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First PvP 10 (max level) in Age of Conan (in less than 1 month and by doing less than 1k kills) !!!

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Comments

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Aercus

    So tanks and healers who play group PvP on PvE servers actually gets good PvP stats without a lot of kills? Sounds to me like they are performing their roles well...

    I understand if you feel it's to easy now, but this is most likely why. Good point Aercus.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SirPaco

    Originally posted by Malickie


    Originally posted by SirPaco

    Just wait til the system equalizes itself out before you claim it to be a dud.

     

    Wait for the system to equlise?

     

    Mate, many have reached 9/10 already, and getting these kind of stats

    http://aoc.yg.com/profile?h=dgwEtgNY


    image

    PvP Level: 9

    image

    PvP Kills: 2,114

    image

    PvP Deaths: 4,264

     

    it's ridiculous ...

     

    You are leaving something out here, Mini's...

    You don't get kills everytime but you do get PVP xp. All of my levels so far up to 3 are from mini's, which i hit 3 at lvl 57,I came back only a month ago, had no pvp lvls at all, and was 49 when I started doing the mini's. PVP xp is easy to come by, getting kills or not, who cares? Well obviously you, but who else?

    Besides if they're able to get away with this stuff without getting killed or attacked, more power to em.

    I honestly don't understand your point.

    Yes I know you don't get kills every time for minis (and that is espcially because most of the minis are ended without a descent fight either since people just leave or go afk until the end of it).

    You know what else? You don't always get more kills in group world pvp either unless you're a high dps or AOE class.

    But what you maybe don't understand is that it took people months and months of intense pvp to reach pvp 5 before the patch (and I don't mean just a few minigames), PvP was a status symbol, it showed to all players that you had a lot of experience. Basically, if you saw someone with a PvP 5 level, you knew he was a "tough guy". Now it's a fucking joke.

    The problem is not the kill count, because you would get (for the reasons stated in your post and by me just above this sentence) people with high kill count and people with less kill count depending on their classes and behaviour in pvp (even though you wouldn't get a pvp 5 without at least a few thousand kills).

    You did come back one month ago, when they also buffed the pvp xp in minigames btw (from scoring flags and doing mini quests for tokens). There was a time the only XP you would get was from killing an enemy.

    There are 2 problems

    1. is you will have players reach pvp 10 (the highest, most difficult rank to get symbolising that you are a pvp veteran) who hardly got in a fight and have no fighting experience at all.

    2. the pvp system rewards people who don't pvp. I don't understand how you can not understand this. It's not something subjective, it's not something that requires personal opinion, it's a fact. Why the hell are you even trying to make a case against this?

     

    And btw, check the death counts also, we're not only looking at kills.

    All I was saying is there are people who have low kill/death counts who will have pvp lvls. Especially if they run premade's all day, with the ease in which PVP xp is gained. It might not look like they are pvping on a stat sheet but they are none the less pvping.

    I'll give an example to best explain what I'm saying. I'll use a Guild of guys who run pre-mades all day long on Tyranny (50-59 minis). They hardly ever get killed, only one of them usually gets a majority of their kills, everyone in said group is steadily rising in pvp rank. They're healers never get killed and never ever get a kill, yet they are mostly pvp lvl 5 and above.

    To say they aren't pvping is not exactly looking at it correctly. Now the system may be fubar I'm not arguing against that being the case. Still looking at someones k/d ratio isn't exactly telling me what they do in game all day long. Especially if it's someone doing this on a regular basis.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by SirPaco

    There are 2 problems

    1. is you will have players reach pvp 10 (the highest, most difficult rank to get symbolising that you are a pvp veteran) who hardly got in a fight and have no fighting experience at all.

    2. the pvp system rewards people who don't pvp. I don't understand how you can not understand this. It's not something subjective, it's not something that requires personal opinion, it's a fact. Why the hell are you even trying to make a case against this?

     

     

    I agree, PvP level 10 should indicate that you're dealing with the vets of the vets, the toughest, and those who've slaughtered everyone on the server as good as 10 times over,  on avg, having seen 1,000s upon 1,000s of fights.

