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My Opinion of Bioware and its future games.

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  • AganazerAganazer Member Posts: 1,319
    Originally posted by GTwander



    Lands of Lore was an FMV action-RPG

     

    Lands of Lore a FMV action-RPG? Are you sure we're talking about the same Lands of Lore here? And thanks for the reminder of Ravenloft, yet another 'true' RPG that is absolutely nothing like Bioware's new RPG style.

     

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Aganazer

    Originally posted by GTwander



    Lands of Lore was an FMV action-RPG

     

    Lands of Lore a FMV action-RPG?

    Yep.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by inBOIL

    Originally posted by GTwander 
     Wizardry was a rogue-like, Lands of Lore was an FMV action-RPG, Dark Sun was a turn-based RPG, Might and Magic was basically a crappy Daggerfall/Ravenloft (in my opinion)... again, the only thing stringing these together as what you consider "true RPGs" is your nostalgia.

     

    Wizardys was rogue-likes,Lands of Lore was action game,Might and Magics were basically  crappy Daggerfall??

    thats cool,and Sally Spectra is hot.

     

     

     

     

    Haha.

     

    Seriously, if Wizardry is rogue-like, then every game out there is rogue-like - wizardry is still the main inspiration for most if not all of the RPG's including Dragon Age. In fact, those linear walkways in DA forests or dungeons comes down back to the Wizardry's world design.

    Might and magic crappy daggerfall - that's a little bit ridiculous - MM was long before Elder Scrolls existed. And again, most of the current RPG's design we can see, is inspired directly from MM. I'd say Elder Scrolls is a crappy version of MM series.

    What about Albion or Azure Bonds? Do you have any more of your silly analogies?

    REALITY CHECK

  • chriselchrisel Member UncommonPosts: 990
    Originally posted by Gorudu


     OP: What your statement is, correct me if I'm wrong, is that TOR will not be a good game because it will not be like Oblivion. Honestly, that's like saying Sonic 4 will be a bad game because it's not going to be like The New Super Mario Bros. Wii. Same genre (platformer), completely different games. Personally, I'm not really looking forward to TOR because (I know I'll regret saying this) I simply don't like Star Wars... It's a dead cow that people are still trying to milk.  But as far as it being a bad game, despite the Star Wars? I'm sure it'll do just fine.

     

    You are wrong.

    SWTOR will be crap if it is similar to ME2 or Dragon Age.

    Make us care MORE about our faction & world pvp!

  • AeturanAeturan Member Posts: 27
    Originally posted by Thillian


     Might and magic crappy daggerfall - that's ridiculous - especially when MM was long before Elder Scrolls.

    You beat me to it. :P

  • chriselchrisel Member UncommonPosts: 990
    Originally posted by Hivers


    SW:TOR is the last hope for a playable MMO that's not WoW that will keep you entertained for more than a month.
     
    If this game fails, the genre fails.  WoW destroyed it. 

     

    No.

    The Secret World is that last hope for this genre. Certainly not SW-TOR. That is absolutely the last thing this genre need; another closed themepark MMO.

    Make us care MORE about our faction & world pvp!

  • AeturanAeturan Member Posts: 27
    Originally posted by chrisel


    No.
    The Secret World is that last hope for this genre. Certainly not SW-TOR. That is absolutely the last thing this genre need; another closed themepark MMO.

    After reading what I did, I actually have to claim that World of Darkness is our last hope. It claims that it will have a huge social aspect, less grinding, still be a viable MMORPG and is being created by the makers of one of the more hardcore MMOs available currently.

    Aimed at a feminine audience or not, you have to agree that the concept behind it does raise an eyebrow.

  • GTwanderGTwander Member UncommonPosts: 6,035
    Seriously, if Wizardry is rogue-like, then every game out there is rogue-like - wizardry is still the main inspiration for most if not all of the RPG's including Dragon Age. In fact, those linear walkways in DA forests or dungeons comes down back to the Wizardry's world design.
     Might and magic crappy daggerfall - that's ridiculous - especially when MM was long before Elder Scrolls.


     

    Now *you* are generalizing. You know exactly what a rogue-like is, and you know that wizardry follows the same method. At least the 8-bit version I played way back when was, I've played the later ones too which can officially be called "dungeon crawlers". At the beginning it was walking room to room in a random maze.

