DAoC had some epic ideas that nowadays just wouldn't be done again. One of the posters reminded me of the best one and that was team leads. Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints. Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.
WAR was killed as soon as it took 6 races per 2 factions approach to ape wow. It's funny that they missed that 3 factions as per daoc was the only way to go. I see GW2 will have WvWvW PvP, ie same 8 races but 3 servers slogging in open-world pvp for a week or 2 over RTS elements.
It's the closest I've heard to DAOC's system for a long time!!
I regret missing the first one. I was not much into MMORPG PvP at the time, so I let it pass by. I know it's still around, but it would have been fun to experience it in it's hayday. I don't think the communities are willing to support such a game any longer. They have become much too selfish and greedy in my opinion. It seems like most players are only in it for themselves. They generally will no longer participate in things that have no direct benefit for them, personally.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I agree with the article, and I think ToA really drove a lot of more casual DAoC players away, but they've made improvements lately that fix all of those problems. The amount of classes is very rare for a MMO, especially a RvR/PvP oriented game, and class balance has always been an issue, but I wouldn't trust the new mythic under EA to be able to replicate the magic in DAoC 1. I believe it would be much better to revitalize the game, add lots of new content, spend money on improving RvR elements, add public quests, maybe even further the level cap, and actually try to make the game feel new. Maybe even run an advertising campaign for it. Who needs a sequel if you can effectively update the original for today?
I would love to see DAoC 2. I really want to go back to DAoC right now (as WoW, WAR, Aion, etc did not even come remotely close to pre-toa DAoC)--but I hated ToA enough that I wouldn't return unless it was a classic or origins server.
I did quit DAoC when NF came out--and I believe the poster hit the nail on the head there--but I think that ToA was just as damaging to my playing experience as a pvper. I did not feel the MLs were balanced across the classes (compare skald ML10 to armsman ML10---remember getting thrown into the ground for quite a while by skalds..and getting garbage as an armsman?) I hated doing pve raids, and grinding for scrolls/artifact levels--so all in all, I felt that ToA was just as damaging as NF was--Granted the lack of small-medium world pvp that occured when NF came out was what drove me out (I'm not much of a zerger, and as a melee fighter, I hated beating on doors all day).
I, like many other ex-daoc vets, hoped that WAR would be like DAoC 2..that mythic would learn from their mistakes...but I, like many others, was sadly mistaken.
I would pay for and play a new DAoC 2 game, or even DAoC origins if it were to come out. I've been hoping for it to come out for many years now...but hey..the gamer in me has not died---it is as strong as ever (even if I have less time now)
I Started playing DAOC from Beta test on GOA Europe . I playd there for 2 years , than moved to USA sevrers & there i playd for 5 years more. Than i made a pause just before LOTM came out & after i came back , i noticed that i mist so much with this pause ... So i left on the free shard Uthgard & started from the begining.
So if EA-Mythic will make DAOC 2 - i will subscribe !!!
DaoC 2 is probably the only game outside of Mechwarrior I would get a lifetime subscription to. PvP and crafting has never been made that much fun and creative and that chaotic and eventful. You never knew who sided with who in what fight. It was amazing. And colors to armor... really is amust. Noone should be forced to look like a clown... ever. I hate clowns.
"This is not a game to be tossed aside lightly. It should be thrown with great force"
DAoC had some epic ideas that nowadays just wouldn't be done again. One of the posters reminded me of the best one and that was team leads. Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints. Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.
There were also class helpers, you could register yourself to be a helper (cant remember the actual name) and when a new player was wondering something about that class, they opened a window, searched for their class anda list of "helpers" came up.
I loved helping new players, i even spent whole days in Jordheim crafting newbie gear for players, the only reason beeing that one day they would be helping our realm in the RvR battle. Ive never felt that way about any other mmo.
I remember many players contacting me when they got to max level thanking me for helping them out, it was amazing.
The community was just 100 times better in DaoC then in any other mmo ive played, atleast on my erver (Guinevere)
DAoC had some epic ideas that nowadays just wouldn't be done again. One of the posters reminded me of the best one and that was team leads. Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints. Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.
There were also class helpers, you could register yourself to be a helper (cant remember the actual name) and when a new player was wondering something about that class, they opened a window, searched for their class anda list of "helpers" came up.
I loved helping new players, i even spent whole days in Jordheim crafting newbie gear for players, the only reason beeing that one day they would be helping our realm in the RvR battle. Ive never felt that way about any other mmo.
I remember many players contacting me when they got to max level thanking me for helping them out, it was amazing.
