So far the races are Orks, Chaos, Space Marines and Eldar as far as planets they said two with 29 zones each.
This MMO will be better because it involves THQ which has devolped the DoW series so the experience will be way better than Warhammer which EA/Mythic did.
Will be looking at E3 to see what else they preview on 40K.
Here's hoping this isn't a "monetized" to death cash shop game that is touched in any manner by SOE. If so I just may give it a play. Looking forward to what E3 reveals.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
A lot of good stuff is going be coming out of E3 this year, can't wait.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I just want to see the art style be dark and gritty with more realistic graphics versus the current crop of anime/cartoonish crap.
Very good point. The first incarnation of the Warhammer Fantasy MMO was certainly dark and gritty and I liked it alot more. For whatever reason they decided to go with Mythic and they went the WoW cartoony look and I think it takes away from the setting of the game. Sure, the warhammer and 40K universe(s) have their share of humor. That said, it isn't the cartoony type that Warcraft is loved for. It's a different, more visceral humor.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
To bad this is the same picture we have been seing for the last 6 months, there nothing new released on there for us to look at.
They never said there was... it says they WILL be showing the game at E3... which hasnt happened yet. Just letting everyone know to expect lots of news about it during/after E3 which is coming up soon.
WH40K is definitely one of the coolest settings of all times... and probably the most difficult to stuff into the standard mmorpg paradigm.
I'm very cautious with this. They'd have to make it pretty radically different from the EQ standard to make it truly work. (For example, the balance... - there is no balance between a space marine and imperial legionaire. In order to make this work you'd have to have a "character" which is composed of a squad of npc legionaires. Allods already has this with their 3 in 1 race so I'm keeping my fingers crossed.)
Dunno, if they try to stick it into the classical RPG ruleset it will fail abysmally.. If they do something radical - like RTS/RPG MMO hybrid with a single server and a bunch of different races/factions slugging it out in a huge procedurally generated universe (just speculating here) we might get a truly awesome game. Whatever they do, characters with levels on their hero's journeys = miserable pathetic death for the game. WH and WH40K were originally created as grim parodies of Tolkien's "go to A then to B and finally to C to save the world" bs (there are no heroes in WH and the world is already lost). If they try to drive this square peg into that round hole we're going to have a mess (WAR anyone?).
I am more intrigued than excited. I just really wonder how they are going to do this.
The biggest problem I see them having is that so many people have such a hardon to play Space Marines but Space Marines are really hard to fit into a non-linear style MMO where you need to have the freedom of choice.
I will follow this one really closely but I doubt I will get excited until just before release. I just fervently hope GW will watch this a little more closely than they did with Mythic.
I'm not naive enough to bank on hype, after having seen how that has ended plenty before, but this is absolutely the stance more devs inside this genre need. It's very, VERY refreshing to see a solid selection of AAA titles up and coming with devs who get 'it'.
Doesn't hurt, mind you, that one of the devs in question is responsible for a 40K MMO
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc. We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be. So - Stand up, pull up your pants, and walk away. - MMO_Doubter
I will be really disappointed if this game does not have real-time 3rd person combat, like Global Agenda. Somehow, I just don't see W40K with MMO-type auto attack combat.
"he game will feature relatively in-depth fire-fights with player-formed squads as well as cover and flanking mechanics, within the MMORPG format. However, being true to the setting, war and battles will be a big feature of Warhammer 40,000 Online and Vigil Games are promising to deliver battlegrounds of epic proportions. Controllable vehicles have not been confirmed, but the developers have said that they are aware of how important vehicles are to the setting.
The game will be set in the 41st Millennium, well after the HorusHeresy, and all races important to that period in the setting will be represented, although it has not been revealed which ones will actually be playable. Details about characters are still largely unknown and what's been said so far is only that there will be no non-combat classes in the game, as that would not fit with the background, and that the characters will be highly customizable with things like weapons, books, scrolls and chains hanging from their armour.
Although war and battlefields will be a large part of Warhammer 40,000 Online the scope of the game will include more of the setting than that; Vigil Games’ General Manager David Adams mentions being able to visit "cities (of all scales, types and sizes), exotic alien temples, Chaos shrines, deserted battlefields, mysterious ruins, ancient structures, drifting hulks in space, etc..." and that they will be populated with all manners of non-player characters.