    While surviving and achieving your quest objectives in combat are good indications too, the main and major part of getting that PvP L10 should be from your kills and battles.

    I can understand to some degree the reason why they released it earlier - a lot of players were clamoring for PvP content, so let's do it in stages, giving the 1st stage before RotGS - but personally, I think it would've been far better if they'd just taken some extra time and released it in a better condition after RotGS.

    Releasing it in the state it is in now makes a mockery of the hard way people gained their PvP levels before.

     

    Then again, it's not that strange a practice: in WoW you see end level dungeons being dumbed down after a while, causing players to waltz through them where before raiding guilds worked hard for months to get them done.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • SirPacoSirPaco Member UncommonPosts: 358

    Originally posted by Malickie

    Originally posted by SirPaco


    Originally posted by Malickie


    Originally posted by SirPaco

    Just wait til the system equalizes itself out before you claim it to be a dud.

     

    Wait for the system to equlise?

     

    Mate, many have reached 9/10 already, and getting these kind of stats

    http://aoc.yg.com/profile?h=dgwEtgNY


    image

    PvP Level: 9

    image

    PvP Kills: 2,114

    image

    PvP Deaths: 4,264

     

    it's ridiculous ...

     

    You are leaving something out here, Mini's...

    You don't get kills everytime but you do get PVP xp. All of my levels so far up to 3 are from mini's, which i hit 3 at lvl 57,I came back only a month ago, had no pvp lvls at all, and was 49 when I started doing the mini's. PVP xp is easy to come by, getting kills or not, who cares? Well obviously you, but who else?

    Besides if they're able to get away with this stuff without getting killed or attacked, more power to em.

    I honestly don't understand your point.

    Yes I know you don't get kills every time for minis (and that is espcially because most of the minis are ended without a descent fight either since people just leave or go afk until the end of it).

    You know what else? You don't always get more kills in group world pvp either unless you're a high dps or AOE class.

    But what you maybe don't understand is that it took people months and months of intense pvp to reach pvp 5 before the patch (and I don't mean just a few minigames), PvP was a status symbol, it showed to all players that you had a lot of experience. Basically, if you saw someone with a PvP 5 level, you knew he was a "tough guy". Now it's a fucking joke.

    The problem is not the kill count, because you would get (for the reasons stated in your post and by me just above this sentence) people with high kill count and people with less kill count depending on their classes and behaviour in pvp (even though you wouldn't get a pvp 5 without at least a few thousand kills).

    You did come back one month ago, when they also buffed the pvp xp in minigames btw (from scoring flags and doing mini quests for tokens). There was a time the only XP you would get was from killing an enemy.

    There are 2 problems

    1. is you will have players reach pvp 10 (the highest, most difficult rank to get symbolising that you are a pvp veteran) who hardly got in a fight and have no fighting experience at all.

    2. the pvp system rewards people who don't pvp. I don't understand how you can not understand this. It's not something subjective, it's not something that requires personal opinion, it's a fact. Why the hell are you even trying to make a case against this?

     

    And btw, check the death counts also, we're not only looking at kills.

    All I was saying is there are people who have low kill/death counts who will have pvp lvls. Especially if they run premade's all day, with the ease in which PVP xp is gained. It might not look like they are pvping on a stat sheet but they are none the less pvping.

    I'll give an example to best explain what I'm saying. I'll use a Guild of guys who run pre-mades all day long on Tyranny (50-59 minis). They hardly ever get killed, only one of them usually gets a majority of their kills, everyone in said group is steadily rising in pvp rank. They're healers never get killed and never ever get a kill, yet they are mostly pvp lvl 5 and above.

    To say they aren't pvping is not exactly looking at it correctly. Now the system may be fubar I'm not arguing against that being the case. Still looking at someones k/d ratio isn't exactly telling me what they do in game all day long. Especially if it's someone doing this on a regular basis.

    you write this : All I was saying is there are people who have low kill/death counts who will have pvp lvls.

    In all things there is measure, and the problem here is extreme. Patch1.07 opened the gates to earning PvP XP without fighting in an extreme way. No one here is debating "relatively" low kill counts. Check the links I have provided in this thread and the statistics, they are not "low amount of kills" they are "hardly any kills at all". BTW, PvP 3 is nothing mate.

