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Another MO review

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Comments

  • JarnaJarna Member Posts: 75

    Did you write it yourself? feels pretty unprofessionally made.

    Overally pretty bad review with just few good points.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Lets see the guy writeing the review logged in, didnt have the game hold his hand and walk him around showing him everything he needed to get max level in a week.

    had to OMG look around and ask questions? from other players!! OH NO!!!

    Then he got pked in a PVP game and looted and is upset ??

    maybe he should stick to dumbed down theme park MMO's.

  • KarmaCry7KarmaCry7 Member Posts: 144

    I was considering playing this game and was looking for honest reviews. This review has some detail but honestly sounds like it was written from someone who played the game with a pre-conceived notion of how bad the game was going to be. It also sounds like the reviewer wanted to have a reason to hate the game before playing it. Sounds very dishonest. I'm not convinced that I even want to try this game out but this review did nothing to help or hurt my opinions about the game.

    I have the right to like what I want!

  • BenthonBenthon Member Posts: 2,069

    Review was executed too subjectively. "Quests" shouldn't have been a rating point. How well they implemented player tools and the overall sandboxyness of the game should have been the main focus.

    Mortal Online is a terrible game, but this review was just bad.

    He who keeps his cool best wins.

  • osmundaosmunda Member Posts: 1,087

    Originally posted by HanoverZ

    http://www.brighthub.com/video-games/mmo/reviews/67137.aspx

     And we should care because.....

    This is pretty clearly an ad farm web site. The contributors are paid per article and half of the hyperlinked words within the article are ads for unrelated things (everything that has a double underline).  As an example "gamer" links to St. Louis auto repair shops.

    As to the quality of the review, nowhere does he mention that the game is currently in Beta testing.  He criticizes the poor use of Speedtree, despite the fact that Speedtree is not currently implemented.http://www.mortalonline.com/forums/820364-post27.html

    In the last month this same writer has reviewed Allods (MMORPG), The Serpent of Isis, Project Powder (MMO), S4 league, Last Online (MMO3rd person shooter), The Hunter (MMOFPS), Mortal Online, Project Torque, Battleswarm:Field of Honor, Soldierfront (MMOFPS), Upshift Strikeracer, Gunbound, R.O.H.A.N.(MMORPG), Exteel, Splash Fighters, Rising Eagle, Crossfire, Sudden Attack, Pirate Galaxy, Project of Planets (MMORPG), Fallen Empire:Legions.  That's 21 game reviews in 30 days with 4 of them being MMORPG's. This is in addition to Allods walkthroughs for wardens, summoners, scouts, league, empire, darkwater and these additional articles:  Heroes if Telera overview, AVA beginners guide, Operation 7 beginners guide, Mercenary wars beginner guide, Project E overview, Redcliff walkthrough, and Top five mmos that should be console games. Somehow I don't see him being that proligic and having any significant insight on the games he is rebiewing,

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,670

    Interesting read... even though he didn't mention the Sandbox Book..

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Very accurate realistic review...MO is a mess...good ideas badly implemented with tons and tons of bugs, lag etc

    In a few years the devs will eventualy learn how to code and correct the bugs...implement better stuff..for now they are trial and error..learning how to code a game.

  • kikinchazkikinchaz Member UncommonPosts: 562

    Originally posted by dorianyates

    Very accurate realistic review...MO is a mess...good ideas badly implemented with tons and tons of bugs, lag etc

    In a few years the devs will eventualy learn how to code and correct the bugs...implement better stuff..for now they are trial and error..learning how to code a game.

    Sadly I have to mostly agree with this. I really want the game to work, I've been following it for a long time and was so close to preordering the game but resisted. After checking out the open beta I was horrified at just how 'early' the game feels. Thats not to say its specifically bad, but man does it feel like it should be in Alpha/Pre-Alpha. A December November launch would seem much more realistic but sadly it really should not be releasing in this state.

    image

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by BuddyT4nk



     feels pretty unprofessionally made.

     

    Seems fitting doesn't it? image  The review seems rather thrown together, but feel the reviewers issues echo many other players. 

    I win!!! LOL@U

  • JakdstripperJakdstripper Member RarePosts: 2,410

    title of the re-review should be "Most unrealized potential of any unreleased game"

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Seeing the fans attack the guy is pretty pathetic.  This is just another example of how bad the community is from Mortal Online.  They ignore all the problems, promote MO as the best game EVER and call the reviewer a liar. image

    image
  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by osmunda



    Originally posted by HanoverZ

    http://www.brighthub.com/video-games/mmo/reviews/67137.aspx

     And we should care because.....

    This is pretty clearly an ad farm web site. The contributors are paid per article and half of the hyperlinked words within the article are ads for unrelated things (everything that has a double underline).  As an example "gamer" links to St. Louis auto repair shops.

