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Blizzard: World of Warcraft Has Stopped Growing

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  • IronfungusIronfungus Member Posts: 519
    Originally posted by SaintViktor


    I can't see them gaining a significant amount even when Cataclysm hits the shelves.
     
    g4tv.com/thefeed/blog/post/702508/Blizzard-World-of-Warcraft-Has-Stopped-Growing.html

     

    If Blizzard actually listened to the player base that matters and balance the damn game, maybe they would get some of those numbers back.

  • camp11111camp11111 Member Posts: 602
    Originally posted by Cecropia

    Originally posted by alucard3000


    you talk like wow has all the other developer's families locked up in a jail somewhere with threats that they will kill them if they come up with something different.

     
    sorry to disappoint you but its not blizzard that is limiting there imaginations



     

    Right it's the mentality of "let's do what they did over there....look how much money they are making", that did it. It's never healthy when one product dominates the market for too long. Look at what's happened to the genre. If you're ok with copy after a copy, then more power to ya.



     

     Learn about the new MMO mechanics and see for yourself.

    Read upon these new mechanics that Blizzard introduced and then you'll see the newer innovation.

    There's quite some catching up to do if you played WOW "a few months after release". And these days it's even hard to follow it all month by month.

    Ever questioned the fact that all those billions of dollars are re-invested in some new techniques ?

    Yes they are. I am not here to convince you of them: I am here to tell you that the new MMO from Blizzard together with WOW anno XXXX is the future of MMO play in the following years.

    I am quite convinced (and it would be even logical - money wise-).

    You better catch up on their new schemes then.

     

     

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • pepsi1028pepsi1028 Member Posts: 471

    People want raids. They got them....So they did listen

    †Pepsi1028†

    PEPSI!!!!!
    Get out of your box already...

  • DrakynnDrakynn Member Posts: 2,030
    Originally posted by Cecropia

    Originally posted by alucard3000


    you talk like wow has all the other developer's families locked up in a jail somewhere with threats that they will kill them if they come up with something different.

     
    sorry to disappoint you but its not blizzard that is limiting there imaginations



     

    Right it's the mentality of "let's do what they did over there....look how much money they are making", that did it. It's never healthy when one product dominates the market for too long. Look at what's happened to the genre. If you're ok with copy after a copy, then more power to ya.

     

    You make it sound like this is unique to the genre it's not or even the game business in general.It's not Business and History is full of people who had good ideas and the multitudes of people who imitate that idea for profit,The Video Game industry is the worst for it granted but that because they don't have to wait for a patent to expire to copy a game play idea.

    Hell the history of Video Games is rife with plagarism,I.P theft and just out right theft from it's very begginings.It took years for I.P rights to be established in the industry,before that companies ripped each other off with abandon...look up how many frogger,Space Invader,Donky Kong etc varients there were...hell not evne varients exactly the same game with different names.Even after companies found loopholes around I.P rights...look at Tetris and Dr. Mario.

    The fact is if WoW had tanked right now these developers would be basing their games off whatever other game/genre was most successful right now and somewhere on the net peopel would be complaining about it.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by camp11111

    Originally posted by Cecropia




     
    Right it's the mentality of "let's do what they did over there....look how much money they are making", that did it. It's never healthy when one product dominates the market for too long. Look at what's happened to the genre. If you're ok with copy after a copy, then more power to ya.



     

     Learn about the new MMO mechanics and see for yourself.

    Read upon these new mechanics that Blizzard introduced and then you'll see the newer innovation.

    There's quite some catching up to do if you played WOW "a few months after release". And these days it's even hard to follow it all month by month.

    Ever questioned the fact that all those billions of dollars are re-invested in some new techniques ?

    Yes they are. I am not here to convince you of them: I am here to tell you that the new MMO from Blizzard together with WOW anno XXXX is the future of MMO play in the following years.

    I am quite convinced (and it would be even logical - money wise-).

    You better catch up on their new schemes then.

     

     

     

    My best friend as well as several others have never left the game. I've played it recently, I'm just not subscribed. I am aware of what has changed, but again that's not what this is about.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • djazzydjazzy Member Posts: 3,578
    Originally posted by pepsi1028


    People want raids. They got them....So they did listen



     

    One of the reasons why I quit playing WoW was that it is so raid oriented.

  • Huli22Huli22 Member Posts: 64
    Originally posted by camp11111

    Originally posted by Cecropia

    Originally posted by Daffid011


    ...The decline of wow will not suddenly open the eyes of developers to what they are doing wrong.



