For PvE, i see no problem with this. If you keep dying doing PvE, you should take the penalty of time or gold (or item-mall perfume, if you really want). The item mall item is in no way required, and people saying it is, well its false.
PvP is a different problem, you better front up a lot of gold to remove the debuff everytime, or get ready for 1 death, your out for a bit of time. Makes it a little more hardcore. They should lower the time considerably though I think if you die in PvP. Give 5 or so minutes to remove the debuff and join the war again.
All in all, your penalty is either real $, in-game gold, or a lot of time. You choose the penalty, and in no way you need to use your money for it although PvPing your definatly more likely to.
For pve i agree there should be more of a consequence than just spending some gold to buy myrth , although 25% stats reduction in a game like this is a bit much still .The problem is that theres no Pve exclusive gameplay or rarely , im not saying it often happens but theres an item that forces your pvp flag up along with some mobs which means if for some reason you just feel like questing that might not be possible if a HL decides to kill lowbies to kill time that day .
All in all its not a bad game but some things do need the attention of the devs , it seems like they repeat the same mistakes some p2p game maker made and give little importance to the community suggestions.
I posted the numbers elsewhere and got shot down for it, but I'll give it a different approach.
Perfumes are 5 cents each on the cash shop conversion to USD, last 30 minutes, and provide a boost between 40-65% of your combat stats, depending on your character's rank. If you have superior runed gear and potions, your stats become absurdly boosted. While the perfume's 30 min duration is running you avoid getting the Fear of Death debuff when you die. The Debuff is a -25% to all of your combat stats, can stack up to 4 times with the duration being refreshed each time you die, and the duration timer itself lasts 51 minutes on a level 40 character.
The Fear of Death timer does NOT count down while you are logged off. Your character MUST be logged in game for the timer to count down. The use of a Perfume will remove the debuff after you've received it.
A one-time quest a character can complete will grant the character 15 perfumes. This number has been modified to 20, but the game has not released out of beta yet so that number is still subject to change. A character can do a daily quest to gain one perfume, but the quest itself cannot be done in less than 30 minutes of playtime. Which defeats the purpose, in a way.
A person playing a moderate amount of time each month ( 4 hours a day, 30 days a month ) will pay 12 dollars for having perfume available for PvP and PvE use, which I would expect raiding guilds to demand of their members to use since the raiding content is fine tuned for Perfume altered fighting stats on characters in terms of monster difficulty.
Other cash shop items include bags for storage and other needed sundries which have to be purchased for individual characters, and anyone considering PvP or raiding at endgame must trick out their gear with Runes to be competitive. The materials to Rune your gear *can* be obtained from In-Game gold, but it is extremely expensive and time consuming to attempt. The cash shop holds a much faster alternative for Rune enhancing your gear.
Those are the available notes on the game at the moment, and it's up to you to decide if you want to get into it. For myself, I find a normal monthly subscription game of 15 bucks a month which offers me unlimited access to every part of the game, and every player set on the same playing field, as a better choice.
For players not wanting to toss out money and just play a free game, I'll bet it's an absolutely fantastic game to play. And I also agree that the game company deserves a method of getting money from players at the day's end.
daydreamer, You miss the point. I am not against death penalty. In fact, I have played EVE for many years and have no problem with harsh penalties. Allods does not have a harsh penalty, it has one that is solely there to increase their profit margins. The problem is that it affects the CORE GAMEPLAY. In fact, this affects hardcore players more than it does casuals. If perfumes were, for example, craftable and/or could be purchased in-game with in-game currency. There would be no problem. The current problem really got nothing to do with the death penalty itself. Oh and while you rant about skill and need for the penalty, it is a bad business decision for the company. Here are the results from the original poll based on this issue from RU forums: Fear of death - whether we want to decouple it from the real money? As you can see, over 80% of the people do not want it.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I too am tired to death...of pretentious people who write in Latin...a dead language....much like this argument.
