Ok, I read all three interviews. What they are saying, about the personal story line, sounds a LOT like SWTOR and didn't get me very excited.
The events system though, and the lack of traditional questing, I think made us all sit up in our seats and take notice. It genuinely sounds like a breath of fresh air.
I think the personal story line and the events system clash a bit though. If the world is an exciting dynamic place - where you could in fact make your own story - why does everyone have to be The hero?
I found the interviews exciting but kind of confusing as well.
This sounds very good, but in execution it sounds like a lot of instancing with a prettier wrapper on quest givings. I hate to be a downer, but living through huge claims of revolutionary play by AoC, WAR, and Aion (among others) has left me wary. To me this sounds not dissimilar from WAR PQ scenarios with a slightly different way of getting into the quest.
I hope I am wrong since I like MMOs and would really like one to hook me again, but the community is so prone to overhyping a game and setting expectations so high that no developer could possibly match their expectations. Then the rage begins and the same folks that hyped the game from a player base standpoint tear it (or some other poor new MMO) to shreds amsot before it has a chance.
I played Guild Wars for a few years and got disappointed with the agreement NcSoft made with me, just the little things like releasing a new campagn every 6 to 12 months. I tried closed beta of Aion and it bugged me for some reason because I was oddly reminded of another game and OMG a lot of the content there is oddly simalar to Karos Online, then you add in the Flops like Tabula Rasa, Exteel and a few others I am trying to forget.
Now the big thing on the drawing board is this Dynamic for game play, whch after reading it tells me they are blowing hot air in my direction.
I mean think about it, everyone at level "whatever" gets this quest for the dredge some will get it done others won't so basically that region is held hostage in a cycle chained to a quest some one may or may not do. Am I the only one that sees this idea turning this game into a nightmare? Countless people getting a quest at different times but unable to complete it because say some one didnt do the quest and this army has encamped itself so it becomes a dead quest till the uber ones show up and clear the area to let the chain start again? Unless they are going to wave the magic "Instance" stick for certain quests and missions.
But, that would make it regular Guild Wars whith just one huge town or outpost with thing you can kill in it.
Gawd, are you reading the same article as we are?!? No instancing for dynamic quests, it happens in a persistent world!
and dynamic events is working already as ANET is playing it at their office. its not something that;s still on the drawing board, they already made it happen! now, if they make it live , it could be a different story as they cannot always predict what players will do with their dynamic quests
aion might be overseen here by arenanet but its not theirs.it was a move made by ncost to rub on aion some mutch needed rep on nsoft title(bad move?hell yes!)but the fact is arenanet thing is guild wars ncosft never ever went in there in the past because
the glory arenanet have had with guild wars they earned it by them selves with no or insanelly limited support from ncosft.
this time around arenetnet has the full clear on guild wars .but it took what the guild wars success for ncsoft to see they were wrong.
aion is doing fine but ncsoft trying to rub the success of arenanet on one of ncsoft made title is laughable
want success from arenanet then let them do their freaking job and dont impose ncosft bullcrap on arenanet success story!
Personally Im trying not to get too exicted about the mechanic that I've dreamed of for years, because there is no telling how well they will actually be able to pull it off. If they do half of what they're talking about it should at the very least be an innovative and interesting step for the MMO. If not, well thats a shame but there's something to be said for taking chances in a market that generally tries to stick to what works.
Originally posted by Morgantheron
I mean think about it, everyone at level "whatever" gets this quest for the dredge some will get it done others won't so basically that region is held hostage in a cycle chained to a quest some one may or may not do. Am I the only one that sees this idea turning this game into a nightmare? Countless people getting a quest at different times but unable to complete it because say some one didnt do the quest and this army has encamped itself so it becomes a dead quest till the uber ones show up and clear the area to let the chain start again? Unless they are going to wave the magic "Instance" stick for certain quests and missions.