    As to the quality of the review, nowhere does he mention that the game is currently in Beta testing.  He criticizes the poor use of Speedtree, despite the fact that Speedtree is not currently implemented.http://www.mortalonline.com/forums/820364-post27.html

    In the last month this same writer has reviewed Allods (MMORPG), The Serpent of Isis, Project Powder (MMO), S4 league, Last Online (MMO3rd person shooter), The Hunter (MMOFPS), Mortal Online, Project Torque, Battleswarm:Field of Honor, Soldierfront (MMOFPS), Upshift Strikeracer, Gunbound, R.O.H.A.N.(MMORPG), Exteel, Splash Fighters, Rising Eagle, Crossfire, Sudden Attack, Pirate Galaxy, Project of Planets (MMORPG), Fallen Empire:Legions.  That's 21 game reviews in 30 days with 4 of them being MMORPG's. This is in addition to Allods walkthroughs for wardens, summoners, scouts, league, empire, darkwater and these additional articles:  Heroes if Telera overview, AVA beginners guide, Operation 7 beginners guide, Mercenary wars beginner guide, Project E overview, Redcliff walkthrough, and Top five mmos that should be console games. Somehow I don't see him being that proligic and having any significant insight on the games he is rebiewing,

     

     

    All that and you can only come up with he didnt say it was Beta?  Lets overlook that the review was posted a few days before the game was scheduled to go live.(exit Beta) 

     

    The reviewer seemed confused why the foliage looked so bad assuming the wizards over at SV had used Speedtree.  Its not like the engine doesn't support it and  SV/MO LISTS SPEEDTREE AS A PARTNER !!! imageimageimage

    I win!!! LOL@U

  • xenoracexenorace Member UncommonPosts: 205

    I think what I agree with is the overall execution of Mortal Online is just sloppy. He makes good mention of the Unreal 3 Engine. The up close graphics of the world, actually huge world, looks very globbish to me. Great addictive idea, but very clucky and just didn't seem to run smooth at all for me. I don't know if I am just having problem and there are others that play smoothly, but I just haven't got one intance of smooth gameplay yet. It's always very laggy, boars just seem to dissappear when hit, and reappear moments later.

    I hope Starvault pulls some magic by the time they launch, because they need it.

    S.C.I.F.I
    <Sights, Clouded, In, False, Illusions>

  • GobwarGobwar Member Posts: 121

    Originally posted by rlmccoy1987



    Seeing the fans attack the guy is pretty pathetic.  This is just another example of how bad the community is from Mortal Online.  They ignore all the problems, promote MO as the best game EVER and call the reviewer a liar. image

     

    I'm still yet to see a player like that.

    You can burn me, but i wont die.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by dorianyates



    Very accurate realistic review...MO is a mess...good ideas badly implemented with tons and tons of bugs, lag etc

    In a few years the devs will eventualy learn how to code and correct the bugs...implement better stuff..for now they are trial and error..learning how to code a game.

     

    Which would be fine if SV didn't "take" money from the player base to support their hobbys.

    I win!!! LOL@U

  • osmundaosmunda Member Posts: 1,087

    Originally posted by HanoverZ

    All that and you can only come up with he didnt say it was Beta?  Lets overlook that the review was posted a few days before the game was scheduled to go live.(exit Beta) 

    The reviewer seemed confused why the foliage looked so bad assuming the wizards over at SV had used Speedtree.  Its not like the engine doesn't support it and  SV/MO LISTS SPEEDTREE AS A PARTNER !!!

     The reason it's the only thing I come up with is because that one thing undermines the entire review.  I don't really want to argue about his opinions and in terms of the things he cites in the review, every issue has already been argued about in this forum before.  When you release a review for a game in Beta you run the risk of such things as the release getting delayed, such that your review is less relevent to the finished product or citing desynch issues as a major problem right while the developers are making arrangement to meet with Cryptic to address this issue.

    Do you really think he is able ro right 34 serious, thoughtful reviews, walkthroughs, and beginners guides in 30 days?

  • osmundaosmunda Member Posts: 1,087

    From a serious reviewer:     Update: I was not offline or desynced, after around 2 hrs I finally ran into a group of people and they pointed me in the direction of  a city.  This is also not a review, we do not review games in beta.

    http://www.mmocrunch.com/2010/03/16/lost-in-mortal-online/

    This author honestly describes his experience.  There is no arguing that his overall impression is negative, but it's clear he is trying to communicate his experience, rather than convince the reader how bad the game is. The caveat that I cite above points out that his experience may not fully reflect the game at release. If the brighthub author had mentioned the game being in Beta or called it a preview instead of a review or in any way given a nod to the possibility that the current status of the beta may not reflect the game at release, the review would have been immensely more credible. Instead, he ends up going to the Mortal online forums to argue about how valid his review is.

  • I didn't think it was a professional review. The reviewer let his opinion come through too strongly. Sure, there is bound to be opinion in about every review, but he already completely trashed the game in the first few sentences. I also didn't think that he enjoyed the ideas Mortal Online was based on (Open world, exploration, full-loot pvp, etc.).

    However, he also touched a few points that have been frustrating me myself, so I can sort of agree with some of his arguements (desync, some bland, uninspired landscapes, random ganking that makes me lose all my resources, no lore at all). What it comes down to is that Mortal Online is not ready. Maybe it will never be ready, but I am still hoping that in one or two years, I can come back to find a good game. That is, only if it isn't true that you are automatically billed even without agreeing and filling in your payment method. If that is true, I will stay away completely. Games can change and improve, but greedy, shady people will never change.

