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From level 5 to level 10 he done less then 1000 kills!
before: http://aoc.yg.com/profile?h=Vdcep_qt PvP Kills: 16,698
after: http://aoc.yg.com/profile?h=vSFzDhp1 17,611
I've posted this before, and I'll post it again because it still holds :
Originally posted by SirPacoThis is what I posted on the official forums.
On this thread :
http://forums-eu.ageofconan.com/showthread.php?t=145043&page=36
I think it fits in this topic. I have played in Bori for many hours each day since it hit live. I have played alone, in small groups, in huge zergs.
I have PvPed there, I have ganked, I have fought long battles, and I have also spent hours upon hours just farming the nodes and running to the shrines.
Funcom, after extensively participating in your new PvP content (and I do mean extensively), here is my personal comment which I guess you won't care about :
This content sucks.
And it sucks because it rewards situations when there is no PvP and punishes situations when there is PvP.
So basically, the less PvP there is in the zone, the more tokens will be distributed to the participants (on empty servers, at 6 am, or whenever there is no opposition).
In the end, you will get a bunch of noobs who hardly ever did a fight because they farm when zone is safe and get mini tokens without fighting also since all enemies go afk or leave @ pvp 10 with all the gear.
If I was to rate this content, I'd give it a 3/10, and you get 3 points only because your intentions were clearly good, since you stated many times that this was intended for small group pvp.
But intentions are not good enough, and you are not my friends, you are professionals who do this for a living, so I have no reason to "pity" your meager attempts at installing a good PvP system.
It's a huge failure.
this is his guild doing some crazy pvp
http://www.youtube.com/watch?v=qQZH9hMaVcs&feature=youtube_gdata
And just to show some examples :
Before Bori -->
http://aoc.yg.com/profile?h=zo50AN3D
PvP Level: 3 PvP Kills: 12,143 PvP Deaths: 7,549
http://aoc.yg.com/profile?h=VHBLMrI5
PvP Level: 5 |
|
PvP Kills: 53,722 |
|
PvP Deaths: 12,231 |
http://aoc.yg.com/profile?h=NcxUFuhP
PvP Level: 5 |
|
PvP Kills: 23,730 |
|
PvP Deaths: 11,584 |
After Bori -->
http://aoc.yg.com/profile?h=T8Mj-Cp7
PvP Level: 7 PvP Kills: 1,243 PvP Deaths: 1,310
http://aoc.yg.com/profile?h=U07mjkAJ
PvP Level: 5 |
|
PvP Kills: 23 |
|
PvP Deaths: 98 |
http://aoc.yg.com/profile?h=-bpfUzZ2
PvP Level: 3 |
|
PvP Kills: 2 |
|
PvP Deaths: 12 |
and the list goes on and on
now some interesting posts from players on the "feedback thread"
http://forums-eu.ageofconan.com/showthread.php?t=145871&page=2
|
(ya I know it's same guy, but it's interesting post)
9th April 2010, 12:04 |
#70 |
Game Director |
(cut) However all that said we will of course continue to monitor the situation and see how it develops. |
__________________ Craig 'Silirrion' Morrison Game Director |
9th April 2010, 12:50 |
#76 |
|
Fury PvP |
Quote: You are missing the point. peopel are transferring to the lesser powerful PvE server to farm the Bori tokens. you know the "PvP" content that requires no PvP? They are doing this so they can do it in a non competitve environment and then transfer back to Fury as fully equppied PvP 10 with t2 gear. Tell is this how you expected your pvp content to be played? I hear over and over that you wanted to create conflict zones well peopel are escaping the conflict tget the tokens then go back to the conflict after getting their tokens the easy way. You either have to block return transfers to Fury or you have to make PvP t2 or bori tokens non transferable between servers. their "valid reason" is they want to get the tokens easily without having to do ANY PvP or compete in CE for the tokens then transfer back fully equipped. Again is this how your PvP concept of Bori was supposed to be played out? |
10th April 2010, 16:39 |
#119 |
|
Conqueror Cimmerian Domus Serpentis Hyrkania PvE-RP |
Quote:
A truely disappointing response. I have a feeling Hyrkanians were relatively quiet up until now as we thought an official word on this matter might put things in a new light, but for this to be the official word... I think this is devestating to the Hyrkania server morale. The PvP situation is horrible in of itself, as with the exception of one guild that absorbed Fury players into it all the rest of the people that used to enjoy PvP on the server are now blocked from any PvP content. They cannot do much in Cimmerian End, and in Mini-games they end against a premade that also has 2~ people planted in their own team that leave the game immediately as it starts. PvP used to be a fun activity on Hyrkania, now there is basically no real PvP on Hyrkania. |
And from this (41 page thread on Bori feedback itself)
http://forums-eu.ageofconan.com/showthread.php?t=145043
30th March 2010, 23:34 |
#41 |
Herald of Xotli Stygian Futilez Fury PvP |
2 words 1)farming 2)lag Hell If I wanted those two I would go play Aion on a Funcom server,...and seriously wth was in the devs heads when they impelented farming in a PvP patch,.... so in conclusion FAIL! |
31st March 2010, 01:08 |
#47 |
