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Considering Darkfall

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  • BlindchanceBlindchance Member UncommonPosts: 1,112
    Originally posted by garrett


    yes I want to take a crack at this game.
    I know it sounds funny, but I have not played Darkfall.
    It has Orcs, which for me is reason enough to play.
    Any thoughts on this?
     I know there have been strong opinions on the boards.

    Few things you have to do before moving on with your adventure:

    1. Swtich off post processing in the video options, it will give you more FPS and make the annoying black lines around objects to disappear.

    2. Switch off shadows - the main resources whore like in many other games, if however you would like to stay with shadows on for a while put them on medium. Shadows on/off for me means around 20-40 fps difference.

    3. Switch off mouse smoothing.

  • BigMangoBigMango Member UncommonPosts: 1,821


    Originally posted by Blindchance

    Few things you have to do before moving on with your adventure:
    1. Swtich off post processing in the video options, it will give you more FPS and make the annoying black lines around objects to disappear.

    Disabling post processing will also make anti-aliasing work.

    I couldn't make antialiasing work in my nvidia control panel until I did this.

    (and don't forget to enable the transparency AA with supersampling, it will make the trees and the grass look much better).


    Originally posted by Blindchance
    2. Switch off shadows - the main resources whore like in many other games, if however you would like to stay with shadows on for a while put them on medium. Shadows on/off for me means around 20-40 fps difference.

    Hmmm... the game looks too bad without the shadows for me.


    Originally posted by Blindchance
    3. Switch off mouse smoothing.

    Doing this makes my mouse stutter (it's missing steps). I have much better precision with mouse smoothing enabled.

    However, using the other options to accelerate the mouse will allow to attack and turn around faster.

     

  • AnnwynAnnwyn Member UncommonPosts: 2,854
    Originally posted by garrett


    yes I want to take a crack at this game.
    I know it sounds funny, but I have not played Darkfall.
    It has Orcs, which for me is reason enough to play.
    Any thoughts on this?
     I know there have been strong opinions on the boards.
     

     

    You might want to talk with Confetti, one of MMORPG.com's Staff. She has been playing DarkFall for a month and also made a blog "ThatMMOGirl".



    ---



    As for my personal opinion, I suggest you just jump in. It's the only option, really. Pretty much all players researched DarkFall and watched tons of videos before jumping in. Also possibly joining Clan NEW, a clan helping new players to learn the ropes for 30 days (after which they are kicked out of the clan).



    Oh.... and 2 more things:



    1. Expect to die a lot.

    2. If it's not in your bank, it's not yours. (In other words, bank often)

  • kazamxkazamx Member UncommonPosts: 166

    WARNING: Darkfall is NOT your typical MMO.

    I don't care how many MMOs you have played before. I don't care if you think you know everything there is to know about MMOs. I don't care if you 'like to discover everything for yourself'

     

    Watch all 4 of these videos before starting to play. Pay attention. If you do maybe when you write up your thoughts on the game you wont pull an Ed Zitron.

    Darkfall - Accelerated Character Development Guide

    www.youtube.com/watch Part 1

    www.youtube.com/watch Part 2

    www.youtube.com/watch Part 3

    www.youtube.com/watch Part 4

     

    These videos will teach you how to play Darkfall. They will stop you screaming like a little kid because you don't understand. Trust me, watch them

  • rbroussarbroussa Member UncommonPosts: 19

    Garrett,

    If you decide to give the game whirl can you give us fence sitters a little synopsis of your time in game. I am a casual gamer, play an hour or two a night on weeks and maybe a little more on weekends when my Funruiner isn't around. Each passing day I am close to pressing the purchase button but would like to get a first time Darkfall players perspective. I play Eve off and on which I greatly enjoy just do not have time for the 0.0 life. Thanks in advance.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by Daemonic-Daz


    I'm thinking of giving Darkfall a try myself, it's break from the norm but the most off-putting thing I'm thinking of is how long it would take you to reaquire your equipment should you get PvPed?
     
    Also a short list of pros and cons would be appreciated thank you!

     

    If you lose all its very easy to get new back and what most do is make sure you have few spare on your bank.

