I "dislike WoW strongly" for reeling me in long ago with it's "epic-ness", digesting me once BC came, and then spitting me out post-WotlK when nothing in that game seemd fun anymore.
The worst part being that everything I play now I compare to WoW... And It just seems inferior in some way.
I still haven't been able to play a new game since quitting that curse.
Was WoW your first MMO? Because this sounds like the 'first love' issue that I think every MMO player goes through... I went through it with EQ2, couldnt find a decent replacement for years and kept going back to it despite getting tired of the game. FFXI finally cured me of it though.
Some people hate WoW because it brought non-MMO gamers into the genre.
Some people hate WoW because it's themepark and they prefer sandbox.
Some people hate WoW because it promotes the item-ladder "phat lewt" mentality.
Some people hate WoW because it caters to casual gamers.
Some people hate WoW because it's solo-friendly and they prefer grouping.
Some people hate WoW because they can't grief in it.
Some people hate WoW because of its graphical style.
Some people hate WoW because they used to love WoW and it's changed.
Some people hate WoW because other people hate WoW.
Some people have never played WoW but hate it because of what others say about it.
Some people just hate WoW because it's the pretty girl at school who wouldn't date 'em.
Trying to understand why people hate stuff; best to leave that to people with psych degrees. I'm cool with people who don't like WoW because it doesn't suit their preferences but I find it best to simply ignore any eejit who spews unstructured hate.
HAHAHA, That is just hilarious! Good response too!
Yep, that pretty much covers every angle besides one;
WoW = Paris Hilton
Tons of lamers are all over WoW, as many are still living vicariously through PH, and anything that popular simply *has to* die.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
I dislike WoW because despite all of the playstyles it caters to, I still find nothing engaging to do at endgame. I enjoyed leveling through the content the first couple of times, but at endgame it comes down to farming, raiding, or PvP- none of which I particularly enjoy. Add to this the terrible community, lack of risk, and gear-centric hamsterwheel and even my best friends couldn't keep me playing.
It's a shame when browsing the boards becomes more fun than playing the actual game, and it's just a disappointment when you keep playing a game that isn't fun just to be able to spend time online with the friends you've made. I'm hoping Cata brings some kind of major improvements, and if not I may still jump in again just to level for five levels but I sincerely doubt endgame choices will change at all at 85.
I dislike WoW because despite all of the playstyles it caters to, I still find nothing engaging to do at endgame. I enjoyed leveling through the content the first couple of times, but at endgame it comes down to farming, raiding, or PvP- none of which I particularly enjoy. Add to this the terrible community, lack of risk, and gear-centric hamsterwheel and even my best friends couldn't keep me playing.
It's a shame when browsing the boards becomes more fun than playing the actual game, and it's just a disappointment when you keep playing a game that isn't fun just to be able to spend time online with the friends you've made. I'm hoping Cata brings some kind of major improvements, and if not I may still jump in again just to level for five levels but I sincerely doubt endgame choices will change at all at 85.
I am Currently playing WoW after taking a bit of a Break, EvE has become my main game.
While I like to defend WoW I also understand it's limitations. I did take a break for a reason. I really can relate to some of your problems with WoW. For me it was the need for Gold once I hit 70, you needed 5000 to get the faster mount and you had to grind for rep to get the Dragon mount. So I did dailies, day after day after day. And while I also did Kara as well as many of the instances It began to feel like a Job. So I took a break.
I am playing again; found a level 16 character I had started on and RP Realm a long time ago and started leveling him. I used the Dungeon finder tool and hit almost every dungeon on the way up which was fun. about a week ago I got him to level 80, now it will be interesting to see if it becomes a grind again. I hope not, WoW is one of those game that can hook you for a while which seems to be missing from some MMO's
It's hillarious, I got moderated because I said it's ignorant to pretend WoW combat is turn based...
Well, I'll say it again... someone pretending WoW combat is turn based doesn't know what turn based combat means.
Maybe the moderators themself should check out what turn based means.
EDIT: for info, turn based combat is made so that one player can only do a specific amount of action, and then he has to wait until his opponent has done his own share of action before he can do anything again. Neither WoW nor any mainstream MMORPG is based on that kind of combat system, all are real time based.
That's exactly what WoW does. Skills are qued after you press the button, until your micro-turn comes up, it happens all the time. The game consists in micro-turns and is made to where the player doesn't see that the game is turn based combat, when in reality it is. The most noticible class in the game to see this on, is a Warrior tank.
