This!!! Been subbed since day one and its so depressing... I hope though with the difficulty of 25-man Arthas that Cataclysm will be somewhat difficult.
Although the helicopters and the like isn't that bad, it fits the lore... There were Gyrocopters in WCIII
Yes i know its been in the lore since before WoW, but imo it dosent really fit within the game world, and everytime i see one off those motorcycles/Helicopters i wanna shoot myself, good thing i dont play WoW anymore ^^ Its just stupid imo.
Originally posted by nikoliath
So you are in fact saying, I wouldn't have changed a thing.
Hmm? If you mean from how it was at release then yes, i wouldnt have changed a thing really. WoW was ALOT better at release then it is now, then they took it in the wrong direction, and basicly made it a whole other game, and it just gets worse and worse with every patch/expansion.
Alliance should've gained their secretive allies from Pandaria not some Space Lizard Draenai who weren't mutated even though the lore said they were ALL Either mutated or D E A D. *sigh*
Arthas should've been a bit more Badass, Moreso than Kel'Thuzad in his floating fortress.
Cataclysm is going in an interesting direction but how the infected people of Gilneas look is poor artistry at work. They should've resembled a half human half worgen mix. Addition of Goblins was a finally but still the Story is broken whomever broke it should be Broken themselves.
-Never adding in Arena, focusing less on battlegrounds and more on open world PvP objectives and areas. Multiple zones and areas open for PvP control leading to extra dungeons and dailies.
-Focusing more on 5-person dungeons, especially heroics, with both the current short and quick/dirty 30 min heroics AND having more challenging (and thus more rewarding as in close or equal to raid level) 5-person dungeons that are much longer and more like the classic 5-mans of BRD, LBRS, DM, etc. So pretty much 5-person "raid" content.
-Never adding in more "neutral" areas and common meeting grounds between the Alliance and Horde like Shattrath/Dalaran.
-Never allowing gear to out pace content so quickly that crafted items and dungeon/quest items are so easily replaced by raid gear.
-Never allowing gear to out pace content so quickly that dungeons runs become nothing more then lawl AoE spam.
-AND THE BIG ONE- disable support and ban/remove many 3rd party addons, they have been great for customization of your UI but also for playing the game for you and making things too easy. Raids are now built knowing 99% of raiders will use DBM or BigWigs etc. and I think it's total bullshit.
-Raids moved to two sizes, 25 and 40. Due to banning DBM/BW etc. get rid of all these stupidly annoying "dance" memorization gimmick fights and instead more "pay the f*ck attention and don't be an idiot" fights.
-NO raids under like 3-3 1/2 hours to clear on a "farm" run. While working up to "farm" status should take 6-8 hours to clear a single raid. Lots more trash, more complicated and difficult trash like BC raids.
-Single boss raids with no/very little trash (Ony, Maly/OS) have lower gear rewards (equal or little less then equal to best/hardest heroic 5-person dungeons) and meant to be "training" raids, pug-able.
-Attunement quests for raids involving solo quest content and heroic runs (no farming mats though please)
-New raid tiers for a given expansion only EVER .5 tiers above previous tier. Multiple raids in the SAME tier.
I have quit and resubbed to WoW probably 5-6 times. I keep going back to it because there just isn't anything out there at all, not because I actually really like WOW. I like mmorpgs and they're all there is atm. EQII and Vanguard were neat briefly, but the population base of those games really turned me off, too low. PVP was very bad inhom in EQII which is what really did that game in for me. Anyways, on to wow.
I like the interface. I like defined classes with defined rolls. I didn't like how mindlessly easy the game is. Arenas killed open world pvp, didn't like that. I didn't like the limited amount of classes. I hate the instance que and pvp que system. They've killed community on the realm and guild level.
I would have liked the game to be more full group and less raid focused. I would have liked an RVR type system. I would have stayed with the game if the end game was rvr and not raids. This is never what the game was intended to be and I know that, but that's what would have done it for me. They've been very successful, the most succesful MMO ever, so what I think hardly matters, but these are my thoughts.
Oh and the lore, consistent with the game I know, but I hate that the dranaei are aliens, I hate that there are guns, I hate how cute the game tries to be at times. It was playable, aside from DAOC it is the game I've logged the most time on, but I am done with it.
