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Patch: Potions, bandages and auto target

rlmccoy1987rlmccoy1987 Member Posts: 1,722

The new patch has this feature now  "Holding tab will show you a tiny crosshair and constantly trace for targets to remove the issue with players who need to spam tab to get a target"

 

 

 

 

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Version 0.12.19.22 - Beta

2010-02-16

 

------ ADDITIONS & CHANGES ------

 

General:

- Priests near towns will now only resurrect Blue flagged players while priests in the wilderness resurrect all players. The priests have received different looks so players can distinguish what type of priest it is.

- More optimization of art assets. Including max draw distance, texture resolutions and LOD's.

- Added Minor Health Potions. Minor Potions will instantly add 10 hp. Potions have a 10 second cooldown.

- Added Minor Bandage. Minor Bandages will add 20 hp after 10 s. Bandages have a 10 second cooldown.

- Cuprum Coins added and is now the lowest available currency.

- Silver Coin value increased.

- Gold Coin Value increased.

- Pickable objects added in: Caves, The Jungle, at the Jungle Beach and Outside Meduli.

 

AI & Mounts:

- All creatures should now be less prone to twitch whilst moving.

- All creatures should now more accurately face targets that they attack or look at.

- Creatures that are smaller than the player now have restrictions to where they can land hits when attacking.

- Creatures that once have fled should now never again enter a state of discovering.

- Chickens are now blue flagged creatures in the cities.

- Chickens are now tamable.

 

Art & Sound:

- The 'players receiving hits' animations have been tweaked.

- The 'run forward' animation has been replaced.

- Emotes: Rally, Shake, Charge, Pass, Clap1, Clap2, Wave1, Wave2, Intimidate1, Intimidate2 and IDK (I don't know) have been added.

- All emotes that require sound effects have now got sound effects.

- The Morin Khur passage to Toxai has been optimized and had a small facelift.

- Blackwood trees added in several places around Myrland.

- All Rocks have been replaced.

 

Combat:

- Brawling now does less damage to heavy armors and more to leather-type armors.

- Arrows now stack in stacks of 25.

- Added Bodkin Arrows these are cheap but less effective then more expensive arrows.

- Added Broadhead Arrows these are more expensive but also more effective then Bodkin arrows.

- Increased the amount of resources required to make a bow.

- All bows now have an increased minimum draw time, this is to prevent rapid firing of bows.

- Melee combat-traces are now based of the actual animation rather than being a pre-calculated trace.

- Holding tab will show you a tiny crosshair and constantly trace for targets to remove the issue with players who need to spam tab to get a target.

- You will now get visual feedback when you hit a shield or do a handle hit with melee weapons.

- Handle hits are now more accurate.

 

Housing:

- Houses now require an upkeep fee of five (5) silver. To pay the upkeep fee, place the coins in the House Chest. The upkeep fee will be withdrawn from the house chest at noon (12:00 pm) server time every day. Please refer to the Quick Guide for further information on House Upkeep.

 

Skills & Attributes:

- Mining will now yield more ore when mined in caves/mines and less when mined near towns.

- The House Construction Book will now grant more XP.

- Landing Technique Book added to the survival book vendor.

- Handles Book added to weapon crafting book vendor.

- Some creatures should now show mercy to severely wounded players and let them live.

- Tamers without the creature control skill should now be able give its pet commands as long as they are non skill based. i.e. rename, feed, bandage, transfer..

- SetReturn command has been removed. Instead, the position where a pet should return to after battle is now defined by which navigation action it was using before the battle. i.e.; Stay or Follow.

- Unprotect command has been removed. To protect type or click protect on target. To clear same protect target, type or click protect again.

- It is now possible to toggle pet attacking. To attack; type or click attack target. To clear the same attack target, type or click attack again.

- It should no longer be possible to issue the same command to the pet several times in a row.

- There is now a short timer cooldown between each issued pet command.

- The amount of initial loyalty gained when taming a pet has now been slightly decreased.

- Pets will now when tamed, automatically start following its new tamer.

- Pets can no longer attack buildings of any kind.

 

UI:

- Healing potion icon and Bandage icon added.

- Pet UI added.

- Pet window icon has been added in the Quickbar.

- Minimize function added for the Pet window.

- Made taming a useable skill that you can now place on your Quickbar.

- Remade the spell book.

 

 

------ BUG FIXES ------

 

General:

- The Globally Allowed timer will now countdown even when dead.

- Pickable items may now contain various quantities of the items it holds.

 

AI & Mounts:

- An issue which prevented creatures to never enter a state of discovery when discovering players has been resolved.

 

Art & Sound:

- The "move during knock down animation" bug should no longer happen.

- All spawning inside meshes next to priests should now be solved.

- Fixed lots of minor graphical issues in Myrland.

 

Combat:

- Jumping will now cancel walking as intended.

- Added target system for ranged weapons such as bows.

 

Housing:

- Guild stones can now be accessed once again.

 

Skills & Attributes:

- Added book for Iron wool lore.

- Added book for Mental Offence.

- Not having an archery skill will no longer make you do max damage.