    You also know exactly what I mean by the Daggerfall comment, I know what came first, I'm saying daggerfall was better. You don't even deserve this explanation.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • ComnitusComnitus Member Posts: 2,462
    Originally posted by Aeturan

    Originally posted by chrisel


    No.
    The Secret World is that last hope for this genre. Certainly not SW-TOR. That is absolutely the last thing this genre need; another closed themepark MMO.

    After reading what I did, I actually have to claim that World of Darkness is our last hope. It claims that it will have a huge social aspect, less grinding, still be a viable MMORPG and is being created by the makers of one of the more hardcore MMOs available currently.

    Screw both of those games, though I say screw Secret World more than World of Darkness because I like CCP.

    Earthrise is the last hope for this genre. Well, for sandbox fans, anyways - I'll be happy playing both Earthrise and TOR. I guess it makes me some kind of freak.

    image

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Aeturan

    Originally posted by chrisel


    No.
    The Secret World is that last hope for this genre. Certainly not SW-TOR. That is absolutely the last thing this genre need; another closed themepark MMO.

    After reading what I did, I actually have to claim that World of Darkness is our last hope. It claims that it will have a huge social aspect, less grinding, still be a viable MMORPG and is being created by the makers of one of the more hardcore MMOs available currently.

    I agree with you both. Funcom might not have the most polished releases - but they can be original and bring something new. Secret World definetly seems very original. Cthulhu-like world with no classes no levels seems refreshing.

     

    And World of Darkness is the setting I like for a long time and will play it no matter what.

    REALITY CHECK

  • chriselchrisel Member UncommonPosts: 990
    Originally posted by Hivers



    If this game fails, the genre fails.  WoW destroyed it. 

     

    Let me make this clear;

    WoW PERFECTED the MMO world. They made it so great that other companies certainly have huge problems figuring out how to release something better. Which will be tremendously hard.

    This statement of yours, is completely nonsense. I have no respect for any person who say something ridicolous as you do.

    1/10

    Make us care MORE about our faction & world pvp!

  • AeturanAeturan Member Posts: 27
    Originally posted by GTwander


    You also know exactly what I mean by the Daggerfall comment, I know what came first, I'm saying daggerfall was better. You don't even deserve this explanation.

    Well, you're still wrong. If the crappier one came first, then that means that the better one is a better crappier one, not that the crappier one is a crappier better one.

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Aeturan

    Originally posted by GTwander


    You also know exactly what I mean by the Daggerfall comment, I know what came first, I'm saying daggerfall was better. You don't even deserve this explanation.

    Well, you're still wrong. If the crappier one came first, then that means that the better one is a better crappier one, not that the crappier one is a crappier better one.

     

    Make less sense, I dare ya.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • AganazerAganazer Member Posts: 1,319
    Originally posted by GTwander

    Originally posted by Aganazer

    Originally posted by GTwander



    Lands of Lore was an FMV action-RPG

     

    Lands of Lore a FMV action-RPG?

    Yep.

     

    Okay you're talking about the newer Lands of Lore. I'm talking about the older one. Lets move on. The one I was originally referring to was anything but a FMV action RPG. And if you really want me to get specific about the others...

    Wizardry VII

    Might & Magic III and the Clouds of Xeen/Dark Side of Xeen

    Both of those series saw some dramatic changes through the years.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by GTwander

    Seriously, if Wizardry is rogue-like, then every game out there is rogue-like - wizardry is still the main inspiration for most if not all of the RPG's including Dragon Age. In fact, those linear walkways in DA forests or dungeons comes down back to the Wizardry's world design.
     Might and magic crappy daggerfall - that's ridiculous - especially when MM was long before Elder Scrolls.


     

    Now *you* are generalizing. You know exactly what a rogue-like is, and you know that wizardry follows the same method. At least the 8-bit version I played way back when was, I've played the later ones too which can officially be called "dungeon crawlers". At the beginning it was walking room to room in a random maze.

    You also know exactly what I mean by the Daggerfall comment, I know what came first, I'm saying daggerfall was better. You don't even deserve this explanation.

    I can agree with your line ..."crappy Daggerfall"... I can't give you credit for anything else. You blamed Piranha Bytes for having buggy releases, and yet bring here a line calling Might and Magic series a crappy Daggerfall. That's hillarious.