I've gotta get me a signature in Martian to go under my portrait...it too is a dead language.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
daydreamer, You miss the point. I am not against death penalty. In fact, I have played EVE for many years and have no problem with harsh penalties. Allods does not have a harsh penalty, it has one that is solely there to increase their profit margins. The problem is that it affects the CORE GAMEPLAY. In fact, this affects hardcore players more than it does casuals. If perfumes were, for example, craftable and/or could be purchased in-game with in-game currency. There would be no problem. The current problem really got nothing to do with the death penalty itself. Oh and while you rant about skill and need for the penalty, it is a bad business decision for the company. Here are the results from the original poll based on this issue from RU forums: Fear of death - whether we want to decouple it from the real money? As you can see, over 80% of the people do not want it.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I would probably play it, if there the RTM aspect of death penalty would be reworked. It is not only me remember, it seems majority of people absolutely hate that aspect of the game. It is a bad business decision for them. They will start losing a lot of players once they understand FoD really means in terms of gameplay. The mechanic is build so that you will happily invest to your character until you hit a level where dying really starts to hurt.
You also assume that the game would not be financially profitable without Perfumes, which I rather doubt. Other F2P games are doing well with their business models. Besides, Allods had been getting generally favorable views until this fiasco.
I'm sticking with the game, myself, if only because I really like the core game. I hope they'll work around the issue, one way, or another. We'll see, what it turns into.
Semper Fi...epluribus unum...or...ahh hell its a dead language...help me out here.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
daydreamer, You miss the point. I am not against death penalty. In fact, I have played EVE for many years and have no problem with harsh penalties. Allods does not have a harsh penalty, it has one that is solely there to increase their profit margins. The problem is that it affects the CORE GAMEPLAY. In fact, this affects hardcore players more than it does casuals. If perfumes were, for example, craftable and/or could be purchased in-game with in-game currency. There would be no problem. The current problem really got nothing to do with the death penalty itself. Oh and while you rant about skill and need for the penalty, it is a bad business decision for the company. Here are the results from the original poll based on this issue from RU forums: Fear of death - whether we want to decouple it from the real money? As you can see, over 80% of the people do not want it.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I would probably play it, if there the RTM aspect of death penalty would be reworked. It is not only me remember, it seems majority of people absolutely hate that aspect of the game. It is a bad business decision for them. They will start losing a lot of players once they understand FoD really means in terms of gameplay. The mechanic is build so that you will happily invest to your character until you hit a level where dying really starts to hurt.
You also assume that the game would not be financially profitable without Perfumes, which I rather doubt. Other F2P games are doing well with their business models. Besides, Allods had been getting generally favorable views until this fiasco.
I'm sticking with the game, myself, if only because I really like the core game. I hope they'll work around the issue, one way, or another. We'll see, what it turns into.
Semper Fi...epluribus unum...or...ahh hell its a dead language...help me out here.
It's a little personal. I'm a linguistic student and we have to study Latin proverbs and sayings. So I figured, that I'll put one to a better use.
And it's quite ironic, really. The translation is "Another's faults are before our eyes, our own faults are behind us. " Or to put it simply "We notice everyone's faults, but ours".
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Comments
For PvE, i see no problem with this. If you keep dying doing PvE, you should take the penalty of time or gold (or item-mall perfume, if you really want). The item mall item is in no way required, and people saying it is, well its false.
PvP is a different problem, you better front up a lot of gold to remove the debuff everytime, or get ready for 1 death, your out for a bit of time. Makes it a little more hardcore. They should lower the time considerably though I think if you die in PvP. Give 5 or so minutes to remove the debuff and join the war again.
All in all, your penalty is either real $, in-game gold, or a lot of time. You choose the penalty, and in no way you need to use your money for it although PvPing your definatly more likely to.
For pve i agree there should be more of a consequence than just spending some gold to buy myrth , although 25% stats reduction in a game like this is a bit much still .The problem is that theres no Pve exclusive gameplay or rarely , im not saying it often happens but theres an item that forces your pvp flag up along with some mobs which means if for some reason you just feel like questing that might not be possible if a HL decides to kill lowbies to kill time that day .
All in all its not a bad game but some things do need the attention of the devs , it seems like they repeat the same mistakes some p2p game maker made and give little importance to the community suggestions.