The community was just 100 times better in DaoC then in any other mmo ive played, atleast on my erver (Guinevere)
I'll definitely agree with you there--the community on my server, Percival, was also fantastic
Guess youre not one of thouse who loved daoc. I love the fact that there are many classes. The many classes, 3 factions and the fact that they all had there own world, there own set of classes and uniqueness is what made it such a good game.
If you want a game more like wow, i would accualy sugest wow itself. Huuuuuuge money chest and real quality expantions etc.
DAOC was the first, true MMO that I played actively. It holds a special spot in my heart not only for being the first MMO I played actively, but for the fact that I always compare games of today with DAOC. Its surprising how much of an impression the game has had on me and my play style in other games. Call me crazy, but I still look back and wish I was still playing.
I would have to agree with Ozmodan, ToA killed DAOC. The endless grinding, boredom of waiting for a spawn, etc is what finally drove the nail into the coffin. I was ok with the imbalance issues as I could find ways around it (Mastery of Blocking 5, Twisting, Shield Pally for the win). On a side note, the twisting pally was a VERY unique aspect to the game I would hope they keep that element alive. Honestly though, I wish some elements they removed they kept and some that they added they removed. I liked Frontiers, but it needs some changes that remove so much focus from the keep/tower sieges and more focus on the player versus player aspect. Do get me wrong, I enjoyed massive battles between 100+ players in RvR at fortresses or keeps, but its about the player, not the structure. However, no game has even come close to matching that level of conflict and fun. I just hope that Mythic, Bioware, and EA can figure it out and squash WoW once and for all.
I totaly agree with you. DAoC for me is still the best MMO of its genre and i too compare all MMO i play with it. Sadly, very few come even close to it.
I personaly think that making a DAoC 2 would be a good idea, but a scary one. Scary why ? Because of EA.
When DAoC was invented, Mythic was a lil solo compagny and they did an incredible job on it. Im afraid that now, since they are part of EA, a new DAoC would come out corrupted, too commercial / sugar coated, like WoW.
If they follow the buisness design / idea of Porsche, that is "If something isnt broken, dont change it, just improve on it", then a DAoC 2 would be insane and possibly the best MMO ever. But seeing what happened with Warhammer and the EA situation, i wouldnt count on it.
My only problem with this is, EA Execs would get hold of it and say "it isn't WoW enough" or "it's too hard for the casual gamer, fix it" or any combination of things expecting it to be more like WoW instead of DAOC. As such, it would kill the potential of the game. Mythic was on right path with WAR. We all saw what happened to WAR after EA took over. No disrespect to EA, but big companies don't give a rats ass about the gamer or the gamers that make games. All they care about is R.O.I. IMHO, the EAs of the world don't have any business buying up development houses unless they are willing to stay out of the house's game development process and let the guys that know how to make games do their jobs. EA proved with regards to WAR, they don't know how to stay out the way.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
I still play after all these years, I didnt mind ToA so much as I like the leveling part of MMO's as well as the RvR, what has made the game less appealing now-a-days, for me anyway; is the lack of realm pride that clustering brought on. I would buy a DAoC2 for sure, no question, and I would hope that you could only make one faction on a server again. If you want to play the other two, be my guest, but on a different server.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
The comment on Trials of Atlantis was a personal statement, hence the "For me," part. I still played through Trials and did not quit because of it. I know many people who did though which is why the comment was stated accordingly. If a sequel was ever made, I will say this:
There is no place for Trials of Atlantis in a Dark Age of Camelot sequel.
I agree, TOA had some nice zones, a good story line, but the abilities, and the resulting grind that came with them was........really the killer. People were happy with Shrouded Isles, their Player Made Gear, (Comunity), and yes the rock star status the top players recieved, along with in realm rivalries, etc.....I can go on and on.............
Rel Por, Tyfud, or Kiamar anyone??? Yeah that's MMO gaming at it's best!!
Vack FF XIV - the single worse game to cross my hard drive, ever.
Change the frontiers - Keep NF castles and such, no bridges leave that for bg's. Delete boat travel and bring back the Gothis (teleporters for mids) bring back the giant teleport pad (memories i swear). Delete agramon. Delete laby, thats what DF is for + its a lot more fun. Battlegrounds was the sh*t, its what introduced me to RvR which in turn made me fall inlove with the addicting game I spent countless memorable hours on, Still miss it.
