Also, while a black belt might beat a beginner, they probably wouldn't beat 2-3 beginners at the same time. Who said a bunch of low levels shouldn't be able to gang up on a high level? With 10-20 low levels you should have a chance to take out a level 60. That way they aren't totally defenseless..
Yeah. Unless the lvl 60 has a AOE. then all the little maggots are fucked.
And thats if the lvl 1s are able to even hit the lvl 60. In most games all they would do would be 'Resists' and 'dodges'.
Well, it really edepends on how the game is set up.
Enough low levels should be able to take out a lone high level.
Most people complain about high levels going into newbie areas, but it tends to only be a few people on a given server who will do this. They can't ever form huge groups who are going to just go into a level 1 zone and kill people, there isn't enough interest. For the few people who do go there, there would be enough people who want to get rid of them for the low levels to actually put up a fight.
There is just too much interest in protecting low levels from high levels. More people would defend the low levels than say "Let's go kill newbies". So the scenario where high levels just sit outside of a town all day is unrealistic. They are always dealt with
Have you ever actually played an MMO?
What you describe is the EXACT opposite of what actually happens.
Well, it really edepends on how the game is set up.
Enough low levels should be able to take out a lone high level.
Most people complain about high levels going into newbie areas, but it tends to only be a few people on a given server who will do this. They can't ever form huge groups who are going to just go into a level 1 zone and kill people, there isn't enough interest. For the few people who do go there, there would be enough people who want to get rid of them for the low levels to actually put up a fight.
There is just too much interest in protecting low levels from high levels. More people would defend the low levels than say "Let's go kill newbies". So the scenario where high levels just sit outside of a town all day is unrealistic. They are always dealt with
Actually, in the early days of lineage 2 you would somtimes have lowbies on talking island begging higher level players to come and help them because higher lvl players would camp the town for hours.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I spent a couple of years playing PvP-focused games but came back to PvE mainly because of the people. PvP seems to bring out the worst in people, the lowest common denominator, if you will. The lack of respect, rudeness, and intolerance is really what drove me away.
I wouldn't give people like that the time of day in real life, why in the hell would I want to play a game with them?
A derogatory term used by PvP'ers who think the way THEY like to PvP is the only "real" way, to describe anyone (whether another PvP'er or a PvE'er) that doesn't like the same style of game play that they do.
Similar to the term "lost" used by born agains to describe anyone that doesn't believe the same way they do, it is meant to display the "born again's" superiority. Of course they will say it with ohhhhh so much mustered up fake compassion. /rolls eyes
Not to be confused with the cuddly cute teddy bears from the cartoon, no matter HOW MUCH certain PvP'ers argue that it's a term of endearment or a simple description of someone who doesn't PvP. Bullshit.
It's meant to set the person throwing about the "carebear" word, in a place of superiority over the "carebears," because they are so "hardcore" and the "carebears" are so beneath them. This is why the term is a teddy bear, a child's toy, a fluffy piece of insubstantial security blanket for babies, essentially.
QFT. Bigotry is never about making someone else feel inferior. It's about making yourself feel superior. It's just that the easiest way to do that is to look down on someone who is different.
But looking down from that vantage point, it's just more proof of your superiority that you don't blame those poor people for not being able to be like you. If they only could make the grade, of course you'd accept them as equals. The hidden truth there is that if someone does change to become like you, it proves to you that you were right to feel superior to those others, so it's a totally self-serving attitude.
My favorite kind of pvp is a 3+ faction based rvr system like daoc mostly because of the group dynamics. Also the chaos that happens when 2 factions are battling and a 3rd one hits them. Some of the most intense pvp sessions I ever had in any kind of pvp.
Unrestricted pvp really isn't that hardcore. Usually a lot of the stuff like gear becomes so common and doesn't mean much when you have 20 sets in the bank. Take a few ganks, find an isolated spot and you can progress and prosper. The only thing I truly consider hardcore would be perma death. Imagine putting in weeks of play time and then finally getting killed and it is all gone. All that skilling up, gaining gear, money, treasures, poof.