    There is low, then there is low. Seriously, have a look at stats of players, including POMs in premades, before and after patch 1.07. Like I said, you started playing a month ago so you have no clue how hard it was to get PvP 5 before, that's also one of the problems....

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • SirPacoSirPaco Member UncommonPosts: 358

    Originally posted by Malickie

    Originally posted by Aercus

    So tanks and healers who play group PvP on PvE servers actually gets good PvP stats without a lot of kills? Sounds to me like they are performing their roles well...

    I understand if you feel it's to easy now, but this is most likely why. Good point Aercus.

    right, and before patch 1.07, tanks and healers did not exist.

     

    Try something else...

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • AzrileAzrile Member Posts: 2,582
    Don't sweat it.. in the next patch, Funcom will make it so you gain pvp levels while you are offline.

    " we understand that it is counter-intuitive for the highest ranked pvpers to achieve those ranks by using nodes. Therefore, in our next patch, players will gain ranks while offline. This should allow for a greater variety in the way in which players can achieve pvp ranks".
  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SirPaco

     

    you write this : All I was saying is there are people who have low kill/death counts who will have pvp lvls.

    In all things there is measure, and the problem here is extreme. Patch1.07 opened the gates to earning PvP XP without fighting in an extreme way. No one here is debating "relatively" low kill counts. Check the links I have provided in this thread and the statistics, they are not "low amount of kills" they are "hardly any kills at all". BTW, PvP 3 is nothing mate.

    There is low, then there is low. Seriously, have a look at stats of players, including POMs in premades, before and after patch 1.07. Like I said, you started playing a month ago so you have no clue how hard it was to get PvP 5 before, that's also one of the problems....

    Like i said it may be borked, I wasn't saying it isn't.

     I understand I don't know how it was before.  To be clear, I'm not justifying anything, I'm just saying it seems to be easy to get lvls whether you're fighting or not. The rest I really don't care about as it wasn't me who put in the effort before. I will say it seems unless you were a caster with massive AOE's before you weren't getting PVP xp. I prefer it the way it is now if that's the case. Because frankly that's who I always see with the most kills in mini's.

    Besides you don't need to be a vet in AOC to know how PVP systems work, there's two options group based kills or solo based kills, in the former everyone is rewarded by a victory in PVP. In the latter, only those with AOE's and epic items are rewarded.

    I'm not worried about being competitive, I just worry about having fun so the group based XP is more up my alley.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SirPaco

    Originally posted by Malickie


    Originally posted by Aercus

    So tanks and healers who play group PvP on PvE servers actually gets good PvP stats without a lot of kills? Sounds to me like they are performing their roles well...

    I understand if you feel it's to easy now, but this is most likely why. Good point Aercus.

    right, and before patch 1.07, tanks and healers did not exist.

     

    Try something else...

    Why so combative?

    You said yourself before the latest PVP patch, pvp xp only came to those who got a kill, in mini's that isn't exactly fair due to twinks, and higher lvl ranges not to mention class imbalance (which was horrible early on). In such a case tanks with low dps and other low dps classes have no chance of getting pvp xp. Regardless of their skill it's all eaten up by nukers and rangers.

    That doesn't mean they didn't exist it just meant they would be at an imbalance in terms of receiving XP for lvls/gear.It's a perfectly understandable gripe to be made about the system as it was before. Because they haven't changed much in terms of balance since, yet the same classes get kills while the same classes don't. I'm a noob at AOC PVP and I see this, anyone who's been around a while should as well.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SirPacoSirPaco Member UncommonPosts: 358

    Originally posted by Malickie

    Originally posted by SirPaco


    Originally posted by Malickie


    Originally posted by Aercus

    So tanks and healers who play group PvP on PvE servers actually gets good PvP stats without a lot of kills? Sounds to me like they are performing their roles well...

    I understand if you feel it's to easy now, but this is most likely why. Good point Aercus.

    right, and before patch 1.07, tanks and healers did not exist.

     

    Try something else...

    Why so combative?

