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The amazing graphics of Warhammer online

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Comments

  • PhryPhry Member LegendaryPosts: 11,004

    AoC, if only all games could have that level of graphics... as a minimum..  in terms of graphics alone its definitely my favourite game, i just wish i could enjoy actually playing it.... as for the stylised graphics of Warhammer, its a bit marmite, you either like that kind of thing.. or you hate it.. it took a while for WoW graphics to really grow on me, and even now i still think, they should have upgraded them... but i can see why they didnt.. lowest common denominator kind of thing.. if you can run it on a sinclair spectrum then its good enough... they should have gone with a third faction though, it really could have been the new DAOC... as it is it'll probably always be the game that 'wasnt bad' but 'just never got around to  playing it'  yeah, the graphics are okay....amazing.. i reserve the right to disagree though..

  • njudsonnjudson Member Posts: 21

    I recently went back and tried to get into WAR again. While it didn't stick I actually really like the art style of the game and graphics in general.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

  • ArzhAngelArzhAngel Member Posts: 427

    Do you want surrounding graphic go play Aoc Of Conan, do you wnat a gooood mmorpg, dont play becuse there is not any game out there.

  • ValentinaValentina Member RarePosts: 2,109

    Lol yeah, it is really sad that they don't allow the option for higher resolution textures for people who have machines that can handle it...Saying it's made with the idea of "running on as many system specs as possibe" is a bad excuse..In fact I think that even if they had higher res textures it would probably still run about the same.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Valentina

    Lol yeah, it is really sad that they don't allow the option for higher resolution textures for people who have machines that can handle it...Saying it's made with the idea of "running on as many system specs as possibe" is a bad excuse..In fact I think that even if they had higher res textures it would probably still run about the same.

    Well, that's WoW's excuse for why it looks terrible.

  • bandytabandyta Member UncommonPosts: 5

    Originally posted by Garvon3

    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

     

    You are wrong, sir ;p

    The problem with AoC is that tousands of ppl are repeating what they heard somewhere long time ago and they didnt actually even bother to try game. AoC infrastructure is based on instances, but inside them you are completly free. There is no sth like invisible walls in AoC - you probably played Guild Wars (great game anyway...).

    However mass pvp is disturbed by lags, but it is connected with fault in core coding in some locations, not because of great graphics. Anyway it will be fixed sooner or later. They said that it is possible that next patch after expansion will include some engine update.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by Garvon3

    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

    AOC opens up once you get past tortage.  As open as warhammer I would say with a few more loading screens.

     

    Mythic games,  (DAOC) also seem to always have horrid Height mapping.  Its always looks ugly and unnatural. 

  • MeridionMeridion Member UncommonPosts: 1,495

    Originally posted by bandyta

    Originally posted by Garvon3


    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

     

    You are wrong, sir ;p

    The problem with AoC is that tousands of ppl are repeating what they heard somewhere long time ago and they didnt actually even bother to try game. AoC infrastructure is based on instances, but inside them you are completly free. There is no sth like invisible walls in AoC

    Is that so? Then why have I never climbed on any of the mountains around conarch valley? Why have I never reached the 'real' stygian capital? Why do the wild lands of zelata end at some hills that are for some odd reasons exactly steep enough to keep you from crossing them? Tried to cross the haunted forest at the burial grounds? Trenches, unclimbable hills, everywhere...

    There are invisible walls in AoC everywhere you go, every-where.

    - you probably played Guild Wars (great game anyway...).

    However mass pvp is disturbed by lags, but it is connected with fault in core coding in some locations, not because of great graphics. Anyway it will be fixed sooner or later. They said that it is possible that next patch after expansion will include some engine update.

    You know that this issue (lags, crashes during PvP) has been around since launched and has _not_ been significantly improved? Don't wanna bash AoC; but let's try and stay realistic here. Invisible walls, instancing and broken PvP are the top reasons the game never unfolded its actual potential.