    Also never wear or carry that what you can't afford losing bank regualry also is very importend.

    After few days you will see its not that harsh as most try saying its is.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • KryptyKrypty Member UncommonPosts: 454
    Originally posted by kazamx


    WARNING: Darkfall is NOT your typical MMO.
    I don't care how many MMOs you have played before. I don't care if you think you know everything there is to know about MMOs. I don't care if you 'like to discover everything for yourself'
     
    Watch all 4 of these videos before starting to play. Pay attention. If you do maybe when you write up your thoughts on the game you wont pull an Ed Zitron.
    Darkfall - Accelerated Character Development Guide
    www.youtube.com/watch Part 1
    www.youtube.com/watch Part 2
    www.youtube.com/watch Part 3
    www.youtube.com/watch Part 4
     
    These videos will teach you how to play Darkfall. They will stop you screaming like a little kid because you don't understand. Trust me, watch them

     

    Honestly, I didn't get serious about trying the game til I saw those. I have no problem learning things, but I am the type that needs to at least be pointed in the right direction to start.

    I can only hope for a part 5 and so on, lol!

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by garrett


    yes I want to take a crack at this game.
    I know it sounds funny, but I have not played Darkfall.
    It has Orcs, which for me is reason enough to play.
    Any thoughts on this?
     I know there have been strong opinions on the boards.
     



     

    Besides the Orc fetish it sounds like you are having the same thoughts that I had.   I just purchased DF last weekend ( one before the SB ) just to say I tried it, and I am glad I did.   Even though I think a lot of things could be implemented better, I still find the game fairly enjoyable.  I play very casually ( less than 10 hrs a week) and at my own pace.

    If you are coming with any expectations then by all means do not purchase DF.  However, if you just want to give it a shot to say you tried it, or are looking for " something else ", then I think you would find it quite enjoyable.

    Of course, if you fall into the guild PvP group the game is a perfect fit also.

  • SeytanSeytan Member Posts: 653
    Originally posted by Evasia

    Originally posted by Daemonic-Daz


    I'm thinking of giving Darkfall a try myself, it's break from the norm but the most off-putting thing I'm thinking of is how long it would take you to reaquire your equipment should you get PvPed?
     
    Also a short list of pros and cons would be appreciated thank you!

     

    If you lose all its very easy to get new back and what most do is make sure you have few spare on your bank.

    Also never wear or carry that what you can't afford losing bank regualry also is very importend.

    After few days you will see its not that harsh as most try saying its is.



     

    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    IF you are as fortunate as I was and get handed a few thousand gold and a few bags of kit you wont have a problem...not everyone is that fortunate though.

    Also a word of warning to new players, DO NOT JOIN A CLAN WITHOUT A HOLDING. A clan tag in a npc town is a death sentence hanging over your head. There are veteran players that do nothing but troll npc towns and grief new players that make this mistake. Happened to me twice and I was forced to disband just to be able to function...not a very good game design if you wish to grow the game population. You will also run into "failed clans", ones incapable of retaining a holding, or too cowardly to attempt to do so doing the same thing, in effect trying to "own" a npc town by griefing you.

    WELCOME TO DARKFALL!

  • BlindchanceBlindchance Member UncommonPosts: 1,112
    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    It is not really true at this level of gear.

    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.

    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.

    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.

    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.

  • SeytanSeytan Member Posts: 653
    Originally posted by Blindchance

    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    It is not really true at this level of gear.

    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.

    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.

    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.

    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.

    Reread my post...the example I gave I see happen constantly...and people ask me for help! Hell im new too. THE EXAMPLE I GIVE...is one in which they DIE to scouts...get it? They CANT KILL THEM. So what then?

     

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by Seytan

    Originally posted by Blindchance

    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    It is not really true at this level of gear.

    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.

    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.

    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.

    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.

    Reread my post...the example I gave I see happen constantly...and people ask me for help! Hell im new too. THE EXAMPLE I GIVE...is one in which they DIE to scouts...get it? They CANT KILL THEM. So what then?