-NO raids under like 3-3 1/2 hours to clear on a "farm" run. While working up to "farm" status should take 6-8 hours to clear a single raid. Lots more trash, more complicated and difficult trash like BC raids.
Why would you want 6-8 hour raids? Not many people can spend 6-8 hours at one time, you think you could get a large amount of peoople todo that?
I rather have smaller sectioned raids like scarlet monastery has.
While theres plenty of people still happily playing Warcraft there are also plenty of people that have given up for one reason or another . I would like to ask those of you who are ex-WoWplayers what you would have done differently ? What would you have prefered the WoW of today to be like ?
Well, I can't say I've quit(four 80's in T9 and such). But I am on vacation until a month or so before Cat launches. Why? Because I don't raid. I really LOVE the Dungeon Finder system, but there is only so many times that one can run the same dungeon(with the same limited loot table).
Ideally, there would be a set number of dungeons(with a MUCH larger loot table) and also one or two dynamic dungeons(which change their internal lay outs and mob/boss types). The dynamic dungeons would also have better loot.
Higher detail graphics would be nice(but I totally understand why they have taken their current approach), as it plays on a much larger range of existing PC's. That was one of the mistakes that EQ2 made(you needed a really high end system to run it at even semi decent frame rates when it released).
I've never been much into WoW's crafting system, but from what I've seen its too much busy work, and has limited application compared to dungeon/raid gear.
-Never adding in Arena, focusing less on battlegrounds and more on open world PvP objectives and areas. Multiple zones and areas open for PvP control leading to extra dungeons and dailies.
Everyone wants this (world pvp) for a game that was never balanced for that to begin with. As history has proven, a game is better when it devotes 100% balance toward either PvE or PvP, not both. I agree about Arena.
-Focusing more on 5-person dungeons, especially heroics, with both the current short and quick/dirty 30 min heroics AND having more challenging (and thus more rewarding as in close or equal to raid level) 5-person dungeons that are much longer and more like the classic 5-mans of BRD, LBRS, DM, etc. So pretty much 5-person "raid" content.
I don't think there is anything wrong with having another 'BRD' type instance to go along with what is there now. In fact have something like that be your 'end game' instance. Makes it even more rewarding when you down what is considered the last boss of an expansion.
-Never adding in more "neutral" areas and common meeting grounds between the Alliance and Horde like Shattrath/Dalaran.
What's wrong with this out of curiousity? Neutral areas have been around since vanilla (Booty Bay, etc).
-Never allowing gear to out pace content so quickly that crafted items and dungeon/quest items are so easily replaced by raid gear.
-Never allowing gear to out pace content so quickly that dungeons runs become nothing more then lawl AoE spam.
Is this the case in the current end game dungeons?
-AND THE BIG ONE- disable support and ban/remove many 3rd party addons, they have been great for customization of your UI but also for playing the game for you and making things too easy. Raids are now built knowing 99% of raiders will use DBM or BigWigs etc. and I think it's total bullshit.
I'm not a big fan of things like DBM or Questhelper either. Other addon's do have their usefullness, for example Grid because WoW's default raid frames are a joke.
-Raids moved to two sizes, 25 and 40. Due to banning DBM/BW etc. get rid of all these stupidly annoying "dance" memorization gimmick fights and instead more "pay the f*ck attention and don't be an idiot" fights.
You're forgetting who makes up a majority of the WoW playerbase. There have been plenty of occassions where I've seen people not know simply how to play their class properly and following directions is an excercise in frustration.
-NO raids under like 3-3 1/2 hours to clear on a "farm" run. While working up to "farm" status should take 6-8 hours to clear a single raid. Lots more trash, more complicated and difficult trash like BC raids.
While I don't think there is anything wrong with longer raids, you're out of your mind with 6-8 hour raids. Who the hell has that kind of time anymore? Even the EQ raids didn't take that long, most took that long due to spawn camps.
-Single boss raids with no/very little trash (Ony, Maly/OS) have lower gear rewards (equal or little less then equal to best/hardest heroic 5-person dungeons) and meant to be "training" raids, pug-able.