  • GreenLanternFanGreenLanternFan Member Posts: 374

    Originally posted by Arioc

    Others say that many games approach to realism creates overly grimey textures. The stone in the wall is tiled so they have a grime sheet over it to break up the repetition, a classic trick but makes the rock noisy and non-descript. There are flaws to every system, we can't all be god of war 3 and run on a Pentium 5 with an nvidia card from 7 years ago, ya know.

     

    Stylized artwork actually holds up better up close then detailed art does. Stylized art blends colors with low contrast between light and darks, which means the textures compress to DDS with less noise and thus hold up when the object is scaled up. Detailed textures have more extreme's between highlights and shadow so the pixilization is more evident when the texture is stretched.

     

    Woot: high five for ashenvale, I made that zone :D. And Dustwallow.. and hinterlands.. and crap that was long ago.

    This, above anything else bothers me the most with some game's graphics. I absolutely hate a noisy image. It reminds me of what most manufacturers do with the over-adjustment of a television's sharpness level, in most cases I've seen. It's a gimmick and all it does is add/accentuate the noise in the picture/image and make it look more artificial IMO. The first thing I do with a new TV is turn down the sharpness level to almost nil. Watch any new TV with the sharpness cranked up and then dial it down to a lower/zero setting and tell me the picture doesn't look more natural.

    You are entirely correct and before you even mentioned it, that was my first thought when looking at the DAoC image.

    Your fail comment, failed.

  • metalguy23metalguy23 Member Posts: 90

    Wow look what I started reminds me of the this video:

     

     

     

    http://www.youtube.com/watch?v=6wDcgQK_vXw

  • ZorgoZorgo Member UncommonPosts: 2,254

    Originally posted by Meridion




    Originally posted by bandyta


    Originally posted by Garvon3


    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

     

    You are wrong, sir ;p

    The problem with AoC is that tousands of ppl are repeating what they heard somewhere long time ago and they didnt actually even bother to try game. AoC infrastructure is based on instances, but inside them you are completly free. There is no sth like invisible walls in AoC

    Is that so? Then why have I never climbed on any of the mountains around conarch valley? Why have I never reached the 'real' stygian capital? Why do the wild lands of zelata end at some hills that are for some odd reasons exactly steep enough to keep you from crossing them? Tried to cross the haunted forest at the burial grounds? Trenches, unclimbable hills, everywhere...

    There are invisible walls in AoC everywhere you go, every-where.

    - you probably played Guild Wars (great game anyway...).

    However mass pvp is disturbed by lags, but it is connected with fault in core coding in some locations, not because of great graphics. Anyway it will be fixed sooner or later. They said that it is possible that next patch after expansion will include some engine update.

    You know that this issue (lags, crashes during PvP) has been around since launched and has _not_ been significantly improved? Don't wanna bash AoC; but let's try and stay realistic here. Invisible walls, instancing and broken PvP are the top reasons the game never unfolded its actual potential.

    Not to mention that just to make AoC's graphics possible at a minimum, it requires multiple instances of the same zone, and if I remember right, the magic number is 50 per instance. Although, personally, I don't find this to be a game breaker, for many many many that level of instancing ruins the game.

    What we really want is AoC level of graphics, coupled with a VGesque open world without instancing, lag or graphic bugs. Which is why the general mmo gamer community is going to be dissappointed for the foreseeable future. The tech just simply isn't there yet.

  • Thoric485Thoric485 Member UncommonPosts: 525

    The graphics look quite good if you tweak them in your video card control panel. The main problem is the lack of some cruical options in the settings pane - namely antialiasing and anisotropic filtering. And i'd avoid the "Ooh shiny" option (HDR/Bloom, yuck).

    Some pics from the trial - http://img571.imageshack.us/g/war2010050621412704p.jpg/

    "The hammer of the gods will drive our ships to new lands,
    To fight the horde, singing and crying: Valhalla, I am coming!
    On we sweep with threshing oar, our only goal will be the western shore."
  • metalguy23metalguy23 Member Posts: 90

    Yeah clicked your link and threw up, ugly fracking graphics. Sorry but Guild Wars is 100 times better in the graphics department. Sorry but Mythic needs a clue when it comes to texturing even if its low poly it could still look nice and it doesn't.