     

     

    If people are unable to kill scouts they'd be better of finding a different game to play, like online checkers or something.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • CrittRocketsCrittRockets Member UncommonPosts: 159

    Save your money, don't buy the game. You will regret it. If you do buy it you will remember reading this post somewhere between month 2 and 5 of your nonstop PvE grindfest and feel stupid.

    Unless you love killing mobs all day long for months straight and not being able to fight back against pk, then you should purchase immediately because you will love this game!

  • EthianEthian Member Posts: 1,216

    Probly the most fun I've had in a MMO since trying EQ1 for the first time. Hella good game.

    "I play Tera for the gameplay"

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by Seytan

    Originally posted by Blindchance

    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    It is not really true at this level of gear.

    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.

    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.

    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.

    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.

    Reread my post...the example I gave I see happen constantly...and people ask me for help! Hell im new too. THE EXAMPLE I GIVE...is one in which they DIE to scouts...get it? They CANT KILL THEM. So what then?

     

     

    No, its VERY easy to get gear at these levels, to the point that it doesn't really matter if you die.  I started to play 1 week ago and I have no problem at all.

    Yea, I also died a couple times to goblins the first day when I started out. So what?

    Don't buy gear from the vendor, it's useless. The cloth gear that drops from the goblins is more than good enough until you can craft your stuff yourself.

    I have been playing casually for 1 week and I have several skills like weapon, lesser magic, etc.. at 50+, greater magic well on its way and I craft my weapons and leather armor myself.

    This game is very easy on new players. It's so easy to get the stuff back that I really don't give a fuck if I die.

     

     

  • xanphiaxanphia Member Posts: 684

    I really like it. I stopped playing before my first month was over because I was bored.

     

    I wanted to come back, so I did. I joined a clan once I got back and I've been happy ever since. I've been doing a lot with the clan and there's a big sense of community. Find that, it's key.

  • SeytanSeytan Member Posts: 653
    Originally posted by BigMango

    Originally posted by Seytan

    Originally posted by Blindchance

    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    It is not really true at this level of gear.

    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.

    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.

    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.

    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.

    Reread my post...the example I gave I see happen constantly...and people ask me for help! Hell im new too. THE EXAMPLE I GIVE...is one in which they DIE to scouts...get it? They CANT KILL THEM. So what then?

     

     

    No, its VERY easy to get gear at these levels, to the point that it doesn't really matter if you die.  I started to play 1 week ago and I have no problem at all.

    Yea, I also died a couple times to goblins the first day when I started out. So what?

    Don't buy gear from the vendor, it's useless. The cloth gear that drops from the goblins is more than good enough until you can craft your stuff yourself.

    I have been playing casually for 1 week and I have several skills like weapon, lesser magic, etc.. at 50+, greater magic well on its way and I craft my weapons and leather armor myself.

    This game is very easy on new players. It's so easy to get the stuff back that I really don't give a fuck if I die.

     

     



     

    Franky I could give a rats ass about your experince. Im pointing out what seems to easy to some.... isnt easy for others. Tonight I gave away my frist mount, sets of banded and a assortment of axes, bows, and weapons all ranked to help a new player. Im a sucker for the belief that by helping new people get started they may make a commitment to play this game, and maybe one day this game will not be centered around racials feeding on each other in starting areas but rather...become part of the larger game. As it is? This game is dreck in allowing new players to get up and started. This isnt hard core...its crap game design.

     edited to add, you dont need to be a genius to see the most stellar failing of DFO in this respect. This isnt a case of the mountian coming to Mohammed, THE MOUNTIAN IS TOOO STEEP!

     

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by Seytan

    Originally posted by BigMango

    Originally posted by Seytan

    Originally posted by Blindchance

    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.

    It is not really true at this level of gear.

    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.

    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.

    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.

    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.

    Reread my post...the example I gave I see happen constantly...and people ask me for help! Hell im new too. THE EXAMPLE I GIVE...is one in which they DIE to scouts...get it? They CANT KILL THEM. So what then?

     

     

    No, its VERY easy to get gear at these levels, to the point that it doesn't really matter if you die.  I started to play 1 week ago and I have no problem at all.