If you can't see it then you're the one who's ignorant to the fact that it is, not the other way around. Like someone said earlier, the combat logs read like a D&D transcription and that's not by accident.
It's hilarious that some people seem to try to belittle people and try to act superiour, when they really have absolutely no understanding of how the underlying systems work.
You clearly either didn't read or didn't understand the explanation of what turn based combat is, and you try to be sarcastic, which is really amusing. And then you also pretend skills are QUEUED in WoW?
Did you even play that game at all?
At this point, debating with you is clearly pointless, and not really important either. You're doing a good enough job proving yourself wrong that nobody else really has to do it. Anyone who has played WoW and who isn't a blind hatter... err hater knows you are totally wrong and just trolling to bash the game.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
... and you had to grind for rep to get the Dragon mount.
You can get a bronze dragon mount without grinding a single reputation, in less than 30 minutes, from a dungeon, Culling of Stratholme.
Not all critics are bad, and I have several about WoW too, but some critics also come from the player's lack of information about some elements of the game
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
... and you had to grind for rep to get the Dragon mount.
You can get a bronze dragon mount without grinding a single reputation, in less than 30 minutes, from a dungeon, Culling of Stratholme.
Not all critics are bad, and I have several about WoW too, but some critics also come from the player's lack of information about some elements of the game
During the burning crusade when I hit level 70 and had to grind rep for the dragon mount there was no culling of stratholme instance. I took a break and came back recently. The daily quest that I had to do to first earn the 5000 gold for the faster flying mount then the daily quests for the dragon mount took a toll. Now that I am back I am hoping there won't be such a grind now that I am 80.
During the burning crusade when I hit level 70 and had to grind rep for the dragon mount there was no culling of stratholme instance. I took a break and came back recently. The daily quest that I had to do to first earn the 5000 gold for the faster flying mount then the daily quests for the dragon mount took a toll. Now that I am back I am hoping there won't be such a grind now that I am 80.
To be honest, I never did the nether drake grind with any of my chars, because as you, that kind of stuff bores be to death. But owning those drakes wasn't mendatory to enjoy the game, you could get any other easy to get mount instead. The drakes were optional content you weren't forced to do, not even to fly fast.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Diverse mechanics, some of which no other game has. (WotLK phasing technology anyone?)
Y its an interesting feature but without that it wouldnt change game so hard i think. But good bonus. +1
Great free combat - Have to keep moving to stay alive, much like many games should be IMO.
Age of Conan, Lotro, GW, Ragnarok online - games I've played and where you "have to" move to stay alive. It always depends on your character and your enemy.
Crafting system. Not the best by any means, although still pretty good none the less.
Worse than it should be i think. I liked different kinds of crafting at wow for sure but for me Lotro or Vanguard has way better crafting.
Best PvE of any game, or at the very least, can be argued to be one of the best.
Best PvE game is Lotro cause its almost "pure" PvE game. Leveling in WoW is kind of fun but dungeons from Lich King are small as hell. I mean 5 man - even that should be a chalenge not only farm for half an hour.
Great PvP combat with more balance than most games will offer. I realize their are other "PvP" games that do better but seeing as how they usually fail in terms of PvE content while WoW offers both, I will argue that WoW's PvP is still very good. Also offers many different ways to PvP which is nice.
WoW has pretty much good PvP combat except that heavy focus on gear. Also wintergrasp are bad with laggz but its in every game with big battles.
Talent specialization, and if I remember correct it was the first (or one of the first) games to introduce such a system that is now deemed mandatory in most games.
I can't tell if WoW was first but its interesting and good feature especialy now if you can have dual talents. so +1.
A vast array of spells with the ability to change your role with most classes.
WoW has many spells maybe too much, if there would be less spells used in combos maybe it would be more interesting but that depends on everyone as you like it.So not a problem about that.
Well I suppose thats my defence for a game that I personally believe is one of the top MMO's ever. - Even if I don't like WoW much especialy after my experience with it I think it does some good things for MMO world but also some very bad things. Good thing is MMO games are now very popular - way more than before WoW. Also more ppl knows what is MMO, so we can say WoW did some marketing for MMO's. I think also it was interesting idea to do Warcraft world - it has diferent grafic than other games (and I even like it ).
What is wrong about wow is, imo, that players are used to get reward for anything. WoW is like big farm fest, you do this and you get something for it. And many players think if in other game you dont get any reward for something it has no meaning.. How about fun?? WoW cut off fun for some ppl from MMO's or it looks like it. Ppl are too serious about some shit stuff like you have to run dungeon as fast as you can, screw the fun. (Just example.)
