Of the 20 man dungeons it was Ossirian. That dude was just several notches harder to kill than any other lvl60 20-man raid boss.
Of 40 man: C'thun was hard, and the first BWL boss required lots of practising too.
Of 5 man:
- Empire Thaurissan in BRD. Not because he was that tough to kill, but getting there with a PUG on lvl 60 was about impossible, because of the size of the dungeon and because of that torch room with the swarms of enemies.
- What was it called... TDM, when it was released before it was nerfed. Woah that one was hard. Most groups had no chance of getting through there, people were crying that only people with good CC spells were taken there. Especially the one enemy with the healer and the 4 or 5 sidekicks was really hard. The naga one of them could fear, charge, stun and kill any non-plate person with two hits. Sure, it was doable, but for a 5man dungeon really hard.
In Titan Quest it was in the expansion some kind of poison dude. I went there with my strongest hero and got killed soooo quickly. After several tries I was pissed. I never beat that guy. ^^
Absolute Virtue couldnt be defeated unless the players used this one bug, SE Removed that bug then had to make a video on how to kill it... still dont think many are able to.
Pandemonium Warden as far as my knowledge it has yet to be defeated some people tryed but it took 16+ hours and had to give up due to declining health issues lol...
An ancient wrym in Ultima Online (the early years only). I'm sure UO has adopted the typical MMORPG mold seen in all MMOs now, but in the early years of UO it was next to impossible to drop an ancient wyrm due to their magic and location. They were typically found in extremely dangerous dungeons that only the brave would go to due to the high risk of death in the game. You die you loose everything unless you can somehow make it back to your body before it gets picked to pieces by another player lol. To drop an ancient wyrm there would of had to be a lot of coordination and some extremely strong mages. No party system existed so whoever got the last hit got all the rep for the kill.
These power house enemies in UO were tougher and harder to drop than any MMO I've ever played due to the nature of the game.
The actual hardest boss, though, is probably that one from Vanguard that was unkillable tbh, even though it is kind of unfair to give the unkillable boss the edge over the non-bugged ones.
Absolute Virtue couldnt be defeated unless the players used this one bug, SE Removed that bug then had to make a video on how to kill it... still dont think many are able to.
Pandemonium Warden as far as my knowledge it has yet to be defeated some people tryed but it took 16+ hours and had to give up due to declining health issues lol...
Since those players demonstrated that some players lack the common-sense to realize they're doing something wrong and give up long before the point of feeling sick (which they then, of course, blamed SE for... 'cause SE chained them to their chairs and forced them to play that long, of course...), SE changed PW's fight to where it will despawn if you haven't defeated it in 2 hours, I believe.
Lo and behold... the first group to beat it did so in about 1 hour 55 minutes.
As for AV... Funny story that. Many players bragged that the fights in XI were too easy (no doubt an indirect way of bragging about their own "skills"). So, SE introduced AV, which certainly requires the players to think outside the box (or the Mana Burn, as the case be) and figure out how to take the guy down. Not surprisingly, many of the same people previously whining (bragging) about the bosses being "too easy" started whining that AV was "impossible" when they couldn't beat him on the first or second try.
AV has been beaten since they released that clue video... Once enough people stopped trying to find "flaws" in it, or whining that it wasn't a step-by-step walkthrough on how to beat AV (a la gameguides), and actually tried applying what SE seemed to be showing them, people did actually manage to defeat it.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I wonder what it would be, if you had to pick from any mmo ever made? The Sleeper in EQ, maybe? I just chose that one because he wasn't supposed to be killable.
The Sleeper! I completely agree. This guy was so bad when he was awakened he would wipe an entire server. Gms would have to reset him and pretty much the everything else. He was designed and thought to me be un-killable. Then when they finally killed him in 2003 the dude didn't drop anything, lol.
An ancient wrym in Ultima Online (the early years only). I'm sure UO has adopted the typical MMORPG mold seen in all MMOs now, but in the early years of UO it was next to impossible to drop an ancient wyrm due to their magic and location. They were typically found in extremely dangerous dungeons that only the brave would go to due to the high risk of death in the game. You die you loose everything unless you can somehow make it back to your body before it gets picked to pieces by another player lol. To drop an ancient wyrm there would of had to be a lot of coordination and some extremely strong mages. No party system existed so whoever got the last hit got all the rep for the kill. These power house enemies in UO were tougher and harder to drop than any MMO I've ever played due to the nature of the game.
Have to disagree with this one. Everything in UO was easy to kill in the early years. Mobs didn't have any pathing and would get stuck on rocks or anything else that got in their way. Easy kills for mages and archers. You get them stuck and watch your health from their massive fireballs. Now, for a straight warrior they probably were impossible to kill. But back then most people were hybrids. So, that shouldn't of been an issue. Anyways, got my first character to Lord off Ancient Wyrms in 99'. lol
The wife. A hundred different phases of wife aggro from the guilt phase and the annoying phase. Has a horrible debuff to... A weekend on the sofa...