Update the PVE system for new players - No quest quest quest quest ect ect ect.... Spread them out like they did epic quests and make each quest a lot more fun, longer, and better for the most part. Maybe an instance/quest as if your playing a great rpg (MASS Effect) with co-op, make it so people actually read or better yet make cut-scenes with dialog so you are drawn into your epic story or some type of story (Thats where BIOware comes in !!) ect... And instead of one big chunck of exp for that long entertaining and fun instance/quest, you give them an item with an xp boost that they can wear or whatever for a couple of days so that they are encouraged to grind with your group of friends, cuz all grind and no play makes me go crazy (although the boring grind brought up some very interesting and or funny convos lololo!), which in turn brings them to their next fun/entertaining epic quest/instance a bit faster and repeat. I guess some small quests in between to upgrade your gear and items... Improve combat maybe? Delete everything after SI, including classes and races. Maybe keep artifacts but make them a bit easyer to get, example; no scrolls!!! And having some classes being useless at some but very good at certain things is brilliant! it encourages and almost forces grouping!!! And having 3 factions 1vs1vs1 is also brilliant for a couple of reasons!! A lot of other stuff on my mind but this is long enough as it is. Sh*t.. this probably wont even be read! but its okay.
All in all, im sure almost all agree, DAoC was a great great game for the most part, I played it for 5-6yrs off and on even after trying other mmo's, but thats the thing, it WAS a great game, was....
Elementzero berserker rr6 7 or 8, Shadowblast suppression (funnest caster i have ever played btw) runemaster rr7 or 8. and Elementxero rr7 or 8 champ + countless low rr alts.
I loved Daoc. Coming from UO, was more relaxing and what I was looking for.
Great community, no instancing meant that you had to cooperate with the guys around you and had more contacts
I met there my ex-wife, and we both together levelled slowly our toons.
Who cares if she was a pure heal Druid (no BB) and I was a Celt pierce Champion? It was the fun that matter.
If they could put back classic servers without any expansions other than SI (ONLY Original & SI) would be perfect.
Also ToA didn't killed the game as such. ToA as area was awesome and HUGE. You could easily get lost.
Yeah the artifacts levels etc were the bad point, however still if you want to enjoy a game and not powerplay who cares.
The instasing on the next expansions killed off the game.
Broke the feeling of a single whole living world.
RvR was awesome, especially when you had to do a quest in the area (or in DF)
Also who forgets Galladoria? Huh. 100 lvl 50people went in once, two came out alive.
The best entertainment on Sunday afternoons to be on a raid there. Also how many had a low character just to go to the first battlefield? Awesome days that I will always remember, and no other game since then made me have such vivid and happy memories.
Free all the way. Reset Server play to original rules of release in ALL THINGS.
Keep in mind Farmville sold $400,000,000 in tractors last year. Yes, look it up.
Charge real money for mounts, weapons that yield High Experience 1-20, 20-30-40-50 (for no grinding) and any other fancy (I look cooler than you) weapons that have fire on them.
Charge for high level instances - $2.00 to get in. (Best drops would be here and they would not be tradable) Some folks might pay to get in every night if they are trying for an epic set of armor/weapons.) 5 days a week? Mythic makes $40.00 a month from one customer. Why not? Arcades used to do it that way for those of you old enough to remember them.
Sell Gold. You would think we would be as smart as the Chinese buy now.
Note: Think of these games currently like a mall. They let you come in the door for 14 days, or they won't let you go up the esculator less you hit a certain level. No-no-no... Let the whole mall be open to everyone and let the people who pay be rewarded.
Balance - People pay a lot of money for vanity. The minstral speed can still match a mount, but the only way you're getting one is if you buy one. Weapons: A Paid weapon may do slightly more DPS but will yield a nice full (and noticable) chunk of experince, not to mention it has fire coming off of it and no one else has one. (People who pay do not have to grind their way to the top) People who don't pay would have a hell of a ride. (The way it used to be)
Marketing - America's Top RVR MMORPG game NOW FREE all over Facebook.
Next you thing you know - Your servers are jammed packed. People impulsively buy from the stores, and Mythic is making $400,000,000 a year in "tractor sales".
And what made them such a good game? High Populations and lots of GREAT PVP! You have that formula, I'm sure Mythic will out shine Zynga.
Sadly, the industry is all about money. Somewhere out there, there has to be someone who loved DAoC - and has the wealth and willingness to invest in her descendency.
Will someone please take up the mantle? This mmorpg is a valid investment...so much so that I guarantee the first people to be furious about a DAoC 2 would be the part of Mythic that keeps trying to pretend Warhammer is a viable mmorpg with it's limited 2 realm (typical faction model), quick run instanced BGs, endless gear grinds.
