FoD which both seem to be the biggest issues. Dying made me play better and in reality never cost me much. I have no fear about having to spend a bunch of money in the CS when I don't plan on dying all that much if I can help it (or just doing the daily quests.)
___________~____________
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
you see thats the old style mentality, somewhere along the lines death became a tool to be used. Now its all about zerging until you get lucky and win, frankly it makes me sick. Death should be feared an IMO FoD isnt harsh enough but its better than what most other games do. If you die you screwed up period, its your fault. Either your in a crappy group or you were not smart/good enough to avoid death.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
The bad thing this death penalty has is that it happens even during pvp which your going to die a lot if you want to pvp so almost impossible to not get stacked to 4 and/or wait for many time to get it off to get it again after 5 min.
In pve it won't be that painfull imo you just need to be extra carefull during dungeons and quest runs and there is/are daily quests to get perfumes.
Again it's kind of a zerging mentality that's pervading the pvp content of games by newer players. Pve content I can either wait/craft off the death penalty or go through, in the case of this game, praying to get it removed. In pvp it shouldn't be the FPS method of "who can respawn and kill the fastest" or you kill the feeling of roleplaying. If there's no threat of loss to the character why do it or play a RTS game? (Crunch all you want, we'll make more.) In the case of Allods, save perfumes for dungeons or pvp as necessary. Especially where factional or RvR pvp is concerned it should be who's the most skilled not who can revive the quickest. I take more pride in the kill:death ratio than just how many wins I have.
All this aside, I think some kind of Revive/Resurrect for healers would help. I didn't get far with my healer so I'm not sure if it's there or not.
___________~____________
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
Again it's kind of a zerging mentality that's pervading the pvp content of games by newer players. Pve content I can either wait/craft off the death penalty or go through, in the case of this game, praying to get it removed. In pvp it shouldn't be the FPS method of "who can respawn and kill the fastest" or you kill the feeling of roleplaying. If there's no threat of loss to the character why do it or play a RTS game? (Crunch all you want, we'll make more.) In the case of Allods, save perfumes for dungeons or pvp as necessary. Especially where factional or RvR pvp is concerned it should be who's the most skilled not who can revive the quickest. I take more pride in the kill:death ratio than just how many wins I have.
All this aside, I think some kind of Revive/Resurrect for healers would help. I didn't get far with my healer so I'm not sure if it's there or not.
The healers have a ress skill but during pvp well that's what I always see it's impossible to not die even once were not talking computer vs player here but player vs player were many factors are involved that may happen during a fight and there should be a seperate death penalty during pvp that doesn't affect the stats % lost.
If that remains the pvp battles will be something like this, group x starts fighting y once they die they either wait for a healer, pay money to remove disease or use perfume ever single time you die.
I don't like pvp so don't get me wrong I'll probably will barely pvp if I keep playing it much but I still feel that the stat % disease during pvp is a big deal specially for people that don't want to fight or when there is ganking.
Again it's kind of a zerging mentality that's pervading the pvp content of games by newer players. Pve content I can either wait/craft off the death penalty or go through, in the case of this game, praying to get it removed. In pvp it shouldn't be the FPS method of "who can respawn and kill the fastest" or you kill the feeling of roleplaying. If there's no threat of loss to the character why do it or play a RTS game? (Crunch all you want, we'll make more.) In the case of Allods, save perfumes for dungeons or pvp as necessary. Especially where factional or RvR pvp is concerned it should be who's the most skilled not who can revive the quickest. I take more pride in the kill:death ratio than just how many wins I have.
All this aside, I think some kind of Revive/Resurrect for healers would help. I didn't get far with my healer so I'm not sure if it's there or not.
The healers have a ress skill but during pvp well that's what I always see it's impossible to not die even once were not talking computer vs player here but player vs player were many factors are involved that may happen during a fight and there should be a seperate death penalty during pvp that doesn't affect the stats % lost.
If that remains the pvp battles will be something like this, group x starts fighting y once they die they either wait for a healer, pay money to remove disease or use perfume ever single time you die.
I don't like pvp so don't get me wrong I'll probably will barely pvp if I keep playing it much but I still feel that the stat % disease during pvp is a big deal specially for people that don't want to fight or when there is ganking.
Perfume does not remove FoD. It gives you a buff (and + to some stats and CC resistance, I believe), that PREVENTS FoD, from happening.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Ah that's a little relief but I heard the only daily quest there is to get a perfume per day is pretty long and only 1 =/
Hope they do other means of getting them.
Ah that's a little relief but I heard the only daily quest there is to get a perfume per day is pretty long and only 1 =/
Hope they do other means of getting them.
Cash shop. People counted and it amounted to about 100 perfumes for 10 bucks, so ten perfumes a buck.