  • ThedrizzleThedrizzle Member Posts: 322

    Originally posted by metalguy23

    Dude with those craptastic textures it still played like crap until they updated their texture manager whatever that means. That's mythic talk for we have no idea how to program and figured out why our game plays like Crysis and looks like a game from 2003. Sorry dude game looks horrid still sure it plays better but big deal. Last I checked it was 2010 not 2003.

      I'm sorry, show me the game that you developed so I can critique your work?

    Actually just show me a model that you designed in a 3d modeler with its texture mapping all rendered lovely.

    Lets all critique your work Mr. metal Guy

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Zorgo

    Originally posted by Meridion




    Originally posted by bandyta


    Originally posted by Garvon3


    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

     

    You are wrong, sir ;p

    The problem with AoC is that tousands of ppl are repeating what they heard somewhere long time ago and they didnt actually even bother to try game. AoC infrastructure is based on instances, but inside them you are completly free. There is no sth like invisible walls in AoC

    Is that so? Then why have I never climbed on any of the mountains around conarch valley? Why have I never reached the 'real' stygian capital? Why do the wild lands of zelata end at some hills that are for some odd reasons exactly steep enough to keep you from crossing them? Tried to cross the haunted forest at the burial grounds? Trenches, unclimbable hills, everywhere...

    There are invisible walls in AoC everywhere you go, every-where.

    - you probably played Guild Wars (great game anyway...).

    However mass pvp is disturbed by lags, but it is connected with fault in core coding in some locations, not because of great graphics. Anyway it will be fixed sooner or later. They said that it is possible that next patch after expansion will include some engine update.

    You know that this issue (lags, crashes during PvP) has been around since launched and has _not_ been significantly improved? Don't wanna bash AoC; but let's try and stay realistic here. Invisible walls, instancing and broken PvP are the top reasons the game never unfolded its actual potential.

    Not to mention that just to make AoC's graphics possible at a minimum, it requires multiple instances of the same zone, and if I remember right, the magic number is 50 per instance. Although, personally, I don't find this to be a game breaker, for many many many that level of instancing ruins the game.

    What we really want is AoC level of graphics, coupled with a VGesque open world without instancing, lag or graphic bugs. Which is why the general mmo gamer community is going to be dissappointed for the foreseeable future. The tech just simply isn't there yet.

    This is actually the wrong thread for this, since this is a Warhammer Online section, but ok here it goes:

    what people find beautiful is always a matter of taste (some might find WoW the most beautiful ever seen, others the graphics in GW), but AoC graphics and animations rate among the best around at the moment. Personally, I've only found the Aion character animations (incl facial) to be subtler and more detailed and fluid.

    Mountains that you can't climb, please, you'll find it in any MMO, no matter if it's WoW, EQ2, LotRO, AoC, whatever, that is how MMO games define borders along with sea borders and such.

    People whining about AoC here are doing it based upon old information: stability has vastly improved, I can run AoC on DX10 max settings even in the new large Khitan zones - only with sieges and 'mass' PvP (15+ in close quarters) do I need to downscale a few settings.I don't even have to switch to DX9 or medium settings.

    And the new Khitan areas of the RotGS expansion show that they listened very well to the players, because those areas are vast, easily larger than the largest of the old areas of AoC.

     

    Bottomline: the tech is catching up to enjoy the full depth of AoC's graphics. I'm wondering how long it'll take before the graphics of other MMO's like LotrO, WAR and WoW start to look outdated.

    Then again, if you enjoy playing them you shouldn't really bother with the graphics: it's about the fun a MMO can bring you.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

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  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by Thedrizzle

    Originally posted by metalguy23

    Dude with those craptastic textures it still played like crap until they updated their texture manager whatever that means. That's mythic talk for we have no idea how to program and figured out why our game plays like Crysis and looks like a game from 2003. Sorry dude game looks horrid still sure it plays better but big deal. Last I checked it was 2010 not 2003.

      I'm sorry, show me the game that you developed so I can critique your work?

    Actually just show me a model that you designed in a 3d modeler with its texture mapping all rendered lovely.

