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This could be the new EQ

pencilrickpencilrick Member Posts: 1,550

Ever since EQ1, I've been waiting for a "new" game that captures the vastness, freedom, harshess, beauty, and wonder of that game.  In looking at the progression if FF XIV, I am beginning to think that this game will be it.

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Comments

  • unholydreamunholydream Member Posts: 1

    God, I hope so. I miss the incredibly overwhelming vastness of EQ...

  • Zefiris8Zefiris8 Member UncommonPosts: 37

    I'm holding out for the exact same thing.  Something to capture the EQ1/Vanguard feeling.  FFXI had a similiar feeling but I couldn't get over the horrible (to me at least) interface and controls.  FF14 looks like it is aiming for old school feeling.  The trick is, will they be able to pull off that immersion, and still provide the convenience of the more recent MMOs.

  • LotosSlayerLotosSlayer Member Posts: 247

    Originally posted by Zefiris8



    I'm holding out for the exact same thing.  Something to capture the EQ1/Vanguard feeling.  FFXI had a similiar feeling but I couldn't get over the horrible (to me at least) interface and controls.  FF14 looks like it is aiming for old school feeling.  The trick is, will they be able to pull off that immersion, and still provide the convenience of the more recent MMOs.

    You can change your controls in FFXI you know...

     

    and yeah, I've never played EQ but I hope FFXIV will have the same feeling older MMos did.

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Same exact hope.  I loved EQ1 and then I got that same feel with Vanguard.  I'm hoping FFXIV can deliver in the same way EQ1 and Vanguard did.

  • braingame007braingame007 Member UncommonPosts: 98

    I never played EQ1, but I did play EQOA on the ps2, which was supposed to take place 1000 years before or after EQ1. SO the world was somewhat the same, With towns like Freeport and Qeynos I think was in EQ1. I really loved that game, it popped my MMORPG cherry  persay.

  • TibbzTibbz Member UncommonPosts: 613

    Originally posted by pencilrick

    Ever since EQ1, I've been waiting for a "new" game that captures the vastness, freedom, harshess, beauty, and wonder of that game.  In looking at the progression if FF XIV, I am beginning to think that this game will be it.

     

     

    BIG +1 on this, SO many games the wife an I have tried but nothing gave us the immersion and content that good ole EQ1 did. 

    image
  • braingame007braingame007 Member UncommonPosts: 98

    Everquest really had a way of instant immersion, it drew you in from the very beginning. From your starting city, to the gameplay, to the classes and even the colorfull world. Something about it made you want to play it.

  • AlbytapsAlbytaps Member Posts: 208

    I agree.  EQ was my cherry popper.  FFXIV will hopefully be the game we're all dreaming of.

  • Tashani7Tashani7 Member UncommonPosts: 56

    I agree as well on this subject! My first MMORPG was Everquest as well, and I was immediately hooked. I have NEVER found a game that could compare to everything that Everquest offered me in the 6 years I played it. If not for most of my friends having departed the game and so forth, I probably would have kept playing it. Why??? It was just THAT good, the immersion, my enchanter was my all time favorite toon to play (as you can tell by my avatar to the left...that is my enchanter Tashani :) ) and have always longed to have a class on any MMO since then to make me feel so useful to a group, plus the fact I loved the class beyond reproach (and still do!). I will give Final Fantasy XIV a serious look if they are indeed trying to go in the 'old school' direction the OP mentions, I had no idea that was their intent. I am pretty excited on this revelation, to say the least!!!

  • KupoKupopoKupoKupopo Member Posts: 189

    Just as long as I can't lose my corpse in FFXIV!  =D

  • StellosStellos Member UncommonPosts: 1,491

    I think we all hope for that outcome.  It definately has potential.  I hope it releases for the 360 as well though.  Even though I play mainly PC.  The graphics look amazing.

  • VesaviusVesavius Member RarePosts: 7,908

    EQ was my first as well, and I remain a lover of co-op social MMORPGs, something that I hope FFXIV will be.

    My two main fears are;


    1. 100% enabled solo play; if this happens, if you allow people to solo, they WILL take the path of least resistance and solo, and bang will go the community. While I do not believe in enforced grouping, I also do not believe in enforced soloing (which is the road pretty much all games now follow). If you create a game where people are not inter reliant and reputation dosent matter, in todays mmo culture, you will have a horrible game.

    2. Micro Transactions; While I don't want to turn this into a massive debate about MT, the fact is that I don't personally like it as a revenue model and consider it a game breaker. Like I say though, I don't want to debate it here, this is jut a personal view.

    All in all though the game is looking great, maybe the best alpha state I have ever seen in a mmo, and I truly believe that SE have a genuine love and passion for their franchise (unlike, say, NCSoft for Aion) and truly want to deliver a game that does it justice.


     


    We shall see, but it all looks good right now :)

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by vesavius

    1. 100% enabled solo play; if this happens, if you allow people to solo, they WILL take the path of least resistance and solo, and bang will go the community. While I do not believe in enforced grouping, I also do not believe in enforced soloing (which is the road pretty much all games now follow). If you create a game where people are not inter reliant and reputation dosent matter, in todays mmo culture, you will have a horrible game.

