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The following is from Xsyon himself at: www.xsyon.com/forums/28-features/232-conflict-death-consequences-and-decisions
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A few people have posted questions regarding PVP and death in Xsyon. I will explain the system a little more.
PVP is open, but it has severe consequences.
Players can choose to fight in different combat modes: to the death or to unconsciousness. (I'd love to say 'to the pain' but that's not quite right).
In the Prelude, technically neither results in actual death.
As religion enters the game during the prelude there will be forms of permanent death as well as resurrection but the details about this will be given later.
In the Prelude:
Unconsciousness results in very minor skill loss and in general the victor will be allowed to loot an item of choice as a reward for a fight well fought.
Death results in some stat and skill loss and allows the victor to fully loot the player. This is not without complications and consequences for the victor.
- Carrying capacity is limited, so fully looting another player will not be practical.
- A dead or unconscious player can be looted by friends as well as enemies. Friends have the loot advantage by having a quick button to rescue select loot from a fellow player. The advantage is to players that fight in groups and players that know when to pack up and flee from a losing battle.
- Killing or looting a person that is not in an enemy tribe will cause severe reputation loss with the other tribe and within your own tribe.
And there’s more…
When tribes are formed an overall tribe alignment is chosen. Players in a good or neutral tribe will automatically become outcasts if they ‘gank’ a good or neutral player of a non enemy tribe.
Players from an evil tribe are free to loot and pillage and will gain reputation within their own tribe for doing so, but they will also be vulnerable to attacks from all players who will be able to attack evil players without negative consequences. Players in good or neutral tribes will be allowed to put bounty quests on known evil players. In essence, if a tribe chooses to be evil they become the ‘monsters’ of the world.
Tribes can choose different levels of diplomacy with each other.
Players from friendly or allied tribes can fight each other, but only to unconsciousness and without looting capability.
Players from rival tribes can fight each other to unconsciousness with partial loot to the victor. Potentially the amount of looting can be agreed upon by rival tribes. (Setting the amount of looting is not currently implemented, but it’s something I am considering).
Players from enemy tribes at war can fight to the death with full looting (Potentially tribe leaders can come to a looting agreement for this as well).
Tribal leaders can set what actions are acceptable by their tribe members, in effect determining the laws within each tribe. Even an evil tribe may have a set of lows for its members to follow in order to maintain civil trade and exchange with other tribes.
Two good tribes can not become enemies, they can become rivals at worst.
Breaking the rules agreed upon by your tribes is possible but will result in a warning. If you proceed to act after the warning, your character is set to full evil mode and your reputation, alignment and karma consequences will be severe.
But that’s not all….
A primary worry for players is that they will loose their gear or loot. Keep in mind that in Xsyon all armor and weapons can be crafted and are thus replaceable.
Regarding death by age, this will not occur in the Prelude. By the time any characters will age enough to reach a natural death there will be several (and I think very interesting) methods to deal with permanent death without character loss.
I hope that answers all the questions so far.
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Edit March 6, 2010 from new post at Xyson forums at: www.xsyon.com/forums/28-features/232-conflict-death-consequences-and-decisions
Xsyon's Response to my questions about death and PvP during
Prelude. Prelude is bolded to avoid confusion.
Xsyon:
Here's the current set up for the early Prelude:
Tribes can set the level of PVP in their town. It can be set to
protected and not allow PVP at all within the village, so villages will
likely be safe zones until they have time to build walls and we
implement more safe guards that players can control.
Evil tribes can't be set to protected, so evil players are open to being
attacked at all times.
Perma death is something for the future, but it's not just from old age.
This will have to be explained later.
The overall goal will be to constantly balance things so that both good
and evil can enjoy the game. A PVP gankfest will definitely not be
allowed if that starts to happen.
I hope that answers the question. I know I'm a bit vague about some
planned features, but that's the fun of the game.
Comments
I just want to add, that just because this game has FFA PVP in it, dont think its PVP focused.
