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According to the claims made on it's website, this game is something that I have been waiting to see for a long time now. You might call me bias because I entered the world of mmo's as an Ultima Online subscriber, but there has been a drought of creativity in this industry since the days of EQ's launch to stardom.
Why I believe supporting the ideals of this game are so crucial to the future of this industry:
First and foremost, the concept of creating an environment with as little boundaries as possible is paramount to establishing a method of gaming which stimulates independent thought. It's practice entices you to make decisions beyond the choice to simply pursue a path linear to those around you to a goal scheduled for all. Not only do I think that this is an excellent foundation for the future of gaming, straying from the path of a predetermined hierarchy of success and experience is a heavy underdog to the current establishment, an underdog that I feel must be kept alive.
The current standard in this industry (and perhaps most facets of the gaming world) is a game created by those who seemingly wish to keep the competitive bar to a minimum. Choosing to adopt the theme of a single player role playing game and stretch it out over as much time as possible, all the while usually charging a monthly fee. A finite system in an ultimately finite world (whether sandbox or theme park). However, the comparisons of experience in these worlds have a drastic difference. Whereas a world which has a predetermined path starts a race in which ultimately all involved cross the finish line to find they are all in an equal position once again, the alternate provides a model which emulates the reality of actual life. A world in which there is only so much power to be had, and such power is shifted and delegated to those who find the most efficient ways to attain it, and against the ultimate test: other players. The practice of chaotic environments in gaming gives weight, credibility and reason to the gaming industry as a whole. The more accurately and capable it's systems come to emulating real life, the more important the knowledge and experience gained from our practice becomes.
Consider this in relation to many scientific theories that, though ultimately superior, were held back by a majority who favored an answer which came in stable package. It took over 50 years for the theory of an expanding universe to be proven since it's conceptualization, during which the rival theory of a solid state universe (in which everything was eternally positioned in a perfect and safe balance) dominated. The same goes for the theory of continental drift, where it had even been out supported by the idea of animals crossing the ocean on driftwood! Whether you know (or even care to) about these historical struggles is perhaps irrelevant, but what remains so is their message: When we accept the reality that our environment is one of constant change and challenge, we are forced to adapt to that environment accordingly to survive, and become wiser beings for doing so.
It is my deep belief that we are coming to an age in gaming where a great deal of it's practice can benefit not only those around us on a whole, but also be able to have an enriching impact on our individual lives outside it's atmosphere. We are reaching an era in which the potential of the creations we support carry with them an obligation to in turn support the advancement of our minds and communities.
In the end, I understand that there are those who don't perceive gaming to be as a potentially important facet of life as I and others do, and would rather play something in a more simple and casual environment. My message is not to those people, my message is to those who watched the development teams of games like Horizons be gutted out, replaced and made to convert the entire concept of the game in to something that suited the corporate model. I wish to gain the attention of those who believe that there is an undeniable potential and importance to what we can learn from this venture in to technology, creativity and alternative lifestyle.
Comments
I (and many others) do support the idea.
The execution, proffesionalism and communication on SVs part is the problem. many of us are sad this game has failed (it has- unless they postpone release a LONG time- Its done)
Your post deserves a better reply than this, but not much can be said anymore. Its over.
That is most unfortunate. I understand that they are running an open beta, but I haven't played in it so far. Have you had a chance to check it out?
Well, I do agree with the OP, games like that is needed (I also think that other kinds of games are needed, different people like different things).
However is MOs current status not what a game in open beta should have. It needs a few more years to actually become what it can, just like many other games.
I am personally tired of bad launches, and are waiting for Guildwars 2 instead (Yes, I believe it will launch in great shape). If MO becomes what it should be I will start playing it then.
If you want to support a game that you see great things in the future for, great. But I really don't have enough spare time to play another bug-ridden MMO that should have been another year in development.
Sadly , yes.
All I can say is "go check that puppy out"- It speaks for itself.
Unfortunatly you wont get to see any monsters/animals atm because they had to remove them to lower lag... Lag was so bad (seriously) things would happen 2 min after pressing a button.
Its a bloody mess bro. And SV is giving the impression they dont care...Plus the game is close to release. Its a train wreck and I was REALLY hoping for this to be at least playable.
Dont take my word though- The first test will be getting the patcher to work (and if your Hardcore enough you will make it work within 3-4 days)- Then theres the...Game....
I really wanted to support Mortal Online. I was actually looking forward to it with anticipation. That is until I tried it during one of the stress tests they recently had. I was severely disappointed not by the ideas but by the execution. Then, I tried to download the open beta and after about 3 days of downloading at 3kb/s, the patching simply refused to connect anymore.
