"The first is that the game is designed to be solo-friendly"
Hahahaha. Great, ANOTHER fucking WoW clone. This game will be another mediocre MMo, just like AoC or any other MMoRPG released in the last few years. Hard to believe these guys are the people who made Anarchy Online.
The problem is all of us hardcore veterans have to accept that these companies aren't making games for us anymore. Games like AO, while awesome (eventually) only ever had 10-50k subs and the new 'themepark' inspired experiences sell millions and keep hundreds of thousands - no comaprison for a business.
Tiny studios like Icarus and the like (Fallen Earth) are our best bet for niche titles, but we have to stop expecting niche studios to have high production values just as much as we have to stop expecting major developrs to try for anything other than mainstream!
Personally TSW looks interesting but to me, like The Old Republic, all I see is great single player elements from a heavy story driven director and little that actually shows me much that it will be fun beyond the first 20-40 hours. I will probably buy it for those 20-40 hours and never subscribe
Well I guess I'm one of those rare few who are drawn in by an engaging story which is one of the reasons I DID Play WoW for so long and Played TR for a long while as well.
I like having a Point A to Point C storyline and that those in charge of the story can Stick to it w/o making it like the movie Natural Born Killers where Point A happend in the middle and Point Q R S happend at the start with Point B happening at the end. I don't play WoW anymore because they nixed the guys who were originally in charge of the Art Direction and Story Direction (if you don't believe me go look for them they're at work on another project now which is nothing to do with Blizzard)
I play to grab TSW and play it til it gets as old as the myths associated with the secret societies in the game.
I think that like every MMO funcom has released wait a year after launch and you will find yourself playing a gem. They never disapoint on the bare bones of game structure and graphics, but sufficient content takes a while to turn up.
I dont understand what your saying are you saying they dont have the capability and professionalism to see past mistakes and better them?
I'm not sure if that's what he's saying but it's exactly what I'm saying.
Funcom released AO and it was horribly broken and unfinished.
Funcom released AoC and it was horribly broken and unfinished.
Why would this time be any different? You think that they will learn from their own mistakes the third time? You have way too much faith in them.
lol the witch hunters have arrived honestly i could care less what you think I see what they made Aoc and embrace the path that TSW is going so if it burns your ass im sry for your 3 year old grudge all i can say is get up move on if your grudge was that bad you wouldnt be hear crying foul or if it was and you are I am sad for you that you wasted so much time being mad and sulked for 3 years probably posting crap like this thinking your gonna get a reward maybe its time for you to move on with your life like all the wow flamers maybe you all can start a support group
Witchhunters? I'm not sure what you're rambling on about but I believe that you're just confused. I'm just stating facts. I purchased two of Funcom's MMOs when they just launched and both offered me nothing but grief. I will not be buying another Funcom MMO at launch and will wait a few months to see how it develops.
Funcom hasn't learned from the mistakes they made with AO, what makes you think that they will learn from the mistakes they've made with AoC? If you want to jump in without first testing the water, that's your business. As per their track record, I choose to wait and will be telling my friends to do the same.
The concept of the 3 factions and story really did interest me, but what's failing to really pull me into a state of anticipation is that it seems to be developing into a heavy story-centric and pve-centric mmo with, what i might assume to be, a battleground instance for pvp.
Obviously you have not been following the game since 2007 because the game has always been about a PvE concept of saving the world from the rising darkness. The factions have been mentionned just recently and ingame they band together to fight the darkness, because this is what the frakking game is about.
The game is not called The Secret World because it sounds cool, the factions are secret as well and the only place where the factions PvP is in an instance place called Agartha where the main open PvE world is not affected, in order to keep their fights secret.
Originally posted by nate1980
I'm confused...
I thought the game was about conflict between the Illuminati, Dragon, and Templars. Now I'm hearing that the game is about zombie bashing, where the conflict between the 3 factions is really only over a little area called Hollowed Earth? I'm not sure what to think about this, but I'm disappointed.
Here is another one who has never followed the game and has popped recently. No, the game has never been about the conflicts between the factions, get over it. The game is mainly PvE and about the factions fighting the rising darkness (showed in the videos and concept arts of monsters), this is what the game has been for 3 years, that hasn't changed at all.