    Yea, I also died a couple times to goblins the first day when I started out. So what?

    Don't buy gear from the vendor, it's useless. The cloth gear that drops from the goblins is more than good enough until you can craft your stuff yourself.

    I have been playing casually for 1 week and I have several skills like weapon, lesser magic, etc.. at 50+, greater magic well on its way and I craft my weapons and leather armor myself.

    This game is very easy on new players. It's so easy to get the stuff back that I really don't give a fuck if I die.

     

     



     

    Franky I could give a rats ass about your experince. Im pointing out what seems to easy to some.... isnt easy for others. Tonight I gave away my frist mount, sets of banded and a assortment of axes, bows, and weapons all ranked to help a new player. Im a sucker for the belief that by helping new people get started they may make a commitment to play this game, and maybe one day this game will not be centered around racials feeding on each other in starting areas but rather...become part of the larger game. As it is? This game is dreck in allowing new players to get up and started. This isnt hard core...its crap game design.

     edited to add, you dont need to be a genius to see the most stellar failing of DFO in this respect. This isnt a case of the mountian coming to Mohammed, THE MOUNTIAN IS TOOO STEEP!

     

     

    Why do you keep beating a dead horse? If people can't figure out how to kill scouts and the game is too hard for them, there are plenty of easier games to play. This ain't WoW or EQ, it's a friggin hard core game and takes time and effort. Period. I've been playing for a month now and have several skills at 100, stats are looking great, and I have amassed a LOT of gear, reagents, and gold.

    IF IT'S TOO HARD FOR PEOPLE THEY NEED TO PLAY SOMETHING ELSE! HELLO?!

     

    *insert dead horse picture here...*

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • drago_pldrago_pl Member Posts: 384


    Originally posted by Seytan
    Originally posted by BigMango
    Originally posted by Seytan
    Originally posted by Blindchance
    Originally posted by Seytan
    Um not true, IT IS NOT EASY for a new player to get lost kit back. Why I will again state the starting array of quests needs to be repeatable, those that provide a piece of armor, a weapon and so on. ALL OF THAT STUFF IS JUNK ANYWAY, hell you cant evel level some stuff with the basic weapons. Further in the three weeks ive been playing ive seen new players appear, go fight gobbo scouts, lose everything...then run around trying to find a way to make it up. ALSO...the basic kit needs to be reduced in price, a set of leather, studded, hell even cloth, will clean out a new player, and you can LOSE IT ALL IN ONE DEATH. So lets cut the bull here ok? I actually play the game.
    It is not really true at this level of gear.
    If you lost your set of leather/studded/chain and your basic weapons, you can easily kill goblins, kobolds naked with your starting weapon. After an hour of kobold hunting you end up with plenty of arrows, r0 2 h swords, bows,  polearms, chain armour and probably 400-500 gold. An hour on trolls gives you 600 gold plus regents. I don't even mention skinning loot: tooth, eyes, claws, blood.
    That's more then enough gold to buy crafting skills and craft everything you need by yourself. R0-10 weapons, chain, leather and studded armour it is all you need on the beginning. Most vets won't even bother to loot that. If you get looted you can start thinking what went wrong during the last fight, because obviously your killer was on your level.
    The problem starts around r40 weapons and scale armour. If you lose this kind of gear, it actually hurts. Even assuming you can craft that gear by yourself, it takes a considerable amount of time to gather resources, refine them and craft new gear.
    I would say that r40 weapons and scale armour and better is the moment when life in a good clan starts to have more advantages then disadvantages.


    Reread my post...the example I gave I see happen constantly...and people ask me for help! Hell im new too. THE EXAMPLE I GIVE...is one in which they DIE to scouts...get it? They CANT KILL THEM. So what then?
     


     
    No, its VERY easy to get gear at these levels, to the point that it doesn't really matter if you die.  I started to play 1 week ago and I have no problem at all.
    Yea, I also died a couple times to goblins the first day when I started out. So what?
    Don't buy gear from the vendor, it's useless. The cloth gear that drops from the goblins is more than good enough until you can craft your stuff yourself.
    I have been playing casually for 1 week and I have several skills like weapon, lesser magic, etc.. at 50+, greater magic well on its way and I craft my weapons and leather armor myself.
    This game is very easy on new players. It's so easy to get the stuff back that I really don't give a fuck if I die.
     
