Because there's more money in the current model in which you buy packs to play online, and the current model is more stable than a traditional MMO setting.
this, why change it. As you said in the article they sell em for the same price as the RL cards even though they cost almost nothing to make.
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
I'd point out that Warcraft was not very "WoW-shaped" either. They took the concept, audience and IP and made an MMO with it.
In a MtG MMO, I wouldn't make the players planeswalkers, I'd use them as the high-concept backdrop for the game - I'd make players the regular shmoo 1/1s going about their business who occassionally get randomly summoned off into the middle to duels between near-immortals only to be blasted randomly by cataclysmic spells. Take a MTG expansion and treat each land as a zone and each other card as a major quest line/boss. Make the story arc play out like a giant game of magic is being playing in the background.
Anyone here played Wizard 101? Great game for the kids, but when I first tested it out I thought of Magic. If you don't know what I'm talking about go look at some gameplay videos. You use cards to summon creatures, cast spells, or buff yourself and teammates. You can alter the cards in your deck and collect more in-game. It's not exactly Magic. You aren't battling other planeswalkers, instead you are fighting simple ghosts with your card deck. However, I could see this as some sort of base model for Magic to use.
I played magic from late 93 until 2000 or so and sold off my cards a long time ago. I turned my back on the franchise when I realized that 90% of my cards would never see a tourney again and most of my local friends stopped playing. I might try a mtg MMO as long as it was a box purchase and a monthly fee that let me gain cards/abilities more quickly than the current mtgo. The current online game is horrible because its like an MMO that is basically a side game with an item shop that sells things you can't use a few months down the road.
Hasent this already been done with SOE's Legends of Norrath? Or are we specifically talking about Magic as the IP?
SOE's Legends of Norrath was awesome...I just spent way too much time and money on it. There is PvE, PvP and even Raid's with Raid Bosses that are challenging as all hell.
You can group to do the raids with up to 4 people last I played, but they had like 9 expansions now, so it might be more.
it is a F2P setup with ofcourse a store that sells card packs. There is also an auction house setup that lets you trade and buy cards.
So again, unless you are speaking about specifically a Magic IP game...which I dont understand why you would unless you are nostalgic.......there is already Legends of Norrath out there that is VERY established and bug free that is plenty of fun as long as you have the time and money.
*EDIT* I thought about it some more, and if you break it down to Money:Time, I think it actually was cheaper then a subscription model for me....it just was in bulk purchases as opposed to spread out which made me feel like it was more. I think I dropped about $150 on this game on the store and played for about 12 months...so really $12.50 per month which is cheaper then the normal industry average of $15/month. Just food for thought.
the idea of MTG MMO is perfect. I can only imagine how this could be awesome MMO. With the right implementation of game mechanics and sandboxy aspect this would be awesome. (mtg alone is very sandbox experience imho)
the idea of MTG MMO is perfect. I can only imagine how this could be awesome MMO. With the right implementation of game mechanics and sandboxy aspect this would be awesome. (mtg alone is very sandbox experience imho)
Wonder why nobody mentions a Pokémon MMORPG with such enthusiasm? Sure, M:TG is more "Mature", but both are essentially the same.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
I think you all are missing the big idea. He's not talking about the card game into an mmo...You have Magic Online for that. I think he is saying the world/story/lore from the cards/books and turning that into a world we could play in. I envision taking the role of a new adventurer traveling around seeking knowledge and power playing toward the endgame where you have to take on the Planeswalkers or Legendary dragons. At least that is what I took away from the article. The Magic the Gathering world and lore that Wizards of the Coast created is vast and deep, it would be a perfect setting of which to base an mmo. Nice write up.
It sounds nice in words, but Magic as a game is in my vision really only awesome as a card game, and the lore is just awesome to bask in, not to be an actual part of. Then there's the issue of you, the player, who is a Planeswalker in the game. I don't see this happening, and if it would happen, I'd pray to the gods that it better be real, real good.
You obviously haven't read the books. Yes it is a card game...but it is also a Fantasy world with real characters with a deep history. And I still am not meaning to bring any element of the card game to the mmo part of it. Who said you have to be a Planeswalker....I know that is the role you take as you play the card game. But what about just being one of the many races that inhabit the world?
I am talking about taking the card game out of it all together. Where you maybe start the game as an elf whatever and have to battle orcs, goblins, angels, demons, dragons, soldiers, elementals, planeswalkers and maybe even legendary characters.
Not to mention the sights you could see....Library of alexandria, Ivory tower, the list goes on....