Originally posted by Vypre So, again. This is all pretty, blah, blah, blah, but as someone else mentioned, one of my draws was about a game that seemed to have a hook about taking part in and serving up conflict between the Illuminati, Dragon, and Templars; player-driven. A game that doesn't skimp on mmorpg breadth and depth staples for a well-balanced pvevp ecosystem. That opposed to a pve-centric Left 4 Dead.
I repeat it again:
"Here is another one who has never followed the game and has popped recently. No, the game has never been about the conflicts between the factions, get over it. The game is mainly PvE and about the factions fighting the rising darkness (showed in the videos and concept arts of monsters), this is what the game has been for 3 years, that hasn't changed at all."
"The first is that the game is designed to be solo-friendly"
Hahahaha. Great, ANOTHER fucking WoW clone. This game will be another mediocre MMo, just like AoC or any other MMoRPG released in the last few years. Hard to believe these guys are the people who made Anarchy Online.
The problem is all of us hardcore veterans have to accept that these companies aren't making games for us anymore. Games like AO, while awesome (eventually) only ever had 10-50k subs and the new 'themepark' inspired experiences sell millions and keep hundreds of thousands - no comaprison for a business.
Tiny studios like Icarus and the like (Fallen Earth) are our best bet for niche titles, but we have to stop expecting niche studios to have high production values just as much as we have to stop expecting major developrs to try for anything other than mainstream!
Personally TSW looks interesting but to me, like The Old Republic, all I see is great single player elements from a heavy story driven director and little that actually shows me much that it will be fun beyond the first 20-40 hours. I will probably buy it for those 20-40 hours and never subscribe
No, MMos in the early 2000s had as much if not more subs than now(not counting WoW and F2P MMos). EQ had like 600k, FFXI had 500k(and still has around that), SWG had 300k, DaoC had 250k all around the same time. FFXI still has more subs most new MMos, including AoC and WAR. It's all about marketing and advertising. WoW was made by a popular company, used a popular IP and had a ton of advertising. New games have way more advertising than before, and gaming in general is is more popular now. Now devs just copy WoW because it's so sucessful, but it isn't because WoW is a great game, it's because most people only know about WoW. Vanguard was hyped as a hardcore game(imo it isn't though) and it was popular at start(until everyone quit because of the bad launch).
Old style hardcore MMos do have a big market, unfortunately there hasn't been one released since 2003 so people won't know it. If people got a chance to play WoW for 1 month and an AO type MMo, I really think people would pick the AO style MMo.
"The first is that the game is designed to be solo-friendly"
Hahahaha. Great, ANOTHER fucking WoW clone. This game will be another mediocre MMo, just like AoC or any other MMoRPG released in the last few years. Hard to believe these guys are the people who made Anarchy Online.
If this game looks like a WoW clone to anyone then I honestly fear for your sanity.
We also have no idea if PvP between factions will be allowed in the open world or if it will be restricted to the Hollow Earth zones. We know the Hollow Earth zones will be PvP but we don't definitively know that all other zones will be PvE only. There are hints that at certain times players from different factions can come together to fight a common enemy, but these comments have been made quite off-the-cuff and no real information is known.
After all we have 2 more years of information to be released to look forward to.
Im still interested in TSW, but im beginning to worry that they will treat the PvP system like they have in AoC. The border Kingdoms were horribly boring places unless a siege was happening so I really hope they do something to encourage PvP all over the world instead of one or two zones.
Last time they promised me a fine steak dinner,but I never did get it...
Maybe ill wait a year or 5 before trying this one out.I dont like paying monthly for beta's.
You do realize AoC right now is under new leadership and a new team of people who have proven you can literally take a game on the brink of destruction and make it into what it should have been.
Last time they promised me a fine steak dinner,but I never did get it...
Maybe ill wait a year or 5 before trying this one out.I dont like paying monthly for beta's.
You do realize AoC right now is under new leadership and a new team of people who have proven you can literally take a game on the brink of destruction and make it into what it should have been.
Oh I realize that..
and I also realize that Anarchy Online is still rittled with bugs.
Given Funcom's track record,theyve earned the right to be looked at dubiously.
but Kudos to them for righting the ship well after it left the harbor. (AoC)
The lack of content I expect from SW is no different from the lack of content I expect when any MMO is launched. FC have a reputation for turning things round, they did it with AO and are doing it with AoC. You can’t learn from your mistakes when the funding runs out and you need to release the game. You can learn to fill out the game after launch, which FC has learnt to do. Many MMO’s do not get the new content they need or do not address the key issues causing them problems, Vanguard and Aion being examples of this respectively.