That I dont personally agree with though. Again I dont know how they are going to impliment it but so far what it seems to be saying is that you can come in on any quest in progress. So I fail to see how people could be "held hostage" in an area if they could just drop in on any stage of an attack or defense. It doesn't mean you have to take part in every single bit of the assault. If you take part in one phase of it you get rewards for that phase, if not then it moves on and you can hit up the next phase. That's part of having a persistent world and it sounds like you're thinking too much like a traditional quest system to me. Again not sure how it works but this is what I have to assume given the information available.
I played Guild Wars for a few years and got disappointed with the agreement NcSoft made with me, just the little things like releasing a new campagn every 6 to 12 months. I tried closed beta of Aion and it bugged me for some reason because I was oddly reminded of another game and OMG a lot of the content there is oddly simalar to Karos Online, then you add in the Flops like Tabula Rasa, Exteel and a few others I am trying to forget.
Now the big thing on the drawing board is this Dynamic for game play, whch after reading it tells me they are blowing hot air in my direction.
I mean think about it, everyone at level "whatever" gets this quest for the dredge some will get it done others won't so basically that region is held hostage in a cycle chained to a quest some one may or may not do. Am I the only one that sees this idea turning this game into a nightmare? Countless people getting a quest at different times but unable to complete it because say some one didnt do the quest and this army has encamped itself so it becomes a dead quest till the uber ones show up and clear the area to let the chain start again? Unless they are going to wave the magic "Instance" stick for certain quests and missions.
But, that would make it regular Guild Wars whith just one huge town or outpost with thing you can kill in it.
Your completely and utterly missing the point. They're not quests you don't keep them logged in an quest log their events random things that happen and if you participate you get a reward. None of your problems are applicable since it works on the basis you see it happen you go help out if you turn up to late you help out with the consequences of that event. They aren't chain quests you can help out at any part and get rewards depending on what you do. There just random variables occuring simulatenously to stop the world ever becoming static and allowing you to have an impact upon it.
Still other events could be entirely random, such as events tied to the game's weather system.
"A giant lightning storm could form over the map, and lightning bolts could start shooting down, creating lightning elementals all over the place," Johanson says. "Lightning elementals that cause events that chain out from that, as elementals spread out across the map and start to cause havoc."
That actually has me wondering if the comparison to the public quest system is accurate... this actually makes it sound more like an objective based AI with some elements of the L4D director AI thrown in.
If it is entirely AI based, rather than scripted, then this system actually could genuinely be infinitely dynamic.
That's an interesting point you bring up. I play Left4Dead2 and the AI director can by quite brutal sometimes. Imagine MMO's with an AI director being the only thing that directs how the game flows? It gives me chills (excited) to think of the all the possibilities.
If the system is run by an "intelligent" AI instead of something as static and predictable as a pq chain system, it could indeed be something wonderful and magical.
As long as the include open-grouping systems like WAR did to make it easy to party up with people participating in the same events as you, I'll be happy.
Millions will play this game, you know how fast these "secrets" will be found?
You know how many guilds are going to be dedicated to just going around and starting off the various doomsday events?
You know how bad this is gonna make it for many players? and how unneededly chaotic this will make everything?!
A single player game, this would work amazingly, not in an MMO ><
I somehow doubt that A-Net will overlook that, they'll likely put restrictions on the hidden events to make them extremely rare. One of the interviews said that they can be triggered by ultra rare drops from mobs so they clearly have limiters in place to prevent people triggering them constantly.
Also this kind of system lends itself very well to the devs dropping new hidden content in at random with patches so I imagine it'll be expanding constantly.
It would be the next logical step in intergrating the public quest idea and taking it to the next level. We all know (and voted on) that public quests was one of the most innovated idea and is likely to change the landscape of MMOs forever. And this is just one of those examples.
But like others have stated, lets hope ArenaNet gets this executed properly.
MMOs Played: I can no longer list them all in the 500 character limit.
Millions will play this game, you know how fast these "secrets" will be found?
You know how many guilds are going to be dedicated to just going around and starting off the various doomsday events?
You know how bad this is gonna make it for many players? and how unneededly chaotic this will make everything?!
A single player game, this would work amazingly, not in an MMO ><
I somehow doubt that A-Net will overlook that, they'll likely put restrictions on the hidden events to make them extremely rare. One of the interviews said that they can be triggered by ultra rare drops from mobs so they clearly have limiters in place to prevent people triggering them constantly.