I posted the numbers elsewhere and got shot down for it, but I'll give it a different approach.
Perfumes are 5 cents each on the cash shop conversion to USD, last 30 minutes, and provide a boost between 40-65% of your combat stats, depending on your character's rank. If you have superior runed gear and potions, your stats become absurdly boosted. While the perfume's 30 min duration is running you avoid getting the Fear of Death debuff when you die. The Debuff is a -25% to all of your combat stats, can stack up to 4 times with the duration being refreshed each time you die, and the duration timer itself lasts 51 minutes on a level 40 character.
The Fear of Death timer does NOT count down while you are logged off. Your character MUST be logged in game for the timer to count down. The use of a Perfume will remove the debuff after you've received it.
A one-time quest a character can complete will grant the character 15 perfumes. This number has been modified to 20, but the game has not released out of beta yet so that number is still subject to change. A character can do a daily quest to gain one perfume, but the quest itself cannot be done in less than 30 minutes of playtime. Which defeats the purpose, in a way.
A person playing a moderate amount of time each month ( 4 hours a day, 30 days a month ) will pay 12 dollars for having perfume available for PvP and PvE use, which I would expect raiding guilds to demand of their members to use since the raiding content is fine tuned for Perfume altered fighting stats on characters in terms of monster difficulty.
Other cash shop items include bags for storage and other needed sundries which have to be purchased for individual characters, and anyone considering PvP or raiding at endgame must trick out their gear with Runes to be competitive. The materials to Rune your gear *can* be obtained from In-Game gold, but it is extremely expensive and time consuming to attempt. The cash shop holds a much faster alternative for Rune enhancing your gear.
Those are the available notes on the game at the moment, and it's up to you to decide if you want to get into it. For myself, I find a normal monthly subscription game of 15 bucks a month which offers me unlimited access to every part of the game, and every player set on the same playing field, as a better choice.
For players not wanting to toss out money and just play a free game, I'll bet it's an absolutely fantastic game to play. And I also agree that the game company deserves a method of getting money from players at the day's end.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I too am tired to death...of pretentious people who write in Latin...a dead language....much like this argument.
I've gotta get me a signature in Martian to go under my portrait...it too is a dead language.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I would probably play it, if there the RTM aspect of death penalty would be reworked. It is not only me remember, it seems majority of people absolutely hate that aspect of the game. It is a bad business decision for them. They will start losing a lot of players once they understand FoD really means in terms of gameplay. The mechanic is build so that you will happily invest to your character until you hit a level where dying really starts to hurt.
You also assume that the game would not be financially profitable without Perfumes, which I rather doubt. Other F2P games are doing well with their business models. Besides, Allods had been getting generally favorable views until this fiasco.
I'm sticking with the game, myself, if only because I really like the core game. I hope they'll work around the issue, one way, or another. We'll see, what it turns into.
Semper Fi...epluribus unum...or...ahh hell its a dead language...help me out here.
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
Since I'm tired to death, arguing one and the same thing, I want to ask you oe simple question.
Would you return, if they reworked the mechanic, to make it fair or made it into a P2P?
I would probably play it, if there the RTM aspect of death penalty would be reworked. It is not only me remember, it seems majority of people absolutely hate that aspect of the game. It is a bad business decision for them. They will start losing a lot of players once they understand FoD really means in terms of gameplay. The mechanic is build so that you will happily invest to your character until you hit a level where dying really starts to hurt.
You also assume that the game would not be financially profitable without Perfumes, which I rather doubt. Other F2P games are doing well with their business models. Besides, Allods had been getting generally favorable views until this fiasco.
I'm sticking with the game, myself, if only because I really like the core game. I hope they'll work around the issue, one way, or another. We'll see, what it turns into.
Semper Fi...epluribus unum...or...ahh hell its a dead language...help me out here.
It's a little personal. I'm a linguistic student and we have to study Latin proverbs and sayings. So I figured, that I'll put one to a better use.
And it's quite ironic, really. The translation is "Another's faults are before our eyes, our own faults are behind us. " Or to put it simply "We notice everyone's faults, but ours".
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.