     

     
    Franky I could give a rats ass about your experince. Im pointing out what seems to easy to some.... isnt easy for others. Tonight I gave away my frist mount, sets of banded and a assortment of axes, bows, and weapons all ranked to help a new player. Im a sucker for the belief that by helping new people get started they may make a commitment to play this game, and maybe one day this game will not be centered around racials feeding on each other in starting areas but rather...become part of the larger game. As it is? This game is dreck in allowing new players to get up and started. This isnt hard core...its crap game design.
     edited to add, you dont need to be a genius to see the most stellar failing of DFO in this respect. This isnt a case of the mountian coming to Mohammed, THE MOUNTIAN IS TOOO STEEP!
     



    If for some people game is to hard, then it's not game for them. If one monkey decide to play DF should devs make it so easy to pleasure monkey (like they did in WoW). This is what's wrong with this genre. Young generation think that if they got everything in WoW without much effort, they should get everything without effort in other games also. That's why EVE and DF have many rage quits ;P

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Cecropia


    Like xpiher said, you'll either love it or hate it.



     

    Not my experience. I'm pretty much very unsure whether to keep playing or not. I'm actually somewhere in between those two extremes.

    REALITY CHECK

  • ZartholZarthol Member Posts: 2

    I'll never understand why people want a game basically catered and played for them... DF is a challenge, but aren't all games supposed to be? Many mmos now for some reason instead of creating a challenge just make a game where your character regens in 2 seconds and can continue fighting masses of mobs. If every game joins the WoW bandwagon and continues on this trend mmos will basically become a loop of the same game with the same unchallenging game design.

    DF is about survival and actually leveling your character  to "heroism" standards, you will actually need a plan to play this game, and holy crap you actually have to think for once while playing the mmo, something that has not been done since UO. DF provides a very different experience each time you enter the game world. DF is about survival and if you aren't willing to challenge yourself then this is not the game for you.

  • jamesd129jamesd129 Member Posts: 93

    Is that NEW clan active on both NA and EU servers?

    I'm trying to decided if I should wait to get the game until the next patch, hopefully with that new player protection thing on. Does anyone know when that patch is supposed to come? Or just how long it usually is between patches and when the last patch was?

  • CrittRocketsCrittRockets Member UncommonPosts: 159
    Originally posted by Zarthol


    DF is about survival and actually leveling your character  to "heroism" standards, you will actually need a plan to play this game, and holy crap you actually have to think for once while playing the mmo, something that has not been done since UO. DF provides a very different experience each time you enter the game world. DF is about survival and if you aren't willing to challenge yourself then this is not the game for you.

     

    Actually there's not much thought involved in killing goblins/trolls/hobgoblins for 3+ months straight its pretty simple.

  • mrcalhoumrcalhou Member UncommonPosts: 1,444
    Originally posted by CrittRockets

    Originally posted by Zarthol


    DF is about survival and actually leveling your character  to "heroism" standards, you will actually need a plan to play this game, and holy crap you actually have to think for once while playing the mmo, something that has not been done since UO. DF provides a very different experience each time you enter the game world. DF is about survival and if you aren't willing to challenge yourself then this is not the game for you.

     

    Actually there's not much thought involved in killing goblins/trolls/hobgoblins for 3+ months straight its pretty simple.



     

    This.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by CrittRockets

    Originally posted by Zarthol


    DF is about survival and actually leveling your character  to "heroism" standards, you will actually need a plan to play this game, and holy crap you actually have to think for once while playing the mmo, something that has not been done since UO. DF provides a very different experience each time you enter the game world. DF is about survival and if you aren't willing to challenge yourself then this is not the game for you.

     

    Actually there's not much thought involved in killing goblins/trolls/hobgoblins for 3+ months straight its pretty simple.

    If you are still killing those mobs after the first 2-3 weeks you fail. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

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