Grouping with other players will not be required to advance through the game although it will be beneficial for tackling both the harder PVE and PVP content of the game." -wikipedia.org
"he game will feature relatively in-depth fire-fights with player-formed squads as well as cover and flanking mechanics, within the MMORPG format. However, being true to the setting, war and battles will be a big feature of Warhammer 40,000 Online and Vigil Games are promising to deliver battlegrounds of epic proportions. Controllable vehicles have not been confirmed, but the developers have said that they are aware of how important vehicles are to the setting.
The game will be set in the 41st Millennium, well after the HorusHeresy, and all races important to that period in the setting will be represented, although it has not been revealed which ones will actually be playable. Details about characters are still largely unknown and what's been said so far is only that there will be no non-combat classes in the game, as that would not fit with the background, and that the characters will be highly customizable with things like weapons, books, scrolls and chains hanging from their armour.
Although war and battlefields will be a large part of Warhammer 40,000 Online the scope of the game will include more of the setting than that; Vigil Games’ General Manager David Adams mentions being able to visit "cities (of all scales, types and sizes), exotic alien temples, Chaos shrines, deserted battlefields, mysterious ruins, ancient structures, drifting hulks in space, etc..." and that they will be populated with all manners of non-player characters.
Grouping with other players will not be required to advance through the game although it will be beneficial for tackling both the harder PVE and PVP content of the game." -wikipedia.org
I underlined the important parts
Thank you for posting that. I have to admit that I cant help but feel hopeful about the upcoming WH40k mmo. The highlighted stuff in your post helps to reinforce that feeling. It indicates to me that Vigil and THQ are making an online game that fits with their gameworld rather than trying to fit their gameworld into the predictable format that all the other standard mmos seem to keep following. WAR is a prime example of how copying others doesnt work. I am also looking forward to seeing game ideas from the Dawn of War series (squad composition and cover & flanking mechanics for example) appearing in an mmo as I really enjoy those games.
I also totally agree with Gylfi and Pilnkplonk above me. This game needs to be full of choices that the players can make. No-one should be forced down particular pathways. DevilXaphan mentioned that there will be two worlds with 29 zones each. It would be a real shame if all the players are led on a linear path through these zones as they climb the Levelling Ladder of Predictability. Again the crappy design of WAR springs to mind. I dont want to be led through a story. I want to be able to choose which sectors on the planet I can help to invade or liberate.......and know that if I fail then the players of an opposing race will gain a strategic foothold on the planet by claiming that sector and whatever benefits it might bring them. I want to play an mmo where the players arent just focused on gaining levels for their characters and instead have an in-game purpose to fight for. I want a giant stategy game basicly with dynamic story elements that pop up as things occur........rather like the campaign in Dawn of War 2.
Yep thats a lot of things I want to see. Oddly enough I actually think Vigil has a good chance of delivering it.
Just thought about this with respect to the 2 worlds, 29 zones bit.
That really is starting to sound like they are going to take the same route Mythic did with Warhammer and have armies (or races if you prefer that semantically) "team up". My gut feeling really, really says that's not a good idea if true. Having each army remain independent and maybe having 3-4 armies fighting each other per world seems a better approach. Sure, add in a zone or better yet make it a dynamic happening that in random zones the NPC commanders for two sides decide truce to face a larger foe and then turn on each other after that is dealt with.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Just thought about this with respect to the 2 worlds, 29 zones bit.
That really is starting to sound like they are going to take the same route Mythic did with Warhammer and have armies (or races if you prefer that semantically) "team up". My gut feeling really, really says that's not a good idea if true. Having each army remain independent and maybe having 3-4 armies fighting each other per world seems a better approach. Sure, add in a zone or better yet make it a dynamic happening that in random zones the NPC commanders for two sides decide truce to face a larger foe and then turn on each other after that is dealt with.
2 sides sucks, yes. Temp alliances would work and maybe a few permanent allies based on the lore but more sides makes more balanced and fun PvP. Too bad Mythic forgot that (the lore was something they couldn't forget since they never really knew it).'
Just thought about this with respect to the 2 worlds, 29 zones bit.