Also, you can use mirth (?) to remove DP, which is readily available in huge stacks from Servants of Lights. Costly, though.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Ah that's a little relief but I heard the only daily quest there is to get a perfume per day is pretty long and only 1 =/
Hope they do other means of getting them.
Cash shop. People counted and it amounted to about 100 perfumes for 10 bucks, so ten perfumes a buck.
Also, you can use mirth (?) to remove DP, which is readily available in huge stacks from Servants of Lights. Costly, though.
Where'd you get the 10 bucks? They didn't post the prices of gpotato to in game crystal currency yet did they?
Myr does not remove DP it simply lowers your time in time out death area that you go to before you respawn into the main game world.
Myrth does remove FoD. Servant of Llight (the girls selling the myrth) does. But they are not at every respawn point and not in instances.
You can play without perfume for extra challenge, you can play with your feet, but it is not how the game is designed to be normally played, it is ment to be fun game with PvE/PvP mix. We will be crying about cheap and acceptable perfumes and they will sneak some overpriced gamebreaking potion or rune or gambling box or whatever into the cash shop to recup the loss of customers. The more we demand free game the harder they will try to scam us.
I find the idea somewhat exciting, but it depends on how they do it. What is most disappointing is how they obviously lied when they said item game shop thingy wouldn't affect gameplay. This looks and could be a very cheap way to get money and nothing else which would be a big big waste and a shame for a good game. But not surprisingly, there are only greedy bastards left in the gaming community it seems.
For the most part, it's fairly easy to stay alive in PvE. The only problem I have with FoD is that it's for PvP as well. That's just horrible! It's going to make PvP non-exsistant, except right before bed or work or something where i'll be away for 45 minutes+
Yeah I imagine pvp will be pretty f#¤%& up, but I'm no big pvper so...It will be interesting to see what becomes of this, for it seems there is enough chaos and roaring to maybe get them to at least alter the fear of death rules.
I don't understand how a f2p game with a cash shop equates greedy bastards on the part of developers. It's not like the independently rich jump into game development out of the kindness of their hearts and hire a personal hand-holding attendant for each person that wants to play the game.
Buying perfumes in the CS isn't game breaking unless you spend mass amounts of money to zerg in pvp. Game breaking is when there are items that through the balance off. Uber weapons and whatnot. Something I hear so much in WoW because I'm more pve oriented there: Learn to play.
___________~____________
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
Well, speaking of items that throw the balance off, the perfume provides a very powerful boost to HP, reduction on CC from mage and summoner, and reduction of DOT duration on some of the summoner's DOTs.
Not only that, but you can level up runes that provide huge stat bonuses. It costs over $200 to level up a single rune to max and you could do this for 6 different pieces of gear. The end result gives you huge % boosts for example a common one people can do using 6 runes would be 65% max HP and 15% more damage.
Add rank 3 patronage to that and perfume and have you someone walking around who has ~110% more max HP, 15% more damage, lower duration of CC effects, and lower duration of DOTs. That seems pretty game breaking to me. That person can easily down 2 equally geared players who didn't use the cash shop, possibly even 3 at once.
Among other things you can buy: Gold (literally), Chests with gear in them, up to 5 extra rubies (random chance from chests) which are Allods version of talent points, and skill resets (only through cash shop).
People aren't really upset about this because it is a F2P and they have to make money. They are upset because it was promised to us that cash shop items will not have an effect on gameplay and that a person who doesn't use the cash shop will be able to stand on equal ground with someone who doesn't, albeit maybe with more time investment. I'm paraphrasing here, but I'm sure the actual quote is posted above somewhere. There is also at least one example of a F2P game that makes their money through pure cosmetic improvements or items/unlockables that are obtainable in game: League of Legends.
Ah that's a little relief but I heard the only daily quest there is to get a perfume per day is pretty long and only 1 =/
Hope they do other means of getting them.
Cash shop. People counted and it amounted to about 100 perfumes for 10 bucks, so ten perfumes a buck.
Also, you can use mirth (?) to remove DP, which is readily available in huge stacks from Servants of Lights. Costly, though.
Where'd you get the 10 bucks? They didn't post the prices of gpotato to in game crystal currency yet did they?
Myr does not remove DP it simply lowers your time in time out death area that you go to before you respawn into the main game world.
It's from Russian Open Beta. That's if gpotato won't change the prices.
Really? I've read wrong, then.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Well, speaking of items that throw the balance off, the perfume provides a very powerful boost to HP, reduction on CC from mage and summoner, and reduction of DOT duration on some of the summoner's DOTs.
Not only that, but you can level up runes that provide huge stat bonuses. It costs over $200 to level up a single rune to max and you could do this for 6 different pieces of gear. The end result gives you huge % boosts for example a common one people can do using 6 runes would be 65% max HP and 15% more damage.