     

    Because, if you were Funcom, would you not get a few guys, or a guys' brother to go talk shit on game forums in order to help with the game's reputation?

    After all, this is where some if not many people come to check out the game before deciding to purchase it isn't it? Some posts are so suspicious, makes you feel like you're in a forum war lol.

    Btw why not? Everything I've posted is crystal clear and not personal, else I would have been warned already right?

    Maybe it's the lack of PvP though :p

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • SirPacoSirPaco Member UncommonPosts: 358

    Originally posted by Malickie

    Originally posted by SirPaco


     

    you write this : All I was saying is there are people who have low kill/death counts who will have pvp lvls.

    In all things there is measure, and the problem here is extreme. Patch1.07 opened the gates to earning PvP XP without fighting in an extreme way. No one here is debating "relatively" low kill counts. Check the links I have provided in this thread and the statistics, they are not "low amount of kills" they are "hardly any kills at all". BTW, PvP 3 is nothing mate.

    There is low, then there is low. Seriously, have a look at stats of players, including POMs in premades, before and after patch 1.07. Like I said, you started playing a month ago so you have no clue how hard it was to get PvP 5 before, that's also one of the problems....

     

     

     

    I'm not worried about being competitive, I just worry about having fun so the group based XP is more up my alley.

     

    This is what makes us different, I PvP in a competitive way :p

     

    btw, while we are on the subject, a guy I know challenged the "first ever PvP 10 Barbarian on EU" to a duel.

     

    He plays Bear Shaman, but had a Barbarian alt (which had blue gear) and here is the result :

     

    http://img59.imageshack.us/i/ameskpicture012.png/

     

    He did lose 20% of his health :(

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SirPaco

     

     

    Because, if you were Funcom, would you not get a few guys, or a guys' brother to go talk shit on game forums in order to help with the game's reputation?

    After all, this is where some if not many people come to check out the game before deciding to purchase it isn't it? Some posts are so suspicious, makes you feel like you're in a forum war lol.

    Btw why not? Everything I've posted is crystal clear and not personal, else I would have been warned already right?

    Maybe it's the lack of PvP though :p

    I'm not exactly sure if you're saying I'm blindly talking **** or not. If so I think you need to go back and reread what I wrote, I've only reinforced your point that PVP XP is easy to gain and nothing more. I just don't have a problem with it, that's really the only difference here. I understand why you would, if you feel it was harder for you to earn it. Believe me I know the feeling I had a FS toon on route to being a jedi before it was gutted in favor of an NGE design (insta Jedi). I'm no stranger to being screwed over, in this case I'm the one coming in after such changes.

    Of course I''m going to enjoy the easy route they've given me. Yeah I said it...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SirPacoSirPaco Member UncommonPosts: 358

    no, you're not blindly talking shit as your posts make sense :)

    I was referring to certain other people ^^

     

    when you post saying "pvp system sucks, it rewards situations when there is no pvp and punishes situations when there is pvp" and someone replies how great the pvp system is or whatever, without any valid arguments, it kind of makes you suspicious :)

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SirPaco

    Originally posted by Malickie


    Originally posted by SirPaco


     

    you write this : All I was saying is there are people who have low kill/death counts who will have pvp lvls.

    In all things there is measure, and the problem here is extreme. Patch1.07 opened the gates to earning PvP XP without fighting in an extreme way. No one here is debating "relatively" low kill counts. Check the links I have provided in this thread and the statistics, they are not "low amount of kills" they are "hardly any kills at all". BTW, PvP 3 is nothing mate.

    There is low, then there is low. Seriously, have a look at stats of players, including POMs in premades, before and after patch 1.07. Like I said, you started playing a month ago so you have no clue how hard it was to get PvP 5 before, that's also one of the problems....

     

     

     

    I'm not worried about being competitive, I just worry about having fun so the group based XP is more up my alley.

     

    This is what makes us different, I PvP in a competitive way :p

     

    btw, while we are on the subject, a guy I know challenged the "first ever PvP 10 Barbarian on EU" to a duel.