- Shields should now be crafted with the correct durability.

- Animal Lore book is now working as intended.

- Reading House Expansion I will no longer give a skill named "Default".

- Pets should now move to the correct target when sent to attack.

- Pets should now correctly return to its last state of navigation (Stay at position, grazing or follow target) after battle.

- A bug caused Pets to not be aggressive towards other creatures when in aggressive state. This should now have been resolved and pets should now also attack other creatures.

- Any action leading to a change in flag system due to an action of a tamers pet does, now immediately affects its tamer and the pet itself.

- Pets should now correctly accumulate murder counts if killing other players.

- The calculations of Loyalty loss when using command was incorrect and resulted in a much higher cost than intended. This has now been resolved.

- Creatures should now quickly react when being attacked from longer distances.

- Pets should no longer be lost due to loyalty straight away when tamed by a player with no creature control skill. Instead, the pet will gain a low amount of loyalty.

- Corrected skill XP values. Lowered creature control skill XP and increased taming skill XP gained for Weasels and Dire wolves.

 

UI:

- Fixed a bug with the non-moveable Refining window.

- Fixed a bug with the non-moveable Extraction window.

- Fixed a bug preventing the use of the chat window whilst the inventory window was open.

- Fixed a bug where certain skills wouldn't work as intended when clicked on in the skill book.

- Fixed key binds for the Quickbar it should now work as intended.

- Fixed feedback bug on mining/lumberjacking (Trees are no longer rocks!).

- Fixed Character name bug at the Character Selection Screen where your name wouldn't show after you opened the options menu.

- Fixed multiple bugs with the Z-levels in the UI.

- Fixed various bugs with the Book Window.

- Fixed a bug that caused the loot bag window to appear off screen.

- Fixed a bug that would prevent people from toggling the Quick Guide (H).

- Fixed a bug that prevented proper closing of the Bank Window.

 

Please note that the notes are not final and are subject to change.

New additions will be marked with a *

 

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Comments

  • rhinokrhinok Member UncommonPosts: 1,798

    There was tab-based targeting?  Heck, there's targeting, in general?  I thought this was supposed to emulate FPS combat, along the lines of Darkfall.  Can somebody please explain in further detail?

    ~Ripper

  • ComnitusComnitus Member Posts: 2,462
    Originally posted by rhinok


    There was tab-based targeting?  Heck, there's targeting, in general?  I thought this was supposed to emulate FPS combat, along the lines of Darkfall.  Can somebody please explain in further detail?
    ~Ripper

    With the way the murder/flagging system works (as I understand it), there better damn well be some targeting. I don't want some noob jumping in front of my shot; with targeting, the game knows who you're really trying to kill.

    Edit: "All rocks have been replaced". Lol.

    image

  • jango1337jango1337 Member Posts: 217
    Originally posted by rhinok


    There was tab-based targeting?  Heck, there's targeting, in general?  I thought this was supposed to emulate FPS combat, along the lines of Darkfall.  Can somebody please explain in further detail?
    ~Ripper

     

    magic is auto target in the game lol

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by jango1337

    Originally posted by rhinok


    There was tab-based targeting?  Heck, there's targeting, in general?  I thought this was supposed to emulate FPS combat, along the lines of Darkfall.  Can somebody please explain in further detail?
    ~Ripper

     

    magic is auto target in the game lol

     

    Yep, the magic that is in the game right now is auto target.

    image
  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Edit: why do we have auto target? Is this for beta only? I agree with auto target to heal, buff and debuff, but stuff like fire ball or any other destruction spell should be manual aiming.

    C:\Users\FF\Desktop\spin move.gif

  • ComnitusComnitus Member Posts: 2,462
    Originally posted by Realbigdeal


    If we have to hold tab to see our crosshair, il put a stone on my tab so i can see it permanently. Haha, my way to get an advantage over all of you.

    Thanks for the good idea, mate. Advantage over anyone who doesn't read your post and see your brilliant strategy.

     

    image

  • HanoverZHanoverZ Member Posts: 1,239

    I didn't get a patch :p

     

     

    Wheres the LAG fix?

    I win!!! LOL@U

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by HanoverZ


    I didn't get a patch :p
     
     
    Wheres the LAG fix?

     

    Soon(TM)

    image
  • GTwanderGTwander Member UncommonPosts: 6,035

    I don't like potions...

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by GTwander


    I don't like potions...

     

    Starting to turn into WoW 3.0 

    image
  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by rlmccoy1987

    Originally posted by GTwander


    I don't like potions...

     

    Starting to turn into WoW 3.0 

     

    UO had pots and badages...so 

    I win!!! LOL@U

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by GTwander


    I don't like potions...

     

    Starting to turn into WoW 3.0 

     

    UO had pots and badages...so 

     

    I thought people wanted it hardcore.

    image
  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by rlmccoy1987

    Originally posted by HanoverZ


    I didn't get a patch :p
     
     
    Wheres the LAG fix?

     

    Soon(TM)

     

    Is this the patch that was to be release yesterday ,that was postponed to today, that will be released tomorrow at the earliest:???