Add rank 3 patronage to that and perfume and have you someone walking around who has ~110% more max HP, 15% more damage, lower duration of CC effects, and lower duration of DOTs. That seems pretty game breaking to me. That person can easily down 2 equally geared players who didn't use the cash shop, possibly even 3 at once.
Among other things you can buy: Gold (literally), Chests with gear in them, up to 5 extra rubies (random chance from chests) which are Allods version of talent points, and skill resets (only through cash shop).
People aren't really upset about this because it is a F2P and they have to make money. They are upset because it was promised to us that cash shop items will not have an effect on gameplay and that a person who doesn't use the cash shop will be able to stand on equal ground with someone who doesn't, albeit maybe with more time investment. I'm paraphrasing here, but I'm sure the actual quote is posted above somewhere. There is also at least one example of a F2P game that makes their money through pure cosmetic improvements or items/unlockables that are obtainable in game: League of Legends.
Gold and chests ARE obtainable in-game, so that's ikind of a moot point. And you can do those runes without cash shop, it would be a lot deal more time-investing and a huge gamble every time you make one.
And perfume can still be obained in-game. So...
By the way, recently I've learned, that the first lead dev (the one, who said CS won't have effect on gameplay) left the project some time ago, even before the Russian OB, if I'm not misaken. Make of that, what you will.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
i played several cash shop games and all were the same: those who didnt buy in CS were cannon fodder usually. buyer is Rambo, the rest are vietnam soldiers to frag upon. And i totally support this idea, even though i spent only 30$ in my whole gaming career. Here are my points:
1. Most ppl are casuals without the balls to compete. They do not care if they are nr 1 in rankings, so they can live with the above.
2. Many ppl dont pvp at all, they care even less about so called "problem"
3. It would be proper if every player at least once used cash shop if he likes the game very much. Most normal games cost about 30$ and i dont mind spending it once in a mmo. The point is to spend it in smart way and not get addicted
Playing: Rohan
Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos
The latest russian build of the game has a single Perfume cost in Real money converting to .05 cents. So, five cents a perfume that lasts 30 minutes. The perfumes grant you the ability to avoid the Fear of Death debuff which cripples your stats by -25% (which can stack up to 4 times if you keep dying while it's up)... and at level 40 the debuff lasts 51 minutes.
My quick math shows that 5 cents x 16 (to equal 8 hours in a day of hypothetical gameplay) x 30 days (for one month) = you're out 24 bucks a month.
This is to cover a person playing PvP as much as they want, or to Endgame raid with their guild for PvE purposes. It's already been announced that dungeon raiding has been fine tuned by the programmers to include that players WILL be using Perfumes in the dungeon, gaining +65% to their stats roughly as a rule of thumb in setting challenge difficulty.
Hrm. That's the current state of things, and if it's not going to change, I'll find another game to play. I'd rather shell out 15 bucks a month for Unlimited Everything and the chance for PvP play to be equal between players and gear, no if's, ands, or buts about it, than cough up 24 bucks a month that only covers the bare bones basics of handling the death penalty (so I don't wait 51 minutes a shot).
Not everyone plays 8 hours a day, let alone is in a high-risk raiding and PvP situations for those 8 hours. In fact, most people can't spend more, than 3-4 hours a day on MMORPGs, due to, you know, having lives. So that cuts the cost in two and when you take into account the fact, that you don't need perfumes during the normal (non PvP-Raiding) gameplay...
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
What Goronian said. I don't have time, even on weekends usually, to sit for 8 hours a day in front of a game. At least not a single game. I have a life and work that come first. Doesn't necessarily make me a casual gamer as I can blow through to mid level in most games these days fairly quickly. Having never gained the mentality of the more pvp centric players of mmo genre I save zerging for starcraft and prefer to play I've never minded things like FoD because I don't let it happen often if I can help it or avoid the spastic types that thrive on a risk free environment.
I'm also one of those annoying roleplayers and still plays (and runs) tabletop games so you could I get attached to my characters.
On a side note, there is one shining example of the differences between the supposed hardcore risk-free players and those that don't mind DP. When I played SWG and JTL had just come out. I tried in vain to get people to duel me in space. I loved the space sim in SWG and was very good and enjoyed the space pvp more than the ground (please don't somebody mention Eve - did not enjoy it the same.) All I ever heard was how no one wanted to pvp in space because ships were expensive... unless the spammers could blindside the opposing faction in a 3:1 or higher ratio. Loved being called a carebear because I didn't like zerging, but those same couldn't hack it in space because of the ship version of DP. (I even offered dogfighting in my basic ship and people still turned me down!)