I liked the way they did it with vanilla, where you gradually got to run larger/more varied instances until you got to BRD/DM, etc
-Attunement quests for raids involving solo quest content and heroic runs (no farming mats though please)
-New raid tiers for a given expansion only EVER .5 tiers above previous tier. Multiple raids in the SAME tier.
-Bring back 8 piece tier sets and bonuses.
Comments are in red. I agree that making the game a little more hardcore could have it's benefits, although you can't ramp up the difficulty on the whole game to the point where it shuts out 85-90 % of the playerbase. If the game was newer (1 year old), you could get away with something like that, not with a 5 yr old game where a majority of your players are only playing because they can access that content.
Is there any game like this now? You say WoW has gone to shit but what game has ever had it like this. I don't remember raiding over the course of days in the EQ years (wasn't even possible, another guild could come and take the spawn when you weren't there).
While theres plenty of people still happily playing Warcraft there are also plenty of people that have given up for one reason or another . I would like to ask those of you who are ex-WoWplayers what you would have done differently ? What would you have prefered the WoW of today to be like ?
The one thing that did irritate me was having all your hard work wiped out every expansion. All the time and effort you put into your characters gear was just wasted. I'd much prefer it to have been a horizontal character development system so that I didn't feel like I wasted weeks of my life obtaining gear that was pissed away by expansion greens.
Outside of that... you can only play any game for so long before you burn yourself out.
Ok, this is a list of what I would of liked if WoW went into the direction I wanted.
Remove the badge system, Epic items SHOULD be epic, not something you can get too easily.
Dungeon content should be more challenging but raiding should not take forever to do.
Bring back the social aspect that's now been lost. (I don't know how this would work but there must be a way).
Chat Channels should be monitored by the GM's, it's not right that bad people abuse Trade and General channels with Chuck Norris and Your Mom jokes as well as bad language.
Make every old dungeon and raids not obsolete, (such as gear, rare things) also retune all the old raids into a 5 man instance.
Improve the game engine or every character model.
Get rid of all the stupid stuff in game, seriously motorbikes, helicopters, cars and toy train set are all out of place in a fantasy game like this.
Bring back World PvP, make it so that you get the best pvp rewards by killing Allies/Hordes in the normal world and it must be a foe that is at least 10 levels lower then you, any lower and you won't get anything. =p
Sort the accounts back to the old way with account name and not the email address, all this email spam is getting stupid now.
Bring back World bosses.
Well these are what I mostly want, shame none of this is ever going to happen. =p
Is there any game like this now? You say WoW has gone to shit but what game has ever had it like this. I don't remember raiding over the course of days in the EQ years (wasn't even possible, another guild could come and take the spawn when you weren't there).
WoW was like this in both Vanilla and TBC and since this is a WoW discussion thats all that matters.
EQ was a different raiding experience so it can't be compared but other games with raid progression and lockout timers do this but thats not the point.
WoW's raid progression was pretty awesome (not the best) and it was changed so raids could be pugged in under two hours.
I haven't actually left WoW so much as I've put it on hold to await the expansion. I like the levelling game and hate the end game. For me, it's all about the journey, and I consider a character "done" when there's nothing left to do but raid or instanced pvp (Battlegrounds & Arena). I'm not big on pvp, but I do love to get with a world raid group and trash an opposing town or city every once in awhile. Sadly, those activities are few and far between.
I level alts now for fun
I'd like to see more in the way of alternate advancement, which there appears to be stuff in the works for Cataclysm that addresses that. I'd like for questing to no longer be a "necessary evil" to get to endgame and to take center stage for once. That's more to do with players than Blizzard, though. This whole attitude of the game not starting until you reach level cap is, imho, complete bullshit. RPGs are about the questing, story, and lore; not the degree of pwnage you're able to deal.
The dailies grind sickens me to know end
I'd also like to see a revamp of the crafting model, but I have a feeling that's highly unlikely. I favor a more interactive EQ2 or Vanguard style system as opposed to the uninteresting instant system in place. Along with that, I'd like to see the ability to make more unique items. Not necessarily uber stats packed stuff, rather different combinations of styles and appearance for things. The fact that every crafter has to go through the list of the same crap that every other crafter of the same profession makes lends a whole "Why bother?" aspect to it.
