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General: Why No Magic: The Gathering MMO?

13

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  • McGamerMcGamer Member UncommonPosts: 1,073

     I definitely would play a MTG mmo. I am a long-time fan of the table-top card game but I refuse to play Magic online and pay real money for virtual cards when I would rather buy real cards instead that I can hold in my real hands, lol.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I can only see card games like Magic functioning as mini games in an MMO..

    Tough there is a good buiseness model possible.

     

    You need to find the cards ingame from quests and drops and winning them somehow.  And later on you can buy those cards you find in the itemshop so you can add them to your real live gamepack...

    This would be the future of the itemshop, you buy thing you got ingame and get a real life replica.. So the itemshop sells merchandise...

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • EricDanieEricDanie Member UncommonPosts: 2,238
    Originally posted by Lord.Bachus


    I can only see card games like Magic functioning as mini games in an MMO..
    Tough there is a good buiseness model possible.
     
    You need to find the cards ingame from quests and drops and winning them somehow.  And later on you can buy those cards you find in the itemshop so you can add them to your real live gamepack...
    This would be the future of the itemshop, you buy thing you got ingame and get a real life replica.. So the itemshop sells merchandise...
     
     

    This happens with the current MtG Online. If you get one of every card in a collection, you can choose to be sent a physical version of every card (you need the full virtual collection to claim the real one). At least they offered that a long time ago, I don't know if this offer is still up.

    Well... that's kinda like you idealized.

    As I mentioned I don't see why they would let you acquire cards by playing the game, the current way MtG works is that you purchase the boosters from them or cards from other players, the essential fuel for you to "progress" is... money, not time. Time is the major factor for progression in a real MMO (money lets you bend time in F2Ps, but you will still need time, even if its half of what you would need with that extra XP, or half of what you would need to acquire certain gear without paying).

    Of course, it would be great to be able to acquire cards by playing, but then how would they make the money? Extra stuff to destroy any balance? Or monthly fees and perhaps selling "access" to different collections? Kind of like Guild Wars if you think about it, each campaign gives you access to a pool of skills for you to acquire through gameplay or through unlock, but then it betrays screws up all the value of their franchise and the current customers (or if you want to think in a cold way, it completely changes how their business works), that is, if they make a MTG real MMO to represent the card game.

    So it's not that easy or simple to make a real MMO for MtG.

  • GT3000GT3000 Member UncommonPosts: 13

    Justin trolling MMORPG.com once again.

     

    4/10

    When you've done something right, no one will know you've done anything at all. -Unknown

  • BBlackfordBBlackford Member Posts: 24

    Oh hells yes, someone else in this thread plays Legends of Norrath. I swear that TCG has the smallest user base, barely anyone outside of EQ/EQII subscribers. 

    - Ding im bot! -

  • ZilverrugZilverrug Member Posts: 132

    It would make a very attractive open world sadbox full-loot pvp MMO. No mobs; players only.

    Jump upon a player from an ambush, play a game of Magic with him and the winner takes the losers deck.

    The loser has to start all over again with the Perl Unicorn, Merfolk of the Pearl Trident, Mons Goblin Raiders and their friends.

  • ScotScot Member LegendaryPosts: 24,455

    Instead of just reading a press release could he have not contacted SOE for a brief statement? What is the point of this site having staff writers if their insider knowledge is no greater than our own?

  • RosmariiniRosmariini Member UncommonPosts: 154

    I would love magic: the gathering MMO

    Currently playing: N/A :(
    Retired from: GW, WAR, Aion, LOTRO, Rift, SW:TOR, Vinductus


  • majimaji Member UncommonPosts: 2,091
    Originally posted by EricDanie


    I'm not really going to spend 100$+ in cards just to become competitive, it's a ridiculous expense IMO, though I do admire the infinite strategies the game features (unfortunately it includes an infinite cost to support that infinity of strategies).