It's been nigh ten years - I do hope someone who has the invesment power can consider this discussion from earlier this year and give it some critical thought. We don't need more underimagined Alganons, overly processed Allods FtP, broken code and low end investment titles,sandboxes from countries that have no clue as to what a medieval fantasy mmo would look like, we need something of substance and quality - i.e.,
Golden Age of Camelot
44+ classes
3 realms
Next gen graphics with DX 10 optional
Siege warfare that includes open tight spaced open RvR points where melee matters....
Ship to ship warfare
New Trades
No instanced quests -
Xp gains based on quantity of players in a group
No linear quests - choice to grind in zones that match your level
Improved leveling curve to match a non-Everquest model
Special XP bonuses
Option to engage in group realm vs realm quests which offer special xp bonuses for:
1. amount healed on your party 2. Ressurecting your dead 3. Forming pvp alliances between guilds in open RvR
4. Maintaining shield guard on grouped or ungrouped player. Special bonus for guarding a healer. Healer as well
recieves special xp bonuses for healing the tank that guards him.
First off, if they did a DAoC 2 they definitely get my $50-$60 for the game and a six month subscription from me, I would HAVE to play this game, even knowing that I prolly signing up to play a WoW clone.
I do agree with all those who are saying just upgrade the original. That game is NOT, quite, dead. It may be on life support, true, but it isn't dead. I see one of two approaches being at least successful enough to be worth the time, even for the bean counters at EA.
1) Full on upgrade of the engine and graphics. The engine is too clunky to compete with even some non-AAA titles. The game design (best concept for an MMO in every way, IMO) isn't good enough to support the poor game mechanics and graphics (as compared to other AAA titles - I personnally have no problem with the graphics). Just give the original a facelift, keep the game downloads free, and get the server populations back up so the game is playable again.
2) Give the game a minor facelift, concentrating more on the engine than the graphics (I do realize that upgrading the engine is prolly the hardest of the two), and drop the sub fees to $12 - $13.
Granted, these are based on personal opinion, but the only thing the current game needs for it to be playable and enjoyable for me is, ironically, more players. Dropping the sub fees alone would prolly gain the game a few k more subs. Then show the devs are going to support the game more than just keeping one server up, and there is a few more k subs.
Its also interesting to me how mature this whole thread has been, by and large. It is an example of the difference in the player base of games like EQ, UO, AC and DAoC and games like WoW (yes, I played WoW too, for quite a while). This one of the few threads on this website that don't seem to have a lot of flaming, trolling, etc. Forget about themepark vs. sandbox, hardcore vs. carebear, group vs. solo, etc. I want a game that is going to focus on the type of community that exists on threads like this one. For me, the game becomes more enjoyable with the right community, and DAoC had the best community I have ever played with (back at launch, and in its current form). EQ's was pretty good too, but DAoC just had that something extra in its community.
1) Trials of Atlantis was the biggest mistake in the history of MMO expansions. 'Nuff said. Developers said the players were to blame because they wanted more PvE content. No, players wanted interesting PvE content, not mindless grinding content to get overpowered items.
2) Mythic's developers were absolutely clueless about PvP balancing for the first 2- years of the game. I think after that they started getting a clue about how things worked.
3) How long did they allow Radar-users to play their game? It was only after their billing server was shown to have security problems (similar to how Radar worked) did it finally get corrected. People who used radar were never punished and were given several warnings before getting banned (finally).
4) Mythic had their chance at MMO and failed miserably with Warhammer. How many servers did they have to close? They also showed with Warhammer that they are still clueless about PvP balancing. Bright wizards? Seriously, what a joke. But if you were to go back and read the pre-release interviews, they claimed to have PvP balancing down to a science with all their new tools. Laugh. They didn't even take the most core aspect that worked in DAOC, the 3-realm faction based fighting and went with the 2-realm faction, which probably was one of the biggest mistakes in making WAR. I believe they did this because that is how WoW is set up.
If WAR had been successful (and I'm saying its unsuccessful because of the # of servers that had to be closed within the first year), then perhaps the core Mythic/Mark Jacobs team would be charged with making the DAOC sequel.
Of course, if you want to go back and play DAOC the way it used to be prior to ToA, all you have to do is use Google to find the information on how to do it. Probably against the rules to post more than that.
I will never ever play another Mythic game, WAR was a disaster! The only reason people look back at DAoC is because they wear rose tinted goggles. DAoC did nothing right as far as im concerned. Anyone remember the leveling in DAoC? I do, becasue its the only game I never got to max level because of the tedious grind involved. I can disgustingly remember sitting in Lyonesse pulling non stop goblins and trees for hours on end, it was painful and boring. I finally quit and a guildie of mine powerleveld the rest of the way so I can get into RvR action. Ohh yea speaking of RvR! Loved sitting at Milegates for hours on end or the ability to lose control of my character for minutes at a time due to absurd Crowd Control.