And I also love that stupid thing like everyone compare new MMO to WoW. How you can compare game which is just released to game which is here like 5 years? And has many patches and also some datapacks? Its like comparing restaurant which is open for decades and they have delicious food and new restaurant which is not so perfect as first one! Yea you know why is that? They need time to find out some improvements.. I hope GW 2 will own WOW! No offence.
P.S. Worst thing for me in WoW? ADDONS - makes game too weird for me. I think it crushes PvP a lot cause its true everyone can do different interface which fits to him/her mostly but some addons can help you more than is neccesary, a lot more.
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
WoW haters will continue to talk down about WoW game mechanics as if they realy know how they work spouting rubbish like "mechanic A was stolen from Game B", yet they forget about a game called Diablo made by a company called Blizzard, a game released before EQ1 and Even UO that featured:
- Classes
- Levels
- Loot
- Quests
- Dungeons
- Gear
- Stats
- Bosses
- PvP
No not the first game game to feature these mechanics but pre-dates what most consider the start of the MMO genre. So you see Blizzard simply employed mechanics they had used in their ealier games and in fact its EQ and OU that could be said to be the copy cats. Discuss.
During the burning crusade when I hit level 70 and had to grind rep for the dragon mount there was no culling of stratholme instance. I took a break and came back recently. The daily quest that I had to do to first earn the 5000 gold for the faster flying mount then the daily quests for the dragon mount took a toll. Now that I am back I am hoping there won't be such a grind now that I am 80.
To be honest, I never did the nether drake grind with any of my chars, because as you, that kind of stuff bores be to death. But owning those drakes wasn't mendatory to enjoy the game, you could get any other easy to get mount instead. The drakes were optional content you weren't forced to do, not even to fly fast.
Add the ability to create your own castles, wage wars against other player territories, diplomacy that isn't an embarassing card game, and dispatch your own armies and other exciting stuff that removes the predictable, repetitive grind that WoW suffers end-game with equal polish and they'll have an instant winner for sure. Perhaps the technology doesn't exist yet for that, but as long as developers keep popping out inferior WoW clones with no innovation, the $$$ isn't going to come. Alganon was the absolute worst I had seen and experienced, and couldn't believe standards have gotten so low. As much as I love WoW, and will always be nostalgic of it, I really hope an MMO will come out that will add true competition because its time. Maybe it'll even come from Blizzard themselves, who knows.
I know I personally blame WoW for showing other devs what a casual polished game can do to the MMO market as a whole. It's sad, really. Companies stopping making games for gamers and started making them for everyone else.
Wow was great at pre tbc: risk vs reward was awesome. If you had an epic than you just ruled because it was freaking hard to get an epic.
Now they just throw it at your face. Risk vs reward is just so out of balance now.
You have to ask yourself this.
Imagine you are sitting infront of a slot machine.
And you have been playing for a really long while and then suddenly you win!
Imagine how that feels!
Now try playing a slot machine where you always win. You'll be rich but it doesn't give you the rush. That's the feeling that makes you want to play more.
And one more thing, a few days ago I was doing a dungeon. And i asked a rogue to sap a specific mob. He didn't know what sap was:o I think thats says it all. Lets all just be lazy and aoe the shit out of everything... where the fuck is the fun in that.
Add the ability to create your own castles, wage wars against other player territories, diplomacy that isn't an embarassing card game, and dispatch your own armies and other exciting stuff that removes the predictable, repetitive grind that WoW suffers end-game with equal polish and they'll have an instant winner for sure. Perhaps the technology doesn't exist yet for that, but as long as developers keep popping out inferior WoW clones with no innovation, the $$$ isn't going to come. Alganon was the absolute worst I had seen and experienced, and couldn't believe standards have gotten so low. As much as I love WoW, and will always be nostalgic of it, I really hope an MMO will come out that will add true competition because its time. Maybe it'll even come from Blizzard themselves, who knows.
Maybe you should try online RTS games, since that's what you seem to be looking for - I heard a company named "Blizzard" made a few good ones - I'm even in the beta of their latest, Starcraft II.
;-)
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Wow was great at pre tbc: risk vs reward was awesome. If you had an epic than you just ruled because it was freaking hard to get an epic.
Now they just throw it at your face. Risk vs reward is just so out of balance now.
Raiders still have, by far, the best gear of the game.