I might actually play a perma death game, if it was very tough to die, but possible. Now that would be a thrill, but damn, it would suck big time once death finally comes. I'd probably make a character that gravitated more towards speed and escape. Sometimes escaping impoosible odds is as fun, more sometimes than winning a battle. I remember a few times escaping from full groups, was a rush.
I spent a couple of years playing PvP-focused games but came back to PvE mainly because of the people. PvP seems to bring out the worst in people, the lowest common denominator, if you will. The lack of respect, rudeness, and intolerance is really what drove me away.
I wouldn't give people like that the time of day in real life, why in the hell would I want to play a game with them?
I would go back to a more ffa pvp game in a second if it wasn't for the players taking it too seriously. I have no problem being killed. But when I kill them back and have to put up with angry pm's because they have issues then it's time to cut the poisonous people from my life.
Sorry to post under your post but I can't seem to do that anymore on these forums as something has changed with the editor.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
"Nothing is more hardcore than unrestricted/no rules PvP. How is open world PvP casual again? You can be exping in a low level zone and a bunch of level 60s show up and kill everyone. I guess it is casual to get PKed by high levels."
Are you really asking this question? I already repeated myself in my second post, why would I want to reiterate the reason world PVP has casual elements a third time if you failed to read it the first two times?
In some ways you immediately answer your own question with the lowbie vs. 60s example.
"It's funny you bring up how "less skilled players can win". Tell me, who is likely going to have more skill. A level 1 in vendor gear or a level 60 who has practically beaten the game?"
The likelihood of someone being skilled is irrelevant. All that matters is lesser-skilled players are capable of winning in a non-trivial number of battles in casual PVP games like those with world PVP. You can group up, get better gear from superior time investment, or simply be more progressed than someone, and win fights you normally would lose.
"You just want to eliminate all of the differences between players. What's next, going to give my character the same face as yours because my character face gives me an unfair advantage? "
Eliminating team size, gear, and advancement as factors in PVP has nothing to do with the number of viable playstyles in a game.
Are you suggesting the Zerg and Protoss are identical in Starcraft?
Are Medics and Heavies are identical in Team Fortress 2?
Of course not! They're vastly different playstyle choices, and each has sub-playstyles within them (such as how Quake Wars medics can flexibly deal damage or be team healers as needed.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
As far as I'm concerned carebears were always the gamers that wanted to avoid confrontation, do their thing whatever it was in saftey. Usually they weren't good at what it is they did in saftey anyway, they were usually the crappy crafters or PvE players that just blew at everything. Any kind of confrontation (not just PvP) and they'd back down and go away.
It isn't about easy PvP victories or anything to do with PvP it's about avoiding any confrontation and doing whatever it is you do in safe zones.
All this QQing about "They had more players than us, they're carebears because they attacked with a certainty of winning" or "he's a vet and I'm a noob how is that fair? He's a carebear!!!" is all BS. Someone drops a siege on your city and your clan can get an ally in to triple your numbers and defeat the enemy 3 to 1 are you gonna say "no that's carebear we need to make it fair and have even numbers!"? No no-one is that still owns that city after the siege, open PvP is about polotics and making the right decision both tacticaly and strategicaly. If someone thinks outnumbering an enemy to get an advantage and win is "carebear" then they shouldn't play as they'll just get their butts kicked by carebears on a regular basis.
Alot of people just can't handle being bullied online and try to use the word carebear to demean the guy that just whipped them in PvP. Instead of picking themselves up and getting better at the game in order to one day own that guy they just go back to whatever it is they were doing and complain the next time they lose or shout hack or maybe QQ on some forums about it!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
I'm a carebear because of corpse/spawn camping. ...
Its question of game mechanics...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
As far as I'm concerned carebears were always the gamers that wanted to avoid confrontation, do their thing whatever it was in saftey. Usually they weren't good at what it is they did in saftey anyway, they were usually the crappy crafters or PvE players that just blew at everything. Any kind of confrontation (not just PvP) and they'd back down and go away.
It isn't about easy PvP victories or anything to do with PvP it's about avoiding any confrontation and doing whatever it is you do in safe zones.