    First, if you spend 100$ and become competetive, that's moneywise still more efficient, than playing an MMORPG for several hundred hours to become competetive. The subsription fee of the MMORPG would add up, not to mention how much you could have earned in these hundreds of hours of gamelpay.

    Second, if you want to have the most expensive deck then that's your decision. Competetive tournament decks can be already aquired for 20$.

    Third, there is are also limited formats like drafts. There, everyone got the same chances, and if you play well enough and win often, then it's absolutely for free (since you constantly win new boosters and can even sell the contents of the old ones).

    And fourth: you make it sound as if the only way that exists in MTG are constructed tournaments. Apart from the already mentioned limited ones, there are actually also people who like to play casual or multiplayer games. And there you can have a working deck for a few €.

    I don't understand it when people constantly say "to play magic, you need a 100$ deck which changes each month". Well if the only thing you have fun with is playing T2 constructed tournaments, then bad luck for you. :)

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • ZorakGhostalZorakGhostal Member Posts: 122

     It is certainly possible to spend 5$ or less and make a reasonably effective deck for MtGO. I play some but it's a rather shallow experience, mostly just 1 off duels, no one talks much, no "progression" like most other online type games and there certainly is an obvious difference between players that have spent big and those and don't. I'd love to see a MtG MMO, but seems pretty obvious that Wizards doesn't want it to happen.... sad because I think it could be a great and unique MMO. 

  • pojungpojung Member Posts: 810

    Absolutely I would play one [MTG MMORPG].

    WotC does such great, quality work on all their IPs who *couldn't* test it out? Not to mention the extreme mathematical foundation to the game (Garfield was a math professor if I recall?), means balanced play (potentially someone with a solid foundation of discrete differentials to ensure all variables are 'kept in line' rather than constant, never-ending 'balancing'?).

    And the artwork.... we know 3 things about WotC artwork. They do it big, they do it beautiful, they do it best. What fantasy diehard doesn't have wizards(dot)com as a location to browse pictorials or concept art? And we're not just talking detailed artwork, we're talking groundbreaking conceptual art that still maintains a footing inside acceptable boundaries where fantasy is concerned.

     

    And, as OP touched on, MTG inspired most, if not all, MMORPGs. If not directly, indirectly. Granted, MTG was likely inspired from DnD to a severe degree, but it would be hard to argue against the titan-esque presence MTG has had, and continues to have, in the fantasy role-playing arena, cross-genres. With an *active* playerbase of 12million, that's a lot of loyal fans.

    Finances. More than likely, as has previously been stated, there's no desire to build an MTG MMORPG because the cards provide a revenue that would be hard to match. Botch up the MMORPG (which already has a titan, and also the knowledge of how MMORPGs are so hard to 'get right'), and you potentially might see some of your loyal playerbase get turned off by the IP altogether. If it ain't broke, as they say, don't fix it.

    The 5-color scheme with its symmetrical base (one color has 2 opposite colors as 'enemies') yet its asymmetrical playstyle, is a genius concept no other game to date has been able to match, at least not quite as well. To have the masters at WotC release a gaming product that has the variance and depth of play that we witness in the Magic card game would be... breathtaking inside the current, stagnant MMORPG list of offerings.

    Oh! and the lore as well is so deep, so twisting, so rich. Multiple planets with iconic planeswalkers and a plethora of denizens would provide limitless expansion options by today's MMORPG standards.

    The gameplay would obviously could not be allowed to stay 'true to form'. Collecting cards and doing online battle doesn't meet the computer-gaming medium on its terms- if I want to play a game of cards, I'll dust off some box sets and hit up the local comic shop for FNM. Why would I want to log into a virtual world and not be able to use the cards I actually have IRL? The game would need to be ability-based to meet the acceptable terms of the MMORPG masses, and only the lore and IP remain 'true to form'. Battle, clearly, would need to be tweaked. But perhaps this is why WotC claimed 'no plans for an MTG MMO'?

     

    Regardless of if the statement was official, or a line, one could only hope.