The game sucked and ToA finally killed it and put me out of my misery. Never again, WAR was the same damn thing but people refuse to believe it, becasue of those rose tinted glasses.
Give me a game with quest based leveling, balanced classes, fun and engaging PvP activites that are artifically made fair any day of the week. Theres a reason that WoW is the most popular and Rift is following in their footsteps, RIFT is the next best game.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Totally disagree with the article. DAoC does NOT need a sequel, it needs a graphic / tech upgrade which is doable. Sequels have a HORRIBLE MMO track record
Fans do not want a new game, they want the old game with improvements and upgrades. EVE and City of Heroes are perfect examples of this. That has been made clear so many times it's not funny, only the MMO nomads want brand new sequels so they can rip them to pieces.
DAoC is made with Gamebryo engine, the newer versions of this engine have been used to make Fallout 3, Warhammer and Oblivion.
A new game would be corrupted by todays market expectations and nothing good will come of it.
Upgrading DAoC would cost a fraction of a new title.
MMOs and sequels just don't work out that well. In the end we will end up with a buffoon game like Warhammer.
Couldn't agree more. Upgrade the graphics, and perhaps fix a few of the class mechanics. I would love to see a revamp of this game. Please EA!
Comments
If they made a decent expansion and updated the graphics, I would play this again.
DAoC had some epic ideas that nowadays just wouldn't be done again. One of the posters reminded me of the best one and that was team leads. Unlike many games where they became reactionary to the whiners on forums, Mythic created a web site where you can find out anything about the game and where people could post their questions/complaints. Rather than the norm of a game listening to just the feedback from all the people who would complain (stealthers are too overpowered, LoS sucks, where's MY Ground Target ability, why can I have a high damage quick cast spell, etc), they "promoted" players who specifically interviewed for their particular class to give them the feedback on the class and that team lead would be responsible for making sure that particular class was in balance.
WAR was killed as soon as it took 6 races per 2 factions approach to ape wow. It's funny that they missed that 3 factions as per daoc was the only way to go. I see GW2 will have WvWvW PvP, ie same 8 races but 3 servers slogging in open-world pvp for a week or 2 over RTS elements.
It's the closest I've heard to DAOC's system for a long time!!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I regret missing the first one. I was not much into MMORPG PvP at the time, so I let it pass by. I know it's still around, but it would have been fun to experience it in it's hayday. I don't think the communities are willing to support such a game any longer. They have become much too selfish and greedy in my opinion. It seems like most players are only in it for themselves. They generally will no longer participate in things that have no direct benefit for them, personally.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I agree with the article, and I think ToA really drove a lot of more casual DAoC players away, but they've made improvements lately that fix all of those problems. The amount of classes is very rare for a MMO, especially a RvR/PvP oriented game, and class balance has always been an issue, but I wouldn't trust the new mythic under EA to be able to replicate the magic in DAoC 1. I believe it would be much better to revitalize the game, add lots of new content, spend money on improving RvR elements, add public quests, maybe even further the level cap, and actually try to make the game feel new. Maybe even run an advertising campaign for it. Who needs a sequel if you can effectively update the original for today?
other mmo's might be able to compete if they had a /stick
I would love to see DAoC 2. I really want to go back to DAoC right now (as WoW, WAR, Aion, etc did not even come remotely close to pre-toa DAoC)--but I hated ToA enough that I wouldn't return unless it was a classic or origins server.
I did quit DAoC when NF came out--and I believe the poster hit the nail on the head there--but I think that ToA was just as damaging to my playing experience as a pvper. I did not feel the MLs were balanced across the classes (compare skald ML10 to armsman ML10---remember getting thrown into the ground for quite a while by skalds..and getting garbage as an armsman?) I hated doing pve raids, and grinding for scrolls/artifact levels--so all in all, I felt that ToA was just as damaging as NF was--Granted the lack of small-medium world pvp that occured when NF came out was what drove me out (I'm not much of a zerger, and as a melee fighter, I hated beating on doors all day).
I, like many other ex-daoc vets, hoped that WAR would be like DAoC 2..that mythic would learn from their mistakes...but I, like many others, was sadly mistaken.
I would pay for and play a new DAoC 2 game, or even DAoC origins if it were to come out. I've been hoping for it to come out for many years now...but hey..the gamer in me has not died---it is as strong as ever (even if I have less time now)
I Started playing DAOC from Beta test on GOA Europe . I playd there for 2 years , than moved to USA sevrers & there i playd for 5 years more. Than i made a pause just before LOTM came out & after i came back , i noticed that i mist so much with this pause ... So i left on the free shard Uthgard & started from the begining.
