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So, while people run rampant stating that the game has a 45 minutes death penalty, I'd like to know how bad it really is.
I mean, I'd like to know the following:
Can't think of any more questions for now, so those will have to do.
If I could get an article giving me the answers, an official one, that'd be great.
"The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein
Comments
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For your extra question it happens when you die you get a debuff similar to wow's sickness that decreases a % of your stats and stacks up to 4 times.
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addendum in red. If you don't release / auto rez and let a player rez you. Of course rez isn't until 20s or later when the penalty starts to get heftier. Its in a way to encourage grouping but..at the sametime 45 mins at lvl 40 is extreme. Thankfully thats what input, patches and balances are for....hopefully the devs take the feedback seriously.
Ah yeah resurrection lol forgot about it thanks for pointing it out :P
If you ask me, it's not a bad way of getting people to actually pay for their F2P fun, once in a while. Just stock up on these perfumes and use them before huge raids or PvP fights. It's miles better, than selling actual equipment for real money.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Yeah having a FoD that last a long time in PvP may be a bit harsh but for PvE I think it would be fine.
First off just don't do anything stupid and die, I think people are so used to just dying and be like oh well I'll just respawn and it will be ok. Another way to get around it is always party, you will less likely die if you have more people in your group to kill mobs. If you do manage to die make sure you have a healer that can rez you. Lastly just go do something else for 40 minutes or whatever.
I would think the FoD would help motivate people not to die and group up and people would see this game more challenging because of the harsh death penalty. But that is a different topic all together. I actually got interested in this game today, I like the classes and I'm always up for a challenge. Looks like the FoD is right up my alley.
I haven't played that much so haven't had the pleasure to experience this mechanism, but I do like the sound of it. It will be interesting to see how it turns out. I am afraid it will scare away a lot of potential customers and make the playerbase small, which is never a good thing.
At level 40 its around 35 mins for the debuff to cool down on its own, it is also only 2-3 gold to remove it from a "Servant of Light" NPC. Now the NPC's are everywhere except Coba (they seem to forgot some in some places) and well those can just be put in via a patch ect. If at level 40 you can't afford 2-3 gold to remove FoD when drops net 12 gold+ I don't know what to tell you.
Even PvPing for three days straight I was able to keep my gold above 20 and only started out at 32. This was after the XP boost where we were leveling too fast to keep decent amount of gold. My friend was 39 before the XP boost and had well over 400 gold on him. So to answer the main question, NO FoD is not that bad. It is a money sink in a game that hardly has any.
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For your extra question it happens when you die you get a debuff similar to wow's sickness that decreases a % of your stats and stacks up to 4 times.
Sounds a bit like the death penalty in L2. L2's is occasional and not on every death but it is permanent unless you need to use the potion to get rid of it.
If the perfume is available ingame, and you only need to use one if you die, is the problem that it is very expensive to buy in game?
If a player resurrects you, do you still have the penalty?
Is the problem that players die several times a day at the higher levels?
Can only one at a time be carried?
Is death as frequent in PvE as in PvP?
What is the actual issue with the ingame item and FoD?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The problem is because the perfume is an item mall item and the only daily quest there is gives you only 1 and by daily if you didn't get what I mean is only once a day and it's a bit long to do but you get a quest in the beginning levels that gives you a bunch of them but you can do it only once hehe.
The biggest complaint were from my view is since you get it even when pvping and everyone should know if your going to pvp your gonna die a lot so everytime you die you get the sickness but at least the perfume lasts 30 minutes and while it's still in effect you don't get the sickness when you die.
If a healer resurrects you you won't get the sickness I heard.
The problem is because the perfume is an item mall item and the only daily quest there is gives you only 1 and by daily if you didn't get what I mean is only once a day and it's a bit long to do but you get a quest in the beginning levels that gives you a bunch of them but you can do it only once hehe.
The biggest complaint were from my view is since you get it even when pvping and everyone should know if your going to pvp your gonna die a lot so everytime you die you get the sickness but at least the perfume lasts 30 minutes and while it's still in effect you don't get the sickness when you die.
If a healer resurrects you you won't get the sickness I heard.
I know I am just popping into this topic, but I do appreciate all this great info on the FoD mechanic. I do remember the Dev Team saying that they were working on it, and so hopefully if memory serves they will be making it a bit more acceptable. 45 minutes is a bit extreme and I could imagine how extraorindarily frustrating that would be in PvP combat. I guess having a healer in PvP will be standard in OB starting on the 16th. A guild might not be a bad way to combat this as well, as you could just have a requirement that everyone puts one perfume in the guild bank and they could be given out to help out players enjoy the game more.
Guess we all will just have to wait and see what the Dev Team does in response to the FoD feedback they have been recieving.