Its first focus is to being a Sandbox game.
-MrDDT
*sigh* FFA PvP =(. There goes my interest in the game. Ah well. Good luck to them!
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
Thanks, thats one part I missed on that huge post. Just added this to it.
are you ***********************? how generalizing can you be "FFA PVP", did you even read it? FFA PVP IS AVAILABLE IN THE GAME, how else do you think tribe vs. tribe wars will go?
Yeah this kind of PVP tends to draw the low quality crowd that fills most of Darkfall currently. (There are some AWESOME guys on Darkfall, do not get me wrong, but it has the highest amount of crap and jerk players of any mmo i've ever played.)
That probably does it for me as well, I hate to say. I was really looking forward to this one too.....
I really don't think this will be a gank fest for those with Good and Neutral alignments since all gankers will belong to the evil alignment. (red). This means about half the server will be filled with people with varied gaming interests and this half will kill on sight any reds (who will mostly be the PvP fanatics).
Think of the challenge. Will good overcome evil.
Yeah this kind of PVP tends to draw the low quality crowd that fills most of Darkfall currently. (There are some AWESOME guys on Darkfall, do not get me wrong, but it has the highest amount of crap and jerk players of any mmo i've ever played.)
That probably does it for me as well, I hate to say. I was really looking forward to this one too.....
PVP games in general bring in the worst crowds because they cater more to aggressive, competitive and people that need self esteem boosters by beating other people in a game. Not all players are like that of course, but more so with PvP focus than PvE focus.
If there is a well done alignment system I will still join. The DF alignment system really helps no one, but if these guys do it well, awesome!
I'm about anti-pvp as you get. But these rules seem just right to me. I could happily play under a system as a "good" player, watching my back for the "bad" ones. If this game is as advertised (the other features listed on their site) and has good gameplay and combat, this could be my next mmo as I'm currently not playing anything at all.
One can only hope--it sounds like the closest thing to my precious SWG of old that I so dearly miss (yes, even after 4.2 years!).
This post doesn't really answer my questions concerned the PVP. He can describe the details of the mechanics all day long, but it won't give us any idea if the movement and combat feels right, how strategic it is, if it is challenging and based on real life player skills, or a brainless button mashing gank fest.
I like pvp, and I find it fun to roleplay evil and trashtalk people when i have pwned them 1v1 and drylooted them.
Further more risk vs reward and ffa pvp is a corefeature needed in any sandbox mmo.
Sorry, but you must have misread. It's not free-fo-all PvP, as with open PvE, its open PVP is open with severe consequences. So, there is purpose and consequences to player action, which is good; not Free-For-All.
Sorry, but you must have misread. It's not free-fo-all PvP, as with open PvE, its open PVP is open with severe consequences. So, there is purpose and consequences to player action, which is good; not Free-For-All.
It actually sounds like a pretty good system.
~Ripper
Sorry, but you must have misread. It's not free-fo-all PvP, as with open PvE, its open PVP is open with severe consequences. So, there is purpose and consequences to player action, which is good; not Free-For-All.
No, I'm pretty sure I understand what it's saying. The Good/neutral players can still FFA PvP but will be penalties, that for better or worse, don't seem to be very penalizing. The "Evil" players can go on murderous rampages and get bonuses for it, but in return can be attacked by "Good" players for no penalties.
Depending on how well done this system is, I'm still going to shy away from it. Darkfall has a similar system, but people kill you anyway, for whatever reason.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
Sorry, but you must have misread. It's not free-fo-all PvP, as with open PvE, its open PVP is open with severe consequences. So, there is purpose and consequences to player action, which is good; not Free-For-All.
No, I'm pretty sure I understand what it's saying. The Good/neutral players can still FFA PvP but will be penalties, that for better or worse, don't seem to be very penalizing. The "Evil" players can go on murderous rampages and get bonuses for it, but in return can be attacked by "Good" players for no penalties.