___________~____________
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
Game: Allods Online
Patch Notes: Version 5
Copied and Pasted: allods-forum.gpotato.com/viewtopic.php
American Server
Design notes
• Changed the death mechanics. Increased the time spent in Purgatory for characters above level 15. The time spent in Purgatory does not increase when a character dies multiple times. After leaving Purgatory a character will receive the “Fear of Death” effect. This effect lowers a character’s offensive stats by 25%. Each time a character dies, they will receive another Fear of Death effect that can stack up to 4 times. The effect duration changes based on the character’s level. In order to remove this effect, a player needs to talk to a Servant of the Light and get their blessing. The effect can also be removed using perfume
• Players whose patron’s blessings are active when they die will not receive the Fear of Death effect
• Players whose patron’s blessings are active when they die will not lose the effects of Item Shop potions
• Players with the third level of patronage whose blessings are active will receive a 15% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will receive a 30% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will spend less time in Purgatory
• Reduced the casting time on perfume
• Added the ability to automatically use perfume when a player’s blessing runs out if they have perfume in their inventory• Changed the death mechanics. Increased the time spent in Purgatory for characters above level 15. The time spent in Purgatory does not increase when a character dies multiple times. After leaving Purgatory a character will receive the “Fear of Death” effect. This effect lowers a character’s offensive stats by 25%. Each time a character dies, they will receive another Fear of Death effect that can stack up to 4 times. The effect duration changes based on the character’s level. In order to remove this effect, a player needs to talk to a Servant of the Light and get their blessing. The effect can also be removed using perfume
• Players whose patron’s blessings are active when they die will not receive the Fear of Death effect
• Players whose patron’s blessings are active when they die will not lose the effects of Item Shop potions
• Players with the third level of patronage whose blessings are active will receive a 15% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will receive a 30% discount on myrrh
• Players with the fourth level of patronage whose blessings are active will spend less time in Purgatory
• Reduced the casting time on perfume
• Added the ability to automatically use perfume when a player’s blessing runs out if they have perfume in their inventoryCopied and Pasted: allods-forum.gpotato.com/viewtopic.php
http://farm5.static.flickr.com/4039/4328865405_49b0b60454.jpg
Well, speaking of items that throw the balance off, the perfume provides a very powerful boost to HP, reduction on CC from mage and summoner, and reduction of DOT duration on some of the summoner's DOTs.
Not only that, but you can level up runes that provide huge stat bonuses. It costs over $200 to level up a single rune to max and you could do this for 6 different pieces of gear. The end result gives you huge % boosts for example a common one people can do using 6 runes would be 65% max HP and 15% more damage.
Add rank 3 patronage to that and perfume and have you someone walking around who has ~110% more max HP, 15% more damage, lower duration of CC effects, and lower duration of DOTs. That seems pretty game breaking to me. That person can easily down 2 equally geared players who didn't use the cash shop, possibly even 3 at once.
Among other things you can buy: Gold (literally), Chests with gear in them, up to 5 extra rubies (random chance from chests) which are Allods version of talent points, and skill resets (only through cash shop).
People aren't really upset about this because it is a F2P and they have to make money. They are upset because it was promised to us that cash shop items will not have an effect on gameplay and that a person who doesn't use the cash shop will be able to stand on equal ground with someone who doesn't, albeit maybe with more time investment. I'm paraphrasing here, but I'm sure the actual quote is posted above somewhere. There is also at least one example of a F2P game that makes their money through pure cosmetic improvements or items/unlockables that are obtainable in game: League of Legends.
Gold and chests ARE obtainable in-game, so that's ikind of a moot point. And you can do those runes without cash shop, it would be a lot deal more time-investing and a huge gamble every time you make one.
And perfume can still be obained in-game. So...
By the way, recently I've learned, that the first lead dev (the one, who said CS won't have effect on gameplay) left the project some time ago, even before the Russian OB, if I'm not misaken. Make of that, what you will.
It's not a moot point because it's still an advantage. I don't have to actively go out and farm chest or gold, I can just spend via the cash shop and be on par with a player who spends an equal amount of time farming. Good luck getting past a level 3 rune without the cash shop too.
Perfume is obtainable from a daily quest at 1 per day. The daily quest is pretty long from what I hear too. It's basically spending 30 minutes for 30 minutes worth of perfume... Good luck accomplishing anything that requires perfume in 30 minutes time.
Perfume is pretty cheap and could be maintained for less than a subscription price on a non-obsessive gamer, but it's just the fact that the dev flat out lied that has me upset. There are many items from the cash shop that have an effect on gameplay. I'm still going to play the game as you know, obviously Goronian.
At people thinking that they only need perfume while PvPing or doing instances and can avoid it while playing casually, you do know that there are war banners that let any party gank you whenever they please, right? And you still receive the penalty...