I personally hated EQ2 crafting system, but I know what you mean. You cap out in WoW and you hardly craft anymore. I loved SWG's crafting system.
Housing, guild or individual. A place to put your stuff or roleplay with the caveat that you still need to visit cities for certain services. MMOs with housing that features everything you could want is what turns cities into ghost towns. Strike a balance in a reasonable fashion and give people reason to conduct business in town and it would be perfect. While I'm not a fan of instanced housing. in WoW's case, it would be necessary. I'd like it to be more of a neighborhood style a la LOTRO in that case, so you can still feel like your house is in a community. Unlike LOTRO, however, I think housing locations should be near and accessible to and from high traffic areas.
AMEN!!! Instanced housing would be awesome in WoW
Update player models. Nuff said.
Appearance tabs would be really great in WoW. Imagine...having your epic gear equipped, but everyone in your group sees your Bloodsail Admiral garb.
That's really it for me. I think WoW is a good game overall, despite the fashionability of slamming it. It can always use improvements, though.
Easy. Let me see the rest of the content (or a least a watered down version of it) without forcing me to group to do so. Let me continue to advance my character without me requiring a team for it. You know, like they did the first 80 levels?
2:risk!yes this is what miss in todays wow ,there should be an option with reward etc
exemple i went to world event in original wow,i was always at risk of being ganked by horde .this feature needs to be bring back from the grave(opt-in of caurse)
2:brain twister :there should be puzzle like we had in original wow ,(preferebly with the mention.cant activate any add-on for the duration this quest is on.
3:bring massive back ,yes i understand it as to be instanced but still instance ,phaze dungeon it i dont care.just put a couple of daily or weekly only accessible at certain time and whats not 1000 player on the same map is massive .240 isnt!
thats it with these change in a form or other ,it would pullin lot of player and all these have to be kind of the harest game mode
so basicly these would give =rewardquality to arena or raid etc
Is there any game like this now? You say WoW has gone to shit but what game has ever had it like this. I don't remember raiding over the course of days in the EQ years (wasn't even possible, another guild could come and take the spawn when you weren't there).
WoW was like this in both Vanilla and TBC and since this is a WoW discussion thats all that matters.
EQ was a different raiding experience so it can't be compared but other games with raid progression and lockout timers do this but thats not the point.
WoW's raid progression was pretty awesome (not the best) and it was changed so raids could be pugged in under two hours.
its a shame really.
Yea don't know what that guy was talking about....
I miss progression and the feeling of excitment when you got that boss and everyone yelled "YESS!!!" in vent and that feeling of group achievement.
Now when you kill a boss its "ok guys lets decide loot, tanks start pulling the next set of mobs" how "HEROIC"....
Easy. Let me see the rest of the content (or a least a watered down version of it) without forcing me to group to do so. Let me continue to advance my character without me requiring a team for it. You know, like they did the first 80 levels?
YOu got pulled in by the bait and switch.
It's basically a mmo rpg scam.
You fall in love with a game through 79 levels then when you hit 80 it turns into something you didnt sign up for.
Is there any game like this now? You say WoW has gone to shit but what game has ever had it like this. I don't remember raiding over the course of days in the EQ years (wasn't even possible, another guild could come and take the spawn when you weren't there).
WoW was like this in both Vanilla and TBC and since this is a WoW discussion thats all that matters.
EQ was a different raiding experience so it can't be compared but other games with raid progression and lockout timers do this but thats not the point.
WoW's raid progression was pretty awesome (not the best) and it was changed so raids could be pugged in under two hours.
its a shame really.
I agree with you about how raid 'progression' isn't really progression anymore but as mentioned above, I think this is more a result of MMO players in general just not wanting to do that anymore. Whether WoW 'conditioned' that mindset is another debate. Most people who play these games don't want to commit for than a couple hours to anything, much less a raid. I think breaking up a raid into multiple days isn't a bad idea, although to me that looks more like gating over a smaller streach of time (unless you're not artifically blocking off content).