The only thing they did is to also give goals to those who don't raid.
I can only agree with that, I'm a raider myself but I'm not driven by my epeen, and I don't care if casual people are wearing purple items at the Ironforge mailbox, my ego isn't threatened by what people have in a video game.
They also made raiding easier to get in by removing the stupidly annoying to organize 40 man raids and changing it to optional 10 or 25 man ones. This is also a major improvement compared to the time they made raid content only 5% of the game population would see, which was clearly a totally flawed design.
The very hard content is still there. Those who will kill the lich king in 25 man heroic mode will be very few. The difficulty is just more progressive, giving more people access to raid content, while still leaving in a challenge for those who want it.
WoW vanilla, regardless how many nice memories I have from it too, was a badly designed game which was, like EQ1, catering way too much to the "no life elitists" which make less than 5% of the player population. WoW TBC, and then WoW WotLK, are way better games because they cater to every single play style instead of the elite few who take games way too seriously and think they are better persons because they own virtual purple crap in a video game, even if those people still have stuff to look forward to no "casual" will ever achieve.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Because all your friends do, and in order to fit in and be nonconformists just like they are you have to hate the same stuff? Thats kinda funny, that you "hate" the U.S. while still living there.
I don't hate WoW. I just don't play it anymore. It's on a long list of games I don't play anymore. I don't hate any of them...because they are games.
Do you get paid by the cliché?
Good point, People hating Microsoft, Google, Wal Mart, McDonalds, Apple, and the United States is such a cliche'. Hatred is such a usless emotion. Why let someone else (or a corporation ) rule your emotions.
I've said this so many times in other threads and I'll say it again in a different fasion. What is killing WoW isn't the game at all but rather the games horrible online community, it's worse then any other online game I've ever seen. The official forums pretty much proves my point and for a long time I was being bullied rather then being helped out, all you see now are Internet Trolls flaming each other every single day.
People in WoW don't really care for each other, all they care about is frigging loot and nothing else, why will always bitch about what gear other players are using and what achievements they got, it's like they take the game too seriously like if it's a job. And there's the added problem of idiots who mess everything up and cause everyone to wipe, these people just don't have a clue how to play the game properly and you normally find these in pug groups, in retrospect DON'T ever pug.
The thing is what makes MMORPG's different is the fact you can talk and socialise with different people from anywhere in the world but WoW is an expection, I never did find any friends and I've never got passed level 63, I thought MMORPG's were about making friends and building communities but in WoW I had no actual friends, I sort of did but they were all level 80 and they don't really want to talk to you and guilds are shit, they never talk to you when you ask for anything, at first I thought I have no idea why I'm having so much bad luck in WoW, then I realised it wasn't me that's the problem, it's the other people who play the game.
As an ex-WoW player I'll say this, even though the gameplay is fantastic but if your looking to socialise, I'm afraid WoW is the wrong game for that sort of thing. =(
As an ex-WoW player I'll say this, even though the gameplay is fantastic but if your looking to socialise, I'm afraid WoW is the wrong game for that sort of thing. =(
As I've said many times before - World of Warcraft used to be a fairly terrible game, but it was a fantastic world.
Now it's gone on the flip side - oh well, whatever. Can't really change a company's mind, right?
I am playing EVE and it's alright... level V skills are a bit much.
I've said this so many times in other threads and I'll say it again in a different fasion. What is killing WoW isn't the game at all but rather the games horrible online community, it's worse then any other online game I've ever seen. The official forums pretty much proves my point and for a long time I was being bullied rather then being helped out, all you see now are Internet Trolls flaming each other every single day.
People in WoW don't really care for each other, all they care about is frigging loot and nothing else, why will always bitch about what gear other players are using and what achievements they got, it's like they take the game too seriously like if it's a job. And there's the added problem of idiots who mess everything up and cause everyone to wipe, these people just don't have a clue how to play the game properly and you normally find these in pug groups, in retrospect DON'T ever pug.
The thing is what makes MMORPG's different is the fact you can talk and socialise with different people from anywhere in the world but WoW is an expection, I never did find any friends and I've never got passed level 63, I thought MMORPG's were about making friends and building communities but in WoW I had no actual friends, I sort of did but they were all level 80 and they don't really want to talk to you and guilds are shit, they never talk to you when you ask for anything, at first I thought I have no idea why I'm having so much bad luck in WoW, then I realised it wasn't me that's the problem, it's the other people who play the game.