Depending on how well done this system is, I'm still going to shy away from it. Darkfall has a similar system, but people kill you anyway, for whatever reason.
~Miles "Tails" Prower out! Catch me if you can!
Understood. Its more of a mature and competitive game. I love the role-play of players as opposed to computer controlled pixels, so the more player-influential the gaming environment is, and with appropriate game-play character consequences, Im all for it.
Can you explain me please how is it mature to gank on unprepared harvesters or lower level players ? Because that is the problem with FFA PvP....somehow Pkers never attacks player around their own level, never pick on well geared high level ones.
Any game that has open pvp will be pvp focused. Even if you try not to focus on it, someone who does will come along and make you focus on it.
This type of system is actually one i like,it shows some thought.I am not sure how in depth it will be but it at least offers the chance to create rewards for kill streaks or penalties for death streaks,ways to EARN your life back when near aging death.Example remove years or return you to a child retaining some skills ,but get to begin learning new ones.Basically with this system it offers a ton of options .If the developer has a real open/creative mind he could really have a good game here.
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't think this game will be much of a pvp experience until the higher levels, it's just the nature of the type of game.
A COMPLETE sandbox game will have people trying to make a life in the game, not become the most uber pker around. I think the game will be more than just pve and pvp.
Then again, there is no guarantee about anything until we see some gameplay etc...
Any game that has open pvp will be pvp focused. Even if you try not to focus on it, someone who does will come along and make you focus on it.
I agree 100%.this is the fail of all PVP games,they need rules,you are suppose to be there to play a game and it's world,PVP SHOULD not "be the game"it should remain what it is nothing more than a "mechanic".
Never forget 3 mile Island and never trust a government official or company spokesman.
Can you explain me please how is it mature to gank on unprepared harvesters or lower level players ? Because that is the problem with FFA PvP....somehow Pkers never attacks player around their own level, never pick on well geared high level ones.
While true that some players with ego and self-esteem problems become bragging noob and harvester killers maturity comes from going out and supporting your guild despite the risks. Maturity also comes from constantly seeking to improve your own game play and those of your guild mates in the face of tough and ever changing competition.... Oh and revenge against those noob killers by your guild is sweet as is going back to your guild pub and reliving your last great shared adventure or escape
Can you explain me please how is it mature to gank on unprepared harvesters or lower level players ? Because that is the problem with FFA PvP....somehow Pkers never attacks player around their own level, never pick on well geared high level ones.
The reason why I cant answer your question is that this game isnt being promoted as a ffa pvp game, but open pve and pvp with rewards and consequences for actions. I guess it isnt going to be for those that appreciate an npc-driven ecosystem if open player-engaging environments and a player-driven ecosystem isnt your thing. But then again, I havent played it yet, but just saying that I do appreciate a more mature, or more fully developed mmorpgs with pve and pvp, as opposed to what I think are under-developed; just pve or pvp.
Can you explain me please how is it mature to gank on unprepared harvesters or lower level players ? Because that is the problem with FFA PvP....somehow Pkers never attacks player around their own level, never pick on well geared high level ones.
While true that some players with ego and self-esteem problems become bragging noob and harvester killers maturity comes from going out and supporting your guild despite the risks. Maturity also comes from constantly seeking to improve your own game play and those of your guild mates in the face of tough and ever changing competition.... Oh and revenge against those noob killers by your guild is sweet as is going back to your guild pub and reliving your last great shared adventure or escape
You can get all that experience and gameplay from a game which has PvP with level range....there is no single advantage to have FFA PvP, its only good for the ones who are scared of real competition and only dare to pick the much weaker ones.
People need to understand that there is a large difference between a true sandbox game and ffa pvp. Just take a second and think about it...
Right.
My point is that FFA PVP isnt what the game is focusing on. Look for tools for building a world more than how easy you can gank someone.
Does this mean you will want to kill everyone you see? Unlikely because like in real life, there is punishment to killing good people for no reason or bad reasons.
-MrDDT