2. This game is not made with a huge budget, backed up by big corporations. It is an indie game, that focuses on making a "realistic" fantasy game, in the sandbox genre. There shouldn't be anything for you to take a ride in. You make the quests, you build your destiny with other players in the game. /rant ended :P
If they're charging monthly fee, no one cares about how "indie" they are. You either brawl in the big leagues and charge the big bucks or you take your indie into F2P gaming. You can't have your cake and eat it too.
As per sandboxes, I personally have played EvE Online for years. Is is a different type of game? Absolutely. Does it matter in the slightest concering sandbox comparisons? Not in a million years. Compare EO's world, full of player-held space, made possible by countless game mechanics specifically designed to give power to the player in military, economical and social areas and MO's game mechanics ... which more or less do not exist.
For some reason people defending MO seem to equal "sandbox" to "lack of content". This is simply a fallacious assumption to base one's arguments on. How many content patches has EvE Online had? Plenty. And each and every one of them added *more* power into player hands, expanding the sandbox enviroment. Content does not limit you, that is a completely wrong lookout - it's about producing content that will immerse players and make them create their own world around it. But setting a player into an empty world and calling it sandbox is not my idea of fun.
I won't be playing MO (though I tried), but if anyone else still, after all the betas and patches, thinks that sandbox is what MO is all about, go forth and enjoy yourselves. I'll have my opinion and I won't stop you from having yours.
MO has keeps where you can tax land you inhabit. That is a great start. In the same sense they just added horse stables and merchant stalls, although the stalls I cannot comment on because I don't construct. EVE had very basic mechanics at launch. The ability to accept missions, and the ability to mine/craft.
Both games EQ/EVE are not comparable in the same aspect due to the fact of YEARS of development and expansions. Hmm wonder how EQ's rallos zek server was when it was launched. How about thousands upon thousands of corpse in GFAY due to a exploit where you deleveled when you died, yet kept the same skills you would have at 40, this allowed players to compete in lower level brackets with high level skills. That bug lasted for quite awhile.
In a sense Rallos Zek was a failure when released as a pvp server.
This lack of content you speak of is no different from EVE at launch as well as shadowbane. I will ask you like I ask everyone around here when they say lack of content. What kind of content are you wanting? In a player made world/economy it is up to the player to generate said politics/economy. Without the players in EVE there would be no economy. Without alliances forming in EVE to take 0.0 space there would be no politics...The politics in MO consist of holding specific areas of land and soon keeps will be a tool for strife.
Your opinion is fine just make sure you have all the details before you use it.
For some reason people defending MO seem to equal "sandbox" to "lack of content". This is simply a fallacious assumption to base one's arguments on. How many content patches has EvE Online had? Plenty. And each and every one of them added *more* power into player hands, expanding the sandbox enviroment. Content does not limit you, that is a completely wrong lookout - it's about producing content that will immerse players and make them create their own world around it. But setting a player into an empty world and calling it sandbox is not my idea of fun.
I won't be playing MO (though I tried), but if anyone else still, after all the betas and patches, thinks that sandbox is what MO is all about, go forth and enjoy yourselves. I'll have my opinion and I won't stop you from having yours.
Comments
Great post from a fresh perpective! +1!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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If they're charging monthly fee, no one cares about how "indie" they are. You either brawl in the big leagues and charge the big bucks or you take your indie into F2P gaming. You can't have your cake and eat it too.
As per sandboxes, I personally have played EvE Online for years. Is is a different type of game? Absolutely. Does it matter in the slightest concering sandbox comparisons? Not in a million years. Compare EO's world, full of player-held space, made possible by countless game mechanics specifically designed to give power to the player in military, economical and social areas and MO's game mechanics ... which more or less do not exist.
For some reason people defending MO seem to equal "sandbox" to "lack of content". This is simply a fallacious assumption to base one's arguments on. How many content patches has EvE Online had? Plenty. And each and every one of them added *more* power into player hands, expanding the sandbox enviroment. Content does not limit you, that is a completely wrong lookout - it's about producing content that will immerse players and make them create their own world around it. But setting a player into an empty world and calling it sandbox is not my idea of fun.
I won't be playing MO (though I tried), but if anyone else still, after all the betas and patches, thinks that sandbox is what MO is all about, go forth and enjoy yourselves. I'll have my opinion and I won't stop you from having yours.
MO has keeps where you can tax land you inhabit. That is a great start. In the same sense they just added horse stables and merchant stalls, although the stalls I cannot comment on because I don't construct. EVE had very basic mechanics at launch. The ability to accept missions, and the ability to mine/craft.
Both games EQ/EVE are not comparable in the same aspect due to the fact of YEARS of development and expansions. Hmm wonder how EQ's rallos zek server was when it was launched. How about thousands upon thousands of corpse in GFAY due to a exploit where you deleveled when you died, yet kept the same skills you would have at 40, this allowed players to compete in lower level brackets with high level skills. That bug lasted for quite awhile.
In a sense Rallos Zek was a failure when released as a pvp server.
This lack of content you speak of is no different from EVE at launch as well as shadowbane. I will ask you like I ask everyone around here when they say lack of content. What kind of content are you wanting? In a player made world/economy it is up to the player to generate said politics/economy. Without the players in EVE there would be no economy. Without alliances forming in EVE to take 0.0 space there would be no politics...The politics in MO consist of holding specific areas of land and soon keeps will be a tool for strife.
Your opinion is fine just make sure you have all the details before you use it.
For some reason people defending MO seem to equal "sandbox" to "lack of content". This is simply a fallacious assumption to base one's arguments on. How many content patches has EvE Online had? Plenty. And each and every one of them added *more* power into player hands, expanding the sandbox enviroment. Content does not limit you, that is a completely wrong lookout - it's about producing content that will immerse players and make them create their own world around it. But setting a player into an empty world and calling it sandbox is not my idea of fun.
I won't be playing MO (though I tried), but if anyone else still, after all the betas and patches, thinks that sandbox is what MO is all about, go forth and enjoy yourselves. I'll have my opinion and I won't stop you from having yours.
Well said...
I win!!! LOL@U