I'd say have a BRD type instance. You can break it up by having guilds stop at whatever point they feel necessary. Then the following day (or whenever) they go back and continue on. The instance 'resets' once the last boss is killed. Only problem with this is it kills it for PuGs.
I love how everyone is complaining about what WoW did wrong instead of just answering the question presented by the OP. Here's my answer:
The direction I want/ed to see the game take is to make it more immersive, story oriented, "world" driven. More phasing, more fluff, Housing, woodworking professions, collections, minigames(they could do the TCG here, it's fun in RL, would be fun in video game form too). I was going to say alternate advancement and guild levels, but that's FINALLY coming in Cata.
Basically instead of just adding 10 levels every expack, add more things to do OTHER than endgame raiding. And if you have the raiding, make it matter. Less grinding basically. The game does a great job with leveling, but they seemed to have missed a beat when it comes to endgame.
This is why I'm playing EQ2 until Cata hits, because it at least offers me most of the things WoW hasn't even talked about but should have by now.
Oh, and more classes. I'm an altoholic and will ALWAYS be drawn to shiny new classes no matter the game.
heh, things i would like would make it unrecognizable. example, allow characters to choose their factions, and replace level system with skill system. make one big realm, even at the cost of zoning. drop progress through itemization. meh, nevermind. i'll take WOW as it is. there's no pleasing everyone.
I love how everyone is complaining about what WoW did wrong instead of just answering the question presented by the OP. Here's my answer: Most of the post here expressed their wishes, they were not all flames as you suggest..
The direction I want/ed to see the game take is to make it more immersive, story oriented, "world" driven. More phasing, I personally hate phasing from a social aspect.. phasing segregates the player base into the have and have nots physically.. BAD idea in my opinion from a social point of view.. more fluff, Housing, woodworking professions, collections, minigames(they could do the TCG here, it's fun in RL, would be fun in video game form too). YES, more horizontal content/expansion would of been great.. I'd toss in CLASSES too.. I was going to say alternate advancement and guild levels, but that's FINALLY coming in Cata. Not really.. from what I read.. the AA is ONLY 10 points (glyphs) You choose 1 main tribe, and within that tribe you get 10 added slots for glyphs to earn. BIG WHOOPTIE do.. lol And most of those slots are just stupid, like "30% more healing from bandages".. yeah.. I wanted all year for that? lol Guild leveling as it in EQ2 is great, but WoW is again focusing on RAIDS.. Most of your guild experience will come from BOSS kills and achievements (which are mostly raid achievements) .. LOL
Basically instead of just adding 10 levels every expack, add more things to do OTHER than endgame raiding. Horizontal expansions are harder to and more costly to develop.. It's all about the easy road to profit anymore.. And if you have the raiding, make it matter. Less grinding basically. The game does a great job with leveling, but they seemed to have missed a beat when it comes to endgame. agreed.. End game is all about E-sport Raidcraft..
This is why I'm playing EQ2 until Cata hits, because it at least offers me most of the things WoW hasn't even talked about but should have by now. I and friends all moved to Everfrost server.. lol and have no plans on going back to WoW.. I'm looking foward to the Halas patch this month
Oh, and more classes. I'm an altoholic and will ALWAYS be drawn to shiny new classes no matter the game. Good luck.. EQ1, EQ2 along with most games have always added meaningful classes to the game.. Blizzard has only added 1 class.. the DK in 6 years.. That gives us a total of 10.. IMO.. a complete JOKE... Sad part is that they are changing more and more the game so that classes are no longer unique and special.. Instead they are watering down each class and homorganizing them into 3 basic roles.. tank, dps, heals..... BORING..
IMO, I would of liked to see WoW become more "sandbox" at end game, then grind raidcraft.. Again, to go more sandbox would of required more time and money to expand the game horizontally.. not vertically.. But oh well.. I guess majority of WoW customers like carrot chasing.. /shrug
Is there any game like this now? You say WoW has gone to shit but what game has ever had it like this. I don't remember raiding over the course of days in the EQ years (wasn't even possible, another guild could come and take the spawn when you weren't there).
WoW was like this in both Vanilla and TBC and since this is a WoW discussion thats all that matters.
EQ was a different raiding experience so it can't be compared but other games with raid progression and lockout timers do this but thats not the point.