     

    REALITY CHECK

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Altho i will most likely try this game , i am hoping that as development rolls on that some serious changes are made ,the direction that Bioware is taking this game is not indicitive of a traditional MMO , the more i read the more it sounds like a MSORPG not an MMO, posssibly further testing will bring some changes..

    From PC GAmer who recently got to play the current build "SWToR plays more like DA than it does WoW" fill in the Wow with any current mmo ... A companion pet system for everyone troubles me , from Bioware " The game can be completed without any interaction with another player" Huhhhhh!!



    I really like the SW ip and want to see this game succeed BUT , when i read stuff like this from a recent interview with there devs at E3 it makes me cringe...



    The Flash Point scene was a private, closed off area for only you and someone you brought along from the looks of it. no other players, so it is safe to assume this was a single player area. We saw some people on Hutta, but they were just going about their normal business.

    As the devs told us, the majority of the game can be done without a single bit of help from another player. They said that the main appeal of MMOs is the experience single player with the option of being with other players. They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people.

    Names:

    Naming filters have been confirmed. No numbers, special characters, or Star Wars names. They emphasized the strictness of this system, as they seemed to agree on the assumption it could be immersion, if not game breaking.

     

    If they want to make KOTOR 3 thats great but dont rap it up with optional coop play and slap a monthly sub on it..

    When every lvl 30 (insert class) is running around in the same exact gear and none needs any help to aquire anything... blehhh

    There will be no sense of community , no need for community

  • jdnewelljdnewell Member UncommonPosts: 2,237

    Lucky for you that you found out you did not like Bioware games and wont waste your money anymore.

    Believe it or not some people actually like Bioware style games, judging from sales alot seem to. I actually like both Bethesda and Bioware games. i own the lot of em and have played em all.

    What I take out of this is that YOU will not like SW:ToR so then it must be crappy.

    You are entitled to your own opinion of course, but just realize that it is just yours alone.

     

    And on a side note if the themepark MMO's were not so popular then companys wouldnt make so many of em. Whine about the virtues of sandbox all you want, fact is most of em are not profitable enuff for people to develop. Until that changes then all you will see is more themepark.

  • AeturanAeturan Member Posts: 27
    Originally posted by GTwander

    Originally posted by Aeturan

    Originally posted by GTwander


    You also know exactly what I mean by the Daggerfall comment, I know what came first, I'm saying daggerfall was better. You don't even deserve this explanation.

    Well, you're still wrong. If the crappier one came first, then that means that the better one is a better crappier one, not that the crappier one is a crappier better one.

     

    Make less sense, I dare ya.

    Here, let's put this in a way that uses less adjectives:

    Daggerfall - the better one, came after the worse one.

    Might and Magic - the worse one, came before the better one.

    The one that came before can't be a worse version of the one that came after because of chronology. Chronology says that whatever came first is a set variable that all that came after are compared to as such.

    Example: The wooden spear is a crappier version of the iron spear.

    Doesn't make much sense does it? The wooden spear came first and the iron spear was not so much an upgrade, but a later adaption that improved on it.

    The same goes for Might and Magic and Daggerfall. Daggerfall is an adaption, and going by what chronologically happened first, then you have to say that Daggerfall was a better version of Might and Magic, rather than saying that Might and Magic was a crappier version of Daggerfall.

    Make more/less sense?

  • chriselchrisel Member UncommonPosts: 990
    Originally posted by GTwander

    Among the still existing ones:

    CD Project - The Witcher
    Piranha Bytes - Gothic 1, 2, Risen
    Radon Labs - Drakensang
    Larian Studios - Divine Divinity, Divinity II

     

    Ah, I see. You're from Slovakia, makes sense that you have a sense of nationalism behind your selection. All of them are European companies.

     

    Oh dear. This is the most clueless I have ever read here... Jeez, please do yourself, and us who actually have something up in our brains a favor by upgrading your knowledge before posting something as stupid as this.

    1/10.

    Make us care MORE about our faction & world pvp!

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Thillian


    I can agree with your line ..."crappy Daggerfall"... I can't give you credit for anything else. You blamed Piranha Bytes for having buggy releases, and yet bring here a line calling Might and Magic series a crappy Daggerfall. That's hillarious.

     

     

    Well I didn't figure on Jowood being at fault since The Guild 2's flaws were put on 4head studios, I assumed the same from Piranha Bytes as well. Either of us could be wrong about who goofed too, It very well could have been PB's issue that Gothic 3 was so buggy. It's like how SOE gets all the flak from the NGE when Lucasarts was just as suspect.

