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I'll try to keep it short:
Now that games are starting to get heavily attacked by bots and gold sellers and it's getting out of control imo a solution needs to be done, WoW's autenticator is a good step forward but won't stop it much sadly so some more things regarding the gold sellers and botters needs to be done.
What if game developers would implement a service or item mall (if you want to call it that way) that let's you buy ingame currency with your real money? obviously reasonable enough that it wouldn't be worth it for gold sellers to sell it and obviously for people that wouldn't want to buy gold they can still earn it well ingame normally.
Now I know many are against this and I would agree but if this could lower drastically the amount of people that steal accounts to farm gold to sell it I would gladly have it in games if it's reasonably ofc.
But also something else needs to be changed and that's the importance of gold in the particular game.
What I mean is that yes if you buy gold you can craft easier, buy mounts faster and gear too BUT there needs to be some limit on this or at least making it sort of with reputation that the higher reputation you have with x tribe the cheaper are the items from their vendors. Another thing would be that instead of always using the currency in some certian places you have to collect items to exchange stuff sort of the tokens in wow for gear or badges from heroics.
So guys/gals share your thoughts and/or ideas about this and other things they could do to make games more secure.
(Although I don't agree it's 100% game developer's fault since internet is not their property I added it into the list for those that think so)
Comments
It seems most companies that want to have gotten the gold selling issue under control.
In LotRO the last time I played it I didn't get any gold selling tells/mails etc. I've heard WoW has curbed the annoyance pretty well too, but I haven't been on there to see for myself.
As I say in all of these types of threads, the issue isn't with people selling gold. The issue is with the lazy, pathetic people who buy gold. If those people weren't so damned lazy that they needed to buy a shortcut to the top then the bots would have no reason to exist and the practive would end.
I'd rather see if you get caught buying gold in any MMO, you get put on a universal banned from every MMO list and no one has to deal with you again. Just my opinion.
This wouldn't deter gold sellers at all -- they would just undercut the price and make it cheaper to buy from them than the game company, IMO.
Personally, I don't think there is a solution to this. As long as there are players willing to BUY gold, there will be gold sellers. The key would be to get rid of the demand, but I don't see that happening.
~~ postlarval ~~
Remove the currency from MMOs, problem solved, but companies wont do that as they are supporting the gold sellers. Why do we need virtual currencies in MMOs? Do people actually need virtual economies to have fun in a video game? This issue is out of control and the only way to solve it in my opinion is by removing the economy.
This wouldn't deter gold sellers at all -- they would just undercut the price and make it cheaper to buy from them than the game company, IMO.
Personally, I don't think there is a solution to this. As long as there are players willing to BUY gold, there will be gold sellers. The key would be to get rid of the demand, but I don't see that happening.
Yes it would.
If x person needs to buy an account to farm gold to sell it and then get banned and let's say he sells it for 10 $ but he gets banned and so needs to get another account that will cost him 40-50 $ see what I mean?
Yes I know they would steal credit card information but if you don't buy gold from botters you won't get easily hacked or get some keyloggers unless your desperate or stupid.
Removing a currency is the worse step of all.
By your thinking with what gear, crafting materials and so on would be sold for? for cybering?
Cutting out a currency from an online game would cut the trading in a game and that would seriously kill it more then botters.
@Snarlingwolf (to not make 3 posts after another) the problem is bots mostly go for games that have the more populations and by this I'm not saying lotr has low population but I think you got what I mean.
When a new game is released like the previous game shown there's like 1million people that are buying them growing more when they are getting bored of their older mmos so it's the botters best chance to steal money from people that are new in the game and for those that want thing now not in 5 minutes.
This wouldn't deter gold sellers at all -- they would just undercut the price and make it cheaper to buy from them than the game company, IMO.
Personally, I don't think there is a solution to this. As long as there are players willing to BUY gold, there will be gold sellers. The key would be to get rid of the demand, but I don't see that happening.
Yes it would.
If x person needs to buy an account to farm gold to sell it and then get banned and let's say he sells it for 10 $ but he gets banned and so needs to get another account that will cost him 40-50 $ see what I mean?
Yes I know they would steal credit card information but if you don't buy gold from botters you won't get easily hacked or get some keyloggers unless your desperate or stupid.
LOL .. only if you can CATCH him every time. You think gold sellers are stupid enough to use the same account for farming, for storing and selling gold? If it can be enforced effectively, there won't be so many COMPANIES doing this for a living.
LOL .. only if you can CATCH him every time. You think gold sellers are stupid enough to use the same account for farming, for storing and selling gold? If it can be enforced effectively, there won't be so many COMPANIES doing this for a living.
What I said still does make a factor in that, even if the botters have 5 accounts they used money for them and if they are getting banned because they are caught they are gaining 10 $ by losing 40-50 $ eventually they will use one of the other accounts or get noted by gms that all these accounts are doing is farming they could investigate and know maybe all the resources was bought always by these accounts that were banned for gold selling so 1 + 1 = 2 :P
I am just going to throw this one out there.
What is so bad about gold sellers? Other than spamming.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
That the accounts used 60% of the times are stolen from people
The resources they suck up that could otherwise be used for legitimate players
The accounts they steal and hack to further their goals
The way they artificial inflate weaker game economies
The support, hardware and technical costs generated by all of the above.