As an old school UO player, I support their idea but as a gamer I cannot support a product in such an unfinished state. Quite simply, you cannot release a game in such a state. It's downright criminal.
agreed, the idea is good, the execution is not.
They have a fairly good world, but pretty much everything else is unfinished and/or broken. Servers lag out like hell, making the "Open beta" unplayable (for those occassions where I tried it), documentation is sparse and if you want to hope to get a grasp on the game, you need to do a lot of digging on the forums. Crafting is quite important in the game, but not easy to figure out, let alone master. People will rob you blind or are so bored that they kill newbs in the starter zones, no one really talks (not to me anyway, and I was terribly polite...), the skill system and how to progress in it is far from intuitive, and the list goes on.
I think fixing the lag and writing up some documents to get people started would go a long way in making the open beta more enjoyable. But alas, I don't really see that happen.
Pretty much sums up my experience as well, at this point im simply burned out and i can't stand waiting for another 6 months for the devs to pull their act together. When i feel the game is ready, ill be there right away.
Have you guys tried Darkfall? It's way better than it was a year ago. Should give it a try again because it's definitely the type of game you are describing. In fact about 5 minutes ago, some guy tried to PK me while I was mining ore and I ran back to the nearest base (I could hear his mount coming, wasn't sure if he was good or bad but not gonna take the chance to find out). He died by the guard tower because he got too close lol. I looted everything of his. So funny especially since you can PM everyone and not just your alliance. I'm offering his stuff back for some nice gold
But yea, Darkfall is a way more superior game than Mortal Online is at this point for obvious reasons. Give DF a try until MO comes out. I think you'll like what it has to offer. I just started last week and I'm definitely liking it so far and 2010 is looking to bring some great additions.
I think everyone supports the "idea" of MO. It's just the piss poor execution, a company that has at the least been misleading at best and thieves at the worst, pretty much a failure of a product based on most ppl's experience (this includes the game, box, and useless disc) and the list goes on and on. Great idea, ruined by a terrible company.
Steam: Neph
The thing is MO is an actual sandbox whereas imo darkfall is a pvp centric game, if there weren't that much focus on pvp in darkfall i would be playing right now.
Honestly I was hardcore following DF back since like 05 (still have an account there) but when they nixed alot the features I was hoping for I QQ'd and nerdraged and have been hoping for something to come along... But yeah, I will be picking up a digital download Saturday- I am gunna just take the plunge.
=P
The thing is MO is an actual sandbox whereas imo darkfall is a pvp centric game, if there weren't that much focus on pvp in darkfall i would be playing right now.
Mo may be a sandbox, but there isnt much sand in it, the sand that IS there is mixed with broken glass and even the little plastic bucket and shovel is broken.
Support the idea of MO by playing Darkfall. Why? You will find out if you like a FPS MMORPG or not before spending money on another FPS MMORPG. Darkfall is out right now and MO has a long, long, long road ahead.
The definition of insanity: doing the same thing over and over expecting different results.
I support the idea of Mortal Online
I abhor the implementation of Mortal Online
I think its important that Mortal Online fails and SV disbands, so the industry loses some dead weight.
I hope that this sends a clear message to indie developers. If you lack the skills, the money and the time to carry on with a project, you will make a turd and go bankrupt. We, the customers, wont be there to hand out our money left and right so you can save your sorry asses thanks to our charity.
Look, I bought into paying the $57 for it. I supported the idea. Now it's time for the developers to support the game themselves.
Check out the MUD I'm making!
You are right, you are biased.
That is what voice of minority is. Being a minority gives them the feeling of importance and they often make priviledged claims.
Such claims come from subjective perceptions, unlike lengthy and exacting validating process of scientific theory.
I agree with you that we need to support games with new ideas, but this one stinks of Mourning or some might recall it as Realms of Torment.
From the shitty media delivery methods a disc in a box, to the character creation with the mother and father, to then logging in and running through a huge world but getting nowhere with absolutely no help or info readily available.
It's just crap all around.
anyway.....
I support games that are fun.
If it's not fun, I'm not supporting it.
Make sense?
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
I think some gamers (like me) want a game that can match classic UO,so far it has not been done. So far we have cocky developers who lie, cheat and steal from gamers delivering trash. They deliver VERY unfinished games knowing that the fanbots will pay them no matter how bad the game is. In so many ways, I blame the fanbots for not having the BALLS to tell game developers we will not pay for trash. If game developers knew that they would not make any cash by lying, cheating, stealing and then handing out trash..... we would have some fantastic games out and some in the making.
We have a long road of crap mmo's ahead of us and I doubt the road will ever end. I do hope that the road being traveled hits a pot hole of a great game being made by some great un-cocky developers who do not need to lie, cheat and steal from gamers who have no balls to make a quick buck.
