Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Question for the MO Community: Is it ok, for the development to release the game in its current sta

13

Comments

  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...

     

    Bugs in what stage of WOW beta vs open bugs in a game releasing in 2 weeks or less.

    That depends on the perspective question. Bugs in what stage of beta for WoW relative to their team size? If that's the question I can tell you a team of 60+ vs 20 will always have more done by open beta. Oh, and there was still a BIG dupe bug in WoW by release, it was fixed in the first major patch post-launch but wasn't directly mentioned in the patch notes.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by HanoverZ

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...

     

    Bugs in what stage of WOW beta vs open bugs in a game releasing in 2 weeks or less.

     

    Ignore that, Starvault is going to release a miracle patch #3 and it WILL fix all the bugs from the last 9 months! 

     

    Have faith!

    image
  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by Fadedbomb

    Originally posted by Miles-Prower

    Originally posted by Beord


    So no facts, just opinions...
    Everyone has one, true enough.
    What I heard here about the trolls was correct I guess.
     
    And yea, I can change the gamma on my monitor too.  Can see just fine at night, what an exploit eh?



    What? That Trolls have opinions or that trolls are using their opinions to create the illusion that it's fact? Or are you just saying that anyone who says something negative about the game is a troll? Not sure I follow.



    ~Miles "Tails" Prower out! Catch me if you can!

     

    You're the only one trying to "create an illusion". You sound as if you haven't even played the game for more than an hour, and then went "ya, they're trying to TRICK ME!".



    Come on, SV isn't one of those "evil" indie companies just in it for the buck. Even the dreaded Dark & Light staff made it VERY clear in the beta they were in it for the money. Hell, by mid beta they even KNEW they were in some mad deep crap with their game. I should know, I was in the beta from the very beginning. What most paid for I got to see first hand until I eventually paid for it myself :(. So I know exactly what you're talking about in reference to "thieving indie companies".

    Having seen what fake/lieing indie companies have done in the past I can easily tell you SV isn't one of them as cliche as that sounds. So please, stop trying to wage a war against nothing Miles as it's starting to look silly my friend.



    I know. I'll just come out and agree with you. My opinions are heavily saturated because I'm biased towards Indie companies. Is it wrong? Maybe. I'd still like to apology to anyone anyway. I'll say no more on this subject, though.



    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • weslubowweslubow Member UncommonPosts: 163
    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Why not? Game developement hasn't changed all that much during those 6 years. The economy might make it tougher, but I doubt it. This is a smaller Indi company thay may be straining to keep up as it is. With more money coming in from release they could hire more employees and get things done quicker. (assuming they would get more money from release)

  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? They've already tried fixing some of them and FAILED. (dupes)

    I win!!! LOL@U

  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Miles-Prower

    Originally posted by Fadedbomb

    Originally posted by Miles-Prower

    Originally posted by Beord


    So no facts, just opinions...
    Everyone has one, true enough.
    What I heard here about the trolls was correct I guess.
     
    And yea, I can change the gamma on my monitor too.  Can see just fine at night, what an exploit eh?



    What? That Trolls have opinions or that trolls are using their opinions to create the illusion that it's fact? Or are you just saying that anyone who says something negative about the game is a troll? Not sure I follow.



    ~Miles "Tails" Prower out! Catch me if you can!

     

    You're the only one trying to "create an illusion". You sound as if you haven't even played the game for more than an hour, and then went "ya, they're trying to TRICK ME!".



    Come on, SV isn't one of those "evil" indie companies just in it for the buck. Even the dreaded Dark & Light staff made it VERY clear in the beta they were in it for the money. Hell, by mid beta they even KNEW they were in some mad deep crap with their game. I should know, I was in the beta from the very beginning. What most paid for I got to see first hand until I eventually paid for it myself :(. So I know exactly what you're talking about in reference to "thieving indie companies".

    Having seen what fake/lieing indie companies have done in the past I can easily tell you SV isn't one of them as cliche as that sounds. So please, stop trying to wage a war against nothing Miles as it's starting to look silly my friend.



    I know. I'll just come out and agree with you. My opinions are heavily saturated because I'm biased towards Indie companies. Is it wrong? Maybe. I'd still like to apology to anyone anyway. I'll say no more on this subject, though.



    ~Miles "Tails" Prower out! Catch me if you can!

     

    Thank you Miles, you're a good person :).

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

    image
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Originally posted by Fadedbomb


     
    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?
    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).



     

    I have no problem if they fix it pre-launch... but the clock sure is ticking.   If they DON'T fix the dupes.. and have publicly listed them and the steps to re-create.. it will be a disaster!  Will you at least agree with that?  We can debate whether they will fix them or not.. but we should agree that if they aren't fixed by launch (2 weeks) the results will be cataclysmic.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by weslubow

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Why not? Game developement hasn't changed all that much during those 6 years. The economy might make it tougher, but I doubt it. This is a smaller Indi company thay may be straining to keep up as it is. With more money coming in from release they could hire more employees and get things done quicker. (assuming they would get more money from release)



    I have to disagree. Throwing more people at the problem; unless they are much more talented than SV, will not make the problem better. I think the issue here is that SV isn't as talented as Triple-A employees, but that is as pointless to say as an Orange isn't an Apple.

    Entering a MMORPG market is a heavy gamble. I think SV is aware of the risks, but the way they're handling this situation just seems odd. They continue to remind the players that they are an "Indie" company with "inexperienced programmers" and a "Small staff", which has become the excuse for the majority of responses towards the negativity in the game.

    I think if SV just kept a tight-lip on the size and experience of their company, people wouldn't be so caught up in skepticism and we'd have far fewer "trolls" who go around throwing opinions around and then later using those opinions as fact.