    That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
    We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
    So - Stand up, pull up your pants, and walk away.
    - MMO_Doubter

  • maxtlionmaxtlion Member Posts: 79
    Originally posted by xoring


    Isn't MTGO already a "MMO" (which seems to be a very loose term these days).
    It's not an MMORPG. But it's definitely multiplayer, online and, depending on how you look at it, pretty massive.
     
    Do we really need an RPG version of the game? MTG itself started out as a turn-based strategy variant of D&D. I don't think WoTC would want their successful CCG to compete for the RPG market with their already successful RPG.



     Good shout - MTGO is an MMO, I suspect it is not thought of as one because it's not in the same mould as the vast majority. The multi-player functionality is not the same, as you're competing against a single opponent at a time, even in larger tournaments.

    I put some thought into this a while back, because as an IP you struggle to find a stronger gaming brand - MTG holds probably holds even greater dominance of the Collectable Card Game (CCG) world than WoW does in MMOs. Gameplay ideas were as follows:

    • You start off as a very weak generic character, progressing through tasks/quests/grind/equipment to higher power levels.
    • You can develop abilities/skills which enable you to cast quicker, develop physical abilities, use complex artifacts etc through study or experience
    • Your avatar is capable of combat and artifacts can be used to increase your combat effectiveness.
    • You start with a small selection of spells and mana threads in your "library" and more can be bought, collected, won, looted and then the "deck" customised.
    • Mana threads can be found and bound to you by travelling through various lands and types of environment (volcanic mountains - red mana etc)
    • In any situation, you have a certain level of mana available to you, based on the number and power of mana threads in your deck. The number and power of these threads also determine how quickly these reserves of mana regenerate.
    • Spells in your deck have a cooldown based on the number/efficiency/quality of the "cards" you have found/looted etc. EG, a low level bear spirit, captured after defeating a bear in the world, may give you a small black bear - the bear summoned once you've defeated the bear avatar of a particular demi-god might grant you a 15-foot rampaging Kodiak bear.
    • Quests/Tasks can be used to introduce you to controls, develop skills, grant rewards and encourage travel.
    • Combat can be handled between avatars and you can summon beasties to follow basic commands - attack, defend, fetch etc. Summoned creatures have a finite life-span and can be killed like regular mobs in the world.

    That's a little thought behind the players, now the world....

    • Dominara is an ideal perfect setting. Generic enough to be easily introduced, with a base set of conditions/rules.
    • Further worlds are accessible through travel and can be opened up through expansions - just as WoW introduced Outlands in the Dark Portal expansion, a new sphere in the multiverse such as the city world of Ravnica could be an expansion, with new conditions to familiarise yourself with. Essentially as a new world, new physics and mechanics can exist, allowing the later card rules (flash, suspend, storm etc) to come into being.
    • Multi-player activity can be encouraged through the use of dungeons or difficult/epic level encounters. The huge volume of characters (Elder Dragons, Legendary heroes, existing planeswalkers, Ravnica Guildmasters, Dragon Primarchs etc) gives a wide array of options for dungeon raids, environmental encounters etc.
    • The card rarity naturally translates to a system which gives everyone quite simple access to the basic spells, but encourages travel and adventure to procure rarer and more powerful spells and abailities.

    I'd definitely play it if it came along, but I'm not holding my breath over the next year or so!

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  • jaxsundanejaxsundane Member Posts: 2,776

    As if we need more mmo's for folks to complain about and bury before they even see it.....

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    A MTG MMO is one of those things thats going to happen one way or another even if that means its just a MTG like MMO. It's one thats been talked about for way to many years by way to many people. I would rather see Wizards do one with the MTG IP and mechanics etc. But if they don't I am fairly confident that others will do so and create a some what similar CCG aspect for it.

     

     

  • SuprGamerXSuprGamerX Member Posts: 531

     Heh , a MTG MMO as a card game would be in ruins after a week or so of launch. I can already see a sorry soul hacking in 400 black lotus or ancestral recalls and really screw up the economy.  Sorry but I cannot see a MTG MMO card based game being released only because of the human factor.