     

    No it won't, but they might actually then have the freedom to make something different. You know, get inspired and use their imaginations. That's a much improved design philosophy over obeying the higher ups and what they deem to be the right approach. Do you really not see how this game is influencing just about every mmo released, and why that's bad?



     

    Simple fact:

    If you were REALLY interested in following the new mechanics and trends in MMO play, you would be following and experiencing WOW just for the sheer new techniques used these days.

    You can't experience a game on the forums.

    That's why I am so confident (AND sad) the competition is nowhere at the moment.

    The cross server LFG mechanism made the game - with one blow -  4.5 years younger in the leveling department. You can't speak about it, without experiencing this.

    It is ridiculous to think the revolution comes from the competition. The last years proved it.

    How sad you may be. Be realistic and at least experience before commenting.

     

     

    Oook, I write very seldomly on this forum, but you, dear user(camp11111) are so obsessed with the wow game and it made me thinking... yes there are plentifull comments on this topic about the "decline" of the game population, but aggresively answering with your "facts" which hold no value in this is quite absurd. 

     

    You only added the facts that it has a high population and added the little math thingies to show us how much the company earns per month(I think anybody here will know this). After that it was only jibberish abouth LFG mechanism... what is that supposed to save? It may be ultra-super never to be seen thing and it may prolong the overall appeal to the game and polish it even more but as this topic says the population has stopped growing. 

     

    To the topic then, I think and take it only as my opinion... the mmo-rpg games will have to change to get a piece from the cake. The company which does a decent game with the polish and depth as blizzard did could take a bigger chunk, but as the time progresses there are no such titles on the horizon yet. I know there are some decent mmo games commin out this year but, most of them are not taking their time with them and just release them  too soon. It may not be the fault of the game developers, rather the management and financing. If you would check the time which takes blizzard to release a game... it is mostly 4+ years. There are little companies who can afford such long time without any results so this is the main cause of success of wow. And with the financing done they have all the time they need to "polish" the game.

     

    The player base needs a bigger trigger to change their play style and from the looks of it, the  trigger will be another game from the blizzard factory. I am betting 2 more years at least... Until then, wow will stay as nr.1 in the tops. There have been many "wow-killers" but none succeeded. Sadly most companies think that the closest they get to a wow clone, the more people they attract.

     

     

     

  • camp11111camp11111 Member Posts: 602
    Originally posted by Cecropia


     
     
    My best friend as well as several others have never left the game. I've played it recently, I'm just not subscribed. I am aware of what has changed, but again that's not what this is about.



     

    Then - without a problem - you realise the gap in design - just got bigger than before 2008 ...

    With 11.5 million fixed subscriptions going against 200K for the others.

     

    Take for example the "newer" MMO's coming: SW and GW2.

    They both utilize NPC Henchmen to replace tanks and healers, so "people can play solo all the way".

    Nice design philosophy of ... 2007.

    A pity but these games  have 2 choices now: redesign it all and use the cross server LFG tools or stick with it and launch with 2 dead ducks after 3 months solo play.

     

    See that's the core problem of your thoughts.

    The innovation lays with the market leader, not with the preacher (no matter how much they jump before a camera).

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • djazzydjazzy Member Posts: 3,578
    Originally posted by camp11111




     
    Then - without a problem - you realise the gap in design - just got bigger than before 2008 ...
    With 11.5 million fixed subscriptions going against 200K for the others.
     
    Take for example the "newer" MMO's coming: SW and GW2.
    They both utilize NPC Henchmen to replace tanks and healers, so "people can play solo all the way".
    Nice design philosophy of ... 2007.
     
     



     

    Proof?

    As opposed to WoW using the trinity. Nice design philosophy of....2000

    Since you know so much about SW and GW2 could you link where you got that information? (hint: GW2 hasn't released any gameplay or mechanic information other than general stuff like there won't be any large scale pve raids and their event system)

  • junzo316junzo316 Member UncommonPosts: 1,712

    It was just a matter of time before the game stopped growing.  I think they'll gain a few back for a few months after Cata launches, but they probably will only stay for a few months.  I think people are discovering other games on the market and getting bored/tired of WoW.

     

     

  • steelrain666steelrain666 Member UncommonPosts: 140

    I say who cares... Play whatever game you want and stop caring what the guy next to you is playing.

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by Cecropia

    Originally posted by alucard3000


    you talk like wow has all the other developer's families locked up in a jail somewhere with threats that they will kill them if they come up with something different.

     
    sorry to disappoint you but its not blizzard that is limiting there imaginations



     

    Right it's the mentality of "let's do what they did over there....look how much money they are making", that did it. It's never healthy when one product dominates the market for too long. Look at what's happened to the genre. If you're ok with copy after a copy, then more power to ya.