As an ex-WoW player I'll say this, even though the gameplay is fantastic but if your looking to socialise, I'm afraid WoW is the wrong game for that sort of thing. =(
I sort of was in your situation but I was pretty lucky.
My cousin powerleveled me thru dungeons. Other than that, no-one wants to bloody group or help anyone except if it's for their own personal gain (I was kind of a victim of this; I myself was a greedy bastard and would need on everything sometimes if I was in a mood. Now that I've played WoW and it's gone by though, I've learnt the meaning of not being a greedy ole' git and learning to share.)
Wow was great at pre tbc: risk vs reward was awesome. If you had an epic than you just ruled because it was freaking hard to get an epic.
Now they just throw it at your face. Risk vs reward is just so out of balance now.
Raiders still have, by far, the best gear of the game.
The only thing they did is to also give goals to those who don't raid.
I can only agree with that, I'm a raider myself but I'm not driven by my epeen, and I don't care if casual people are wearing purple items at the Ironforge mailbox, my ego isn't threatened by what people have in a video game.
They also made raiding easier to get in by removing the stupidly annoying to organize 40 man raids and changing it to optional 10 or 25 man ones. This is also a major improvement compared to the time they made raid content only 5% of the game population would see, which was clearly a totally flawed design.
The very hard content is still there. Those who will kill the lich king in 25 man heroic mode will be very few. The difficulty is just more progressive, giving more people access to raid content, while still leaving in a challenge for those who want it.
WoW vanilla, regardless how many nice memories I have from it too, was a badly designed game which was, like EQ1, catering way too much to the "no life elitists" which make less than 5% of the player population. WoW TBC, and then WoW WotLK, are way better games because they cater to every single play style instead of the elite few who take games way too seriously and think they are better persons because they own virtual purple crap in a video game, even if those people still have stuff to look forward to no "casual" will ever achieve.
Agreed. I belive Ten Ton Hammer had a article about this. About how a lot of the end game content is seen by like less tahn 5% of the playerbase? What's the point then? It's a waste to work on something like that and make it superhard for a incredibly small percentage. With the gear obssessed players as soon as a new dungeon comes out the older ones become obsolete. Its onto the next grind for gear.
I've said this so many times in other threads and I'll say it again in a different fasion. What is killing WoW isn't the game at all but rather the games horrible online community, it's worse then any other online game I've ever seen. The official forums pretty much proves my point and for a long time I was being bullied rather then being helped out, all you see now are Internet Trolls flaming each other every single day.
People in WoW don't really care for each other, all they care about is frigging loot and nothing else, why will always bitch about what gear other players are using and what achievements they got, it's like they take the game too seriously like if it's a job. And there's the added problem of idiots who mess everything up and cause everyone to wipe, these people just don't have a clue how to play the game properly and you normally find these in pug groups, in retrospect DON'T ever pug.
The thing is what makes MMORPG's different is the fact you can talk and socialise with different people from anywhere in the world but WoW is an expection, I never did find any friends and I've never got passed level 63, I thought MMORPG's were about making friends and building communities but in WoW I had no actual friends, I sort of did but they were all level 80 and they don't really want to talk to you and guilds are shit, they never talk to you when you ask for anything, at first I thought I have no idea why I'm having so much bad luck in WoW, then I realised it wasn't me that's the problem, it's the other people who play the game.
As an ex-WoW player I'll say this, even though the gameplay is fantastic but if your looking to socialise, I'm afraid WoW is the wrong game for that sort of thing. =(
I've never understood this argument. Outside of your guild, who are you supposed to socialize with? WoW community is driven through guilds, it has always been like this. Server communites only work when there is a small number of people on the server, plus WoW's gameplay does not promote it. And WoW is not the exception, every game today is like this unless there is a small number of players.
I've never understood this argument. Outside of your guild, who are you supposed to socialize with? WoW community is driven through guilds, it has always been like this. Server communites only work when there is a small number of people on the server, plus WoW's gameplay does not promote it. And WoW is not the exception, every game today is like this unless there is a small number of players.
That simply shows that the "community" argument against WOW is a real forum joke (just like the BS and the MacDonalds anlogy).
The guilds play is the foundation of any MMORPG. You find a guild to your liking and play style and with the proper timing you are supposed to have fun.
The rest of the bunch (10.000 subs per server on average) are evolved NPC's which you meet, brag, show off and now and then say "hallo" to.
The basis for an mmorpg is the guild - friends play... and "friends" play in WOW mostly means RL friends or long term "space" friends.