      On the other side you got the MTG MMO as a open world with spells and lore , it's a good idea and surely there is a good reason why Wizards haven't done one already. With all the expansions in their hands , they got enough content to keep us busy for 5 years and still not be able to reach end game.  But when I look at the big picture,what would make a MTG MMO any different then what we currently have? Someone mentionned a MTG MMO with a Atlantica Online battle system , I have to admit I've had a boner when I thought about it , it would seriously kick ass.

      Take STO and SGW for examples , pretty sweet TV series, but STO really kicked me in the balls and SGW looks dead in the water for the time being. And Star wars...let's just hope they do something good out of it. My point is it's really hard for anyone to take a real life concept and turning it into a fonctionnal MMO without screwing up the lore of the existing product.  STO really hurt me , you got more admirals then ensign currently online . And the damn thing was released for a month ! Good thing I still got EVE !

      Anyways , I'm not planning on seeing a MTG MMO in my lifetime.

    Enjoy your debates ! 

  • ProfRedProfRed Member UncommonPosts: 3,495

    I have played Magic since I was a kid and I have played Magic Online for a while now off and on.  I really enjoy the game, but never really got into the spinoffs.  I am really excited about Magic the Gathering Tactics, and if done right I could see it turning into a great MMO.  The problem is greed would probably rule over gameplay and instead of mechanics like going out and beating an enemy or doing a quest to learn a spell or summon players would buy them. 

    Magic lends itself to tactics, and turn based tactics at that.  In an MMO I would imagine it would basically be a social game with a tactical battle system like what Magic Tactics would bring to the table.

  • BureykuBureyku Member Posts: 488

    YO, SOE did not make Pox Nora they just swept in, bought it, and then pulled an unwanted revamp of the entire game raping it of its customization and have since lost numerous players.  It was like SWG all over again accept this time I just had to sit and watch it unfold as I cried many tears when SOE bought it, then said that it didn't appeal enough to new gamers, and then burned the existing playerbase.

    Those card games that SOE did make are blatant ripoffs of existing games, are undersupported, and have been left to slowly die while players lose their investments because there is no one to play with.  Instead of actually inventing a card game and doing something smart like implementing the same mini game across all of their games and in a stand alone client ensuring the game would live on and have a healthy playerbase they just stole others ideas, implemented them poorly, and after a time they again burned their existing playerbase.  I am sure you can find the Free Realms card game being supported and updated heavily for now until they move on again.

    Now they are making Magic the Gathering Tactics with Wizards, and I hope to god they don't screw it up like they did almost every other online game they touched.  Please god keep all things SOE out of any talks of a MMO version of Magic.

  • darwinatordarwinator Member Posts: 37

    A Magic MMO is as easy to create as they come.  Combine the Magic format with Heroes: Of Might and Magic design and you have your MMO. 

    Combat can be turned base and you can move around as an Avatar on the different planes.  In order to collect mana you have to defeat other players or zones. I also say that when you have pvp, each player will randomly select a card from their deck.  This card will be your reward if you win.  And the card that is selected can not be played at anytime during this conflict. 

  • PalebanePalebane Member RarePosts: 4,011

    I've always thought it would be really cool to have an Age of Wonders: Shadow Magic type MMO. It has very similar qualities to Magic: the Gathering in that you use monsters and spells to do combat. But I've always thought it would be even cooler to be able BE the monsters. Some of them cast spells, some of them don't. As you "level" you gain access to bigger, badder monster/character types, but a good army would have lots of different monsters, so players could downgrade to Archer ( as an example) from a Dark Knight or Vampire. Same would be cool in a Civilizations type format in my opinion.