WoW's raid progression was pretty awesome (not the best) and it was changed so raids could be pugged in under two hours.
its a shame really.
Yea don't know what that guy was talking about....
I miss progression and the feeling of excitment when you got that boss and everyone yelled "YESS!!!" in vent and that feeling of group achievement.
Now when you kill a boss its "ok guys lets decide loot, tanks start pulling the next set of mobs" how "HEROIC"....
You mean the feeling that my guild gets every week as we progress further and further into ICC? Just because you do not know how to enjoy yourself while raiding anymore does not mean that others cannot have great fun doing it.
I have quite a few issues with how raiding is setup in WoW but it has gotten way better than the drudgery and soul-crashing that was vanilla WoW raiding. There was absolutely nothing heroic about doing a MC raid for the umpteenth time just so you can get some epics that you have been waiting for for months.
I would have liked for them to remove arenas and battlegrounds, focus on world pvp as it was back in the days of launch and the first half year or whatever.
Remove cross-realm stuff.
Stop giving out free epics and makeing all the content easy mode.
Remove the helicopters, motorcycles and i saw they are adding cars in cataclysm... this shit is so lame and a huge immersion breaker for me.
And prolly tons of other reasons, these were the ones out of the top of my head.
They have taken the game in the exact opposite direction of what i liked about it, wow just feels like a lobby based game now where you just queue for dungeons and battlegrounds.
^ This, except for the thing about motorcycles and the sort that just makes sense with engineering. It doesn't have the feel of an mmo due to cross server lfg that just takes you to where you want to go. Only raiding at end game or static boring pvp games ruined it too, the leveling was actually kind of enjoyable and they keep taking away from that. I made use the the easy epics from the LFG farming and after i had everything i could get from there, all i got to do was raid here and there or que for pvp.
The biggest fix that would make WoW have some of that old shine is to remove bg's. They could keep arenas and wg for ppl who were into that but add something that motivates people to just go out and pvp. Who really wants to pay for and MMO and get a big lobby game feel instead. Spontaneous pvp is what makes fighting other people fun, not knowing exactly where they'll be, what they'll be doing, and have no need to think of strategies. Halaa was their closest attempt at helping the pvp but it was too small scale.
Unfortunately, I think they would have to remake alot of the already existent game to help it at this point for people with similar viewpoints as myself. Since like you have said plenty of people still enjoy it, they have no reason to cater towards anyone but the people who still like the game. That being said I still remember vanilla WoW, hunting people and being hunted in the open world. Epic battles would start when we both called for back up, that is what you call pvp.
I would have liked for them to remove arenas and battlegrounds, focus on world pvp as it was back in the days of launch and the first half year or whatever.
Remove cross-realm stuff.
Stop giving out free epics and makeing all the content easy mode.
Remove the helicopters, motorcycles and i saw they are adding cars in cataclysm... this shit is so lame and a huge immersion breaker for me.
And prolly tons of other reasons, these were the ones out of the top of my head.
They have taken the game in the exact opposite direction of what i liked about it, wow just feels like a lobby based game now where you just queue for dungeons and battlegrounds.
^ This, except for the thing about motorcycles and the sort that just makes sense with engineering. It doesn't have the feel of an mmo due to cross server lfg that just takes you to where you want to go. Only raiding at end game or static boring pvp games ruined it too, the leveling was actually kind of enjoyable and they keep taking away from that. I made use the the easy epics from the LFG farming and after i had everything i could get from there, all i got to do was raid here and there or que for pvp.
The biggest fix that would make WoW have some of that old shine is to remove bg's. They could keep arenas and wg for ppl who were into that but add something that motivates people to just go out and pvp. Who really wants to pay for and MMO and get a big lobby game feel instead. Spontaneous pvp is what makes fighting other people fun, not knowing exactly where they'll be, what they'll be doing, and have no need to think of strategies. Halaa was their closest attempt at helping the pvp but it was too small scale.
Unfortunately, I think they would have to remake alot of the already existent game to help it at this point for people with similar viewpoints as myself. Since like you have said plenty of people still enjoy it, they have no reason to cater towards anyone but the people who still like the game. That being said I still remember vanilla WoW, hunting people and being hunted in the open world. Epic battles would start when we both called for back up, that is what you call pvp.