Blizzard promotes now even cross server play simply becausethe content offer is too big for 10K people doing dungeons or Battlegrounds.
And the next step is cross game LFG tools: you play Diablo3 or SC2 and you are able to contact cross game friends and guildies in BattleNet.
I smile at these arguments of "community". Community is based on guilds and ... CATA is introduing guild leveling through PvE and PvP.
Your guild in CATA will be battling against 100.000 enemies across 20 servers and ... will be rated in relation to them.
If you don't find ANY guild to your liking ... it shows your social malfunction within any mmorpg.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.
I've never understood this argument. Outside of your guild, who are you supposed to socialize with? WoW community is driven through guilds, it has always been like this. Server communites only work when there is a small number of people on the server, plus WoW's gameplay does not promote it. And WoW is not the exception, every game today is like this unless there is a small number of players.
That simply shows that the "community" argument against WOW is a real forum joke (just like the BS and the MacDonalds anlogy).
The guilds play is the foundation of any MMORPG. You find a guild to your liking and play style and with the proper timing you are supposed to have fun.
The rest of the bunch (10.000 subs per server on average) are evolved NPC's which you meet, brag, show off and now and then say "hallo" to.
The basis for an mmorpg is the guild - friends play... and "friends" play in WOW mostly means RL friends or long term "space" friends.
Blizzard promotes now even cross server play simply becausethe content offer is too big for 10K people doing dungeons or Battlegrounds.
And the next step is cross game LFG tools: you play Diablo3 or SC2 and you are able to contact cross game friends and guildies in BattleNet.
I smile at these arguments of "community". Community is based on guilds and ... CATA is introduing guild leveling through PvE and PvP.
Your guild in CATA will be battling against 100.000 enemies across 20 servers and ... will be rated in relation to them.
If you don't find ANY guild to your liking ... it shows your social malfunction within any mmorpg.
This coming from a person that posted not long ago that WoW is not turning into Guild Wars.. LOL Can we say contradiction??? Which side of the fence will you be on tomorrow?
No not the first game game to feature these mechanics but pre-dates what most consider the start of the MMO genre. So you see Blizzard simply employed mechanics they had used in their ealier games and in fact its EQ and OU that could be said to be the copy cats. Discuss.
Well, in that respect, all those games, and yes, Diablo too, are actually all basing their systems off what is considered to be the original...D&D. Which itself didn't spring from nowhere, but borrowed from a lot of fantasy and wargaming sources.
In other words, as far as those mechanics go, it's not been that impressive. For anybody who followed the rules.
Comments
Was WoW your first MMO? Because this sounds like the 'first love' issue that I think every MMO player goes through... I went through it with EQ2, couldnt find a decent replacement for years and kept going back to it despite getting tired of the game. FFXI finally cured me of it though.
Yep, that pretty much covers every angle besides one;
WoW = Paris Hilton
Tons of lamers are all over WoW, as many are still living vicariously through PH, and anything that popular simply *has to* die.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I dislike WoW because despite all of the playstyles it caters to, I still find nothing engaging to do at endgame. I enjoyed leveling through the content the first couple of times, but at endgame it comes down to farming, raiding, or PvP- none of which I particularly enjoy. Add to this the terrible community, lack of risk, and gear-centric hamsterwheel and even my best friends couldn't keep me playing.
It's a shame when browsing the boards becomes more fun than playing the actual game, and it's just a disappointment when you keep playing a game that isn't fun just to be able to spend time online with the friends you've made. I'm hoping Cata brings some kind of major improvements, and if not I may still jump in again just to level for five levels but I sincerely doubt endgame choices will change at all at 85.
I am Currently playing WoW after taking a bit of a Break, EvE has become my main game.
While I like to defend WoW I also understand it's limitations. I did take a break for a reason. I really can relate to some of your problems with WoW. For me it was the need for Gold once I hit 70, you needed 5000 to get the faster mount and you had to grind for rep to get the Dragon mount. So I did dailies, day after day after day. And while I also did Kara as well as many of the instances It began to feel like a Job. So I took a break.
I am playing again; found a level 16 character I had started on and RP Realm a long time ago and started leveling him. I used the Dungeon finder tool and hit almost every dungeon on the way up which was fun. about a week ago I got him to level 80, now it will be interesting to see if it becomes a grind again. I hope not, WoW is one of those game that can hook you for a while which seems to be missing from some MMO's
So do I believe WoW is a good Game. Yes
But not all the critcism is wrong.