    It depends what you mean by "100% enabled solo play."  You will be able to level up solo.  Evidence indicates it is faster to group and more fun to group (you can chain abilities together in a group in a more refined system than FFXI had).  There will also be group-only content.

     

    Honestly, I don't see why people think this is going to be like EQ.  This thread doesn't really spell out how people will think it will be the same either.  As far as I can tell there will be massive differences in the leveling experience, questing, etc.

  • WarlaormWarlaorm Member Posts: 22

     

    To say a game will be like EQ is rather vague. EQ is different things to different people depending when they played.  Players who stopped playing after PoP was released remember a very different game than the current version of EQ played today.

     

     

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Drachasor

    Originally posted by vesavius

    1. 100% enabled solo play; if this happens, if you allow people to solo, they WILL take the path of least resistance and solo, and bang will go the community. While I do not believe in enforced grouping, I also do not believe in enforced soloing (which is the road pretty much all games now follow). If you create a game where people are not inter reliant and reputation dosent matter, in todays mmo culture, you will have a horrible game.

    It depends what you mean by "100% enabled solo play."  You will be able to level up solo.  Evidence indicates it is faster to group and more fun to group (you can chain abilities together in a group in a more refined system than FFXI had).  There will also be group-only content.

     

    Honestly, I don't see why people think this is going to be like EQ.  This thread doesn't really spell out how people will think it will be the same either.  As far as I can tell there will be massive differences in the leveling experience, questing, etc.

    As long as there is real incentives (extra XP, better loot, whatever) to group I will be happy. Systems  that encourage the player to make the effort to seek out others for shared play is essential imo in a successful MMORPG, because inter reliance and mutual dependance is how we get wider community. Peer reputation is an important social control as well, and goes a long way to stopping the social retards running riot in what most would call 'barrens chat'.

    And on the EQ thing, maybe it's not spelled out, but it's there if you look. I dont think anyone is hoping for that game systemswise, we have come a long way since then, but more on a co-op play social play community thing. I think thats the key ingredient that EQ had that the later generations of games didnt understand, and I think thats why so many stayed with it so long (and still do) and miss it so much.

    If FFXIV can capture that, while providing a more accessiable modern approach, it will be a great game.

  • RuleroRulero Member UncommonPosts: 42

    i totaly disagree

    the art style of FF says enough.

    anime is so immersion breaking for a good world

    square even messes up deus ex with that influence

    [Mod Edit]

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Rulero

    i totaly disagree

    the art style of FF says enough.

    anime is so immersion breaking for a good world

    square even fucks up deus ex with that influence

     Ok, you have expressed an opinion based on you personal visual taste, thats fair enough. We don't all agree though, and I am not sure how relevant it is to the thread, but no problem.

    I won't take this as a troll, just as a spontaneous outburst of opinion lol.

  • RuleroRulero Member UncommonPosts: 42

    i dont mind anyones taste at all

    but comparing FF  with the feeling of EQlike fantasy feel is beyond me

    Anime always trys to be over the top and cool. where as classic western art focuses more on a surrealistic feeling

     

    i do not hate all anime. i liked a few non mmo games that had the style

    but they are rare for me

  • wildarms2wildarms2 Member UncommonPosts: 80

    eq1  had spots where u could just sit  and take in the view  and watch the sun set  listen to the game music  and be happy

     

    most newer games its alabout game play and less about what  make players  happy

     

    in FF 14 i could see my self siting happly on  one of the bridges   talking to others

    moo all

  • pencilrickpencilrick Member Posts: 1,550

    Originally posted by Rulero

    i totaly disagree

    the art style of FF says enough.

    anime is so immersion breaking for a good world

    square even messes up deus ex with that influence

    [Mod Edit]

    I don't like anime either, but I see no other flagship "free range" MMO's works.  This will be another stop-gap game for me until EQ3 comes out.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Warlaorm

     

    To say a game will be like EQ is rather vague. EQ is different things to different people depending when they played.  Players who stopped playing after PoP was released remember a very different game than the current version of EQ played today. 

    Which is really my point.  The thread seems largely wistful of whatever parts of EQ the given poster liked.

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by vesavius

    Originally posted by Drachasor


    Originally posted by vesavius

    1. 100% enabled solo play; if this happens, if you allow people to solo, they WILL take the path of least resistance and solo, and bang will go the community. While I do not believe in enforced grouping, I also do not believe in enforced soloing (which is the road pretty much all games now follow). If you create a game where people are not inter reliant and reputation dosent matter, in todays mmo culture, you will have a horrible game.

    It depends what you mean by "100% enabled solo play."  You will be able to level up solo.  Evidence indicates it is faster to group and more fun to group (you can chain abilities together in a group in a more refined system than FFXI had).  There will also be group-only content.

     

    Honestly, I don't see why people think this is going to be like EQ.  This thread doesn't really spell out how people will think it will be the same either.  As far as I can tell there will be massive differences in the leveling experience, questing, etc.