Just making a world off of the pictures and story on the cards and in the books. You don't have to be a wizard battling other wizards in a duel to the death.
I've hope I've made my point clearer now...I don't want a virtual card game.....I got that and I got the real thing...but to be able to exist in the Magic the Gathering world via an mmo now that would be awesome.
the idea of MTG MMO is perfect. I can only imagine how this could be awesome MMO. With the right implementation of game mechanics and sandboxy aspect this would be awesome. (mtg alone is very sandbox experience imho)
Wonder why nobody mentions a Pokémon MMORPG with such enthusiasm? Sure, M:TG is more "Mature", but both are essentially the same.
~Miles "Tails" Prower out! Catch me if you can!
seriously...they are not the same....if by same you mean they are both card games, then yes.....but then every mmog is the same?
They are not the same by any stretch of the imagination.
I think you all are missing the big idea. He's not talking about the card game into an mmo...You have Magic Online for that. I think he is saying the world/story/lore from the cards/books and turning that into a world we could play in. I envision taking the role of a new adventurer traveling around seeking knowledge and power playing toward the endgame where you have to take on the Planeswalkers or Legendary dragons. At least that is what I took away from the article. The Magic the Gathering world and lore that Wizards of the Coast created is vast and deep, it would be a perfect setting of which to base an mmo. Nice write up.
It sounds nice in words, but Magic as a game is in my vision really only awesome as a card game, and the lore is just awesome to bask in, not to be an actual part of. Then there's the issue of you, the player, who is a Planeswalker in the game. I don't see this happening, and if it would happen, I'd pray to the gods that it better be real, real good.
You obviously haven't read the books. Yes it is a card game...but it is also a Fantasy world with real characters with a deep history. And I still am not meaning to bring any element of the card game to the mmo part of it. Who said you have to be a Planeswalker....I know that is the role you take as you play the card game. But what about just being one of the many races that inhabit the world?
I am talking about taking the card game out of it all together. Where you maybe start the game as an elf whatever and have to battle orcs, goblins, angels, demons, dragons, soldiers, elementals, planeswalkers and maybe even legendary characters.
Not to mention the sights you could see....Library of alexandria, Ivory tower, the list goes on....
Just making a world off of the pictures and story on the cards and in the books. You don't have to be a wizard battling other wizards in a duel to the death.
I've hope I've made my point clearer now...I don't want a virtual card game.....I got that and I got the real thing...but to be able to exist in the Magic the Gathering world via an mmo now that would be awesome.
If we're talking about taking the lore and turning it into an MMORPG, then sure, I might give it a go. But if we're talking the card game in an online setting, no, I never understood the draw of those games (my children did though) and it wouldn't work for me as a game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
the idea of MTG MMO is perfect. I can only imagine how this could be awesome MMO. With the right implementation of game mechanics and sandboxy aspect this would be awesome. (mtg alone is very sandbox experience imho)
Wonder why nobody mentions a Pokémon MMORPG with such enthusiasm? Sure, M:TG is more "Mature", but both are essentially the same.
~Miles "Tails" Prower out! Catch me if you can!
seriously...they are not the same....if by same you mean they are both card games, then yes.....but then every mmog is the same?
They are not the same by any stretch of the imagination.
In my defense I did say "essentially"! As both a hardcore Pokémon player and a veteran Magic: The Gathering player, I see the similarities in that you have "Monsters" that you use to attack your enemy. That's about the only comparison that can be made.
In retrospect, I should have worded it differently.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
The current online game is horrible because its like an MMO that is basically a side game with an item shop that sells things you can't use a few months down the road.
It's an MMO with an item shop, that's right. But also with the options to get everything that the item shop offers by other ways.
And "you can't use a few months down the road"? If you concentrate on playing only a single format, then that is your personal decision. It's you ignoring the largest part the game offers. In other words: the game is not horrible, your decision is horrible to pick only one of dozens of formats.
It's like saying "woah, what a rich feast I have here. Oh man there is cake, and there is soup, and here is prawn, and fresh bread fresh out of the oven, and there is some pizza and champagne and everything. Wait, there are noodles offered too? I dislike noodles, so I won't eat anything of the feast".
I dislike T2 too, the same as I dislike constructed tournaments in general as well as emperor. Does that mean I have no fun on MTGO? No, it just means that I play drafts instead. And elder dragon highlander, and tribal and momir basic and classic and rainbow stairwell and pauper.
Well, but as said, it's your opinion. If you enjoy a very narrow limited viewpoint, then stick to it.