    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Miles-Prower





    I think if SV just kept a tight-lip on the size and experience of their company, people wouldn't be so caught up in skepticism and we'd have far fewer "trolls" who go around throwing opinions around and then later using those opinions as fact.








     

     

    I am a scholar

    image
  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by rlmccoy1987

    Originally posted by Miles-Prower





    I think if SV just kept a tight-lip on the size and experience of their company, people wouldn't be so caught up in skepticism and we'd have far fewer "trolls" who go around throwing opinions around and then later using those opinions as fact.








     

     

    I am a scholar



    <3 you, rlmccoy. Lol.



    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.

    I win!!! LOL@U

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Fadedbomb

    So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    Many dupes have been there for weeks, just look at what Slapshot posted in another thread.  You really think they can fix the hacking, dupes and lag in 2 weeks?

    image
  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.



    Really? I double checked on it last night and it didn't work anymore so I was happy. :D

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.



    I do have to give them props for trying to fix it at least. You have to admit, at least they are trying to do something. Hate them all you want for trying to release a game with so many bugs, but at least respect them for trying to squash them.

    EDIT: Jeez, I think I said "trying" 50 times in this sentence.

     

    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Fadedbomb

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.



    Really? I double checked on it last night and it didn't work anymore so I have happy. :D

     

    It is still there from what the bug reports report.

    image
  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by Fadedbomb

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.



    Really? I double checked on it last night and it didn't work anymore so I have happy. :D

     

    LOL... Whatever       I'll post a guide AFTER launch. 

     

    (have to love a free month and a free game)

    I win!!! LOL@U

  • Miles-ProwerMiles-Prower Member Posts: 1,106
    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.



    Really? I double checked on it last night and it didn't work anymore so I have happy. :D

     

    LOL... Whatever       I'll post a guide AFTER launch. 

     

    Longest quote box ever.

     

    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Originally posted by Slapshot1188

    Originally posted by Fadedbomb


     
    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?
    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).



     

    I have no problem if they fix it pre-launch... but the clock sure is ticking.   If they DON'T fix the dupes.. and have publicly listed them and the steps to re-create.. it will be a disaster!  Will you at least agree with that?  We can debate whether they will fix them or not.. but we should agree that if they aren't fixed by launch (2 weeks) the results will be cataclysmic.



     

    We CAN agree on that... can't we?

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Miles-Prower

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by rlmccoy1987

    Originally posted by HanoverZ

    Originally posted by Fadedbomb

    Originally posted by Slapshot1188

    Originally posted by rlmccoy1987

    Originally posted by Fadedbomb



     

    When I beta tested WoW there were MUCH MUCH worse bugs than listed in that bug tracker. Please stop making something out of nothing because there's nothing that you can compare to. Mortal Online is being made by a small indie staff who believe in what they're making (watch their relaxed-interviews about the game).



     

    Can't compare a  game from 2004 to a game from 2010...



     

    Also.. did WoW post a few dupe bugs publicly and not fix them before release?  Maybe they did, I honestly don't know.  But having publicly posted Dupe Bugs with steps to accomplish them.. and leaving them in at launch doesn't sound like a solid development move to me...

     

     

    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?

    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).

    Why do you assume they'll get fixed by release? 

     

    Hope

     

    Actually hope has nothing to do with it. They've completely decimated ANY "real" major or critical bug within 2 patches of being reported (normally 1, depending on the size of the patch they're currently working on). Heck, there even used to be a bug in EARLY EARLY beta (like, block a?) where you could "lag-dupe" tons of stuff. It was reported and the very next patch was fixed. So I have no doubts that ANY reported dupe bugs will be fixed prior to launch :).

     

    They've already tried to fix the "loot dupe" twice, yet its still here.



    Really? I double checked on it last night and it didn't work anymore so I have happy. :D

     

    LOL... Whatever       I'll post a guide AFTER launch. 

     

    Longest quote box ever.

     

    ~Miles "Tails" Prower out! Catch me if you can!

     

    Now, WITH MORE LONGNESS :D!

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    I think everyone can agree that if the game isn't "playable" by launch it will be cataclysmic.



    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Slapshot1188

    Originally posted by Slapshot1188

    Originally posted by Fadedbomb


     
    No they did not, dupe bugs were put in a private section where only the developers and GM's could read it. This was done so it didn't spread and GM's knew what to look for, and the developers knew how to fix it :)! It's been quite a long time since I've seen an "open" beta testing system like MO. It's very, how to say, transparent?
    I'm not worried about publicly posted dupe bugs in an open beta that's primarily being used to test content before launch. Post launch, everyone is wiped anyways so fixing said dupe bugs before launch is just fine for me. Might I remind you that you do not "play" open beta, you're still testing regardless if it is the "hey look at my game, isn't it cool?" stage of the game :).



     

    I have no problem if they fix it pre-launch... but the clock sure is ticking.   If they DON'T fix the dupes.. and have publicly listed them and the steps to re-create.. it will be a disaster!  Will you at least agree with that?  We can debate whether they will fix them or not.. but we should agree that if they aren't fixed by launch (2 weeks) the results will be cataclysmic.



     

    We CAN agree on that... can't we?

     

     

    Sure :)

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • NeoptolemusNeoptolemus Member Posts: 242

    Absolutely not, releasing a game unfinished and still full of bugs is a terrible, lazy habit that the games industry has gotten into. In the past before broadband became ubiquitous, particularly with console games, dev teams had to put full effort into making the game as smooth as possible because they wouldn't get a chance to fix it up later.

     

    Now, games companies are just throwing their products out there full of bugs saying "fuck it, we'll fix it later". What kind of professional attitude is that? Take some god damn pride in your work!

Sign In or Register to comment.