That really is starting to sound like they are going to take the same route Mythic did with Warhammer and have armies (or races if you prefer that semantically) "team up". My gut feeling really, really says that's not a good idea if true. Having each army remain independent and maybe having 3-4 armies fighting each other per world seems a better approach. Sure, add in a zone or better yet make it a dynamic happening that in random zones the NPC commanders for two sides decide truce to face a larger foe and then turn on each other after that is dealt with.
2 sides sucks, yes. Temp alliances would work and maybe a few permanent allies based on the lore but more sides makes more balanced and fun PvP. Too bad Mythic forgot that (the lore was something they couldn't forget since they never really knew it).'
You nailed my point if fewer words than I. +5 to you. That's my fear. As closely as I have been involved with GW I shy away from ideas of non-traditional alliances. Put them as they are, let people choose a side (of many, not just 2) and then let them go after each other. Give them some incentive to fight, not a "leaderboard" but let them gain and lose territory, bonuses, etc., in game.
I mean, I'm versed enough to know there have been times when agents of the Imperium have worked with the Eldar. That said, the Space Marines don't like sharing the battlefield with other chapters, much less the Imperial Guard, much much less any Xenos. And Orks...are about as dependable as allies as counting on diving in a pool full of sharks with your wrists slit open and surviving.
Another guy mentioned that this will be good because THQ has made the DOW series. I dunno. You'd hope they knew the ebb and flow of the Grim Darkness of the 41st Century and let that "War!" be played out with the charm that makes the table-top game so fun.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Just thought about this with respect to the 2 worlds, 29 zones bit.
That really is starting to sound like they are going to take the same route Mythic did with Warhammer and have armies (or races if you prefer that semantically) "team up". My gut feeling really, really says that's not a good idea if true. Having each army remain independent and maybe having 3-4 armies fighting each other per world seems a better approach. Sure, add in a zone or better yet make it a dynamic happening that in random zones the NPC commanders for two sides decide truce to face a larger foe and then turn on each other after that is dealt with.
The fact that the game has 2 worlds with 29 zones doesnt really give me that impression personally. I suppose it could happen that way though, which of course would be terribly dissapointing. I certainly dont want to see a repeat of Wankhammer Online. From the little we know about the game I kind of have an impression of all the armies being hostile towards each other and fighting each other to gain control of each zone......and ultimately the entire planet. I'm perhaps seeing it a bit like the strategic map in DoW: Dark Crusade except bigger and with two planets instead of one. Of course no particular side will ever manage to gain full control of a planet permanently but it would still remain the source of conflict in the game. Such is the nature of mmos I guess. Perhaps I'm being too optimistic though. Afterall I cant really think of any mmo that has been designed really well.
As for alliances, well I actually dont want there to be any allowance for players to ally with members of another race at all. I'm all for player freedom but only to a certain degree. I know that in some of the novels certain human characters have allied with the eldar but for the purposes of this game I think it would be a travesty. Oh and no I dont give a crap if little Johny the Orc is upset because he wants to play with his best mate Timmy the Space Marine. They picked opposing races so its tough luck. Its not Vanguard or EQ2 where racial animosity = lets all be friends.
Comments
So far the races are Orks, Chaos, Space Marines and Eldar as far as planets they said two with 29 zones each.
This MMO will be better because it involves THQ which has devolped the DoW series so the experience will be way better than Warhammer which EA/Mythic did.
Will be looking at E3 to see what else they preview on 40K.
as long as EA & Sony have nothing to do with it...
Here's hoping this isn't a "monetized" to death cash shop game that is touched in any manner by SOE. If so I just may give it a play. Looking forward to what E3 reveals.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
A lot of good stuff is going be coming out of E3 this year, can't wait.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I just want to see the art style be dark and gritty with more realistic graphics versus the current crop of anime/cartoonish crap.
Very good point. The first incarnation of the Warhammer Fantasy MMO was certainly dark and gritty and I liked it alot more. For whatever reason they decided to go with Mythic and they went the WoW cartoony look and I think it takes away from the setting of the game. Sure, the warhammer and 40K universe(s) have their share of humor. That said, it isn't the cartoony type that Warcraft is loved for. It's a different, more visceral humor.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
where's the 40k forums!!!!!!111111!!11!
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
To bad this is the same picture we have been seing for the last 6 months, there nothing new released on there for us to look at.