Magic's scale and scope will not cleanly map to a MMORPG, not saying another form of MMO couldn't be constructed (MMOStratigy) but the idea of a RPG based on the Magic IP (or rather derived from) I think is a much better option than trying to create a whole new sub genre.
From an RPG point of view the abstraction is prity strait forward and given the tone I assume the goal is a MMOStratigy (or what ever you would call it). There have been a few attempts at this Dramlords come to mined in Dremlords you played as a dreamlord not dissimilar to the Magic idea units and lands would map fairly cleanly to mana and monsters magics to the various spell/status/event cards so why isnt it done?
Magic makes good moeny the way it is
The current fan base wouldn't likely be satisfyed by the RTS like result since the turnbase system would have to go most likely
MMO Stratigy games have yet to find there nitch in the gamer community where most electronic stratigy players are used to the RTS build and conquer formula as opposed to the tactical use of a finite set of units, from the point of view of an old RTS player Dreamlords was not a good RTS
Now back to the idea of a derivative game as opposed to direct use of the IP, personaly I would prefer a RPG but back to the stratigy idea, by deriving from as opposed to directly using the IP you could avoid issue #2 listed above and issue #1 is no longer of concern at all but issue #3 is still a glaring problem and a bit beyond the scope of this thread but I think is why we dont have a notable MMOStratigy in the flavor Magic
i dunno i keep think WoW or Chaotic prettymuch set a template for Magic: Online
Real cards have a code on them. Enter the code to get a digital power/item. Digitial items are seperate from physcial so if you loose or trade the digitial you don't have to give up the physical and vice versa. (thats all mostly from the Chatic TV show)
sorry not that experienced in magic but one thing I thought of when reading this.
If you are gonna do these graphically how are you gonna handle situtations like when my merfolk swarm deck goes against my friends spore swarm deck. We could have over a hundred minions fighting against each other just for 2 players so you'd need to consider this when showing how they would fight. Also if i bring out a big creature load it up with equipment stick on a couple enchantments and use all my mana to pump up it's firebreathing ability I want this monster to look pretty awesome. How would you handle the swarm while still letting our big monsters look cool?
One thing I often hear about is people arguing over the exact rules, not just what are the official rules for cards but what rules people want to play by. Would we need a seperate server for each rule set or would we go into pvp and spend the first 5 minutes arguing which bylaws of the rules would applly in this battle before we even get started.
sorry if I got something just plain wrong, still sorta new to magic.
thing that worries me about SoE making the one game is that they are money grubbing whores when it comes to those types of games. Pox Nora got bought by thema few years ago and as soon as it happened about 5 different expansions got released with tons of new cards in about a year. they increased the amount of cards you could hold to move people towards buying more and more cards to get the rare and exotic ones to have amazing decks.
strategy did play a part in winning, but a person with tons of cards that has spent tons of money in game would steam roll anyone who didnt have those cards. so it forced you to spend a lot of money to be competative in the higher ranks unless you got lucky with a few packs.
I figure they will do the same thing with the game they are going to make for WotC.
one game that is similar (with the card collecting aspect) is saga online (playsaga.com) you can get free active accounts from different sites, just check the forums.
its a semi-persistant mmorts. the cards are your units and there are different tiers to the cards (common, uncommon, rare, legendary) you have your own town you can build and also different territories you can build up. you also can attack other people's territories to get different resources and there are PvP tournies. it isnt turn based but its still pretty fun imo.
Because they are too busy cranking out a new expansion every other day so it chases a lot of their playerbase away due to the insane cost of staying competitive.
I played years ago from Beta up until around Mirage, but I had to quit because I wanted to buy, you know...a house.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
If they animate the brilliant artwork of the cards into 3D creatures, hell yes I would play this as an MMO. Magic was my favorite game ever...had to detox I was so addicted at one point.
Why would they do it? They want you purchasing boosters, not playing to acquire boosters. The core gameplay is fueled by money, not many people would be playing a MMO like this, there would be no point to achieve something better than the current Magic Online game, the revenue would be the same but the development costs would be far higher.
Well, that's why I wouldn't be playing it, I hate this concept of gameplay. I had my Magic times but they were mostly restricted to the trials you get with a limited card pool and connectivity time, or in RL with a deck purchase and a few boosters against a few friends with a similar budget spend on the cards (anyone with a far more complex *cough* that invested a lot more money *cough* deck would crush us like nothing), I'm not really going to spend 100$+ in cards just to become competitive, it's a ridiculous expense IMO, though I do admire the infinite strategies the game features (unfortunately it includes an infinite cost to support that infinity of strategies).