So if EA-Mythic will make DAOC 2 - i will subscribe !!!
DaoC 2 is probably the only game outside of Mechwarrior I would get a lifetime subscription to. PvP and crafting has never been made that much fun and creative and that chaotic and eventful. You never knew who sided with who in what fight. It was amazing. And colors to armor... really is amust. Noone should be forced to look like a clown... ever. I hate clowns.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
There were also class helpers, you could register yourself to be a helper (cant remember the actual name) and when a new player was wondering something about that class, they opened a window, searched for their class anda list of "helpers" came up.
I loved helping new players, i even spent whole days in Jordheim crafting newbie gear for players, the only reason beeing that one day they would be helping our realm in the RvR battle. Ive never felt that way about any other mmo.
I remember many players contacting me when they got to max level thanking me for helping them out, it was amazing.
The community was just 100 times better in DaoC then in any other mmo ive played, atleast on my erver (Guinevere)
I'll definitely agree with you there--the community on my server, Percival, was also fantastic
Guess youre not one of thouse who loved daoc. I love the fact that there are many classes. The many classes, 3 factions and the fact that they all had there own world, there own set of classes and uniqueness is what made it such a good game.
If you want a game more like wow, i would accualy sugest wow itself. Huuuuuuge money chest and real quality expantions etc.
Let wow be wow and daoc be daoc.
Just make another daoc !!! a new, fresh one.
Very interesting read.
My only problem with this is, EA Execs would get hold of it and say "it isn't WoW enough" or "it's too hard for the casual gamer, fix it" or any combination of things expecting it to be more like WoW instead of DAOC. As such, it would kill the potential of the game. Mythic was on right path with WAR. We all saw what happened to WAR after EA took over. No disrespect to EA, but big companies don't give a rats ass about the gamer or the gamers that make games. All they care about is R.O.I. IMHO, the EAs of the world don't have any business buying up development houses unless they are willing to stay out of the house's game development process and let the guys that know how to make games do their jobs. EA proved with regards to WAR, they don't know how to stay out the way.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
I still play after all these years, I didnt mind ToA so much as I like the leveling part of MMO's as well as the RvR, what has made the game less appealing now-a-days, for me anyway; is the lack of realm pride that clustering brought on. I would buy a DAoC2 for sure, no question, and I would hope that you could only make one faction on a server again. If you want to play the other two, be my guest, but on a different server.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
I agree, TOA had some nice zones, a good story line, but the abilities, and the resulting grind that came with them was........really the killer. People were happy with Shrouded Isles, their Player Made Gear, (Comunity), and yes the rock star status the top players recieved, along with in realm rivalries, etc.....I can go on and on.............
Rel Por, Tyfud, or Kiamar anyone??? Yeah that's MMO gaming at it's best!!
Vack
FF XIV - the single worse game to cross my hard drive, ever.
I say no to DAoC2, instead revamp DAoC1
From what I remember.
Change the frontiers - Keep NF castles and such, no bridges leave that for bg's. Delete boat travel and bring back the Gothis (teleporters for mids) bring back the giant teleport pad (memories i swear). Delete agramon. Delete laby, thats what DF is for + its a lot more fun. Battlegrounds was the sh*t, its what introduced me to RvR which in turn made me fall inlove with the addicting game I spent countless memorable hours on, Still miss it.
Update the PVE system for new players - No quest quest quest quest ect ect ect.... Spread them out like they did epic quests and make each quest a lot more fun, longer, and better for the most part. Maybe an instance/quest as if your playing a great rpg (MASS Effect) with co-op, make it so people actually read or better yet make cut-scenes with dialog so you are drawn into your epic story or some type of story (Thats where BIOware comes in !!) ect... And instead of one big chunck of exp for that long entertaining and fun instance/quest, you give them an item with an xp boost that they can wear or whatever for a couple of days so that they are encouraged to grind with your group of friends, cuz all grind and no play makes me go crazy (although the boring grind brought up some very interesting and or funny convos lololo!), which in turn brings them to their next fun/entertaining epic quest/instance a bit faster and repeat. I guess some small quests in between to upgrade your gear and items... Improve combat maybe? Delete everything after SI, including classes and races. Maybe keep artifacts but make them a bit easyer to get, example; no scrolls!!! And having some classes being useless at some but very good at certain things is brilliant! it encourages and almost forces grouping!!! And having 3 factions 1vs1vs1 is also brilliant for a couple of reasons!! A lot of other stuff on my mind but this is long enough as it is. Sh*t.. this probably wont even be read! but its okay.