Also this kind of system lends itself very well to the devs dropping new hidden content in at random with patches so I imagine it'll be expanding constantly.
True, just trying to make the point that they aren't going to be secret at all, when you have so many people playing, and most of them knowing there are secrets, the secrets will not remain so for very long. I don't see any of the original secrets lasting more than a month, and new ones no more than a week.
I love how people are trying to figure out how exactly is going to work and then start off by referring to "quests". I echo what some have said and say that they are clearly trying to move away from the quest system so I wouldn't think in terms of quests and mad quest lewts.
This is more like me walking into town after a few skirmishes to witness a huge disaster taking place allowing me 1 of 2 options. Should I help save the town or should I ignore it because its a waste of time? Maybe I should fight for the forces of evil and turn my back against my own kind etc.? Forget quest logs and who's giving you what and when. Really would like to know how far they plan to go in this because I would hate to assume that ArenaNet would want us all to be heroes >:D
Forget what loot or gear or reward system they are going to use for "fair and balanced" play. Just having that decision to swing an event one way or another is enough for me. Plus if you read fantasy books, how often do you see the main characters getting phat lewt etc. They normally have like their 1 trusty tool the whole book and acquire/lose many other tools through out their adventure (currently reading The Name of the Wind ). I would love to be able to experience the fortunes AND misfortunes of an actual adventurer rather than constantly keep and hoarde all things on earth in a magical bottomless pit of a box.
This sounds very much like the PVE system of the original Warhammer online game (NOT Mythic's release) which sadly never saw light of day.
People are comparing this idea to PQ's though, which initially were fun, but most of the time people hardly spoke as you could just join any in the locale, no player interaction was really required other than to fight or heal each other.
I can see this working very well if Anet implement some very good social tools, decent chat system, maybe some sort of buddy network that goes beyond the scope of guilds.
The idea of exploring and running into someone that needs help, just teaming up to penetrate deeper into hostile lands is what makes PW's so great, I made some very good friends playing NWN 1 PW's that way.
GW2 looks amazing on paper. Let's hope they can implement it all effectively.
Bingo. I'll be giving props if they manage to get the rubber on the road with this. It's hard to imagine how all this will play out when 10's of thousands are playing at once.
Millions will play this game, you know how fast these "secrets" will be found?
You know how many guilds are going to be dedicated to just going around and starting off the various doomsday events?
You know how bad this is gonna make it for many players? and how unneededly chaotic this will make everything?!
A single player game, this would work amazingly, not in an MMO ><
I somehow doubt that A-Net will overlook that, they'll likely put restrictions on the hidden events to make them extremely rare. One of the interviews said that they can be triggered by ultra rare drops from mobs so they clearly have limiters in place to prevent people triggering them constantly.
Also this kind of system lends itself very well to the devs dropping new hidden content in at random with patches so I imagine it'll be expanding constantly.
True, just trying to make the point that they aren't going to be secret at all, when you have so many people playing, and most of them knowing there are secrets, the secrets will not remain so for very long. I don't see any of the original secrets lasting more than a month, and new ones no more than a week.
You are making the assumption that these are all pre-determined, pre-programmed events; like a bunch of coded easter eggs or something that once found are identical on each shard. Somehow I think they went a little beyond that, but we won't know until we get more info or a beta.
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
I am glad to see them moving away from instances and getting the player involved with worldly things. I truly have to get this one when it comes out. I weep for the future .
Comments
Well i hope they succed but: "No trial then GTFO"
Ok, I read all three interviews. What they are saying, about the personal story line, sounds a LOT like SWTOR and didn't get me very excited.
The events system though, and the lack of traditional questing, I think made us all sit up in our seats and take notice. It genuinely sounds like a breath of fresh air.
I think the personal story line and the events system clash a bit though. If the world is an exciting dynamic place - where you could in fact make your own story - why does everyone have to be The hero?
I found the interviews exciting but kind of confusing as well.
Should be interesting to see how it competes against FF 14 and Star Wars.