Didn't enjoy Battleforge for the same reason.
And that's why I enjoy and LOVE Guild Wars, its concepts comes more from Magic than DDO, and it doesn't charge you to acquire skill versatility (well, some time later they added the PvP unlock packs, but you can still become competitive VERY quickly without spending a single dime, not to mention anyone playing before the unlock packs would already be competitive), heck, to top it off it doesn't even charge a monthly fee (ok, it is not a MMO, but GW2 will be and still won't feature a monthly fee).
This card game is OK as it is now, let it be, you know the fun of the game is the imagination of yourself as a Wizard vs another Wizard in a cataclysm battle of magic sorcery and summons, I see that not being able to virtualize on an MMO nowadays... sorry.
Comments
this, why change it. As you said in the article they sell em for the same price as the RL cards even though they cost almost nothing to make.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Enough IP defiling has already been made!
LEAVE MTG out of it ffs!
I'd point out that Warcraft was not very "WoW-shaped" either. They took the concept, audience and IP and made an MMO with it.
In a MtG MMO, I wouldn't make the players planeswalkers, I'd use them as the high-concept backdrop for the game - I'd make players the regular shmoo 1/1s going about their business who occassionally get randomly summoned off into the middle to duels between near-immortals only to be blasted randomly by cataclysmic spells. Take a MTG expansion and treat each land as a zone and each other card as a major quest line/boss. Make the story arc play out like a giant game of magic is being playing in the background.
Anyone here played Wizard 101? Great game for the kids, but when I first tested it out I thought of Magic. If you don't know what I'm talking about go look at some gameplay videos. You use cards to summon creatures, cast spells, or buff yourself and teammates. You can alter the cards in your deck and collect more in-game. It's not exactly Magic. You aren't battling other planeswalkers, instead you are fighting simple ghosts with your card deck. However, I could see this as some sort of base model for Magic to use.
I played magic from late 93 until 2000 or so and sold off my cards a long time ago. I turned my back on the franchise when I realized that 90% of my cards would never see a tourney again and most of my local friends stopped playing. I might try a mtg MMO as long as it was a box purchase and a monthly fee that let me gain cards/abilities more quickly than the current mtgo. The current online game is horrible because its like an MMO that is basically a side game with an item shop that sells things you can't use a few months down the road.
Hasent this already been done with SOE's Legends of Norrath? Or are we specifically talking about Magic as the IP?
SOE's Legends of Norrath was awesome...I just spent way too much time and money on it. There is PvE, PvP and even Raid's with Raid Bosses that are challenging as all hell.
You can group to do the raids with up to 4 people last I played, but they had like 9 expansions now, so it might be more.
it is a F2P setup with ofcourse a store that sells card packs. There is also an auction house setup that lets you trade and buy cards.
So again, unless you are speaking about specifically a Magic IP game...which I dont understand why you would unless you are nostalgic.......there is already Legends of Norrath out there that is VERY established and bug free that is plenty of fun as long as you have the time and money.
*EDIT* I thought about it some more, and if you break it down to Money:Time, I think it actually was cheaper then a subscription model for me....it just was in bulk purchases as opposed to spread out which made me feel like it was more. I think I dropped about $150 on this game on the store and played for about 12 months...so really $12.50 per month which is cheaper then the normal industry average of $15/month. Just food for thought.
the idea of MTG MMO is perfect. I can only imagine how this could be awesome MMO. With the right implementation of game mechanics and sandboxy aspect this would be awesome. (mtg alone is very sandbox experience imho)
Wonder why nobody mentions a Pokémon MMORPG with such enthusiasm? Sure, M:TG is more "Mature", but both are essentially the same.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
It sounds nice in words, but Magic as a game is in my vision really only awesome as a card game, and the lore is just awesome to bask in, not to be an actual part of. Then there's the issue of you, the player, who is a Planeswalker in the game. I don't see this happening, and if it would happen, I'd pray to the gods that it better be real, real good.
You obviously haven't read the books. Yes it is a card game...but it is also a Fantasy world with real characters with a deep history. And I still am not meaning to bring any element of the card game to the mmo part of it. Who said you have to be a Planeswalker....I know that is the role you take as you play the card game. But what about just being one of the many races that inhabit the world?
I am talking about taking the card game out of it all together. Where you maybe start the game as an elf whatever and have to battle orcs, goblins, angels, demons, dragons, soldiers, elementals, planeswalkers and maybe even legendary characters.