All this QQing about "They had more players than us, they're carebears because they attacked with a certainty of winning" or "he's a vet and I'm a noob how is that fair? He's a carebear!!!" is all BS. Someone drops a siege on your city and your clan can get an ally in to triple your numbers and defeat the enemy 3 to 1 are you gonna say "no that's carebear we need to make it fair and have even numbers!"? No no-one is that still owns that city after the siege, open PvP is about polotics and making the right decision both tacticaly and strategicaly. If someone thinks outnumbering an enemy to get an advantage and win is "carebear" then they shouldn't play as they'll just get their butts kicked by carebears on a regular basis.
Alot of people just can't handle being bullied online and try to use the word carebear to demean the guy that just whipped them in PvP. Instead of picking themselves up and getting better at the game in order to one day own that guy they just go back to whatever it is they were doing and complain the next time they lose or shout hack or maybe QQ on some forums about it!
wait didnt i hear you QQin when DF wardec changed because you liked being the cat@#rd in the sandbox?
id much rather you bully me face to face( or at least try)
I'm a carebear because of corpse/spawn camping. There's nothing I love more than being level 1 and killed by a level ?? and having them sit on my corpse cracking jokes, respawning and finding one of their friends camping a respawn spot, ad nauseum. After awhile they either get bored and leave or you get bored and leave. I don't do boredom well.
I like choice. More power to you if you want your FFA Pvp.
Corpse camping is fine. How else would you discourage people from annoying you?
Without corpses in games, nothing is gonna prevent the other player from coming back and attacking you even though you just killed them..
There's an exception to every rule, in this case a lvl 60 camping a lvl 1 would be it. A lvl 60 coming along and camping that other 60 for doing it is fine however.
Newb gankers are the lamest of the lame IMO. I love PVP be it 1vs1 or 1vs10, I don't care about that, it comes with the territory. Hell in SWG as a def stacking fencer/pistoleer/doc with lots of mind fire dots, I'd win 1vs5 or something along those lines.
Is it carebear to hate newb gankers? I don't think so, to be honest I think it's more carebear to be a newb ganker. As it shows you're afraid to die yourself, that's why you'd be in the newb area to begin with.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A Carebear is just someone that want to play with thier own rules. A Carebear hate to not have control.
Very simple.
You got a point there. It's game mechanics that make certain things possible. Unfortunately, I can't change somebody's idiotic name, and neither can I change his ill pseudo-teenage behavior.
I like to relax while I play video games. I like to socialize and explore without being bothered by people whose only goal to degrade my progression in a game. I chose not to play on PvP servers so I never have to worry about these things.
Being a healer makes me a carebear because I don't kill, I heal others while they kill :P
There has been some confusion here about the exact meaning of the term carebear, so I will clarify it.
A carebear is someone who is anti pure PvP.
A PvE'r can be a carebear, and a PvPer can be a carebear.
People who are anti pure PvP. This means that they dont want PvP that has no restrictions.
For instance, they think that a level 1 in their town should be protected from a level 60.
They think it should be impossible for PvP to occur when the numbers are not even. God forbid someone ever 2v1'd someone.
Most likely, these carebears are the product of playing a PvP server and getting PKed once. Instead of accepting their loss and moving on, they decided to pack up shop and head to a carebear server. Most normal PvP players accept a loss regardless of the disadvantages etc. or any other excuses. But the carebears, no. They think there should be special rules protecting everyone from other people.
And if you think this is a joke I'm not joking. PvP nowadays is so far from real PvP it is sickening. All those hardcore GM's and Gladiators from WoW would normally be on the PvE servers in EQ because the PvP servers were the penal colonies. You have to be really hardened to play there.
carebear is anyone who will avoid and reject any form of PvP unless odds are heavily stacked on his favour.
The purest form of PvP is competition.
A non-carebear player will be in a balanced situation and will engage. Whats even more, he might find himself in a situation vs a better geared/higher leveled/ outnumbering opponent and will still purposedly engage him/them to prove himself.
A carebear player would run until he gets more backup than needed, tacitly admitting that his skills werent up for the challenge and his competitive spirit is nill.
there is a reason why "ganker" and "griefer" terms were coined. To label those who do pvp, but still never left the carebear stage.
carebear is anyone who will avoid and reject any form of PvP unless odds are heavily stacked on his favour.
