LOL This was so far out there simply based off the billion concept. Obviously you have no concept over just how much money a billion dollars is. However. Eventually technology is going to take a massive leap forward, be it Virtual Reality, Holograhic Technology, Brain Implant Stimulus, or something we have not even yet considered. Regardless, someone will take futuristic technology and combine it with gaming and a whole new generation of corporal immersed gaming will be born. Jacking in to a virtual world will actually place the gamer into their avatar and place us into not just a game but a whole new world of possibility. At that point yes I could see a game costing 1 billion to develop and yup I'd be first in line.
"Off topic"
What I would like to see is rather than putting us "into" their world, would be bringing their world into ours (IE our living room). Which IMO would be a more interesting approach.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I wouldn't get anywhere NEAR it. Any game that cost that much to make is obviously a corporate money-grab.....I prefer games made by gamers....who create games that they want to play. Any time I get anywhere near a large-budget game, I'm disgusted and disappointed. Fucking mass-market, pop-culture trash.
Fail logic is fail, spending 1billion to create a game is a money grab? You would need over 10million box sales at $99 to recoup production costs. Games are made by gamers the majority of programmers are gamers. As far as big budget trash how much did Aventurine spend over the 7 years of darkfalls production? In 2007 they secured 66million through bonds, loan and investors so how much did they spend before that??? Your precious game falls into the large budget mass-market, pop culture trash to which you so fondly refer.
Companies spend money to make money. They wouldn't be investing a billion dollars into a game that they didn't expect a significant return from, meaning more than just box sales and money subscriptions... which would very likely mean ingame advertisements, RMT, and a whole bunch of other annoying methods to try to milk money from the subscriber base.
Comments
"Off topic"
What I would like to see is rather than putting us "into" their world, would be bringing their world into ours (IE our living room). Which IMO would be a more interesting approach.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In sweden new retail games usually costs 699kr (around 99$) so I don't see why the price would be a factor in this case :P
No , its more massive appeal themepark BS which we have hundreds of them already.
I guess it depends on the company behind it, there are some where i have trust that they won't disappoint me.
1 billion dollar would be a card blanche production and my guess would be that only 3 company's would get such a card (maybe 2).
So i guess my answer would be "depends".
Fail logic is fail, spending 1billion to create a game is a money grab? You would need over 10million box sales at $99 to recoup production costs. Games are made by gamers the majority of programmers are gamers. As far as big budget trash how much did Aventurine spend over the 7 years of darkfalls production? In 2007 they secured 66million through bonds, loan and investors so how much did they spend before that??? Your precious game falls into the large budget mass-market, pop culture trash to which you so fondly refer.
Companies spend money to make money. They wouldn't be investing a billion dollars into a game that they didn't expect a significant return from, meaning more than just box sales and money subscriptions... which would very likely mean ingame advertisements, RMT, and a whole bunch of other annoying methods to try to milk money from the subscriber base.