They never said there was... it says they WILL be showing the game at E3... which hasnt happened yet. Just letting everyone know to expect lots of news about it during/after E3 which is coming up soon.
For the love of God dont give us streamlined babysitting quests. PLZ PLZ PLZ PLZ PLZ
Let players run missions and campaigns, let them decide their own activities. Make this MMO entirely players-run. We are READY for it.
Make it dynamic, but do NOT make it linear and story-driven.
the best blog of the net
WH40K is definitely one of the coolest settings of all times... and probably the most difficult to stuff into the standard mmorpg paradigm.
I'm very cautious with this. They'd have to make it pretty radically different from the EQ standard to make it truly work. (For example, the balance... - there is no balance between a space marine and imperial legionaire. In order to make this work you'd have to have a "character" which is composed of a squad of npc legionaires. Allods already has this with their 3 in 1 race so I'm keeping my fingers crossed.)
Dunno, if they try to stick it into the classical RPG ruleset it will fail abysmally.. If they do something radical - like RTS/RPG MMO hybrid with a single server and a bunch of different races/factions slugging it out in a huge procedurally generated universe (just speculating here) we might get a truly awesome game. Whatever they do, characters with levels on their hero's journeys = miserable pathetic death for the game. WH and WH40K were originally created as grim parodies of Tolkien's "go to A then to B and finally to C to save the world" bs (there are no heroes in WH and the world is already lost). If they try to drive this square peg into that round hole we're going to have a mess (WAR anyone?).
Can't wait for June. Realy looking forward to seeing something about the game.
Collector of old minis.
Playing WAR:Age of Rekoning
www.oldtimersguild.com
I am more intrigued than excited. I just really wonder how they are going to do this.
The biggest problem I see them having is that so many people have such a hardon to play Space Marines but Space Marines are really hard to fit into a non-linear style MMO where you need to have the freedom of choice.
I will follow this one really closely but I doubt I will get excited until just before release. I just fervently hope GW will watch this a little more closely than they did with Mythic.
This excites me greatly.
I'm not naive enough to bank on hype, after having seen how that has ended plenty before, but this is absolutely the stance more devs inside this genre need. It's very, VERY refreshing to see a solid selection of AAA titles up and coming with devs who get 'it'.
Doesn't hurt, mind you, that one of the devs in question is responsible for a 40K MMO
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
I will be really disappointed if this game does not have real-time 3rd person combat, like Global Agenda. Somehow, I just don't see W40K with MMO-type auto attack combat.
"he game will feature relatively in-depth fire-fights with player-formed squads as well as cover and flanking mechanics, within the MMORPG format. However, being true to the setting, war and battles will be a big feature of Warhammer 40,000 Online and Vigil Games are promising to deliver battlegrounds of epic proportions. Controllable vehicles have not been confirmed, but the developers have said that they are aware of how important vehicles are to the setting.
The game will be set in the 41st Millennium, well after the Horus Heresy, and all races important to that period in the setting will be represented, although it has not been revealed which ones will actually be playable. Details about characters are still largely unknown and what's been said so far is only that there will be no non-combat classes in the game, as that would not fit with the background, and that the characters will be highly customizable with things like weapons, books, scrolls and chains hanging from their armour.
Although war and battlefields will be a large part of Warhammer 40,000 Online the scope of the game will include more of the setting than that; Vigil Games’ General Manager David Adams mentions being able to visit "cities (of all scales, types and sizes), exotic alien temples, Chaos shrines, deserted battlefields, mysterious ruins, ancient structures, drifting hulks in space, etc..." and that they will be populated with all manners of non-player characters.
Grouping with other players will not be required to advance through the game although it will be beneficial for tackling both the harder PVE and PVP content of the game." -wikipedia.org
I underlined the important parts
-Prays- Please be decent.... I'm so sick of junk.
Thank you for posting that. I have to admit that I cant help but feel hopeful about the upcoming WH40k mmo. The highlighted stuff in your post helps to reinforce that feeling. It indicates to me that Vigil and THQ are making an online game that fits with their gameworld rather than trying to fit their gameworld into the predictable format that all the other standard mmos seem to keep following. WAR is a prime example of how copying others doesnt work. I am also looking forward to seeing game ideas from the Dawn of War series (squad composition and cover & flanking mechanics for example) appearing in an mmo as I really enjoy those games.