     

    like i said you should be mad at the ones copying it not blaming it for their lack of imagination

    more power to ya

    image

  • camp11111camp11111 Member Posts: 602
    Originally posted by Huli22


     
    You only added the facts that it has a high population and added the little math thingies to show us how much the company earns per month(I think anybody here will know this). After that it was only jibberish abouth LFG mechanism... what is that supposed to save? It may be ultra-super never to be seen thing and it may prolong the overall appeal to the game and polish it even more but as this topic says the population has stopped growing. 
     The balance sheets of income is the only proof of a game's success. Saying that a game stopped growing 14 months after the last expansion - and wih a  user base of 11.5 million subs it's useless to even question its sustained success. The other MMO's launched since 2008 had all 80% drop offs or far more.
     Ignoring even the facts the game was off line or with no income during months in China and had to struggle through a recession apparently are conveniantly neglected too.
     



     

    The bottom line of it all is always economics. They are far more than "little math thingies".

    The economic results are the very fundamentals of the business and the making of good games.

    Whatever designer/producer may say about their subscriptions: the end result is always what's noted in hard dollars under the bar.

    And the LFG tool is - for the MMO field - far and far more than "a thingy".

    It's - for one - one of the very fundamental basics of "never aging" MMO's in future years.

    Too long to explain, but this tool is one of the very fundamental tools within Blizzard's MMO world.

    It just created the bigger gap in group play and lasting design of an MMO.

    If you don't even see these fundamental steps, it is time to retire from evaluating MMO's.

    MMO's were always about the problems with people and grouping.

    The ones who could find a key to this problem had found the holy grail. Blizzard was the first to find it. How surprising.

     

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by alucard3000

    Originally posted by Cecropia

    Originally posted by alucard3000


    you talk like wow has all the other developer's families locked up in a jail somewhere with threats that they will kill them if they come up with something different.

     
    sorry to disappoint you but its not blizzard that is limiting there imaginations



     

    Right it's the mentality of "let's do what they did over there....look how much money they are making", that did it. It's never healthy when one product dominates the market for too long. Look at what's happened to the genre. If you're ok with copy after a copy, then more power to ya.



     

    like i said you should be mad at the ones copying it not blaming it for their lack of imagination

    more power to ya

    Make no mistake, I am not "mad" at Blizzard, I would just like to see the genre start to evolve a little more. Unfortunately WOW is going to have to start to diminish in order for this to happen. Now that we know that WOW is not growing, the next step is it's inevitable decline. As other's have said, this may happen a few months after the initial rush that could come with Cataclysm. Time will only tell.

     

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • djazzydjazzy Member Posts: 3,578

    The genre is evolving. Sometimes evolution is in very small steps though. If you don't see any innovation in other games going on then you aren't looking hard enough.

  • 3nimac3nimac Member UncommonPosts: 63

    How can they say numbers are standing at 11.5 mil, when in fact over the course of the last year the Chinese servers have gone down, back up again, back down again, and back up again, with no WotLK of course. If my memory serves me right, the first time they were closed for over 6 weeks, the second time for even more, and they say throughout 2009 the subs were at 11.5 mil? I don't think so.

  • alucard3000alucard3000 Member Posts: 414

    now johnny can you show us on the doll where the bad mmo touched you?

    image

  • camp11111camp11111 Member Posts: 602
    Originally posted by Cecropia


    Make no mistake, I am not "mad" at Blizzard, I would just like to see the genre start to evolve a little more. Unfortunately WOW is going to have to start to diminish in order for this to happen. Now that we know that WOW is not growing, the next step is it's inevitable decline. As other's have said, this may happen a few months after the initial rush that could come with Cataclysm. Time will only tell.

     

     

    Facts:

    WOW was off line in China for several months. And back on again at the end of Sep (with a new concurrent record btw).

    The US video game industry had a 10.6% drop in 2009

    ALL other MMO's launched since the end of 2008 had 80% drops or more.

    WOW retained its subscriptions (proven by financial results and balance sheet) from 1 Jan  to 31 Dec 2009

    That's 14 months after the last expansion.

    And you say WOW will decline when CATA (WOW 2) will launch in around 6 /7 months time and China still has Wotlk to launch?

    You must hate WOW with a vengeance.