You clearly either didn't read or didn't understand the explanation of what turn based combat is, and you try to be sarcastic, which is really amusing. And then you also pretend skills are QUEUED in WoW?
Did you even play that game at all?
At this point, debating with you is clearly pointless, and not really important either. You're doing a good enough job proving yourself wrong that nobody else really has to do it. Anyone who has played WoW and who isn't a blind hatter... err hater knows you are totally wrong and just trolling to bash the game.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
You can get a bronze dragon mount without grinding a single reputation, in less than 30 minutes, from a dungeon, Culling of Stratholme.
Not all critics are bad, and I have several about WoW too, but some critics also come from the player's lack of information about some elements of the game
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
During the burning crusade when I hit level 70 and had to grind rep for the dragon mount there was no culling of stratholme instance. I took a break and came back recently. The daily quest that I had to do to first earn the 5000 gold for the faster flying mount then the daily quests for the dragon mount took a toll. Now that I am back I am hoping there won't be such a grind now that I am 80.
To be honest, I never did the nether drake grind with any of my chars, because as you, that kind of stuff bores be to death. But owning those drakes wasn't mendatory to enjoy the game, you could get any other easy to get mount instead. The drakes were optional content you weren't forced to do, not even to fly fast.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
WoW haters will continue to talk down about WoW game mechanics as if they realy know how they work spouting rubbish like "mechanic A was stolen from Game B", yet they forget about a game called Diablo made by a company called Blizzard, a game released before EQ1 and Even UO that featured:
- Classes
- Levels
- Loot
- Quests
- Dungeons
- Gear
- Stats
- Bosses
- PvP
No not the first game game to feature these mechanics but pre-dates what most consider the start of the MMO genre. So you see Blizzard simply employed mechanics they had used in their ealier games and in fact its EQ and OU that could be said to be the copy cats. Discuss.
Point taken
Add the ability to create your own castles, wage wars against other player territories, diplomacy that isn't an embarassing card game, and dispatch your own armies and other exciting stuff that removes the predictable, repetitive grind that WoW suffers end-game with equal polish and they'll have an instant winner for sure. Perhaps the technology doesn't exist yet for that, but as long as developers keep popping out inferior WoW clones with no innovation, the $$$ isn't going to come. Alganon was the absolute worst I had seen and experienced, and couldn't believe standards have gotten so low. As much as I love WoW, and will always be nostalgic of it, I really hope an MMO will come out that will add true competition because its time. Maybe it'll even come from Blizzard themselves, who knows.
I know I personally blame WoW for showing other devs what a casual polished game can do to the MMO market as a whole. It's sad, really. Companies stopping making games for gamers and started making them for everyone else.
http://www.twitch.tv/got_game_tv/ (livestream)
The War Z Shenanigans(youtube)
DayZ FUNTIME!
Mortal Online Vids
Wow was great at pre tbc: risk vs reward was awesome. If you had an epic than you just ruled because it was freaking hard to get an epic.
Now they just throw it at your face. Risk vs reward is just so out of balance now.
You have to ask yourself this.
Imagine you are sitting infront of a slot machine.
And you have been playing for a really long while and then suddenly you win!
Imagine how that feels!
Now try playing a slot machine where you always win. You'll be rich but it doesn't give you the rush. That's the feeling that makes you want to play more.
And one more thing, a few days ago I was doing a dungeon. And i asked a rogue to sap a specific mob. He didn't know what sap was:o I think thats says it all. Lets all just be lazy and aoe the shit out of everything... where the fuck is the fun in that.
Maybe you should try online RTS games, since that's what you seem to be looking for - I heard a company named "Blizzard" made a few good ones - I'm even in the beta of their latest, Starcraft II.
;-)
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Raiders still have, by far, the best gear of the game.
The only thing they did is to also give goals to those who don't raid.
I can only agree with that, I'm a raider myself but I'm not driven by my epeen, and I don't care if casual people are wearing purple items at the Ironforge mailbox, my ego isn't threatened by what people have in a video game.
They also made raiding easier to get in by removing the stupidly annoying to organize 40 man raids and changing it to optional 10 or 25 man ones. This is also a major improvement compared to the time they made raid content only 5% of the game population would see, which was clearly a totally flawed design.
The very hard content is still there. Those who will kill the lich king in 25 man heroic mode will be very few. The difficulty is just more progressive, giving more people access to raid content, while still leaving in a challenge for those who want it.