    I win!!! LOL@U

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ


    I didn't get a patch :p
     
     
    Wheres the LAG fix?

     

    Soon(TM)

     

    Is this the patch that was to be release yesterday ,that was postponed to today, that will be released tomorrow at the earliest:???

     

    Their last update it was releasing 24 hours late, which was today but I still can't download it.

    image
  • ComnitusComnitus Member Posts: 2,462
    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by GTwander


    I don't like potions...

     

    Starting to turn into WoW 3.0 

     

    UO had pots and badages...so 

     

    I thought people wanted it hardcore.

    Hardcore? Darkfall is that way -->

    People want a good sandbox (read: UO clone). I will now take your dancing banana and raise by one.

    image

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by jango1337

    Originally posted by rhinok


    There was tab-based targeting?  Heck, there's targeting, in general?  I thought this was supposed to emulate FPS combat, along the lines of Darkfall.  Can somebody please explain in further detail?
    ~Ripper

     

    magic is auto target in the game lol



    I am not sure that's a positive thing..............

    By the way is it only Magic or Archery too?

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Comnitus

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by GTwander


    I don't like potions...

     

    Starting to turn into WoW 3.0 

     

    UO had pots and badages...so 

     

    I thought people wanted it hardcore. 

    Hardcore? Darkfall is that way -->

    People want a good sandbox (read: UO clone). I will now take your dancing banana and raise by one. 

     

    MO is as hardcore as it gets. You get smoked by nearly anything in PvE and most players are there to kill you. Plus if you survive the patcher you get a medal.

    I stole all your bananas for myself.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • ComnitusComnitus Member Posts: 2,462
    Originally posted by GTwander

    Originally posted by Comnitus

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by GTwander


    I don't like potions...

     

    Starting to turn into WoW 3.0 

     

    UO had pots and badages...so 

     

    I thought people wanted it hardcore. 

    Hardcore? Darkfall is that way -->

    People want a good sandbox (read: UO clone). I will now take your dancing banana and raise by one. 

     

    MO is as hardcore as it gets. You get smoked by nearly anything in PvE and most players are there to kill you. Plus if you survive the patcher you get a medal.

    I stole all your bananas for myself.

    But how is that possible when I haven't seen as many MO fanbots saying, "Go back to WoW you carebear!"? Compared to Darkfall, of course. Is it because MO hasn't been in development for years and years, or because MO has less trolls (probably true, though the trolls it does have are quite dedicated)? I don't know. Maybe they're secretly carebear-hating Hardcore Supremacists on the inside.

    From my impression, most MO fans are thrilled that it "feels" like UO, thus leading me to the logical conclusion that they want a UO clone... I guess "hardcore" is an inherent part of that.

    image

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Comnitus


    But how is that possible when I haven't seen as many MO fanbots saying, "Go back to WoW you carebear!"?

    It's because the vast majority of people who have tried MO gave up on it already. That's how hardcore it is *snicker*.

    ~and this game is no UO clone, it just has all the annoying thieves and the best house spots taken on day one. Only similarities.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • ComnitusComnitus Member Posts: 2,462
    Originally posted by GTwander

    Originally posted by Comnitus


    But how is that possible when I haven't seen as many MO fanbots saying, "Go back to WoW you carebear!"?

    It's because the vast majority of people who have tried MO gave up on it already. That's how hardcore it is *snicker*.

    I understand !

    image

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by GTwander

    Originally posted by Comnitus


    But how is that possible when I haven't seen as many MO fanbots saying, "Go back to WoW you carebear!"?

    It's because the vast majority of people who have tried MO gave up on it already. That's how hardcore it is *snicker*.

    ~and this game is no UO clone, it just has all the annoying thieves and the best house spots taken on day one. Only similarities.



    I agree, it is too harcore even for diehard MMO players to play with this amount of lag.

  • VexeVexe Member Posts: 549

    These are really good updates. I like the graphics options and Pet UI. And the fact that taming is a button skill now. Also, targeting is not auto on anything other than magic. That would Take away from the game. If you don't want to kill a noob that jumps in front of you: don't shoot, don't worry about it (you can't kill him in one shot anyway), or aim better. Targeting does not determine who you attack. It just shows you their health and name and what status (red, grey, blue) they are.

    There.

  • VexeVexe Member Posts: 549

    All the best house spots are in the mountains. The ones people don't wanna climb cause it's time-consuming to try to find a way up them. And the point is not to get the best spot anyway. Form or join a town or something. It's fun. (:

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by HanoverZ


    I didn't get a patch :p
     
     
    Wheres the LAG fix?



     

    not everything they fix bug wise is in patch notes

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by GTwander

    Originally posted by Comnitus


    But how is that possible when I haven't seen as many MO fanbots saying, "Go back to WoW you carebear!"?

    It's because the vast majority of people who have tried MO gave up on it already. That's how hardcore it is *snicker*.

    ~and this game is no UO clone, it just has all the annoying thieves and the best house spots taken on day one. Only similarities.



     

    its feels like uo tho

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