Amen to that. No other boss fight can take decades
to win. (If its even possible to win thats still up for debate)
If you can keep your health points above 0 and hers end up hitting 0, you win. Oh, and this game is permadeath. If your hp hits 0, I hope you invested in item recovery.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc. We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be. So - Stand up, pull up your pants, and walk away. - MMO_Doubter
I wonder what it would be, if you had to pick from any mmo ever made? The Sleeper in EQ, maybe? I just chose that one because he wasn't supposed to be killable.
The Sleeper! I completely agree. This guy was so bad when he was awakened he would wipe an entire server. Gms would have to reset him and pretty much the everything else. He was designed and thought to me be un-killable. Then when they finally killed him in 2003 the dude didn't drop anything, lol.
Hehe, did he really wipe the entire server? That would be hilarious.
It depends on what you consider hard. I don't think having to fight a boss for 500 hours to kill it, qualifies as hard. The fact that only Devs could kill it for years after adding it. Then the Devs had to make a video on how to kill it. Now that would qualify as hard...Absolute Virtue, it's no contest.
Never played EQ, and didn t get high enough in FFXI, but one boss I loved fighting and it took alot of people to beat was Legion in DAOC. Damn thing would port you somewhere in the dungeon and getting back wasn t always that easy
I used to love DAOC, played Hibernia. The Hib Dragon took forever and had to be nerfed before anyone could kill it. I remember our server getting close to 200 people to rush the dragon, all guilds showing up for the event multiple nights in a row. Druids chain rezzing and us never being able to take it down. One fire breath would kill the majority of the people. When you had that many people lag was insane, but I still remember it with fondness. The only time in my mmo history that I can remember that many people getting together for an event......(perhaps opening the gates to AQ was a close second in WoW.)
Oh man. I have a couple screenshots on an old HDD somewhere of a wipe at the Hib dragon, first all corpses, and then all gravestones.. Played Guinevere server, those were good days.
Valakas from Lineage 2 Chronicle 4 180 people, 3.5 hours
LMAO 180 people who would get the loot?
Originally posted by Spathotan The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
Not sure what someone was going on about but Absolute Virtue has not been beaten in a legit way in the 5 years since it's introduction into FFXI. It was originally killed using a glitch which made it just stand there and do nothing. 3 years later SE released a video supposedly showing us how to beat it. Again, a gimmick glitch was used to down it and was patched soon after.
The problem with that mob is that it insta-casts Meteor and a certain percentage and hits everyone for 2k damage. Now, in FFXI, the average players HP is around 1500 at most, with most mages under 1k. We've had entire servers team up and try to down it with no luck. Without figuring out a way to prevent Meteor from going off, it's impossible. It's been a running joke now going on 5 years. We've been theorycrafting how to kill it for so long that most people don't bother anymore.
Comments
I'll go with C-Thun back in the early days of WoW.
There was just zero margin for error. If everyone didn't do everything perfectly, then it was a wipe.
That's difficult. A three-day-long tank and spank that needs 2000 people is still just a tank and spank.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
John Smedley boss of Sony Online Entertainment.
Undefeated.
All those memories will be lost in time, like tears in the rain.
The original C'thun fight in WoW that was impossible to kill until the nerf.
Sleeper from Eq 1 Wins.
In WoW classic:
Of the 20 man dungeons it was Ossirian. That dude was just several notches harder to kill than any other lvl60 20-man raid boss.
Of 40 man: C'thun was hard, and the first BWL boss required lots of practising too.
Of 5 man:
- Empire Thaurissan in BRD. Not because he was that tough to kill, but getting there with a PUG on lvl 60 was about impossible, because of the size of the dungeon and because of that torch room with the swarms of enemies.
- What was it called... TDM, when it was released before it was nerfed. Woah that one was hard. Most groups had no chance of getting through there, people were crying that only people with good CC spells were taken there. Especially the one enemy with the healer and the 4 or 5 sidekicks was really hard. The naga one of them could fear, charge, stun and kill any non-plate person with two hits. Sure, it was doable, but for a 5man dungeon really hard.
In Titan Quest it was in the expansion some kind of poison dude. I went there with my strongest hero and got killed soooo quickly. After several tries I was pissed. I never beat that guy. ^^
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Pandemonium Warden and Absolute Virtue in FFXI
Absolute Virtue couldnt be defeated unless the players used this one bug, SE Removed that bug then had to make a video on how to kill it... still dont think many are able to.
Pandemonium Warden as far as my knowledge it has yet to be defeated some people tryed but it took 16+ hours and had to give up due to declining health issues lol...
Valakas from Lineage 2 Chronicle 4
180 people, 3.5 hours
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Pookie, from back in the day in Asheron's Call.
If you played it, you know what I'm talking about.