WoW vanilla, regardless how many nice memories I have from it too, was a badly designed game which was, like EQ1, catering way too much to the "no life elitists" which make less than 5% of the player population. WoW TBC, and then WoW WotLK, are way better games because they cater to every single play style instead of the elite few who take games way too seriously and think they are better persons because they own virtual purple crap in a video game, even if those people still have stuff to look forward to no "casual" will ever achieve.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Good point, People hating Microsoft, Google, Wal Mart, McDonalds, Apple, and the United States is such a cliche'. Hatred is such a usless emotion. Why let someone else (or a corporation ) rule your emotions.
I've said this so many times in other threads and I'll say it again in a different fasion. What is killing WoW isn't the game at all but rather the games horrible online community, it's worse then any other online game I've ever seen. The official forums pretty much proves my point and for a long time I was being bullied rather then being helped out, all you see now are Internet Trolls flaming each other every single day.
People in WoW don't really care for each other, all they care about is frigging loot and nothing else, why will always bitch about what gear other players are using and what achievements they got, it's like they take the game too seriously like if it's a job. And there's the added problem of idiots who mess everything up and cause everyone to wipe, these people just don't have a clue how to play the game properly and you normally find these in pug groups, in retrospect DON'T ever pug.
The thing is what makes MMORPG's different is the fact you can talk and socialise with different people from anywhere in the world but WoW is an expection, I never did find any friends and I've never got passed level 63, I thought MMORPG's were about making friends and building communities but in WoW I had no actual friends, I sort of did but they were all level 80 and they don't really want to talk to you and guilds are shit, they never talk to you when you ask for anything, at first I thought I have no idea why I'm having so much bad luck in WoW, then I realised it wasn't me that's the problem, it's the other people who play the game.
As an ex-WoW player I'll say this, even though the gameplay is fantastic but if your looking to socialise, I'm afraid WoW is the wrong game for that sort of thing. =(
As I've said many times before - World of Warcraft used to be a fairly terrible game, but it was a fantastic world.
Now it's gone on the flip side - oh well, whatever. Can't really change a company's mind, right?
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.
I sort of was in your situation but I was pretty lucky.
My cousin powerleveled me thru dungeons. Other than that, no-one wants to bloody group or help anyone except if it's for their own personal gain (I was kind of a victim of this; I myself was a greedy bastard and would need on everything sometimes if I was in a mood. Now that I've played WoW and it's gone by though, I've learnt the meaning of not being a greedy ole' git and learning to share.)
Agreed. I belive Ten Ton Hammer had a article about this. About how a lot of the end game content is seen by like less tahn 5% of the playerbase? What's the point then? It's a waste to work on something like that and make it superhard for a incredibly small percentage. With the gear obssessed players as soon as a new dungeon comes out the older ones become obsolete. Its onto the next grind for gear.
I've never understood this argument. Outside of your guild, who are you supposed to socialize with? WoW community is driven through guilds, it has always been like this. Server communites only work when there is a small number of people on the server, plus WoW's gameplay does not promote it. And WoW is not the exception, every game today is like this unless there is a small number of players.
That simply shows that the "community" argument against WOW is a real forum joke (just like the BS and the MacDonalds anlogy).
The guilds play is the foundation of any MMORPG. You find a guild to your liking and play style and with the proper timing you are supposed to have fun.
The rest of the bunch (10.000 subs per server on average) are evolved NPC's which you meet, brag, show off and now and then say "hallo" to.
The basis for an mmorpg is the guild - friends play... and "friends" play in WOW mostly means RL friends or long term "space" friends.
Blizzard promotes now even cross server play simply because the content offer is too big for 10K people doing dungeons or Battlegrounds.
And the next step is cross game LFG tools: you play Diablo3 or SC2 and you are able to contact cross game friends and guildies in BattleNet.
I smile at these arguments of "community". Community is based on guilds and ... CATA is introduing guild leveling through PvE and PvP.
Your guild in CATA will be battling against 100.000 enemies across 20 servers and ... will be rated in relation to them.
If you don't find ANY guild to your liking ... it shows your social malfunction within any mmorpg.
Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.
This coming from a person that posted not long ago that WoW is not turning into Guild Wars.. LOL Can we say contradiction??? Which side of the fence will you be on tomorrow?
Well, in that respect, all those games, and yes, Diablo too, are actually all basing their systems off what is considered to be the original...D&D. Which itself didn't spring from nowhere, but borrowed from a lot of fantasy and wargaming sources.
In other words, as far as those mechanics go, it's not been that impressive. For anybody who followed the rules.