    I doubt any of us could provide proof to the Gothic 3 issue, so I say drop it.

    ~and Daggerfall is waaaay better than M&M, jump on my wording all you want, we both know what came first and which kicks more ass.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • AeturanAeturan Member Posts: 27
    Originally posted by chrisel


    Oh dear. This is the most clueless I have ever read here... Jeez, please do yourself, and us who actually have something up in our brains a favor by upgrading your knowledge before posting something as stupid as this.
    1/10.

    Oh dear, care to enlighten us? Jeez, please do yourself a favor an expand on what you're saying. All I see is a man who can't back up his opinions and instead trashes others' with no proof that he should be doing so. Prove that you have something up in your collective brain that we don't before insulting ours.

    0/10

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by Scorchien

    /snip

     

    Yes it is disappointing to read these things but just because something can be done one way doesn't mean it has to. You can complete WoW if you considering getting to max level completion, completely solo just as you can do it in almost every MMO that's ever been released barring one or two exceptions.

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by chrisel

    Originally posted by GTwander

    Among the still existing ones:

    CD Project - The Witcher
    Piranha Bytes - Gothic 1, 2, Risen
    Radon Labs - Drakensang
    Larian Studios - Divine Divinity, Divinity II

     

    Ah, I see. You're from Slovakia, makes sense that you have a sense of nationalism behind your selection. All of them are European companies.

     

    Oh dear. This is the most clueless I have ever read here... Jeez, please do yourself, and us who actually have something up in our brains a favor by upgrading your knowledge before posting something as stupid as this.

    1/10.

     

    Heh, I now I know another European guy who will probably just prove the above point right. Dig up the post I made just after that one explaining *why* I am right. Meh, I'll do it.

     

    Originally posted by GTwander

     

    All the US companies you listed no longer exist or produce games, and the ones they did make were introduced to the global market long before most countries had their own development houses. It might be because you have an easier chance to find these games than we do, but I consider the situation no different than how the east views JRPGs in higher regard than western ones. It's not because they are better, it's because the "home team" is behind it. It's a huge reason as to why European MMOs such as AoC, Darkfall and MO have nearly 2-3x the presence of European players to Americans when they have the same amount of hype on both sides of the pond. Americans are guilty of it too, and that's why Bioware and Bethesda keep getting brought up, it's really all we know about when it comes to RPGs outside of Japan.

    I for one like Lionhead back when they made interesting games, perhaps even more when they were Bullfrog.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • chriselchrisel Member UncommonPosts: 990
    Originally posted by boognishe

    Originally posted by chrisel



    .Now a few words about Dragon Age;
    It managed to hold my interest for like 30 minutes. What a piece of crap. Enough said about that. Not worth any more attention from me.
     
     

     

    What a delightful, intelligent, well thought out review of Dragon Age .. I feel as if I were actually inside the game......

     

    If you were as smart as you pretend to be with this witful post of yours, you would understand that this thread would not be a review about Dragon Age.

    I feel really sorry for you if you expected to find an RPG review posted by me here...

    Make us care MORE about our faction & world pvp!

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by GTwander

    Originally posted by chrisel

    Originally posted by GTwander

    Among the still existing ones:

    CD Project - The Witcher
    Piranha Bytes - Gothic 1, 2, Risen
    Radon Labs - Drakensang
    Larian Studios - Divine Divinity, Divinity II

     

    Ah, I see. You're from Slovakia, makes sense that you have a sense of nationalism behind your selection. All of them are European companies.

     

    Oh dear. This is the most clueless I have ever read here... Jeez, please do yourself, and us who actually have something up in our brains a favor by upgrading your knowledge before posting something as stupid as this.

    1/10.

     

    Heh, I now I know another European guy who will probably just prove the above point right. Dig up the post I made just after that one explaining *why* I am right. Meh, I'll do it. 

    So because I'm from Slovakia, I feel some kind of patrionism for any game made in Germany, or Polland or France? 

    I guess, the fact I mentioned right after companies from north america among the good ones but not existing (like sir-tech canada, or troika - US) doesn't mean anything. I dont like Bethesda and Bioware because I'm from Slovakia. That pretty much summarizes what you're saying here.

    REALITY CHECK

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