An ancient wrym in Ultima Online (the early years only). I'm sure UO has adopted the typical MMORPG mold seen in all MMOs now, but in the early years of UO it was next to impossible to drop an ancient wyrm due to their magic and location. They were typically found in extremely dangerous dungeons that only the brave would go to due to the high risk of death in the game. You die you loose everything unless you can somehow make it back to your body before it gets picked to pieces by another player lol. To drop an ancient wyrm there would of had to be a lot of coordination and some extremely strong mages. No party system existed so whoever got the last hit got all the rep for the kill.
These power house enemies in UO were tougher and harder to drop than any MMO I've ever played due to the nature of the game.
Curator from KZ in WoW. (sarcasm)
The actual hardest boss, though, is probably that one from Vanguard that was unkillable tbh, even though it is kind of unfair to give the unkillable boss the edge over the non-bugged ones.
Since those players demonstrated that some players lack the common-sense to realize they're doing something wrong and give up long before the point of feeling sick (which they then, of course, blamed SE for... 'cause SE chained them to their chairs and forced them to play that long, of course...), SE changed PW's fight to where it will despawn if you haven't defeated it in 2 hours, I believe.
Lo and behold... the first group to beat it did so in about 1 hour 55 minutes.
As for AV... Funny story that. Many players bragged that the fights in XI were too easy (no doubt an indirect way of bragging about their own "skills"). So, SE introduced AV, which certainly requires the players to think outside the box (or the Mana Burn, as the case be) and figure out how to take the guy down. Not surprisingly, many of the same people previously whining (bragging) about the bosses being "too easy" started whining that AV was "impossible" when they couldn't beat him on the first or second try.
AV has been beaten since they released that clue video... Once enough people stopped trying to find "flaws" in it, or whining that it wasn't a step-by-step walkthrough on how to beat AV (a la gameguides), and actually tried applying what SE seemed to be showing them, people did actually manage to defeat it.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The Sleeper! I completely agree. This guy was so bad when he was awakened he would wipe an entire server. Gms would have to reset him and pretty much the everything else. He was designed and thought to me be un-killable. Then when they finally killed him in 2003 the dude didn't drop anything, lol.
Have to disagree with this one. Everything in UO was easy to kill in the early years. Mobs didn't have any pathing and would get stuck on rocks or anything else that got in their way. Easy kills for mages and archers. You get them stuck and watch your health from their massive fireballs. Now, for a straight warrior they probably were impossible to kill. But back then most people were hybrids. So, that shouldn't of been an issue. Anyways, got my first character to Lord off Ancient Wyrms in 99'. lol
Oh yeah, Kerafyrm ftw.
Amen to that. No other boss fight can take decades
to win. (If its even possible to win thats still up for debate)
If you can keep your health points above 0 and hers end up hitting 0, you win. Oh, and this game is permadeath. If your hp hits 0, I hope you invested in item recovery.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
Mike Tyson from punchout good old regular Archaic nintendo.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
The Sleeper! I completely agree. This guy was so bad when he was awakened he would wipe an entire server. Gms would have to reset him and pretty much the everything else. He was designed and thought to me be un-killable. Then when they finally killed him in 2003 the dude didn't drop anything, lol.
Hehe, did he really wipe the entire server? That would be hilarious.
It depends on what you consider hard. I don't think having to fight a boss for 500 hours to kill it, qualifies as hard. The fact that only Devs could kill it for years after adding it. Then the Devs had to make a video on how to kill it. Now that would qualify as hard...Absolute Virtue, it's no contest.
For me it was Mallyx the Unyielding from guild wars nightfall that elite mission was horrid.
The following statement is false
The previous statement is true
2nd this.
Bunny Smite!
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Any 8 bit nintendo game
UO town guard.
Forever looking for employment. Life is rather dull without it.
I used to love DAOC, played Hibernia. The Hib Dragon took forever and had to be nerfed before anyone could kill it. I remember our server getting close to 200 people to rush the dragon, all guilds showing up for the event multiple nights in a row. Druids chain rezzing and us never being able to take it down. One fire breath would kill the majority of the people. When you had that many people lag was insane, but I still remember it with fondness. The only time in my mmo history that I can remember that many people getting together for an event......(perhaps opening the gates to AQ was a close second in WoW.)
Oh man. I have a couple screenshots on an old HDD somewhere of a wipe at the Hib dragon, first all corpses, and then all gravestones.. Played Guinevere server, those were good days.
PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-GW2
PRESENT: Nothing
FUTURE: ESO
LMAO 180 people who would get the loot?
Not sure what someone was going on about but Absolute Virtue has not been beaten in a legit way in the 5 years since it's introduction into FFXI. It was originally killed using a glitch which made it just stand there and do nothing. 3 years later SE released a video supposedly showing us how to beat it. Again, a gimmick glitch was used to down it and was patched soon after.
The problem with that mob is that it insta-casts Meteor and a certain percentage and hits everyone for 2k damage. Now, in FFXI, the average players HP is around 1500 at most, with most mages under 1k. We've had entire servers team up and try to down it with no luck. Without figuring out a way to prevent Meteor from going off, it's impossible. It's been a running joke now going on 5 years. We've been theorycrafting how to kill it for so long that most people don't bother anymore.