Guardian Cimmerian Clan Koragg Aquilonia PvP-RP |
First impressions, then: * More lag than usual, not unplayable. * Way too much boring running, but surprisingly that is where the good action is. * Not really defensible spots, far from any spawn. Way too easy to zerg, and too hard to use small numbers to advantage. Kheshatta is much easier to go guerilla in. * Most of the terrain favours ranged heavily. Not really a surprise, but still.. Too many crowded spots where AoE shines and melee can't reach the target... again! * Calculations of rewards seem to indicate that the best possibly solutions is to avoid fighting and play in awkward hours. I want to be rewarded for fighting, but not for zerging. * The destroy glowing altar for points is a nice objective, since it skips out on all the gathering, but leans towards long downtimes. * The respads seem nonsensically placed. You'd want them related to the shrines. All in all, I guess I had a bit high expectations, because it sounded like a lot of fun. But to be honest, it was dead boring as a whole. Precious little fighting with little or no reward, running around doing gathering and then getting grinded down by a random zerg. |
31st March 2010, 12:56 |
#70 |
Game Director |
From what we saw on the live servers yesterday I think most seemed to be engaging in the new game-play and for the most part enjoying it. Will it be to everyone's tastes? No, of course it won't. It is an objective orientated PVP system aimed at small to mid sized groups. If that isn't your favorite flavor of PVP that's fine. It doesn't mean that other's aren't enjoying it. As I said yesterday, it has also been out less than 24 hours as I write this, and if experience has taught us anything, it is that we need to wait and see how you folk adapt to it, and see what tactics you develop before we go considering any changes. I saw very different approaches with very different results on the different servers last night alone as an example. Some players had already figure out more optimal methods (even with stiff competition for the shrine from an enthusiastic first day crowd), so I think it would be foolish to be rash with any changes. If, once people have settled down into the system, we believe that there are changes we could make to improve the system further, or we need to tweak the level of rewards up or down, then we will do so. It is ok though that this more objective and task based PVP isn't to your personal tastes. It is not the last PVP update we will do, and maybe next time we might consider a new mini-game or a change to existing ones to allow for more players. For example, I think we would definitely consider a possible 12v12 option in the future. |
__________________ Craig 'Silirrion' Morrison Game Director |
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
Comments
http://aoc.yg.com/profile?h=-bpfUzZ2
PvP Level: 3
PvP Kills: 2
PvP Deaths: 12
OMG, is this for real?
2! i mean 2! and i was thinking Aion had the most idiotic pvp rewards with its pve abyss point instances.
a positive note though, most of the players left are pve folks and they seem happy figuring from the number of kappas around. Nothing says cimmerian brute like a kappa following you around
I need more vespene gas.
Once upon a time it took a genocide to get to pvp level 5. I quit long before I managed to accumulate so much, the grind was absolutely horrible for me. My guildies and forum dwellers even announced (partly due to Funcom's initial plans) that 5 more levels would come and that after level 5 your xp would go down if you lost to your opponent. A friend of mine even boasted about this supposed plan, saying how AoC will soon have an unmatched pvp system, totally hardcore!
Along comes 1.7 and it is now possible to get to pvp level 3 by doing 2 pvp kills. If this isn't a joke, then I don't know what is...
But then again, I don't care anymore about the pvp. The expansion is pure pve and I'm sure they didn't screw it up in toto. And since I'm such a sucker for gear, I also welcome the accumulation of pvp gear sets by doing as little pvp as possible
Check out the profile in my sig that I added a couple days ago;p Age of Conan is not a PvP game and the new developer hates PvP and goes out of his way to deter it plus they seem to have zero clue as to what PvP should be like. Minning nodes for PvP gear?
Two years latter PvP is 100 times worse than at launch and it was all developed under Sirlion, the new lead developer. It may apeal to AoC's current casual PvE market just like free levels for staying subscribed but there are a myriad of poor design decisions in regard to PvP which I take to mean they just don't know or care about PvP.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
They have zero clue as to what an MMO should be like.
The annoying thing is that AoC is pretty nice these days, and I'm enjoying myself - this one 'feature' does a lot to spoil that.
The Edge... there is no honest way to explain it because the only people who really know where it is are the ones who have gone over.
Sounds like fun... and by fun I mean blatant idiocy.
Error: 37. Signature not found. Please connect to my server for signature access.
