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'Tight' control of you toon; most underrated part from the developers?

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Comments

  • QuirhidQuirhid Member UncommonPosts: 6,230

    For a "sharp" FPS controls I tend to think more along the lines of Quake, Unreal Tournament, Warsow and other fast FPS games but even TF2 is lightyears ahead of GA, for sure. Thing is, I don't understand how bad Global Agenda is even with its reasonably low players per match count. Those matches aren't exactly grand, are they? It is almost shameful to be so clunky still. Unlike Eve which has a good excuse to be as bad as it is.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by johnmatthais

    Originally posted by Axehilt


    Well hitboxes aren't needed for a good FPS game.  TF2 doesn't have hitboxes (for the vast majority of weapons anyway) and it has very tight controls.  My only critique of TF2's controls is that some weapons look like they're bullets with trajectories, when in fact they're hitscan.
    But yeah, overall Global Agenda's controls aren't really that great.  Ledge-grabbing makes things feel particularly laggy, and jetpacking is certainly laggier than any game in the Tribes series.  You get the feeling of being rubber-banded a lot.

    I have to say that anyone defending FPSs by citing TF2 needs to be reprimanded. That's just slack. TF2 is the most newbie friendly FPS out there, and the game mechanics are the reason.

    For tight controls and realism, you absolutely need hitboxes. There's no exceptions. Getting hit in the head and getting hit in the arm are two completely different experiences and it definitely tightens everything up a bit. For this, I have to cite WWII Online. It's old, it has a huge learning curve, but it's realistic and it's got comfortable controls.

    I also have to cite Gears of War, namely the second one. Not once did I ever have a problem with anything other than latency. The controls were tight, the movements were fluid, everything seemed to have a tinge of realism and the hitboxes did their jobs.

    We don't need numbers floating around, but we do need hitboxes.



     

    That's a lot like saying Chess is a shallow game simply because you can teach it to a 6-year old.  The rules are simple, but the gameplay is deep.  Similarly, the difference between new and veteran TF2 players is pretty significant -- it's not substantially less important than in most FPSes.

    It's just silly to say that the depth of FPSes is completely reliant on having separate hitboxes.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • chriselchrisel Member UncommonPosts: 990
    Originally posted by Evasia

    Originally posted by chrisel



    Just learn to adept and you have np, at first i thought lineage2 movement sucks with point& click and without jump but after a while i got used to it and it became second nature to me.

    Its up to you be willing to learn and accept not all games are same then there is no problem.

     

    I have little & few problems 'adapting'. It gets into my fingers pretty fast. Still, I feel that playing many MMO's is exhausting, and many are directly hurting my playstyle & damaging my technique.

    Make us care MORE about our faction & world pvp!

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