Do not try to be a great gamer, just be a gamer. Cause, I don't care how good you are anyway.
wonder if it's timer is on real time or game time, say I had a 30m FoD, if I logged off and read the forums for 30 minutes, then log back on 30m + later, if the FoD will be gone ?
or played a alt for 30 minutes, or a long 30minute consitution , a 30 minute shower, or a 30 minute quicky
I think so. I'm no 100% sure, though, but it would be logical.
Anyway, you can do all that, except for the alt thing, by simply going AFK for the duration.
And yes, healers can remove FoD (or rather prevent it), if they rez you. They cannot lift it, after the recent patch, though, or they would be too imbalanced.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Well if they place it into Mid/High End Crafting that could possibly aid in the circulation of the perfume also makes me wonder about future item mall opening. Honestly i hope it DOESNT turn into Atlantica Online Item Mall which everything is by chance and the overall game economy is determined by whos wallet is bigger..
lets end this now the people complaining about fear of death are either not lvl 40 or are used to having things to easy and given to them (world of warcraft post bc players) its easy at 40 to get the gold to get rid of the debuff... dont let all this complaining about fod ruin a wonderful gaming experience.. astral ships are just amazing and can anyone say goblinball soccer..dont kick the goblin ,, kick the goblin weeeeee
there are like 3 classes that can ress summoner can pick up ressurection at lvl 11
Removed this piece of shit from my computer today. The FoD simply sucks all the fun out of the game and only a retard would actually support it. There are better ways to make money through the cash shop - limiting the access to the core gameplay is beyond stupid.
"The person who experiences greatness must have a feeling for the myth he is in."
Anyone who says the game is bad because of this or is qutting proves 1 thing. They are exteme casual players and do not believe in skill and usually do not have friends to play with.
Point is If your good you die less.
If you spend time in game you make money... so when you do die you buy the items needed.
Group up limits chances of dying.
Problems with gaming as of late has been games got to easy. Making games way to casual for noobs. Games should be challenging. I love the idea of this. A penalty. It creates fear and a reason to become a better player. So if you don't like it then the game clearly isn't for you. But it proves your one of those guys who will hack, or play the op class because your not really all that good. Your one of those guys who finds a problem with every class you fight against Sometimes even the same class your playing because they can best you in pvp or out dps you in pve. Simply put enjoy the game and get good.
Dying in a game should create fear for the player. Dropping items, death penalty, whatever it may be. Nothing happening is just dumb, Wows death penalty is dumb. You lose durability on armor. It is however still a death penalty. Then there is rez sickness. Eves is perma ship death. As a original jedi in swg it was perma death. Then just loss of xp. Now its nothing. Games need to be difficult other wise there is no challenge and they get boring to quickly. At least its not Mortal, UO, Eve, L2, Asherons Call.
daydreamer,
You miss the point. I am not against death penalty. In fact, I have played EVE for many years and have no problem with harsh penalties. Allods does not have a harsh penalty, it has one that is solely there to increase their profit margins. The problem is that it affects the CORE GAMEPLAY. In fact, this affects hardcore players more than it does casuals.
If perfumes were, for example, craftable and/or could be purchased in-game with in-game currency. There would be no problem. The current problem really got nothing to do with the death penalty itself.
Oh and while you rant about skill and need for the penalty, it is a bad business decision for the company.
Here are the results from the original poll based on this issue from RU forums:
Fear of death - whether we want to decouple it from the real money?
As you can see, over 80% of the people do not want it.
"The person who experiences greatness must have a feeling for the myth he is in."
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I plan on playing the game when it comes back on the 18th. I would pay for the game yes. I could care less if they change the mechanic because It doesn't bother me.
At the same time.
Companies, EVEN F2P games cost money to run, more money than you know. They have to pay devs, they have to pay for licences. So the a item being in the item mall isn't shocking nor disturbing to me. There are ways you get around it. Example not dying, or spending time to famr to buy the in game items. Or playing more than onegame at a time so if you happen to die you just alt tab and play the other game.
It isn't that limiting really and it isn't as big as a deal as most people make it out to be. It just boils down to the fact the gaming communtity has gotten lazy and if something is to hard or challenging they cry and pout until it gets changed instead of trying to cope.
WoW, AoC, and SWG are all perfect examples.
Raids in wow use to be hard. PVP use to mean something. You had to work your ass of to get pvp gear. Now you can pvp casually and get gear. Then they added resilience to help out the noobs who aren't that skilled at games. Its amazing how hard it is to push 1 2 3 3 2 1 1 1 1 2 3 3 . Then they added the badges. So people can go out and get more free epics. Then WOTLK came and the raids are stupid easy. Its a casual gamers game now. It's boring and not challenging.