The purest form of PvP is competition.
A non-carebear player will be in a balanced situation and will engage. Whats even more, he might find himself in a situation vs a better geared/higher leveled/ outnumbering opponent and will still purposedly engage him/them to prove himself.
A carebear player would run until he gets more backup than needed, tacitly admitting that his skills werent up for the challenge and his competitive spirit is nill.
there is a reason why "ganker" and "griefer" terms were coined. To label those who do pvp, but still never left the carebear stage.
quite honestly if i want to "PvP" i play fps games way more fun way more even odds and gankers or griefers are as much carebears as what your trying to portray. otherwise you would be playing on an even play field or wait are you saying the UFC are carebears? UFC matched odds that are not afraid of each other duking it out for the glory to say i won that isnt laying in wait for unsuspecting victims, man up
quite honestly if i want to "PvP" i play fps games way more fun way more even odds and gankers or griefers are as much carebears as what your trying to portray. otherwise you would be playing on an even play field or wait are you saying the UFC are carebears? UFC matched odds that are not afraid of each other duking it out for the glory to say i won that isnt laying in wait for unsuspecting victims, man up
quite honestly your post was unintelligible. try to word it in a way that wouldnt make an english teacher faint and I'll answer you
carebear is anyone who will avoid and reject any form of PvP unless odds are heavily stacked on his favour.
The purest form of PvP is competition.
A non-carebear player will be in a balanced situation and will engage. Whats even more, he might find himself in a situation vs a better geared/higher leveled/ outnumbering opponent and will still purposedly engage him/them to prove himself.
A carebear player would run until he gets more backup than needed, tacitly admitting that his skills werent up for the challenge and his competitive spirit is nill.
there is a reason why "ganker" and "griefer" terms were coined. To label those who do pvp, but still never left the carebear stage.
funny story I was watching one of these judge shows, girl loans a friend $300 cause he needed help then decides to not pay her back.The funny thing is he tells the judge he didnt have to pay her back because he was a player and a con man and he was going to college and was on the basketball team, the funnier thing was the judge spent 10 minutes trying to explain to him what respect and dignity was and who earned it was who deserved it yet he only ruled in favor of the plaintif for the $300, me i would have ended the litigation the moment he was in a court of law using "Im a player and a con man defense" with a ruling in favor of the plaintiff for $900-1000 and told the player play your way out of this
A Carebear to me, is someone who can never accept anything more than a miniscule death penalty and 100% optional pvp regardless of the game type and direction. Someome who is unwilling to accept that perhaps a steeper death penalty, such as item decay, could potentially make a game and economy have more depth if the game is designed with that system in mind.
Of course there is the oposite side of the coin, those that only want full loot/item loss, harsh death penalty and anything less than that is 'carebear', types.
quite honestly if i want to "PvP" i play fps games way more fun way more even odds and gankers or griefers are as much carebears as what your trying to portray. otherwise you would be playing on an even play field or wait are you saying the UFC are carebears? UFC matched odds that are not afraid of each other duking it out for the glory to say i won that isnt laying in wait for unsuspecting victims, man up
quite honestly your post was unintelligible. try to word it in a way that wouldnt make an english teacher faint and I'll answer you
its not my fault you cant read and if you were really an english teacher I am quite sure you could have figured it out genious
oh in case you didnt know the UFC stands for "Ultimate Fighting Championships" its called real life pvp and they dont hide in dark shadows looking for victims
funny story I was watching one of these judge shows, girl loans a friend $300 cause he needed help then decides to not pay her back.The funny thing is he tells the judge he didnt have to pay her back because he was a player and a con man and he was going to college and was on the basketball team, the funnier thing was the judge spent 10 minutes trying to explain to him what respect and dignity was and who earned it was who deserved it yet he only ruled in favor of the plaintif for the $300, me i would have ended the litigation the moment he was in a court of law using "Im a player and a con man defense" with a ruling in favor of the plaintiff for $900-1000 and told the player play your way out of this
Comments
Have you ever actually played an MMO?
What you describe is the EXACT opposite of what actually happens.