     

    He plays Bear Shaman, but had a Barbarian alt (which had blue gear) and here is the result :

     

    http://img59.imageshack.us/i/ameskpicture012.png/

     

    He did lose 20% of his health :(

    Yeah anyone good at their class should be able to compete against others who are good at their class. That's balance in play, it's a tad different as I was putting it. In a mini scenario..

    World PVP isn't a common thing in AOC for the most part aside from one on ones which I've had plenty of. I get plenty of kills as well as I'm a ranger, with as good of gear as you can find (guild crafters cutters etc..) for my lvl, minus pvp enhancements (which i have all I can get at this point).

    Just because I'm not competitive doesn't mean I suck :P or don't try. Though I am still learning of course, at lvl 70. 

    The only reason I'm not competitive is because I stopped being so after SWG was gutted and I realized all I had put in was wasted. Which sounds like you may be on that road soon. In BF2 though I'm highly competitive as well as COD4.They stay as is, I have little worry of everything being ruined.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SirPacoSirPaco Member UncommonPosts: 358

    Originally posted by Malickie

    Originally posted by SirPaco


    Originally posted by Malickie


    Originally posted by SirPaco


     

    you write this : All I was saying is there are people who have low kill/death counts who will have pvp lvls.

    In all things there is measure, and the problem here is extreme. Patch1.07 opened the gates to earning PvP XP without fighting in an extreme way. No one here is debating "relatively" low kill counts. Check the links I have provided in this thread and the statistics, they are not "low amount of kills" they are "hardly any kills at all". BTW, PvP 3 is nothing mate.

    There is low, then there is low. Seriously, have a look at stats of players, including POMs in premades, before and after patch 1.07. Like I said, you started playing a month ago so you have no clue how hard it was to get PvP 5 before, that's also one of the problems....

     

     

     

    I'm not worried about being competitive, I just worry about having fun so the group based XP is more up my alley.

     

    This is what makes us different, I PvP in a competitive way :p

     

    btw, while we are on the subject, a guy I know challenged the "first ever PvP 10 Barbarian on EU" to a duel.

     

    He plays Bear Shaman, but had a Barbarian alt (which had blue gear) and here is the result :

     

    http://img59.imageshack.us/i/ameskpicture012.png/

     

    He did lose 20% of his health :(

    Yeah anyone good at their class should be able to compete against others who are good at their class. That's balance in play, it's a tad different as I was putting it. In a mini scenario..

    World PVP isn't a common thing in AOC for the most part aside from one on ones which I've had plenty of. I get plenty of kills as well as I'm a ranger, with as good of gear as you can find (guild crafters cutters etc..) for my lvl, minus pvp enhancements (which i have all I can get at this point).

    Just because I'm not competitive doesn't mean I suck :P or don't try. Though I am still learning of course, at lvl 70. 

    The only reason I'm not competitive is because I stopped being so after SWG was gutted and I realized all I had put in was wasted. Which sounds like you may be on that road soon. In BF2 though I'm highly competitive as well as COD4.They stay as is, I have little worry of everything being ruined.

     

    this guy was (is) PVP 10, and he was the first one to become PVP 10 on all EU servers!

    In any normal MMORPG, this would mean that the guy must be a damn good Barbarian, not lose in a duel to an PVP 2 alt in blue gear :o

    You see the problem now? :/

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • NilenyaNilenya Member UncommonPosts: 364

    I havent played AoC since 2008, right around the time my guild got a battlekeep we couldnt upgrade for some weird reason and which due to other issues had a "back" door.. So obviously I was a little jaded then, and still am in some ways, but with the new expansion I was thinking about giving it another try. This thread however makes for some daunting reading.

     

    Are you saying that pvp has been reduced to (apart from minis) people transfering and going to borderlands on pve servers and harvesting nodes during low pop hours? - I admit Im a little confused because that sounds horrific. It sounds completely idiotic and I cant believe any mmo would let a dev go so off kilter. Please tell me I have misunderstod. Tell me its some other harvesting youre talking about.

     

    Edit: nvm just read through the Bori patch notes... - just gobsmacked.. wow!

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by SirPaco

     

     

    this guy was (is) PVP 10, and he was the first one to become PVP 10 on all EU servers!