    Lets all critique your work Mr. metal Guy

    It's not about him having to show video game development to point out flaws in a game.

    It's about game developers making an enticing enough game to get you to play and pay for, and most of all, hold onto you.

    Players pointing out problems and flaws is part of it.  They want our money?  Cool, justify it.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • Darkheart00Darkheart00 Member Posts: 521

    Originally posted by Zorgo

    Originally posted by Meridion




    Originally posted by bandyta


    Originally posted by Garvon3


    Originally posted by Phry

    AoC, if only all games could have that level of graphics... as a minimum..  

    Well, the problem with that is that Age of Conan graphics are really superficial. It looks nice, but its really linear, with invisible walls everywhere, so you can't go to most of the pretty places you see. It also makes large scale PvP very difficult due to lag. 

    And I don't think they added a third faction because there is no third faction in Warhammer lore. 

     

    You are wrong, sir ;p

    The problem with AoC is that tousands of ppl are repeating what they heard somewhere long time ago and they didnt actually even bother to try game. AoC infrastructure is based on instances, but inside them you are completly free. There is no sth like invisible walls in AoC

    Is that so? Then why have I never climbed on any of the mountains around conarch valley? Why have I never reached the 'real' stygian capital? Why do the wild lands of zelata end at some hills that are for some odd reasons exactly steep enough to keep you from crossing them? Tried to cross the haunted forest at the burial grounds? Trenches, unclimbable hills, everywhere...

    There are invisible walls in AoC everywhere you go, every-where.

    - you probably played Guild Wars (great game anyway...).

    However mass pvp is disturbed by lags, but it is connected with fault in core coding in some locations, not because of great graphics. Anyway it will be fixed sooner or later. They said that it is possible that next patch after expansion will include some engine update.

    You know that this issue (lags, crashes during PvP) has been around since launched and has _not_ been significantly improved? Don't wanna bash AoC; but let's try and stay realistic here. Invisible walls, instancing and broken PvP are the top reasons the game never unfolded its actual potential.

    Not to mention that just to make AoC's graphics possible at a minimum, it requires multiple instances of the same zone, and if I remember right, the magic number is 50 per instance. Although, personally, I don't find this to be a game breaker, for many many many that level of instancing ruins the game.

    What we really want is AoC level of graphics, coupled with a VGesque open world without instancing, lag or graphic bugs. Which is why the general mmo gamer community is going to be dissappointed for the foreseeable future. The tech just simply isn't there yet.

    You do realise that WAR maps are also zoned similar to Aoc and is not open seamless world like VG or WoW?

  • metalguy23metalguy23 Member Posts: 90

    LOL I know talent when I see it buddy boy, I don't have the talent but I can tell when designers are good or animators are good.  The truth is Mythic's artists and animators need to take a trip to blizz headquarters or arenanet and learn how to animate and create an artistic looking atmospheric world. Oh and yes I agree WOW is very crude in the texture department but their artists rock and their animators are amazing. I never got into wow really so I never played it extensively. But from I seen of it you have to give some credit to the animators and artists at blizz.  I honestly played Guild Wars instead and still do. Arenanet rocks one of my favorite development houses.  Warhammer should be bloody, grimy, gory, and scary which to me means UT3 baby! 

     

    Just imagine Warhammer on the UT3 engine forget leveling just login choose your army and fight online, no stupid quests no gear grind etc just fun. Would have been great instead we have token emblem fest, scenarios grind and huge massive city sieging 24 v 24 (LOL whoah that's massive). It's a joke of a game deal with it face the facts. Blind fanboy's make me laugh so much. Oh and for your information (and if you did any research) the brain surgeons at mythic are running their game on an old version of Gamebryo (think Morrowind yes that's right). Why I have no idea!

     

  • KyleranKyleran Member LegendaryPosts: 44,071

    Its been said before, but good solid game play is what I care about, not whether or not the trees have detailed textures.

    And War's gameplay is.... er, well, um... ok, never mind.

    0-2 isn't a good record.