Not to mention the sights you could see....Library of alexandria, Ivory tower, the list goes on....
Just making a world off of the pictures and story on the cards and in the books. You don't have to be a wizard battling other wizards in a duel to the death.
I've hope I've made my point clearer now...I don't want a virtual card game.....I got that and I got the real thing...but to be able to exist in the Magic the Gathering world via an mmo now that would be awesome.
Wonder why nobody mentions a Pokémon MMORPG with such enthusiasm? Sure, M:TG is more "Mature", but both are essentially the same.
~Miles "Tails" Prower out! Catch me if you can!
seriously...they are not the same....if by same you mean they are both card games, then yes.....but then every mmog is the same?
They are not the same by any stretch of the imagination.
It sounds nice in words, but Magic as a game is in my vision really only awesome as a card game, and the lore is just awesome to bask in, not to be an actual part of. Then there's the issue of you, the player, who is a Planeswalker in the game. I don't see this happening, and if it would happen, I'd pray to the gods that it better be real, real good.
You obviously haven't read the books. Yes it is a card game...but it is also a Fantasy world with real characters with a deep history. And I still am not meaning to bring any element of the card game to the mmo part of it. Who said you have to be a Planeswalker....I know that is the role you take as you play the card game. But what about just being one of the many races that inhabit the world?
I am talking about taking the card game out of it all together. Where you maybe start the game as an elf whatever and have to battle orcs, goblins, angels, demons, dragons, soldiers, elementals, planeswalkers and maybe even legendary characters.
Not to mention the sights you could see....Library of alexandria, Ivory tower, the list goes on....
Just making a world off of the pictures and story on the cards and in the books. You don't have to be a wizard battling other wizards in a duel to the death.
I've hope I've made my point clearer now...I don't want a virtual card game.....I got that and I got the real thing...but to be able to exist in the Magic the Gathering world via an mmo now that would be awesome.
If we're talking about taking the lore and turning it into an MMORPG, then sure, I might give it a go. But if we're talking the card game in an online setting, no, I never understood the draw of those games (my children did though) and it wouldn't work for me as a game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wonder why nobody mentions a Pokémon MMORPG with such enthusiasm? Sure, M:TG is more "Mature", but both are essentially the same.
~Miles "Tails" Prower out! Catch me if you can!
seriously...they are not the same....if by same you mean they are both card games, then yes.....but then every mmog is the same?
They are not the same by any stretch of the imagination.
In my defense I did say "essentially"! As both a hardcore Pokémon player and a veteran Magic: The Gathering player, I see the similarities in that you have "Monsters" that you use to attack your enemy. That's about the only comparison that can be made.
In retrospect, I should have worded it differently.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
It's an MMO with an item shop, that's right. But also with the options to get everything that the item shop offers by other ways.
And "you can't use a few months down the road"? If you concentrate on playing only a single format, then that is your personal decision. It's you ignoring the largest part the game offers. In other words: the game is not horrible, your decision is horrible to pick only one of dozens of formats.
It's like saying "woah, what a rich feast I have here. Oh man there is cake, and there is soup, and here is prawn, and fresh bread fresh out of the oven, and there is some pizza and champagne and everything. Wait, there are noodles offered too? I dislike noodles, so I won't eat anything of the feast".
I dislike T2 too, the same as I dislike constructed tournaments in general as well as emperor. Does that mean I have no fun on MTGO? No, it just means that I play drafts instead. And elder dragon highlander, and tribal and momir basic and classic and rainbow stairwell and pauper.
Well, but as said, it's your opinion. If you enjoy a very narrow limited viewpoint, then stick to it.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Magic's scale and scope will not cleanly map to a MMORPG, not saying another form of MMO couldn't be constructed (MMOStratigy) but the idea of a RPG based on the Magic IP (or rather derived from) I think is a much better option than trying to create a whole new sub genre.
From an RPG point of view the abstraction is prity strait forward and given the tone I assume the goal is a MMOStratigy (or what ever you would call it). There have been a few attempts at this Dramlords come to mined in Dremlords you played as a dreamlord not dissimilar to the Magic idea units and lands would map fairly cleanly to mana and monsters magics to the various spell/status/event cards so why isnt it done?