Funcoms track record says let the buyer beware, they make alot of promises and deliver an incomplete game and ignor any constructive comments or ban them on there forums.
What, What no bad games or promises made here !
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
Im still interested in TSW, but im beginning to worry that they will treat the PvP system like they have in AoC. The border Kingdoms were horribly boring places unless a siege was happening so I really hope they do something to encourage PvP all over the world instead of one or two zones.
I think the PvP will be more like DAoC or the Abyss in Aion, they seem to make a big deal about the large underground world zone where there'll be a continuous fight for resources and territory for your faction. The thing I wonder about is if there'll be PvP and PvE servers, and if so, what added PvP the PvP servers will have.
Something I plucked from the official TSW forums, a nice overview of the revealed info this week (article sources between brackets):
World environment
Persistent world, there will be huge contiguous open-world zones.
All three factions progress through the same areas in the same order (IGN)
Each location has its own "monster ecology" based on the mythology and lore of the area (Kotaku) and its own layered, unique story to tell (mmorpg.com)
Gameplay
Instances will have a more scripted experience.
There are no classes, no levels. Characters are built upon two facets, collection of powers and gear (Voodoo)
Your powers grow more powerful with your gear (IGN)
There will be 2 item sets for each character – one paper doll for functionality such as weapons, the other for character appearances (TenTonHammer)
Next to combat, your character will spend time investigating and solving puzzles. Some areas will be more action focused (Kingsmouth), others will have more focus on puzzle solving (Egypt).
Players will be able to create and decorate their own headquarters and rank their cabals against those of others (mmorpg.com)
Powers can be unlocked by trading points you earn from experience. Some powers are tied to certain equipment, others have prerequisites (eurogamer)
The game is item-heavy, there'll be millions of items, and you can craft, augment and level up your weapons (eurogamer)
Combat
You only have 7 active powers and 7 passive powers that'll be active. At certain spots outside of combat you can swap those to activate other powers that you have collected.
Team skill combos are possible via the State system, active powers put enemies or allies into a "state", passive powers interact with that state and make use of that. Example: one player sets a group of zombies on fire, while another has a damage over time power running that kills enemies on fire, causing the group to explode.
Combat movement will include dodging and strafing (Massively)
Quests / storytelling
Most of the regular storyline missions will be solo-able, and taking place in the open-world zones.
Scripted, repeatable dungeons will be there for party play; shorter instances or "mini-dungeons" will be part of mission sequences and used as a storytelling device.
There's one linear story to follow through the game, perpetuated with cliffhangers and mysterious elements popping up. Not all of the global story is needed or will be uncovered by progressing through the game. To find out more, one need to "dig deeper" (Voodoo)
Storylines, lore and cutscenes can be skipped by those who want to jump into the fights rightaway (TenTonHammer)
Your quests will not only make you travel over the world, but also through time (Massively)
Every mission starts with its own cinematic cutscene incl voice acting. It's possible to replay a mission with a harder Challenge Mode (vgchartz).
Parties seem to be limited to max size 4 (not 100% certain, but all articles and videos showed 4-man parties, no more, as if that was fullsize)
Kingsmouth missions seem to take place in the evening/night cycle? (as latest trailer seem to suggest)
Miscellaneous
Your UI will be sort of an augmented reality like Heavy Rain and iPhone have. The only permant visible UI things on screen will be your chat window and your 7 active powers (eurogamer)
ARGs will also continue after launch, according to Tornquist.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If everything turns out well in this game and they stick to that list like white on rice I may have found a more permanent place to spend my $ and Time than just aimlessly wandering through the piles of crap everywhere.
If everything turns out well in this game and they stick to that list like white on rice I may have found a more permanent place to spend my $ and Time than just aimlessly wandering through the piles of crap everywhere.
Mark my words, " You will be greatly disapointed " Funcoms track record is dismal.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
If everything turns out well in this game and they stick to that list like white on rice I may have found a more permanent place to spend my $ and Time than just aimlessly wandering through the piles of crap everywhere.
Mark my words, " You will be greatly disapointed " Funcoms track record is dismal.