AOC, the original pvp plan of the game was announced not long after release. So many people cried because it would hurt you so much if you werent that skilled. So they changed it to be more like a L2 Style pvp combat when killing lower levels and so on. They said the penalty was to harsh so they complained so much that the devs had to come up with a new pvp plan that took several more months to start implementing. Then people cried the stats were to complex so they dummed it down to be a copy of wow. Sure the game is pretty and has nudity and gore. The directional attacks are awesome but if you look at the core it's changed so much that it just isnt fun.
Then SWG. When SWG first came out you had to insure and clone if you didnt want to lose your belongings. It didnt take very long for people to get that changed. I think a month if that. You use to have to run back to your body and collect your stuff if you died and if it stayed there to long it would disappear permanently. If you were smart you would insure and clone but people didn't do that for some reason. So they cried and got it changed. It changed so often as the years went on. Wounds, battle fatigue. All that is gone. THen it became when you died you lost buffs and got a debuff you could pay to have removed or watch a ent. The price to pay was extremely small. NOW it gives the debuff still but it doesnt take buffs away. Sooner or later there will be no debuff.
The point is , is that there needs some sort of penalty. Dying needs to be feared .
In EU CTB there was a wipe after every round so I dont think so there were so many people pvping and I m sure they will put it in for much more testing and then see the results. I think its a cheap idea of making money from the company side, but also I will spend my time for this game to see how it works my self. But in simple concept Pay for PVP or Pay and be better games are good for unskilled retards who want to win with they wallet, which I m sure many out there since I know few games which forces you to buy something from Cash Shop or leave. Well its sad to see there isnt anyone on the market who is able to make a F2P game with Cash Shop which is able to cover enough income to run and develope the game for the future.
Its a shame they had to make the penality so harsh imo -25% stats at each death is too much in a game like allods where stats mean EVERYTHING theres a delicate balance that needs to be maintained each time you level.
At 40 the debuff lasted 51 minutes for me and costed around 3 gold each time for one stack of Fod not all 4 , now you may think oh 3 gold is nothing but the problem is the astral ships to get one ( not guild ship ) you have to pay around 1500 gold and get 3 licence for mats.The time to gather that much seems considerable if Fod comes into play you may never get there unless you buy gold from item mall .
I have nothing against a game needing money and actualy planned to support them since to me allods was a breath of fresh air in the f2p market.They promised that the cash shop would be balanced and the difference CC players and normal ones would not be significant.Perfume effects reduces the duration of CC spells for a few class by 70% which put them on a normal time of about 20 sec , but it also boosts you hp by up to 50% (in a game where some classes can have easily 100-150 k hp ) imo thats pretty imbalanced,it also pretty much killed the summoner class in pvp increasing the time before damage between their Dot by 20 sec.
The game has been out for a while in russian and from what i hear from some of them who moved to other versions hoping the grass would be greener, about 80% of their player base left as the game was almost unplayable. Thats aside from the fact those who manage the game there only cared about the money "milking" them for all they had.
Mmos needs cash yeah np with that , the only problem is weither its balanced or for CC players only which to me seems to be the case with allods as it stands they dont seem to care at all what their players think, either on RU EU or US version .
p.s. The daily quest to get perfume only provides one which last for 30 minutes . Good luck pvping and actualy enjoying it in such short amount of time.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I would probably play it, if there the RTM aspect of death penalty would be reworked. It is not only me remember, it seems majority of people absolutely hate that aspect of the game. It is a bad business decision for them. They will start losing a lot of players once they understand FoD really means in terms of gameplay. The mechanic is build so that you will happily invest to your character until you hit a level where dying really starts to hurt.
You also assume that the game would not be financially profitable without Perfumes, which I rather doubt. Other F2P games are doing well with their business models. Besides, Allods had been getting generally favorable views until this fiasco.
"The person who experiences greatness must have a feeling for the myth he is in."
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I would probably play it, if there the RTM aspect of death penalty would be reworked. It is not only me remember, it seems majority of people absolutely hate that aspect of the game. It is a bad business decision for them. They will start losing a lot of players once they understand FoD really means in terms of gameplay. The mechanic is build so that you will happily invest to your character until you hit a level where dying really starts to hurt.
You also assume that the game would not be financially profitable without Perfumes, which I rather doubt. Other F2P games are doing well with their business models. Besides, Allods had been getting generally favorable views until this fiasco.
I'm sticking with the game, myself, if only because I really like the core game. I hope they'll work around the issue, one way, or another. We'll see, what it turns into.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
If you look at the russian forum which has been in obt for over a year i think , it seems clear they will not change it anytime soon .
Im also hoping they will understand their poor decisions and work around them to make things decent , the increase time on Dot between damage for exemple leaves the summoner useless in pvp or at least reduce their pvp capability by alot . Its all about balance if they dont get that from the feedbacks of the RU , EU and US community then it will just be another mmo with good potential dying .