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  • metalguy23metalguy23 Member Posts: 90

    Originally posted by Thedrizzle

    Originally posted by metalguy23

    Dude with those craptastic textures it still played like crap until they updated their texture manager whatever that means. That's mythic talk for we have no idea how to program and figured out why our game plays like Crysis and looks like a game from 2003. Sorry dude game looks horrid still sure it plays better but big deal. Last I checked it was 2010 not 2003.

      I'm sorry, show me the game that you developed so I can critique your work?

    Actually just show me a model that you designed in a 3d modeler with its texture mapping all rendered lovely.

    Lets all critique your work Mr. metal Guy

    4 servers that hold up to 15,000 people do the math einstein, they didn't do a good job.  It's freakin Warhammer one of the biggest IP's and it has 4 servers in NA. That's embarrasing. Tell me why it has that many, graphics, gameplay, design = crap. If it was any good they would have more than 4 servers. Case closed. Period end of sentence. Oh and I pay, I have a right to speak my mind that's the way it is. I am a consumer who fell for the hype and I am pissed they ruined of my favorite IP's. Then again lately I have been thinking it's not only Mythic's fault or EA it's actually Gamesworkshop. If you ask me they are a bunch of stuck up snobs who need to take a step back and change their attitude. These morons should have shopped around before just handing it over to Mythic. Think about it you give one of the biggest IP's over to a small MMO company that ran their what use to be an amazing game into the ground (DAOC, I use to play and I use to enjoy it). Morons.

     

     

  • metalguy23metalguy23 Member Posts: 90

    Originally posted by Kyleran

    Its been said before, but good solid game play is what I care about, not whether or not the trees have detailed textures.

    And War's gameplay is.... er, well, um... ok, never mind.

    0-2 isn't a good record.

    I don't care either just care for fluid character control, animations and yep you guessed it atmosphere, the game world of Warhammer online is very bland and to me has no atmosphere. I feel like I am playing something from 2003 or PS1 generation. Chars seem very clunky, npc's  and mobs are extremely clunky (especially when they walk up a hill they vibrate up and down looks retarded). I don't need crazy AOC graphics (I actually don't care for the graphics in AOC)  but I do need some atmosphere or pizzaz which WAr doesn't have. Sorry but it's a horrible dated engine (blizz's engine puts it to shame) they should have gone with a UT3, or even the same engine Ryzom runs on which is nice engine.

  • scuubeedooscuubeedoo Member Posts: 458

    Originally posted by metalguy23

    Sorry but it's a horrible dated engine (blizz's engine puts it to shame) they should have gone with a UT3, or even the same engine Ryzom runs on which is nice engine.

     

    Ryzom's engine was in-house developed and not available for purchase for all these years. It's only one month or two that it has gone opensource so you can actually reuse it, and that's provided you don't mind sharing back all the changes you do to it - something that Mythic could be against.

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  • WarmakerWarmaker Member UncommonPosts: 2,246

    Drifting OT, but the performance of WAR has me worried about the other big project Games Workshop has brewing somewhere:  A WH40k MMO.

    I absolutely love that IP (old "Rogue Trader" table top player) with its rich background / "fluff."  But Games Workshop video games are very hit or miss (mostly miss).

    I tried WAR at the beginning, and I was hoping that if WAR did well, it would give the WH40k MMO momentum.  But WAR just didn't pan out and lost the rather large number of players that were there at the beginning, just like what happened with AoC.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • marcuslmmarcuslm Member UncommonPosts: 263

    I have personally been pretty disappointed with the graphics in WAR. It just seems like it should look much better than it does considering when it was released. I think the textures are a big part of it. The poor AA doesn't help either. I bought the collector's edition a couple of months ago at Half Price books for $15. The included art book is filled with incredible concept art, but I have yet to see anything very impressive in the game itself. It doesn't seem they are too concerned about improving the graphics. They don't seem to address it in any of the patches they release.

     

    It seems like most MMORPG games do very little to improve the artwork after release. I am not a Darkfall fan (I'm a PvE guy), but I do admire them for continuing to improve the graphics and assets in their game after release. I've read a few times about them releasing improved models, textures, and textures. I wish more MMORPG games would do that.

     

    Marcus

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