I can't wait all hype that Funcom & MMORPG.COm is going to push towards funboys collective asses and release of this masterpiece when former funboys, who bought exclusive premium preorder lifetime membership before game was even released, starts whining in forums. Also you just can't forgot messages like "how to get your money back" and "this game is not dying" messages. MMORPG.COM community at best!
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
Comments
Well I guess I'm one of those rare few who are drawn in by an engaging story which is one of the reasons I DID Play WoW for so long and Played TR for a long while as well.
I like having a Point A to Point C storyline and that those in charge of the story can Stick to it w/o making it like the movie Natural Born Killers where Point A happend in the middle and Point Q R S happend at the start with Point B happening at the end. I don't play WoW anymore because they nixed the guys who were originally in charge of the Art Direction and Story Direction (if you don't believe me go look for them they're at work on another project now which is nothing to do with Blizzard)
I play to grab TSW and play it til it gets as old as the myths associated with the secret societies in the game.
Witchhunters? I'm not sure what you're rambling on about but I believe that you're just confused. I'm just stating facts. I purchased two of Funcom's MMOs when they just launched and both offered me nothing but grief. I will not be buying another Funcom MMO at launch and will wait a few months to see how it develops.
Funcom hasn't learned from the mistakes they made with AO, what makes you think that they will learn from the mistakes they've made with AoC? If you want to jump in without first testing the water, that's your business. As per their track record, I choose to wait and will be telling my friends to do the same.
Obviously you have not been following the game since 2007 because the game has always been about a PvE concept of saving the world from the rising darkness. The factions have been mentionned just recently and ingame they band together to fight the darkness, because this is what the frakking game is about.
The game is not called The Secret World because it sounds cool, the factions are secret as well and the only place where the factions PvP is in an instance place called Agartha where the main open PvE world is not affected, in order to keep their fights secret.
Here is another one who has never followed the game and has popped recently. No, the game has never been about the conflicts between the factions, get over it. The game is mainly PvE and about the factions fighting the rising darkness (showed in the videos and concept arts of monsters), this is what the game has been for 3 years, that hasn't changed at all.
I repeat it again:
"Here is another one who has never followed the game and has popped recently. No, the game has never been about the conflicts between the factions, get over it. The game is mainly PvE and about the factions fighting the rising darkness (showed in the videos and concept arts of monsters), this is what the game has been for 3 years, that hasn't changed at all."
No, MMos in the early 2000s had as much if not more subs than now(not counting WoW and F2P MMos). EQ had like 600k, FFXI had 500k(and still has around that), SWG had 300k, DaoC had 250k all around the same time. FFXI still has more subs most new MMos, including AoC and WAR. It's all about marketing and advertising. WoW was made by a popular company, used a popular IP and had a ton of advertising. New games have way more advertising than before, and gaming in general is is more popular now. Now devs just copy WoW because it's so sucessful, but it isn't because WoW is a great game, it's because most people only know about WoW. Vanguard was hyped as a hardcore game(imo it isn't though) and it was popular at start(until everyone quit because of the bad launch).
Old style hardcore MMos do have a big market, unfortunately there hasn't been one released since 2003 so people won't know it. If people got a chance to play WoW for 1 month and an AO type MMo, I really think people would pick the AO style MMo.
If this game looks like a WoW clone to anyone then I honestly fear for your sanity.
We also have no idea if PvP between factions will be allowed in the open world or if it will be restricted to the Hollow Earth zones. We know the Hollow Earth zones will be PvP but we don't definitively know that all other zones will be PvE only. There are hints that at certain times players from different factions can come together to fight a common enemy, but these comments have been made quite off-the-cuff and no real information is known.
After all we have 2 more years of information to be released to look forward to.
Im still interested in TSW, but im beginning to worry that they will treat the PvP system like they have in AoC. The border Kingdoms were horribly boring places unless a siege was happening so I really hope they do something to encourage PvP all over the world instead of one or two zones.
Looks cool...
Oh wait,its made by Funcom..
Last time they promised me a fine steak dinner,but I never did get it...
Maybe ill wait a year or 5 before trying this one out.I dont like paying monthly for beta's.
You do realize AoC right now is under new leadership and a new team of people who have proven you can literally take a game on the brink of destruction and make it into what it should have been.
Oh I realize that..
and I also realize that Anarchy Online is still rittled with bugs.