Actually, in the early days of lineage 2 you would somtimes have lowbies on talking island begging higher level players to come and help them because higher lvl players would camp the town for hours.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Carebear here and proud of it.
I spent a couple of years playing PvP-focused games but came back to PvE mainly because of the people. PvP seems to bring out the worst in people, the lowest common denominator, if you will. The lack of respect, rudeness, and intolerance is really what drove me away.
I wouldn't give people like that the time of day in real life, why in the hell would I want to play a game with them?
QFT. Bigotry is never about making someone else feel inferior. It's about making yourself feel superior. It's just that the easiest way to do that is to look down on someone who is different.
But looking down from that vantage point, it's just more proof of your superiority that you don't blame those poor people for not being able to be like you. If they only could make the grade, of course you'd accept them as equals. The hidden truth there is that if someone does change to become like you, it proves to you that you were right to feel superior to those others, so it's a totally self-serving attitude.
My favorite kind of pvp is a 3+ faction based rvr system like daoc mostly because of the group dynamics. Also the chaos that happens when 2 factions are battling and a 3rd one hits them. Some of the most intense pvp sessions I ever had in any kind of pvp.
Unrestricted pvp really isn't that hardcore. Usually a lot of the stuff like gear becomes so common and doesn't mean much when you have 20 sets in the bank. Take a few ganks, find an isolated spot and you can progress and prosper. The only thing I truly consider hardcore would be perma death. Imagine putting in weeks of play time and then finally getting killed and it is all gone. All that skilling up, gaining gear, money, treasures, poof.
I might actually play a perma death game, if it was very tough to die, but possible. Now that would be a thrill, but damn, it would suck big time once death finally comes. I'd probably make a character that gravitated more towards speed and escape. Sometimes escaping impoosible odds is as fun, more sometimes than winning a battle. I remember a few times escaping from full groups, was a rush.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"Nothing is more hardcore than unrestricted/no rules PvP. How is open world PvP casual again? You can be exping in a low level zone and a bunch of level 60s show up and kill everyone. I guess it is casual to get PKed by high levels."
Are you really asking this question? I already repeated myself in my second post, why would I want to reiterate the reason world PVP has casual elements a third time if you failed to read it the first two times?
In some ways you immediately answer your own question with the lowbie vs. 60s example.
"It's funny you bring up how "less skilled players can win". Tell me, who is likely going to have more skill. A level 1 in vendor gear or a level 60 who has practically beaten the game?"
The likelihood of someone being skilled is irrelevant. All that matters is lesser-skilled players are capable of winning in a non-trivial number of battles in casual PVP games like those with world PVP. You can group up, get better gear from superior time investment, or simply be more progressed than someone, and win fights you normally would lose.
"You just want to eliminate all of the differences between players. What's next, going to give my character the same face as yours because my character face gives me an unfair advantage? "
Eliminating team size, gear, and advancement as factors in PVP has nothing to do with the number of viable playstyles in a game.
Are you suggesting the Zerg and Protoss are identical in Starcraft?
Are Medics and Heavies are identical in Team Fortress 2?
Of course not! They're vastly different playstyle choices, and each has sub-playstyles within them (such as how Quake Wars medics can flexibly deal damage or be team healers as needed.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
As far as I'm concerned carebears were always the gamers that wanted to avoid confrontation, do their thing whatever it was in saftey. Usually they weren't good at what it is they did in saftey anyway, they were usually the crappy crafters or PvE players that just blew at everything. Any kind of confrontation (not just PvP) and they'd back down and go away.
It isn't about easy PvP victories or anything to do with PvP it's about avoiding any confrontation and doing whatever it is you do in safe zones.
All this QQing about "They had more players than us, they're carebears because they attacked with a certainty of winning" or "he's a vet and I'm a noob how is that fair? He's a carebear!!!" is all BS. Someone drops a siege on your city and your clan can get an ally in to triple your numbers and defeat the enemy 3 to 1 are you gonna say "no that's carebear we need to make it fair and have even numbers!"? No no-one is that still owns that city after the siege, open PvP is about polotics and making the right decision both tacticaly and strategicaly. If someone thinks outnumbering an enemy to get an advantage and win is "carebear" then they shouldn't play as they'll just get their butts kicked by carebears on a regular basis.