That you asked such a question indicates a lack of familiarity with the topic, so here's a dev blog that gives you a rough idea of how much of a parasite and leech they are on a system sometimes: Unholy Rage
Spamming, with rare exceptions, is the LEAST of the problems they cause.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well then,
If the issue is with security then rather circumventing goldsellers, why not legalize it so to speak.
That is to say why not create ingame tools so that players can buy gold for real world money and the money is transferred from the seller to the player. Maybe the developers get a portion of the profits from the gold sellers. You might be able to run a free to play game that way, and the gold sellers and players who buy gold would benefit by not getting into trouble anymore.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
I personally wouldn't complain if devs sold gold TILL It's not hard to get ingame and it wouldn't make people OP from others that woldn't pay.
I gave some example like in certian places gold doesn't mean anything and you need to gather certian items to use as currency and with a higher reputation with the tribe the things would get cheaper.
But NO I wouldn't want devs to group up with botters if they want money they should earn it with a real job not an illegal activity that has stolen many money and accounts from people and hurts developers income.
Easy. You sell gold in the game, I wouldn't play it.
If a game introduced a RMT system mandated by the company, I'd just refuse to play the game. I'm heavily against RMT and I think it just ruins economies, but to each their own.
Oh, and there's a difference between RMT and cash shops. I wouldn't consider RMT to be indicative, but I can see how you could get them confused.
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I agree with you I wouldn't want gold to be sold by the company but better sold by the company without risking your account to get hacked from them then some random ppl that bot no?
What would you do to solve it? removing the currency altogether would ruin an mmo's economy so that's a nono, using other way for paying like I said could maybe do something till that type of currency is not tradeable but not as main currency else how could you buy stuff from other people?
There's many problems on how and what to do about the currency to make it hard for botters to sell their crap =/
For most mmo's the value of money is purely based on supply and demand. The only way to make money not as important is to screw over the player economy. Thats worse than putting up with gold sellers.
Dont developers (CCP) already do it (PLEX)?
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
CCP just allow people to trade game time. there is no gold being *created* by CCP, it's just traded between players. you buy game time from CCP and sell it to another player for ISK.
CCP just allow people to trade game time. there is no gold being *created* by CCP, it's just traded between players. you buy game time from CCP and sell it to another player for ISK.
Yeah I know but, in reality, it occurs. You can buy from CCP an item that you can sell in game for in game currency. I dont think that fucks up EVE's economy.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Since gold selling seems to exist regardless, i'd rather the profits went to the developers than bot running, account hacking third parties. But I don't like the fact that it would legitimise gold buying and that makes it a bit of deal breaker for me.
For a game that is large enough, I think the ideal solution is simply to have separate RMT and subscription based servers so that players who want to buy gold and stuff can do so safely and legitimately while those who don't can play on subscription servers.
If developers were to start selling gold I think the key thing is that they do it in a responsible way. CCP have kind of shown that it is possible for a games company to take some ownership of the black RMT market without screwing up the ingame economy or leaving players feeling like they are being shafted.
What if the companies were pretending to be gold sellers in game. They just spawn gold for free and sell it to players for extra money pretending to be a farmer so they don't hurt the companys rep by having a cash shop that sells gold. And then when people complain about bots in game they use the line that lal games have farming bots.
And then those players will come to MMORPG.com and cry about bots and everyone will be like just ignore them. So they keep crying about bots and everyone is like its a troll and moves on while all the 1337 people are buying gold from the company which is just getting extra income from a virtual product that doesn't cost them anything to make.
Make games you want to play.
http://www.youtube.com/user/RavikAztar
That is not selling gold. They sell virtual versions of time cards that can be sold in-game to other players, the other players are the ones paying you gold (ISK) for it.
Back on topic, if developers sold gold themselves, you would see quite an interest from them in creating new gold sinks, so no thank you, not to mention it would NOT kill these third-party "companies", they would simply undercut it. Like these F2P games show quite an interest in developing new and better item mall stuff.
I want my relation with the developer to be as simple as possible, I pay them the monthly fee, and they develop stuff for the game, this way no one exploits each other (at least on the money aspect).
And it wouldn't stop people from hacking accounts either, it's partially the developer's fault we get hacked.
Yeah I know but, in reality, it occurs. You can buy from CCP an item that you can sell in game for in game currency. I dont think that fucks up EVE's economy.
to a certain degree, yes, you can buy something you can sell for ISK.
though it doesn't screw anything: no money is actually created, so it doesn't impact on inflation. gold sellers have a bad time 'cause they have to offer better prices, and people seldom risk being banned for a 10-15% extra gain. players do not "buy win" 'cause that money will eventually change hands if you are a bad player (there is no "ultimate sword of doom" that sticks with you even if you keep dieing like a moron).
so, on Eve, buying ingame currency is acceptable by the majority of players.
A lot of these comments boil down to conjecture at this point. In reality, it all depends on your morale values. Do you care about RMT or do you not care? How it effects the game can't be said until it actually happens. The comparison to E.V.E Online; however, is a pretty good example, but without numbers and statistics, it's not possible to get a decent answer. The result is just guesses and opinions.
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