    As long as there is real incentives (extra XP, better loot, whatever) to group I will be happy. Systems  that encourage the player to make the effort to seek out others for shared play is essential imo in a successful MMORPG, because inter reliance and mutual dependance is how we get wider community. Peer reputation is an important social control as well, and goes a long way to stopping the social retards running riot in what most would call 'barrens chat'.

    And on the EQ thing, maybe it's not spelled out, but it's there if you look. I dont think anyone is hoping for that game systemswise, we have come a long way since then, but more on a co-op play social play community thing. I think thats the key ingredient that EQ had that the later generations of games didnt understand, and I think thats why so many stayed with it so long (and still do) and miss it so much.

    If FFXIV can capture that, while providing a more accessiable modern approach, it will be a great game.

    Well, most give extra XP to grouping (even if it diminishes the challenge).  I still thing this is pretty vague as I am sure different people remember different things about EQ's community that they liked.  Also, system is inherently tied up in here as the system intimately intertwined with how the game's community acts.  I did read the thread, but I didn't really see many people giving specifics about what sort of community they'd like or, more significantly HOW FFXIV would deliver it.

    I mean, if FFXI didn't do it for you, then I don't see how FFXIV will.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Drachasor

    Originally posted by vesavius

    Originally posted by Drachasor

    Originally posted by vesavius

    1. 100% enabled solo play; if this happens, if you allow people to solo, they WILL take the path of least resistance and solo, and bang will go the community. While I do not believe in enforced grouping, I also do not believe in enforced soloing (which is the road pretty much all games now follow). If you create a game where people are not inter reliant and reputation dosent matter, in todays mmo culture, you will have a horrible game.

    It depends what you mean by "100% enabled solo play."  You will be able to level up solo.  Evidence indicates it is faster to group and more fun to group (you can chain abilities together in a group in a more refined system than FFXI had).  There will also be group-only content.

     

    Honestly, I don't see why people think this is going to be like EQ.  This thread doesn't really spell out how people will think it will be the same either.  As far as I can tell there will be massive differences in the leveling experience, questing, etc.

    As long as there is real incentives (extra XP, better loot, whatever) to group I will be happy. Systems  that encourage the player to make the effort to seek out others for shared play is essential imo in a successful MMORPG, because inter reliance and mutual dependance is how we get wider community. Peer reputation is an important social control as well, and goes a long way to stopping the social retards running riot in what most would call 'barrens chat'.

    And on the EQ thing, maybe it's not spelled out, but it's there if you look. I dont think anyone is hoping for that game systemswise, we have come a long way since then, but more on a co-op play social play community thing. I think thats the key ingredient that EQ had that the later generations of games didnt understand, and I think thats why so many stayed with it so long (and still do) and miss it so much.

    If FFXIV can capture that, while providing a more accessiable modern approach, it will be a great game.

    Well, most give extra XP to grouping (even if it diminishes the challenge).  I still thing this is pretty vague as I am sure different people remember different things about EQ's community that they liked.  Also, system is inherently tied up in here as the system intimately intertwined with how the game's community acts.  I did read the thread, but I didn't really see many people giving specifics about what sort of community they'd like or, more significantly HOW FFXIV would deliver it.

    I mean, if FFXI didn't do it for you, then I don't see how FFXIV will.

     I don't know... I pretty much understand the point that people are getting at I think, you don't, and thats fine. I think your over analyzing the whole thing a little tbh.

    I think it is maybe just as as simple as most just maybe wanting an inspired co-op social PvE mmorpg that has a solid company behind it that is passionate about it's game, and FFXIV looks like it could be just that.

  • spankybusspankybus Member UncommonPosts: 1,367

    Hey, if the Cooking Class involved cooking a Chocobo on a spit, I am sooo there! mmmmmmm

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by vesavius

    Originally posted by Drachasor

    Well, most give extra XP to grouping (even if it diminishes the challenge).  I still thing this is pretty vague as I am sure different people remember different things about EQ's community that they liked.  Also, system is inherently tied up in here as the system intimately intertwined with how the game's community acts.  I did read the thread, but I didn't really see many people giving specifics about what sort of community they'd like or, more significantly HOW FFXIV would deliver it.

    I mean, if FFXI didn't do it for you, then I don't see how FFXIV will.

     I don't know... I pretty much understand the point that people are getting at I think, you don't, and thats fine. I think your over analyzing the whole thing a little tbh.

    I think it is maybe just as as simple as most just maybe wanting an inspired co-op social PvE mmorpg that has a solid company behind it that is passionate about it's game, and FFXIV looks like it could be just that.

    I think I understand what is going on here just fine;  A lot of vague nostalgia.

    Again, a lot of people are saying games like this haven't been made since EQ.*  My counter to that is if FFXI doesn't satisfy this need, then how is FFXIV going to be any better at it?  (That question is not just rhetorical, I'm literally asking for what you see FFXIV bringing to the table that improves the social aspect that FFXI didn't or even that other MMOs don't).  FFXIV is certainly a lot less hardcore than EQ or FFXI were/are.  In any case, you don't see the Devs talking a lot about community building and how to design a game with that in mind from what I've read, so I don't quite understand why people think this is going to be the "new EQ".

    *Though not everyone in the thread.

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