All in all, im sure almost all agree, DAoC was a great great game for the most part, I played it for 5-6yrs off and on even after trying other mmo's, but thats the thing, it WAS a great game, was....
Elementzero berserker rr6 7 or 8, Shadowblast suppression (funnest caster i have ever played btw) runemaster rr7 or 8. and Elementxero rr7 or 8 champ + countless low rr alts.
I loved Daoc. Coming from UO, was more relaxing and what I was looking for.
Great community, no instancing meant that you had to cooperate with the guys around you and had more contacts
I met there my ex-wife, and we both together levelled slowly our toons.
Who cares if she was a pure heal Druid (no BB) and I was a Celt pierce Champion? It was the fun that matter.
If they could put back classic servers without any expansions other than SI (ONLY Original & SI) would be perfect.
Also ToA didn't killed the game as such. ToA as area was awesome and HUGE. You could easily get lost.
Yeah the artifacts levels etc were the bad point, however still if you want to enjoy a game and not powerplay who cares.
The instasing on the next expansions killed off the game.
Broke the feeling of a single whole living world.
RvR was awesome, especially when you had to do a quest in the area (or in DF)
Also who forgets Galladoria? Huh. 100 lvl 50people went in once, two came out alive.
The best entertainment on Sunday afternoons to be on a raid there. Also how many had a low character just to go to the first battlefield? Awesome days that I will always remember, and no other game since then made me have such vivid and happy memories.
DAOC Rescue Plan - How to make it free for all.
Free all the way. Reset Server play to original rules of release in ALL THINGS.
Keep in mind Farmville sold $400,000,000 in tractors last year. Yes, look it up.
Charge real money for mounts, weapons that yield High Experience 1-20, 20-30-40-50 (for no grinding) and any other fancy (I look cooler than you) weapons that have fire on them.
Charge for high level instances - $2.00 to get in. (Best drops would be here and they would not be tradable) Some folks might pay to get in every night if they are trying for an epic set of armor/weapons.) 5 days a week? Mythic makes $40.00 a month from one customer. Why not? Arcades used to do it that way for those of you old enough to remember them.
Sell Gold. You would think we would be as smart as the Chinese buy now.
Note: Think of these games currently like a mall. They let you come in the door for 14 days, or they won't let you go up the esculator less you hit a certain level. No-no-no... Let the whole mall be open to everyone and let the people who pay be rewarded.
Balance - People pay a lot of money for vanity. The minstral speed can still match a mount, but the only way you're getting one is if you buy one. Weapons: A Paid weapon may do slightly more DPS but will yield a nice full (and noticable) chunk of experince, not to mention it has fire coming off of it and no one else has one. (People who pay do not have to grind their way to the top) People who don't pay would have a hell of a ride. (The way it used to be)
Marketing - America's Top RVR MMORPG game NOW FREE all over Facebook.
Next you thing you know - Your servers are jammed packed. People impulsively buy from the stores, and Mythic is making $400,000,000 a year in "tractor sales".
And what made them such a good game? High Populations and lots of GREAT PVP! You have that formula, I'm sure Mythic will out shine Zynga.
The End.
Would love an updated DAoC
Sadly, the industry is all about money. Somewhere out there, there has to be someone who loved DAoC - and has the wealth and willingness to invest in her descendency.
Will someone please take up the mantle? This mmorpg is a valid investment...so much so that I guarantee the first people to be furious about a DAoC 2 would be the part of Mythic that keeps trying to pretend Warhammer is a viable mmorpg with it's limited 2 realm (typical faction model), quick run instanced BGs, endless gear grinds.
It's been nigh ten years - I do hope someone who has the invesment power can consider this discussion from earlier this year and give it some critical thought. We don't need more underimagined Alganons, overly processed Allods FtP, broken code and low end investment titles,sandboxes from countries that have no clue as to what a medieval fantasy mmo would look like, we need something of substance and quality - i.e.,
Golden Age of Camelot
44+ classes
3 realms
Next gen graphics with DX 10 optional
Siege warfare that includes open tight spaced open RvR points where melee matters....
Ship to ship warfare
New Trades
No instanced quests -
Xp gains based on quantity of players in a group
No linear quests - choice to grind in zones that match your level
Improved leveling curve to match a non-Everquest model
Special XP bonuses
Option to engage in group realm vs realm quests which offer special xp bonuses for:
1. amount healed on your party 2. Ressurecting your dead 3. Forming pvp alliances between guilds in open RvR
4. Maintaining shield guard on grouped or ungrouped player. Special bonus for guarding a healer. Healer as well
recieves special xp bonuses for healing the tank that guards him.