Except that the game has never really been balanced for PvP. Thats why we have all had to suffer through endless nerf and buff cycles over the last 5 plus years. They should keep PvE and PvP separate. Many, MANY of us have long since grown tired of having to deal with gank squads. Looking over your shoulder all the damn time gets way past tiring after awhile.
Thats just one of the reasons that games that allow such end up in narrow niche markets. Those who want an e sport in PvP should have their own rule sets and own servers, so that they can gank each other to their hearts content.
I played WoW since it launched, and I enjoyed it every step of the way. WoW has asserted itself as THE most dominant MMORPG ever. You don't do that and tinker with the formula. WoW does what it does very well. I've moved on from WoW, but that doesn't mean I was unhappy with the direction of the game. I needed something different, and no MMORPG is going to offer everything. WoW is very much an amusement park, and one hops from ride to ride. That was fun, and I had a lot of friends who played. However, I need a different pace, something else. I need a bit more immersion and less of the intense raiding. Everyone moves on eventually.
Blizzard has a winning formula, and it's obvious that the formula works. Don't mess with the formula (e.g. New Coke vs Coca Cola).
Comments
^ This, mentioned a few things i forgot.
Yes i know its been in the lore since before WoW, but imo it dosent really fit within the game world, and everytime i see one off those motorcycles/Helicopters i wanna shoot myself, good thing i dont play WoW anymore ^^ Its just stupid imo.
Hmm? If you mean from how it was at release then yes, i wouldnt have changed a thing really. WoW was ALOT better at release then it is now, then they took it in the wrong direction, and basicly made it a whole other game, and it just gets worse and worse with every patch/expansion.
Currently Playing Path of Exile
Oh you know
Closer to the Lore that was already set in place
Alliance should've gained their secretive allies from Pandaria not some Space Lizard Draenai who weren't mutated even though the lore said they were ALL Either mutated or D E A D. *sigh*
Arthas should've been a bit more Badass, Moreso than Kel'Thuzad in his floating fortress.
Cataclysm is going in an interesting direction but how the infected people of Gilneas look is poor artistry at work. They should've resembled a half human half worgen mix. Addition of Goblins was a finally but still the Story is broken whomever broke it should be Broken themselves.
-Never adding in Arena, focusing less on battlegrounds and more on open world PvP objectives and areas. Multiple zones and areas open for PvP control leading to extra dungeons and dailies.
-Focusing more on 5-person dungeons, especially heroics, with both the current short and quick/dirty 30 min heroics AND having more challenging (and thus more rewarding as in close or equal to raid level) 5-person dungeons that are much longer and more like the classic 5-mans of BRD, LBRS, DM, etc. So pretty much 5-person "raid" content.
-Never adding in more "neutral" areas and common meeting grounds between the Alliance and Horde like Shattrath/Dalaran.
-Never allowing gear to out pace content so quickly that crafted items and dungeon/quest items are so easily replaced by raid gear.
-Never allowing gear to out pace content so quickly that dungeons runs become nothing more then lawl AoE spam.
-AND THE BIG ONE- disable support and ban/remove many 3rd party addons, they have been great for customization of your UI but also for playing the game for you and making things too easy. Raids are now built knowing 99% of raiders will use DBM or BigWigs etc. and I think it's total bullshit.
-Raids moved to two sizes, 25 and 40. Due to banning DBM/BW etc. get rid of all these stupidly annoying "dance" memorization gimmick fights and instead more "pay the f*ck attention and don't be an idiot" fights.
-NO raids under like 3-3 1/2 hours to clear on a "farm" run. While working up to "farm" status should take 6-8 hours to clear a single raid. Lots more trash, more complicated and difficult trash like BC raids.
-Single boss raids with no/very little trash (Ony, Maly/OS) have lower gear rewards (equal or little less then equal to best/hardest heroic 5-person dungeons) and meant to be "training" raids, pug-able.
-Attunement quests for raids involving solo quest content and heroic runs (no farming mats though please)
-New raid tiers for a given expansion only EVER .5 tiers above previous tier. Multiple raids in the SAME tier.