Given Funcom's track record,theyve earned the right to be looked at dubiously.
but Kudos to them for righting the ship well after it left the harbor. (AoC)
The lack of content I expect from SW is no different from the lack of content I expect when any MMO is launched. FC have a reputation for turning things round, they did it with AO and are doing it with AoC. You can’t learn from your mistakes when the funding runs out and you need to release the game. You can learn to fill out the game after launch, which FC has learnt to do. Many MMO’s do not get the new content they need or do not address the key issues causing them problems, Vanguard and Aion being examples of this respectively.
It looks like a "shooter" game with lots of "instances"-
Funcoms track record says let the buyer beware, they make alot of promises and deliver an incomplete game and ignor any constructive comments or ban them on there forums.
What, What no bad games or promises made here !
MAGA
I think the PvP will be more like DAoC or the Abyss in Aion, they seem to make a big deal about the large underground world zone where there'll be a continuous fight for resources and territory for your faction. The thing I wonder about is if there'll be PvP and PvE servers, and if so, what added PvP the PvP servers will have.
Something I plucked from the official TSW forums, a nice overview of the revealed info this week (article sources between brackets):
World environment
Persistent world, there will be huge contiguous open-world zones.
All three factions progress through the same areas in the same order (IGN)
Each location has its own "monster ecology" based on the mythology and lore of the area (Kotaku) and its own layered, unique story to tell (mmorpg.com)
Gameplay
Instances will have a more scripted experience.
There are no classes, no levels. Characters are built upon two facets, collection of powers and gear (Voodoo)
Your powers grow more powerful with your gear (IGN)
There will be 2 item sets for each character – one paper doll for functionality such as weapons, the other for character appearances (TenTonHammer)
Next to combat, your character will spend time investigating and solving puzzles. Some areas will be more action focused (Kingsmouth), others will have more focus on puzzle solving (Egypt).
Players will be able to create and decorate their own headquarters and rank their cabals against those of others (mmorpg.com)
Powers can be unlocked by trading points you earn from experience. Some powers are tied to certain equipment, others have prerequisites (eurogamer)
The game is item-heavy, there'll be millions of items, and you can craft, augment and level up your weapons (eurogamer)
Combat
You only have 7 active powers and 7 passive powers that'll be active. At certain spots outside of combat you can swap those to activate other powers that you have collected.
Team skill combos are possible via the State system, active powers put enemies or allies into a "state", passive powers interact with that state and make use of that. Example: one player sets a group of zombies on fire, while another has a damage over time power running that kills enemies on fire, causing the group to explode.
Combat movement will include dodging and strafing (Massively)
Quests / storytelling
Most of the regular storyline missions will be solo-able, and taking place in the open-world zones.
Scripted, repeatable dungeons will be there for party play; shorter instances or "mini-dungeons" will be part of mission sequences and used as a storytelling device.
There's one linear story to follow through the game, perpetuated with cliffhangers and mysterious elements popping up. Not all of the global story is needed or will be uncovered by progressing through the game. To find out more, one need to "dig deeper" (Voodoo)
Storylines, lore and cutscenes can be skipped by those who want to jump into the fights rightaway (TenTonHammer)
Your quests will not only make you travel over the world, but also through time (Massively)
Every mission starts with its own cinematic cutscene incl voice acting. It's possible to replay a mission with a harder Challenge Mode (vgchartz).
Parties seem to be limited to max size 4 (not 100% certain, but all articles and videos showed 4-man parties, no more, as if that was fullsize)
Kingsmouth missions seem to take place in the evening/night cycle? (as latest trailer seem to suggest)
Miscellaneous
Your UI will be sort of an augmented reality like Heavy Rain and iPhone have. The only permant visible UI things on screen will be your chat window and your 7 active powers (eurogamer)
ARGs will also continue after launch, according to Tornquist.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If everything turns out well in this game and they stick to that list like white on rice I may have found a more permanent place to spend my $ and Time than just aimlessly wandering through the piles of crap everywhere.
Mark my words, " You will be greatly disapointed " Funcoms track record is dismal.
MAGA
Always room for improvement lol
I can't wait all hype that Funcom & MMORPG.COm is going to push towards funboys collective asses and release of this masterpiece when former funboys, who bought exclusive premium preorder lifetime membership before game was even released, starts whining in forums. Also you just can't forgot messages like "how to get your money back" and "this game is not dying" messages. MMORPG.COM community at best!
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482