In the end, I understand that there are those who don't perceive gaming to be as a potentially important facet of life as I and others do, and would rather play something in a more simple and casual environment. My message is not to those people, my message is to those who watched the development teams of games like Horizons be gutted out, replaced and made to convert the entire concept of the game in to something that suited the corporate model. I wish to gain the attention of those who believe that there is an undeniable potential and importance to what we can learn from this venture in to technology, creativity and alternative lifestyle.
Nah .. games are entertainment. No more and no less.
I don't "support" games. I pay to have fun.
Actually, I don't support ideas. I ONLY support execution of ideas. Anyone can have ideas. Every MMO idea thats come out, me and my friends/coworkers have thought up or I've heard them at conferences, ect. Ideas are like opinions, which are like you know what. We all have them and they're not hard to put down on paper. The people who can execute ideas properly are the smart ones worth supporting. People who support games on the promise that its SUPPOSED to work like this or that are the ones doing the most damage. ONLY support games that work. Ignore those that don't and developer will understand if their game doesn't work on day 1, its not worth making. I just don't feel pathetic enough to support anything on the promise of what it MIGHT be later on.
How many more games must I support?
I gave Ryzom a chance, those devs turned it around even if its at a slow pace.
I gave Fallen Earth support, I continue to support that game even though I feel its far from "ready".
Darkfall! This game has massive potential so I bought a box and subbed a couple months and intend on going back in a few months.
I just don't have it in me to wait for another indy developer to get it's shit together.
MO is damn near broken, 3D UO or not, how much money do i need to shell out to these guys?
There's already three indy sandbox games that are miles ahead of MO (Ryzom,DF,FE) Why add another to the dysfunctional indy pile?
Playing: Rift, LotRO
Waiting on: GW2, BP
I want more Role Playing in my MMO RP G's, not less.
I like First Person Shooter games, but dont find any value in making them Massive. I can play Call of Duty, Borderlands, or MW2 when I want to engage in first person shooter combat, and sometimes I like to play shooters.
But in my MMORPG, I want an RPG, that is no aiming, no player skills, but instead character progression in stats, whether it's levels or skills, or gear. THAT's what I'm looking for in an MMORPG.
So, sure I'd like a game with more "sandbox" features, but I have ZERO interest in a massive first person shooter.
Therefore, zero interest in supporting MO.
Make a good sand box that is a ROLE PLAYING GAME and I'll jump on board. If you want a good shooter, try MW2 or Call of Duty. Borderlands is also a lot of fun.
You want to support an idea go be a venture capitalist. I have to warn you a lot of those guys lose a lot of money.
We are customers we generally support actual products.
I have no desire to support a GUESS at what MIGHT be good. And that is all these games are. Anyone voting in the affirmative should take a long hard look at things. A number of the things you liked about games like UO also caused many problems.
In the end the idea itself may be flawed. You may have to hack it into pieces and take only a few good things from or scrap it completely and start over. Or it may be good and poorly executed. Just because you desparately want some aspect of an old game does not mean there were not all sorts of other problems and if you ignore you won't convince anyone it was a good idea. EvE has many aspects of UO and was made by former UO players, yet they changed quite a number of things to correct or enhance flaws/aspects they saw in UO. There is a reason there is 0.0 and empire space and that reason is UO.
There is no way for you to know or to argue it. So no I am not going to support half baked ideas. Especially when these guys are getting millions of dollars and trying to make millions of dollars. Talk is cheap, whiskey costs money. Put up or shutup.
I don't really understand this. The key developers of UO, and also SWG in Raph Koster's case, have basically flat out admitted they believe a number of the aspects of those games were flawed.
For example Koster wrote a blog post/essay about use based skilling causing a number of behavioral problems in players and that while it looks good on the surface its actually rather silly. This is a conclusion I came to before UO even came out. Sound like a good idea but causes silly behavior. Its not fun and in some ways breaks immersion even worse than a level system. I still prefer a skill based game i jsut do not like use based advancement of skills.
A number of the former devs of these games have come to the conclusion that there were serious flaws in the system. There is a reason these games have not been emulated much. Serious games like EvE addressed some of the major concnerns. Why do you think EvE's skills advance the way they do? Its not because they think use based skilling is awesome and EvE should be just like UO.
There are good reason for some of the directions these devs went in. Its not all about cockiness. I will say they oversteered a good bit into pure DIKU fluff.
But all these people ignoring the issues these games had, issues that have been highlighted and discussed in depth and rationally by former developers. I mean its like some people are whistling past the graveyard and then accusing everyone else of being blind.