The list goes on....
First off, if they did a DAoC 2 they definitely get my $50-$60 for the game and a six month subscription from me, I would HAVE to play this game, even knowing that I prolly signing up to play a WoW clone.
I do agree with all those who are saying just upgrade the original. That game is NOT, quite, dead. It may be on life support, true, but it isn't dead. I see one of two approaches being at least successful enough to be worth the time, even for the bean counters at EA.
1) Full on upgrade of the engine and graphics. The engine is too clunky to compete with even some non-AAA titles. The game design (best concept for an MMO in every way, IMO) isn't good enough to support the poor game mechanics and graphics (as compared to other AAA titles - I personnally have no problem with the graphics). Just give the original a facelift, keep the game downloads free, and get the server populations back up so the game is playable again.
2) Give the game a minor facelift, concentrating more on the engine than the graphics (I do realize that upgrading the engine is prolly the hardest of the two), and drop the sub fees to $12 - $13.
Granted, these are based on personal opinion, but the only thing the current game needs for it to be playable and enjoyable for me is, ironically, more players. Dropping the sub fees alone would prolly gain the game a few k more subs. Then show the devs are going to support the game more than just keeping one server up, and there is a few more k subs.
Its also interesting to me how mature this whole thread has been, by and large. It is an example of the difference in the player base of games like EQ, UO, AC and DAoC and games like WoW (yes, I played WoW too, for quite a while). This one of the few threads on this website that don't seem to have a lot of flaming, trolling, etc. Forget about themepark vs. sandbox, hardcore vs. carebear, group vs. solo, etc. I want a game that is going to focus on the type of community that exists on threads like this one. For me, the game becomes more enjoyable with the right community, and DAoC had the best community I have ever played with (back at launch, and in its current form). EQ's was pretty good too, but DAoC just had that something extra in its community.
1) Trials of Atlantis was the biggest mistake in the history of MMO expansions. 'Nuff said. Developers said the players were to blame because they wanted more PvE content. No, players wanted interesting PvE content, not mindless grinding content to get overpowered items.
2) Mythic's developers were absolutely clueless about PvP balancing for the first 2- years of the game. I think after that they started getting a clue about how things worked.
3) How long did they allow Radar-users to play their game? It was only after their billing server was shown to have security problems (similar to how Radar worked) did it finally get corrected. People who used radar were never punished and were given several warnings before getting banned (finally).
4) Mythic had their chance at MMO and failed miserably with Warhammer. How many servers did they have to close? They also showed with Warhammer that they are still clueless about PvP balancing. Bright wizards? Seriously, what a joke. But if you were to go back and read the pre-release interviews, they claimed to have PvP balancing down to a science with all their new tools. Laugh. They didn't even take the most core aspect that worked in DAOC, the 3-realm faction based fighting and went with the 2-realm faction, which probably was one of the biggest mistakes in making WAR. I believe they did this because that is how WoW is set up.
If WAR had been successful (and I'm saying its unsuccessful because of the # of servers that had to be closed within the first year), then perhaps the core Mythic/Mark Jacobs team would be charged with making the DAOC sequel.
Of course, if you want to go back and play DAOC the way it used to be prior to ToA, all you have to do is use Google to find the information on how to do it. Probably against the rules to post more than that.
Ohh god NO!
I will never ever play another Mythic game, WAR was a disaster! The only reason people look back at DAoC is because they wear rose tinted goggles. DAoC did nothing right as far as im concerned. Anyone remember the leveling in DAoC? I do, becasue its the only game I never got to max level because of the tedious grind involved. I can disgustingly remember sitting in Lyonesse pulling non stop goblins and trees for hours on end, it was painful and boring. I finally quit and a guildie of mine powerleveld the rest of the way so I can get into RvR action. Ohh yea speaking of RvR! Loved sitting at Milegates for hours on end or the ability to lose control of my character for minutes at a time due to absurd Crowd Control.
The game sucked and ToA finally killed it and put me out of my misery. Never again, WAR was the same damn thing but people refuse to believe it, becasue of those rose tinted glasses.
Give me a game with quest based leveling, balanced classes, fun and engaging PvP activites that are artifically made fair any day of the week. Theres a reason that WoW is the most popular and Rift is following in their footsteps, RIFT is the next best game.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Couldn't agree more. Upgrade the graphics, and perhaps fix a few of the class mechanics. I would love to see a revamp of this game. Please EA!