Now back to the idea of a derivative game as opposed to direct use of the IP, personaly I would prefer a RPG but back to the stratigy idea, by deriving from as opposed to directly using the IP you could avoid issue #2 listed above and issue #1 is no longer of concern at all but issue #3 is still a glaring problem and a bit beyond the scope of this thread but I think is why we dont have a notable MMOStratigy in the flavor Magic
i dunno i keep think WoW or Chaotic prettymuch set a template for Magic: Online
Real cards have a code on them. Enter the code to get a digital power/item. Digitial items are seperate from physcial so if you loose or trade the digitial you don't have to give up the physical and vice versa. (thats all mostly from the Chatic TV show)
I'd definately check it out.
A witty saying proves nothing.
-Voltaire
Shandalar, i still play it would love to see them do something more with it. A mmo might be interesting.
sorry not that experienced in magic but one thing I thought of when reading this.
If you are gonna do these graphically how are you gonna handle situtations like when my merfolk swarm deck goes against my friends spore swarm deck. We could have over a hundred minions fighting against each other just for 2 players so you'd need to consider this when showing how they would fight. Also if i bring out a big creature load it up with equipment stick on a couple enchantments and use all my mana to pump up it's firebreathing ability I want this monster to look pretty awesome. How would you handle the swarm while still letting our big monsters look cool?
One thing I often hear about is people arguing over the exact rules, not just what are the official rules for cards but what rules people want to play by. Would we need a seperate server for each rule set or would we go into pvp and spend the first 5 minutes arguing which bylaws of the rules would applly in this battle before we even get started.
sorry if I got something just plain wrong, still sorta new to magic.
Into the breach meatbags
thing that worries me about SoE making the one game is that they are money grubbing whores when it comes to those types of games. Pox Nora got bought by thema few years ago and as soon as it happened about 5 different expansions got released with tons of new cards in about a year. they increased the amount of cards you could hold to move people towards buying more and more cards to get the rare and exotic ones to have amazing decks.
strategy did play a part in winning, but a person with tons of cards that has spent tons of money in game would steam roll anyone who didnt have those cards. so it forced you to spend a lot of money to be competative in the higher ranks unless you got lucky with a few packs.
I figure they will do the same thing with the game they are going to make for WotC.
one game that is similar (with the card collecting aspect) is saga online (playsaga.com) you can get free active accounts from different sites, just check the forums.
its a semi-persistant mmorts. the cards are your units and there are different tiers to the cards (common, uncommon, rare, legendary) you have your own town you can build and also different territories you can build up. you also can attack other people's territories to get different resources and there are PvP tournies. it isnt turn based but its still pretty fun imo.
.
Because they are too busy cranking out a new expansion every other day so it chases a lot of their playerbase away due to the insane cost of staying competitive.
I played years ago from Beta up until around Mirage, but I had to quit because I wanted to buy, you know...a house.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
If they animate the brilliant artwork of the cards into 3D creatures, hell yes I would play this as an MMO. Magic was my favorite game ever...had to detox I was so addicted at one point.
Why would they do it? They want you purchasing boosters, not playing to acquire boosters. The core gameplay is fueled by money, not many people would be playing a MMO like this, there would be no point to achieve something better than the current Magic Online game, the revenue would be the same but the development costs would be far higher.
Well, that's why I wouldn't be playing it, I hate this concept of gameplay. I had my Magic times but they were mostly restricted to the trials you get with a limited card pool and connectivity time, or in RL with a deck purchase and a few boosters against a few friends with a similar budget spend on the cards (anyone with a far more complex *cough* that invested a lot more money *cough* deck would crush us like nothing), I'm not really going to spend 100$+ in cards just to become competitive, it's a ridiculous expense IMO, though I do admire the infinite strategies the game features (unfortunately it includes an infinite cost to support that infinity of strategies).
Didn't enjoy Battleforge for the same reason.
And that's why I enjoy and LOVE Guild Wars, its concepts comes more from Magic than DDO, and it doesn't charge you to acquire skill versatility (well, some time later they added the PvP unlock packs, but you can still become competitive VERY quickly without spending a single dime, not to mention anyone playing before the unlock packs would already be competitive), heck, to top it off it doesn't even charge a monthly fee (ok, it is not a MMO, but GW2 will be and still won't feature a monthly fee).
Would I play a Magic The gathering MMO?
Sure, if it weren't made in the WoW mold as you mention in your column. That'd be the dealmaker for me.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
This card game is OK as it is now, let it be, you know the fun of the game is the imagination of yourself as a Wizard vs another Wizard in a cataclysm battle of magic sorcery and summons, I see that not being able to virtualize on an MMO nowadays... sorry.
There is no knowledge that is no power.