  • ProsonProson Member UncommonPosts: 544

    Originally posted by HanoverZ

    The reviewer seemed confused why the foliage looked so bad assuming the wizards over at SV had used Speedtree.  Its not like the engine doesn't support it and  SV/MO LISTS SPEEDTREE AS A PARTNER !!! imageimageimage

     

    I belive the reason Speedtree is stated as a partner is because they have bought the license to use speedtree in their game. But the current version of the Unreal Engine they have been using does not support it. But they are upgrading the Engine now and that version does support speedtree. So it will be added soon.

     

    And that review sucked, he dosent even know what he is talking about half the time.

    He does have right on some points though, and the game is pretty buggy/laggy and far from release ready. But give it time :) Its a small team working their asses off. hopefully they can manage to pull through and deliver an awesome game. I wished they had delayed the game for like a year though, that would have been the best. But im pretty sure they dont have any money left :p

    Currently Playing Path of Exile

  • osmundaosmunda Member Posts: 1,087

    Originally posted by reijan

    I didn't think it was a professional review. The reviewer let his opinion come through too strongly. Sure, there is bound to be opinion in about every review, but he already completely trashed the game in the first few sentences. I also didn't think that he enjoyed the ideas Mortal Online was based on (Open world, exploration, full-loot pvp, etc.).

     The thing is, he gets paid for it, so it is a professional review by definition.  http://www2.brighthub.com/writers/comparison.html

    Criticizing Mortal online has gotten more comments (and probably more traffic) than most of his other articles, so it's almost guaranteed that he will come back to that particular well when the game actually is released,

  • Okay, let me correct it, I thought the review was rather biased. Better? image

    (English isn't my first language, so I use the term unprofessional rather loosely)

  • osmundaosmunda Member Posts: 1,087

    Originally posted by reijan

    Okay, let me correct it, I thought the review was rather biased. Better? image

    (English isn't my first language, so I use the term unprofessional rather loosely)

     My issue wasn't your choice of words, it's the fact that he gets paid for biased, rushed reviews. He gets paid for the number of people who see the ads next to his review, not the quality of the review.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Proson



    Originally posted by HanoverZ

    The reviewer seemed confused why the foliage looked so bad assuming the wizards over at SV had used Speedtree.  Its not like the engine doesn't support it and  SV/MO LISTS SPEEDTREE AS A PARTNER !!! imageimageimage

     

    I belive the reason Speedtree is stated as a partner is because they have bought the license to use speedtree in their game. But the current version of the Unreal Engine they have been using does not support it. But they are upgrading the Engine now and that version does support speedtree. So it will be added soon.

     

     

    MO current engine does in fact support Speedtree, just not the newest version. SV has NEVER stated that they would use Speedtree after the upgrade. They said they might "play" around with it again at some point.  They claim it causes performance issues, my guess is they dont know how to use it. False advertising...

    I win!!! LOL@U

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by osmunda



    Originally posted by reijan

    Okay, let me correct it, I thought the review was rather biased. Better? image

    (English isn't my first language, so I use the term unprofessional rather loosely)

     My issue wasn't your choice of words, it's the fact that he gets paid for biased, rushed reviews. He gets paid for the number of people who see the ads next to his review, not the quality of the review.



    All reviewers are compensated in some way.image   OMG a website/person generating money by ads. NO way !!!  Hows that differ from reviews here or any number of other sites?  There would have been more traffic if it had been a glowing review.

    I win!!! LOL@U

  • PalaziousPalazious Member Posts: 162

    Originally posted by HanoverZ

    Originally posted by Proson



    Originally posted by HanoverZ

    The reviewer seemed confused why the foliage looked so bad assuming the wizards over at SV had used Speedtree.  Its not like the engine doesn't support it and  SV/MO LISTS SPEEDTREE AS A PARTNER !!! imageimageimage

     

    I belive the reason Speedtree is stated as a partner is because they have bought the license to use speedtree in their game. But the current version of the Unreal Engine they have been using does not support it. But they are upgrading the Engine now and that version does support speedtree. So it will be added soon.

     

     

    MO current engine does in fact support Speedtree, just not the newest version. SV has NEVER stated that they would use Speedtree after the upgrade. They said they might "play" around with it again at some point.  They claim it causes performance issues, my guess is they dont know how to use it. False advertising...

     Speedtree is pretty much a part of the UDK (Unreal Development Kit) and is extremely easy to use.  If I can use it I'm sure its cake for them.   Its probably just the performance issues that are keeping them from implimenting it.  I think that the MO team just might not be too good in the network performance/optimizing/server area.  That might also explain why theres the huge desynch issue, they just aren't good at putting the game, database, servers and network together to where everything functions smoothly.

    I think Vangaurd uses the Unreal Engine (2.x though) and speedtree in a seemless MMO.  I'll bet the knowledge needed is around.

    Palazious <The Vindicators> Darkfall
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