A couple of general questions:
If they only counted PKs towards PvP xp, why would anyone actually participate in the content offered?
What they are attempting to do is to make all parties happy, i.e. PvP'ers who hate gathering can focus on defending/attacking, the others which doesn't mind gathering can do that while they actually earn PvP xp. I think its a pretty neat take to ensure that the content can be enjoyed by everybody. However.. not everything is working as intended, which leads to the second question:
How would you improve it?
Complaining about how something, in your opinion, doesn't work without coming up with any ideas for improvement is just whining..
Well, Funcom tried, oh did they ever tried, did they ever. not good enough.
What do you expect to squeeze something out like this in a short amount of time just to calm down the pvp player base?
Nah, i am certain that they were more content of just doing Khesh battles all day, they were MORE than happy to wait as long as
possible for this content to actually be useful.
I should of placed money on this Circus Event,
Just came back recently and I gotta say Bori is a lot of fun on Tyranny.
Look forward to the other guilds and players coming back for the expansion.
They'll tweak the exploits, as in almost every MMO there's always someone that will figure out a way to bot, exploit, cheat, etc.
This isn't exclusive to Age of Conan.
What are you talking about?? All of this is legit and intended.
Those guys did not get high pvp level without kills by exploiting or cheating, they used this pvp content without fighting for it.
If you are a little confused, let me know I can maybe elaborate or make a drawing :xD
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
TheNinjaBoy assumes this situation can equate easily with the "pvp xp" exploits back in 1.4 (I think it was then) when lots of players got to pvp level 5 by doing something illegitimate. Funcom responded by rolling back the levels by many players. The problem now is that pvp level 10 can be obtained by just farming, doing little to no pvp, so it's basically even worse than that exploited months back. And now this is, of course, completely legitimate, Funcom will do no re-rolls.
Instead of making a drawing to help me out why don't you save yourself some time and re-read the post then my reply then make a comment that makes sense.
I was simply replying to someone who was stating that exploits, cheats, etc exist (which they do albeit maybe not in the OP's case / scenario example).
Please make sure you read both the original comment and the follow up reply. If there's something you don't understand I can help you out instead of having you assume I said something that I didn't.
If those people gain pvp lvl 10 this way what effect do they have on the pvp or do they suddenly start participating in pvp when they have reached this lvl and have an unfair advantage?
If the player is not using any cheats, hacks etc, this makes no sense, however you put it. You can accuse people for using glitches, trying to farm each other even accuse them crashing the server(lol) but this, this has no excuse.
I need more vespene gas.
I restarted a while ago and am really having a blast.
Got my *ss handed out on a platter on muliple occasions during the beginning levels.
Sometimes it's frustrating, but you know it's all part of getting better at it and knowing one day you will be the one that's standing laughing over their smashed up body.
Now I'm starting to become a menace to others.
What I'm trying to say is, I earn my pvp status, by killing and being killed, and having fun in the process,
but this is just not right:
http://aoc.yg.com/profile?h=-bpfUzZ2
PvP Level: 3
PvP Kills: 2
PvP Deaths: 12
I even wonder why they want this gear if they're not gonna fight anyway.
Would be interesting to run into these people on the battlefield and see how they handle themselves.
I.
you are the first person to use words "exploit" and "cheat" on this thread. can you quote the text you are replying to
I need more vespene gas.
Now that is just one sentence Ninjababy, do you get it now???? No exploits, no cheating.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
op!explain the purpose of this tread!was it to show that some went in the pvp but stayed hidden while other killed and
it made those you showed abuse the system.hell why do you think i hate instance so mutch and i ve been promoting
vanilla wow ,there was no issue like that in vanilla wow because you were in the world so these issue never happened
one big reason i try to stick to game without instancing with massive pvp like aika.its not perfect but way less annoying then going in
warsong gulch and see player staying where they spawn while you try to win the fight
or go in av and spawn in the cave to see 5 to 10 player staying there .yes it is bad a lot of game have those.
probably all of them in fact!true it would be nice if there was a detection system that detected you didnt move for say 20 second and it warned you you had 5 second to move or you would be booted ,yes the system would still be abused
but it would be a lesser evil since now once they are in instance or whatchemacallit.they can pretty much spawn and go listen to tv till its finished then do it all over again all day touching keyboard every half hour if your in av.
ps:hahaha !i read a bit on the aoc forum!basicly their version is pretty mutch whats been going on for year in silkroad
find the least populated server and the one with the most bot or either one, then go farm mode till max!
lol just another version of post -vanilla wow(bc,wotlk)the worst is there probably isnt any solution to it lol!