     

    One of the drawbacks would be the "Wizard" or "Ruler". Who (if anyone) would get to play the Overseer or Commander type? Maybe a developer, or a hired person? They would have to have pretty thick skin. And who's to say anyone would listen to them or follow them, considering the amount of players who prefer to simply "do their own thing" rather than fight for the overall good of their chosen faction?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • DubhlaithDubhlaith Member Posts: 1,012

    I would love this more than anything else ever, ever, if it were done even halfway well. I played in Shandalar for countless hours, and would still go back periodically if I could figure out how to make it work in Windows 7. (As an aside, if anyone knows, please please tell me?) I love that game. A great many changes would need to be done to make it fit, but it could work well, and yes there is just about all the concept work done already for locations.

    But, as someone said, there is not really the potential for more profit in this, and there is certainly a great deal of work involved in bringing it to light. I do not expect to see this, ever. Duels of the Planeswalkers (not the awesome thing in Shandalar, the new one of the same name), if something I enjoy on the XBox and that is as close as it will get for me, I believe.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Cernan


    Anyone here played Wizard 101?  Great game for the kids, but when I first tested it out I thought of Magic.   If you don't know what I'm talking about go look at some gameplay videos.  You use cards to summon creatures, cast spells, or buff yourself and teammates.  You can alter the cards in your deck and collect more in-game.  It's not exactly Magic.  You aren't battling other planeswalkers, instead  you are fighting simple ghosts with your card deck.  However, I could see this as some sort of base model for Magic to use.
     
     
     
     

    Yes i played Wiz 101 to the end.The concept is nice but to be a good MMORPG using the same format,the game would have to be 100x bigger in every aspect including cards,mechanics,artwork needs to be more mature,better content than just running for miles to do boring quests.I do think the pet idea in W101 is nice,everyone likes those,but should be expanded to actually be useful.No matter ,it will never happen anyhow,we are just hoping/dreaming,Hasbro would release a pile of junk item mall game that would cost hundreds a week to play.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TaleranTaleran Member Posts: 4

    The answer to this is the same reason we will never see Warhammer or Warhammer 40K game like the tabletop

     

     

    Because if there is an MMO of Magic the Gathering it lowers the reason to play the CARD GAME and they want people to keep palying the card game

  • natuxatunatuxatu Member UncommonPosts: 1,364

    I ALWAYS said that Magic would make a great MMO however they decide to do it.. as would Pokemon... hope to see one of them..

    image

  • fansedefansede Member UncommonPosts: 960

     Man it has been awhile

    http://www.mmorpg.com/blogs/fansede/082007

     

    Yes, Magic the Gathering Online could work. But its a buttload of work

  • CrosiusCrosius Member Posts: 129

    Here's my thoughts on a MTG MMO:

     

    While it may be tempting to directly translate the table game to an action rpg, you must resits that temptation. The way to do this would be to make it WoW / Guild Wars --esque. At character creation (or during beginning tutorial) you chose your main color (class) and then through a series of 4 other different quest arcs you chose your secondary color (sub-class). The spells you get would be loosely based on cards from their respective colors and have the special multicolored spells be either through cooperation of other people (I.E. one B/U person and one B/W person could cast a spell that was BWU multicolored) whereas the individual would have their personal special dual colored spells.

     

    Furthermore, the enemies you'd face would be loosely based on MTG critters: Goblins, Kavu, Elves, Slivers, etc. And your big raid bosses would be the big named baddies: Nicol Bolas, Crovax, Yawgmoth, etc.

     

    In addition to all of this normal fairly mainstream MMO, the mobs would have chances to drop loot like any normal game. However, this is where you can incorporate the more hardcore MTG & MMO junkies, the mobs have chances to drop their respective cards, or similar cards. You can then build your deck and duel players, have tourneys, etc etc. This way you draw the people that are one or the other into both. You pull people that only play MTG to play MMO's and you pull MMOers into MTG. Probably, the people that are MTG players will continue playing the CCG and continue to buy packs and such but the people that have never tried MTG are suddenly drawn into it and MAY start buying the boosters, play tourneys, FNM, so on and so forth. This is the way to make a MTG MMO. Not only that, but it would be fairly easy to produce (in the creating an MMO sense of easy, meaning, not at all--but not impossible) and it would be even easier to market and get people to play.

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