This sounds very good, but in execution it sounds like a lot of instancing with a prettier wrapper on quest givings. I hate to be a downer, but living through huge claims of revolutionary play by AoC, WAR, and Aion (among others) has left me wary. To me this sounds not dissimilar from WAR PQ scenarios with a slightly different way of getting into the quest.
I hope I am wrong since I like MMOs and would really like one to hook me again, but the community is so prone to overhyping a game and setting expectations so high that no developer could possibly match their expectations. Then the rage begins and the same folks that hyped the game from a player base standpoint tear it (or some other poor new MMO) to shreds amsot before it has a chance.
I played Guild Wars for a few years and got disappointed with the agreement NcSoft made with me, just the little things like releasing a new campagn every 6 to 12 months. I tried closed beta of Aion and it bugged me for some reason because I was oddly reminded of another game and OMG a lot of the content there is oddly simalar to Karos Online, then you add in the Flops like Tabula Rasa, Exteel and a few others I am trying to forget.
Now the big thing on the drawing board is this Dynamic for game play, whch after reading it tells me they are blowing hot air in my direction.
I mean think about it, everyone at level "whatever" gets this quest for the dredge some will get it done others won't so basically that region is held hostage in a cycle chained to a quest some one may or may not do. Am I the only one that sees this idea turning this game into a nightmare? Countless people getting a quest at different times but unable to complete it because say some one didnt do the quest and this army has encamped itself so it becomes a dead quest till the uber ones show up and clear the area to let the chain start again? Unless they are going to wave the magic "Instance" stick for certain quests and missions.
But, that would make it regular Guild Wars whith just one huge town or outpost with thing you can kill in it.
Gawd, are you reading the same article as we are?!? No instancing for dynamic quests, it happens in a persistent world!
and dynamic events is working already as ANET is playing it at their office. its not something that;s still on the drawing board, they already made it happen! now, if they make it live , it could be a different story as they cannot always predict what players will do with their dynamic quests
Have fun storming the castle! - Miracle Max
aion might be overseen here by arenanet but its not theirs.it was a move made by ncost to rub on aion some mutch needed rep on nsoft title(bad move?hell yes!)but the fact is arenanet thing is guild wars ncosft never ever went in there in the past because
the glory arenanet have had with guild wars they earned it by them selves with no or insanelly limited support from ncosft.
this time around arenetnet has the full clear on guild wars .but it took what the guild wars success for ncsoft to see they were wrong.
aion is doing fine but ncsoft trying to rub the success of arenanet on one of ncsoft made title is laughable
want success from arenanet then let them do their freaking job and dont impose ncosft bullcrap on arenanet success story!
Personally Im trying not to get too exicted about the mechanic that I've dreamed of for years, because there is no telling how well they will actually be able to pull it off. If they do half of what they're talking about it should at the very least be an innovative and interesting step for the MMO. If not, well thats a shame but there's something to be said for taking chances in a market that generally tries to stick to what works.
That I dont personally agree with though. Again I dont know how they are going to impliment it but so far what it seems to be saying is that you can come in on any quest in progress. So I fail to see how people could be "held hostage" in an area if they could just drop in on any stage of an attack or defense. It doesn't mean you have to take part in every single bit of the assault. If you take part in one phase of it you get rewards for that phase, if not then it moves on and you can hit up the next phase. That's part of having a persistent world and it sounds like you're thinking too much like a traditional quest system to me. Again not sure how it works but this is what I have to assume given the information available.
Your completely and utterly missing the point. They're not quests you don't keep them logged in an quest log their events random things that happen and if you participate you get a reward. None of your problems are applicable since it works on the basis you see it happen you go help out if you turn up to late you help out with the consequences of that event. They aren't chain quests you can help out at any part and get rewards depending on what you do. There just random variables occuring simulatenously to stop the world ever becoming static and allowing you to have an impact upon it.
Nevermind. The previous 3 out of 4 posts said everything I did, just faster than me apparently.
"There is as yet insufficient data for a meaningful answer."
If the system is run by an "intelligent" AI instead of something as static and predictable as a pq chain system, it could indeed be something wonderful and magical.