OK my friend, I'm a patient man
op!explain the purpose of this tread!was it to show that some went in the pvp but stayed hidden while other killed and
Purpose was to share to the people who read MMORPG what my experience of PvP is in AoC, and especially to show why the PvP content that was just introduced is fucked up.
it made those you showed abuse the system.hell why do you think i hate instance so mutch and i ve been promoting
No mate, they did not abuse the system, that's the whole point....
Those guys are using the content AS INTENDED by Funcom, for example, Funcom is happy that people transfer to empty servers to farm without fighting, they stated this....
But the main thing is that (and I'll say it for the hundredth time) as the system works, you get more tokens when you are not fighting, than when you are, so people simply find ways (without exploiting or cheating) to not fight and farm those tokens.
warsong gulch and see player staying where they spawn while you try to win the fight
This is totally different, it's not people going afk without fighting, it's people farming nodes, getting the rares from those nodes, then going to shrine to make sacrifice without having to do any PvP. Once again, it's not AFKers, it's not cheaters, it's not exploiters.
find the least populated server and the one with the most bot or either one, then go farm mode till max!
Exactly, or go at 5 am, or make deals with people in zone. At the end of the day, it does NOT promote PVP.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
All I see is bitchin and moaning about a system that is available for EVERYONE, I repeat EVERYONE to use in the same way. But for some god forsaken reason some feel like if you don't do any direct fighting then you shouldn't benefit from PvP rewards (or more points anyway). I mean I think Funcom would have been better off calling it's PvP points conflict coins. But then again players would find a reason to bitch about that too.
I played AoC for a stint but didn't get to try out PvP extensively. It was because the PvP areas that I went to were D-E-A-D! I meant absolutely void of conflict. So they introduce a system to try to get PvErs in the mix and so ok, things don't work out the way that some players feel, but they are working as intended. I suggest maybe trying to change YOUR playstyle a little to keep up. PvP in no way shape or form is limited only to direct contact to opposing players. In battle there are multiple roles to fulfill. If those with no combat experince are willing to risk their hides hunting for nodes in a warzone then they too should be rewarded, no?
Or do you think that armies are made up of players only skilled at fighting? You sound like the kid on the playground that thinks a swing is only used one way and won't accept others that deviate from that norm. But I hate to tell you, kids will find other ways to play on that swing even if they lack the skill to actually use it the way a majority of people think it should be used. I just think you need to loosen up a bit and understand that players have been squeezing effeciency out of gaming systems since the dawn of gaming itself. You'll never change that.
Just wait til the system equalizes itself out before you claim it to be a dud.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Just wait til the system equalizes itself out before you claim it to be a dud.
Wait for the system to equlise?
Mate, many have reached 9/10 already, and getting these kind of stats
http://aoc.yg.com/profile?h=dgwEtgNY
PvP Level: 9
PvP Kills: 2,114
PvP Deaths: 4,264
it's ridiculous ...
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
You are leaving something out here, Mini's...
You don't get kills everytime but you do get PVP xp. All of my levels so far up to 3 are from mini's, which i hit 3 at lvl 57,I came back only a month ago, had no pvp lvls at all, and was 49 when I started doing the mini's. PVP xp is easy to come by, getting kills or not, who cares? Well obviously you, but who else?
Besides if they're able to get away with this stuff without getting killed or attacked, more power to em.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I honestly don't understand your point.
Yes I know you don't get kills every time for minis (and that is espcially because most of the minis are ended without a descent fight either since people just leave or go afk until the end of it).
You know what else? You don't always get more kills in group world pvp either unless you're a high dps or AOE class.
But what you maybe don't understand is that it took people months and months of intense pvp to reach pvp 5 before the patch (and I don't mean just a few minigames), PvP was a status symbol, it showed to all players that you had a lot of experience. Basically, if you saw someone with a PvP 5 level, you knew he was a "tough guy". Now it's a fucking joke.
The problem is not the kill count, because you would get (for the reasons stated in your post and by me just above this sentence) people with high kill count and people with less kill count depending on their classes and behaviour in pvp (even though you wouldn't get a pvp 5 without at least a few thousand kills).
You did come back one month ago, when they also buffed the pvp xp in minigames btw (from scoring flags and doing mini quests for tokens). There was a time the only XP you would get was from killing an enemy.
There are 2 problems
1. is you will have players reach pvp 10 (the highest, most difficult rank to get symbolising that you are a pvp veteran) who hardly got in a fight and have no fighting experience at all.
2. the pvp system rewards people who don't pvp. I don't understand how you can not understand this. It's not something subjective, it's not something that requires personal opinion, it's a fact. Why the hell are you even trying to make a case against this?
And btw, check the death counts also, we're not only looking at kills.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
So tanks and healers who play group PvP on PvE servers actually gets good PvP stats without a lot of kills? Sounds to me like they are performing their roles well...