I also totally agree with Gylfi and Pilnkplonk above me. This game needs to be full of choices that the players can make. No-one should be forced down particular pathways. DevilXaphan mentioned that there will be two worlds with 29 zones each. It would be a real shame if all the players are led on a linear path through these zones as they climb the Levelling Ladder of Predictability. Again the crappy design of WAR springs to mind. I dont want to be led through a story. I want to be able to choose which sectors on the planet I can help to invade or liberate.......and know that if I fail then the players of an opposing race will gain a strategic foothold on the planet by claiming that sector and whatever benefits it might bring them. I want to play an mmo where the players arent just focused on gaining levels for their characters and instead have an in-game purpose to fight for. I want a giant stategy game basicly with dynamic story elements that pop up as things occur........rather like the campaign in Dawn of War 2.
Yep thats a lot of things I want to see. Oddly enough I actually think Vigil has a good chance of delivering it.
Just thought about this with respect to the 2 worlds, 29 zones bit.
That really is starting to sound like they are going to take the same route Mythic did with Warhammer and have armies (or races if you prefer that semantically) "team up". My gut feeling really, really says that's not a good idea if true. Having each army remain independent and maybe having 3-4 armies fighting each other per world seems a better approach. Sure, add in a zone or better yet make it a dynamic happening that in random zones the NPC commanders for two sides decide truce to face a larger foe and then turn on each other after that is dealt with.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Looking forward to seeing Ultramarines called IpWnzJoO and WtfBbqSorz.
I really really hope this is successful because we might just be able to get an MMO based on the Inquisition - now that would be an MMO.
The odds that they will do ANY justice to this franchise are so slim as to be virtually non-existant. I have very little hope for this game.
2 sides sucks, yes. Temp alliances would work and maybe a few permanent allies based on the lore but more sides makes more balanced and fun PvP. Too bad Mythic forgot that (the lore was something they couldn't forget since they never really knew it).'
You nailed my point if fewer words than I. +5 to you. That's my fear. As closely as I have been involved with GW I shy away from ideas of non-traditional alliances. Put them as they are, let people choose a side (of many, not just 2) and then let them go after each other. Give them some incentive to fight, not a "leaderboard" but let them gain and lose territory, bonuses, etc., in game.
I mean, I'm versed enough to know there have been times when agents of the Imperium have worked with the Eldar. That said, the Space Marines don't like sharing the battlefield with other chapters, much less the Imperial Guard, much much less any Xenos. And Orks...are about as dependable as allies as counting on diving in a pool full of sharks with your wrists slit open and surviving.
Another guy mentioned that this will be good because THQ has made the DOW series. I dunno. You'd hope they knew the ebb and flow of the Grim Darkness of the 41st Century and let that "War!" be played out with the charm that makes the table-top game so fun.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
The fact that the game has 2 worlds with 29 zones doesnt really give me that impression personally. I suppose it could happen that way though, which of course would be terribly dissapointing. I certainly dont want to see a repeat of Wankhammer Online. From the little we know about the game I kind of have an impression of all the armies being hostile towards each other and fighting each other to gain control of each zone......and ultimately the entire planet. I'm perhaps seeing it a bit like the strategic map in DoW: Dark Crusade except bigger and with two planets instead of one. Of course no particular side will ever manage to gain full control of a planet permanently but it would still remain the source of conflict in the game. Such is the nature of mmos I guess. Perhaps I'm being too optimistic though. Afterall I cant really think of any mmo that has been designed really well.
As for alliances, well I actually dont want there to be any allowance for players to ally with members of another race at all. I'm all for player freedom but only to a certain degree. I know that in some of the novels certain human characters have allied with the eldar but for the purposes of this game I think it would be a travesty. Oh and no I dont give a crap if little Johny the Orc is upset because he wants to play with his best mate Timmy the Space Marine. They picked opposing races so its tough luck. Its not Vanguard or EQ2 where racial animosity = lets all be friends.
Grrrrr.
Read a couple of the Warhammer 40k books and to tell you the truth, it is lousy sci-fi.
Never understood why this was so popular. Certainly, won't be on my watch list.