As long as the include open-grouping systems like WAR did to make it easy to party up with people participating in the same events as you, I'll be happy.
I wonder if this will be all instances like GW, or if they will take in a more open world direction like wow.
I hope for the more open world and less heavy on instancing.
Oh god, these are terrible ideas! You know why?
Millions will play this game, you know how fast these "secrets" will be found?
You know how many guilds are going to be dedicated to just going around and starting off the various doomsday events?
You know how bad this is gonna make it for many players? and how unneededly chaotic this will make everything?!
A single player game, this would work amazingly, not in an MMO ><
I somehow doubt that A-Net will overlook that, they'll likely put restrictions on the hidden events to make them extremely rare. One of the interviews said that they can be triggered by ultra rare drops from mobs so they clearly have limiters in place to prevent people triggering them constantly.
Also this kind of system lends itself very well to the devs dropping new hidden content in at random with patches so I imagine it'll be expanding constantly.
This sounds to good to be true. I hope the game will stay free to play.
I could see this going a long ways.
It would be the next logical step in intergrating the public quest idea and taking it to the next level. We all know (and voted on) that public quests was one of the most innovated idea and is likely to change the landscape of MMOs forever. And this is just one of those examples.
But like others have stated, lets hope ArenaNet gets this executed properly.
MMOs Played: I can no longer list them all in the 500 character limit.
True, just trying to make the point that they aren't going to be secret at all, when you have so many people playing, and most of them knowing there are secrets, the secrets will not remain so for very long. I don't see any of the original secrets lasting more than a month, and new ones no more than a week.
This is simply put orgasmic.
Eleanor Rigby.
Goodness people.
IT IS NOOOOOOOOOOOOOOOOOOT INSTANCED!!
Freaking hell.
I love how people are trying to figure out how exactly is going to work and then start off by referring to "quests". I echo what some have said and say that they are clearly trying to move away from the quest system so I wouldn't think in terms of quests and mad quest lewts.
This is more like me walking into town after a few skirmishes to witness a huge disaster taking place allowing me 1 of 2 options. Should I help save the town or should I ignore it because its a waste of time? Maybe I should fight for the forces of evil and turn my back against my own kind etc.? Forget quest logs and who's giving you what and when. Really would like to know how far they plan to go in this because I would hate to assume that ArenaNet would want us all to be heroes >:D
Forget what loot or gear or reward system they are going to use for "fair and balanced" play. Just having that decision to swing an event one way or another is enough for me. Plus if you read fantasy books, how often do you see the main characters getting phat lewt etc. They normally have like their 1 trusty tool the whole book and acquire/lose many other tools through out their adventure (currently reading The Name of the Wind ). I would love to be able to experience the fortunes AND misfortunes of an actual adventurer rather than constantly keep and hoarde all things on earth in a magical bottomless pit of a box.
This sounds very much like the PVE system of the original Warhammer online game (NOT Mythic's release) which sadly never saw light of day.
People are comparing this idea to PQ's though, which initially were fun, but most of the time people hardly spoke as you could just join any in the locale, no player interaction was really required other than to fight or heal each other.
I can see this working very well if Anet implement some very good social tools, decent chat system, maybe some sort of buddy network that goes beyond the scope of guilds.
The idea of exploring and running into someone that needs help, just teaming up to penetrate deeper into hostile lands is what makes PW's so great, I made some very good friends playing NWN 1 PW's that way.
Looking forward to hearing more:)
Bingo. I'll be giving props if they manage to get the rubber on the road with this. It's hard to imagine how all this will play out when 10's of thousands are playing at once.
Reminds me of Tabula Rasa Control Points, 3.0.
Drooling... I whish this work, it will be a HUGE Step for all.
You are making the assumption that these are all pre-determined, pre-programmed events; like a bunch of coded easter eggs or something that once found are identical on each shard. Somehow I think they went a little beyond that, but we won't know until we get more info or a beta.
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
I am glad to see them moving away from instances and getting the player involved with worldly things. I truly have to get this one when it comes out. I weep for the future .
Work hard Play Harder