    In any normal MMORPG, this would mean that the guy must be a damn good Barbarian, not lose in a duel to an PVP 2 alt in blue gear :o

    You see the problem now? :/

    Yeah definitely, I've seen the problem from the start ;).

    To the person asking if people are harvesting their way to pvp 10, it seems that way.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SirPacoSirPaco Member UncommonPosts: 358

    Originally posted by Nilenya

    I havent played AoC since 2008, right around the time my guild got a battlekeep we couldnt upgrade for some weird reason and which due to other issues had a "back" door.. So obviously I was a little jaded then, and still am in some ways, but with the new expansion I was thinking about giving it another try. This thread however makes for some daunting reading.

     

    Are you saying that pvp has been reduced to (apart from minis) people transfering and going to borderlands on pve servers and harvesting nodes during low pop hours? - I admit Im a little confused because that sounds horrific. It sounds completely idiotic and I cant believe any mmo would let a dev go so off kilter. Please tell me I have misunderstod. Tell me its some other harvesting youre talking about.

    I can only talk for EU servers and the server I play on.

    Here is the situation, there are two guilds (Nastrandir and Futilez) which are strong in PvP and basically hold the Bori Shrines literarly 24 hours a day. If they are not holding it, they are fighting each other.

    Occasionaly, you do get the odd small guild making a sacrifice while we fight, and we let them lol but it's rare. So no one else is getting any tokens.

    If you want to get those tokens, you need to control a shrine, and the whole zone sufficiently for you to farm the materials you need for the shrine.

    The result is many transferred to empty servers (PVE RP, French etc) where hardly anyone does any PvP and they either controlled the zone for themselves, or made deals with the other guilds to take turns farming.

    See, if you get the rares needed for the shrine, and die, you drop them. Similarly, if you've feeded the shrine, and someone else captures it, you lose it all. So as long as there is PvP going on (people dying) you don't risk running around with the rares unless you seriously dominate.

    Here are 2 nice PvP videos :

    First is my old guild, RUS Corp, which disbanded because they were waiting for the PvP content and got so dissapointed many quit the game.

    This one is the guild that farmed (legitimately and without exploit) first PVP 10 in one month.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

  • AzrileAzrile Member Posts: 2,582

    Originally posted by SirPaco

    Originally posted by Nilenya

    I havent played AoC since 2008, right around the time my guild got a battlekeep we couldnt upgrade for some weird reason and which due to other issues had a "back" door.. So obviously I was a little jaded then, and still am in some ways, but with the new expansion I was thinking about giving it another try. This thread however makes for some daunting reading.

     

    Are you saying that pvp has been reduced to (apart from minis) people transfering and going to borderlands on pve servers and harvesting nodes during low pop hours? - I admit Im a little confused because that sounds horrific. It sounds completely idiotic and I cant believe any mmo would let a dev go so off kilter. Please tell me I have misunderstod. Tell me its some other harvesting youre talking about.

    I can only talk for EU servers and the server I play on.

    Here is the situation, there are two guilds (Nastrandir and Futilez) which are strong in PvP and basically hold the Bori Shrines literarly 24 hours a day. If they are not holding it, they are fighting each other.

    Occasionaly, you do get the odd small guild making a sacrifice while we fight, and we let them lol but it's rare. So no one else is getting any tokens.

    If you want to get those tokens, you need to control a shrine, and the whole zone sufficiently for you to farm the materials you need for the shrine.

    The result is many transferred to empty servers (PVE RP, French etc) where hardly anyone does any PvP and they either controlled the zone for themselves, or made deals with the other guilds to take turns farming.

    See, if you get the rares needed for the shrine, and die, you drop them. Similarly, if you've feeded the shrine, and someone else captures it, you lose it all. So as long as there is PvP going on (people dying) you don't risk running around with the rares unless you seriously dominate.

    Here are 2 nice PvP videos :

    First is my old guild, RUS Corp, which disbanded because they were waiting for the PvP content and got so dissapointed many quit the game.

    This one is the guild that farmed (legitimately and without exploit) first PVP 10 in one month.

    Working as intended.

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