     

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • BreezeycoukBreezeycouk Member Posts: 82
    Originally posted by Valgar1


    Does it matter?
    if they lost 80% of there current subs they still have more subs then any other game out. Unless somthing better comes along which so far hasent they will only lose minimal people anyway.  WoW isnt going anywhere for a long time hate it or not.



     

    Yeah - but here is the lies, damn lies and statistics line...

    I "have" two accounts - One on US and one on EU servers but  don't pay Blizz any money each month...

    Am I (and therefore many others....) being counted as subs ???

    Look at the newspaper subs in the UK - most papers are given away (airports / coffee shops etc ) to be able to report good figures as these don't come back and therefore can be counted as a "sale" 

     

  • BreezeycoukBreezeycouk Member Posts: 82
    Originally posted by alucard3000


    now johnny can you show us on the doll where the bad mmo touched you?



     

    pmsl - rofl

    nuff said

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by arenasb


    The genre is evolving. Sometimes evolution is in very small steps though. If you don't see any innovation in other games going on then you aren't looking hard enough.



     

    I'm currently playing two very much non WOW clone MMOrpgs, and I love them. I can see the genre evolving, I see it everyday. What I want to see is the mainstream big budget MMOrpgs start to show some of this innovation. Sadly like with many forms of entertainment, what I want will most likely never see the light of day. 

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • camp11111camp11111 Member Posts: 602
    Originally posted by Cecropia

    Originally posted by arenasb


    The genre is evolving. Sometimes evolution is in very small steps though. If you don't see any innovation in other games going on then you aren't looking hard enough.



     

    I'm currently playing two very much non WOW clone MMOrpgs, and I love them. I can see the genre evolving, I see it everyday. What I want to see is the mainstream big budget MMOrpgs start to show some of this innovation. Sadly like with many forms of entertainment, what I want will most likely never see the light of day. 



     

    So one question... can you play a leveling dungeon - any dungeon - within 10 minutes ?

    Can you PvP in 2 minutes time with at least 80 people on line 24/24?

    If the answer is yes, you're lying.

     

     

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by 3nimac


    How can they say numbers are standing at 11.5 mil, when in fact over the course of the last year the Chinese servers have gone down, back up again, back down again, and back up again, with no WotLK of course. If my memory serves me right, the first time they were closed for over 6 weeks, the second time for even more, and they say throughout 2009 the subs were at 11.5 mil? I don't think so.



     

    They said "hovering", but I'm not taking that as the truth in any way. I take it as they have dipped below 11.5 million, and are merely saving face and subs. What else would/should they say if the population is actually in decline. Blizzard has a new baby in the oven that needs feeding dontcha know :)

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • yayitsandyyayitsandy Member Posts: 363
    Originally posted by camp11111

    Originally posted by Cecropia

    Originally posted by alucard3000


    you talk like wow has all the other developer's families locked up in a jail somewhere with threats that they will kill them if they come up with something different.

     
    sorry to disappoint you but its not blizzard that is limiting there imaginations



     

    Right it's the mentality of "let's do what they did over there....look how much money they are making", that did it. It's never healthy when one product dominates the market for too long. Look at what's happened to the genre. If you're ok with copy after a copy, then more power to ya.



     

     Learn about the new MMO mechanics and see for yourself.

    Read upon these new mechanics that Blizzard introduced and then you'll see the newer innovation.

    There's quite some catching up to do if you played WOW "a few months after release". And these days it's even hard to follow it all month by month.

    Ever questioned the fact that all those billions of dollars are re-invested in some new techniques ?

    Yes they are. I am not here to convince you of them: I am here to tell you that the new MMO from Blizzard together with WOW anno XXXX is the future of MMO play in the following years.

    I am quite convinced (and it would be even logical - money wise-).

    You better catch up on their new schemes then.

     

     

    @camp11111 This is the kind of thing Zorndorf used to post . I've not seen him on these forums in a while. Is this an alternative account ???

     

    Back to the subject matter . WoW was always going to peak . It was never going to spiral upward forever . They game is getting older . The boredom factor will set in and sooner or later there will be competition . Mind you they might have said that about Disney in the 1930's lol . Maybe we'll see Warcraft World amusement park one day . LOL Imagine walking around a real life Iron Forge . :P

  • djazzydjazzy Member Posts: 3,578

    You jest about a WoW amusement park but I wouldn't be surprised if that happend. If they can make a PotC movie out of the themepark they can certainly do the opposite with WoW.

    The only difference between camp11111 and Zorn is that zorn used all of those underlines in his posts. Otherwise the style is identical.

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