Alot of people just can't handle being bullied online and try to use the word carebear to demean the guy that just whipped them in PvP. Instead of picking themselves up and getting better at the game in order to one day own that guy they just go back to whatever it is they were doing and complain the next time they lose or shout hack or maybe QQ on some forums about it!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Its question of game mechanics...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
Epic troll thread is epic
epic fuzzy trolls beside the cabbagepatch kids bin
wait didnt i hear you QQin when DF wardec changed because you liked being the cat@#rd in the sandbox?
id much rather you bully me face to face( or at least try)
There's an exception to every rule, in this case a lvl 60 camping a lvl 1 would be it. A lvl 60 coming along and camping that other 60 for doing it is fine however.
Newb gankers are the lamest of the lame IMO. I love PVP be it 1vs1 or 1vs10, I don't care about that, it comes with the territory. Hell in SWG as a def stacking fencer/pistoleer/doc with lots of mind fire dots, I'd win 1vs5 or something along those lines.
Is it carebear to hate newb gankers? I don't think so, to be honest I think it's more carebear to be a newb ganker. As it shows you're afraid to die yourself, that's why you'd be in the newb area to begin with.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A Carebear is just someone that want to play with thier own rules. A Carebear hate to not have control.
Very simple.
You got a point there. It's game mechanics that make certain things possible. Unfortunately, I can't change somebody's idiotic name, and neither can I change his ill pseudo-teenage behavior.
I am a carebear.
I like to relax while I play video games. I like to socialize and explore without being bothered by people whose only goal to degrade my progression in a game. I chose not to play on PvP servers so I never have to worry about these things.
Being a healer makes me a carebear because I don't kill, I heal others while they kill :P
The OP pretty much sums it up. good post.
carebear is anyone who will avoid and reject any form of PvP unless odds are heavily stacked on his favour.
The purest form of PvP is competition.
A non-carebear player will be in a balanced situation and will engage. Whats even more, he might find himself in a situation vs a better geared/higher leveled/ outnumbering opponent and will still purposedly engage him/them to prove himself.
A carebear player would run until he gets more backup than needed, tacitly admitting that his skills werent up for the challenge and his competitive spirit is nill.
there is a reason why "ganker" and "griefer" terms were coined. To label those who do pvp, but still never left the carebear stage.
Carebear is a term much like others made in the past by humans to try and down someone else. That is the real answer.
quite honestly if i want to "PvP" i play fps games way more fun way more even odds and gankers or griefers are as much carebears as what your trying to portray. otherwise you would be playing on an even play field or wait are you saying the UFC are carebears? UFC matched odds that are not afraid of each other duking it out for the glory to say i won that isnt laying in wait for unsuspecting victims, man up
quite honestly your post was unintelligible. try to word it in a way that wouldnt make an english teacher faint and I'll answer you
funny story I was watching one of these judge shows, girl loans a friend $300 cause he needed help then decides to not pay her back.The funny thing is he tells the judge he didnt have to pay her back because he was a player and a con man and he was going to college and was on the basketball team, the funnier thing was the judge spent 10 minutes trying to explain to him what respect and dignity was and who earned it was who deserved it yet he only ruled in favor of the plaintif for the $300, me i would have ended the litigation the moment he was in a court of law using "Im a player and a con man defense" with a ruling in favor of the plaintiff for $900-1000 and told the player play your way out of this
A Carebear to me, is someone who can never accept anything more than a miniscule death penalty and 100% optional pvp regardless of the game type and direction. Someome who is unwilling to accept that perhaps a steeper death penalty, such as item decay, could potentially make a game and economy have more depth if the game is designed with that system in mind.
Of course there is the oposite side of the coin, those that only want full loot/item loss, harsh death penalty and anything less than that is 'carebear', types.
its not my fault you cant read and if you were really an english teacher I am quite sure you could have figured it out genious
oh in case you didnt know the UFC stands for "Ultimate Fighting Championships" its called real life pvp and they dont hide in dark shadows looking for victims