-Bring back 8 piece tier sets and bonuses.
I have quit and resubbed to WoW probably 5-6 times. I keep going back to it because there just isn't anything out there at all, not because I actually really like WOW. I like mmorpgs and they're all there is atm. EQII and Vanguard were neat briefly, but the population base of those games really turned me off, too low. PVP was very bad inhom in EQII which is what really did that game in for me. Anyways, on to wow.
I like the interface. I like defined classes with defined rolls. I didn't like how mindlessly easy the game is. Arenas killed open world pvp, didn't like that. I didn't like the limited amount of classes. I hate the instance que and pvp que system. They've killed community on the realm and guild level.
I would have liked the game to be more full group and less raid focused. I would have liked an RVR type system. I would have stayed with the game if the end game was rvr and not raids. This is never what the game was intended to be and I know that, but that's what would have done it for me. They've been very successful, the most succesful MMO ever, so what I think hardly matters, but these are my thoughts.
Oh and the lore, consistent with the game I know, but I hate that the dranaei are aliens, I hate that there are guns, I hate how cute the game tries to be at times. It was playable, aside from DAOC it is the game I've logged the most time on, but I am done with it.
I imagine Telara is the next game I try.
-NO raids under like 3-3 1/2 hours to clear on a "farm" run. While working up to "farm" status should take 6-8 hours to clear a single raid. Lots more trash, more complicated and difficult trash like BC raids.
Why would you want 6-8 hour raids? Not many people can spend 6-8 hours at one time, you think you could get a large amount of peoople todo that?
I rather have smaller sectioned raids like scarlet monastery has.
Well, I can't say I've quit(four 80's in T9 and such). But I am on vacation until a month or so before Cat launches. Why? Because I don't raid. I really LOVE the Dungeon Finder system, but there is only so many times that one can run the same dungeon(with the same limited loot table).
Ideally, there would be a set number of dungeons(with a MUCH larger loot table) and also one or two dynamic dungeons(which change their internal lay outs and mob/boss types). The dynamic dungeons would also have better loot.
Higher detail graphics would be nice(but I totally understand why they have taken their current approach), as it plays on a much larger range of existing PC's. That was one of the mistakes that EQ2 made(you needed a really high end system to run it at even semi decent frame rates when it released).
I've never been much into WoW's crafting system, but from what I've seen its too much busy work, and has limited application compared to dungeon/raid gear.
Comments are in red. I agree that making the game a little more hardcore could have it's benefits, although you can't ramp up the difficulty on the whole game to the point where it shuts out 85-90 % of the playerbase. If the game was newer (1 year old), you could get away with something like that, not with a 5 yr old game where a majority of your players are only playing because they can access that content.
Is there any game like this now? You say WoW has gone to shit but what game has ever had it like this. I don't remember raiding over the course of days in the EQ years (wasn't even possible, another guild could come and take the spawn when you weren't there).
The one thing that did irritate me was having all your hard work wiped out every expansion. All the time and effort you put into your characters gear was just wasted. I'd much prefer it to have been a horizontal character development system so that I didn't feel like I wasted weeks of my life obtaining gear that was pissed away by expansion greens.
Outside of that... you can only play any game for so long before you burn yourself out.
Ok, this is a list of what I would of liked if WoW went into the direction I wanted.
Remove the badge system, Epic items SHOULD be epic, not something you can get too easily.
Dungeon content should be more challenging but raiding should not take forever to do.
Bring back the social aspect that's now been lost. (I don't know how this would work but there must be a way).
Chat Channels should be monitored by the GM's, it's not right that bad people abuse Trade and General channels with Chuck Norris and Your Mom jokes as well as bad language.
Make every old dungeon and raids not obsolete, (such as gear, rare things) also retune all the old raids into a 5 man instance.
Improve the game engine or every character model.
Get rid of all the stupid stuff in game, seriously motorbikes, helicopters, cars and toy train set are all out of place in a fantasy game like this.
Bring back World PvP, make it so that you get the best pvp rewards by killing Allies/Hordes in the normal world and it must be a foe that is at least 10 levels lower then you, any lower and you won't get anything. =p
Sort the accounts back to the old way with account name and not the email address, all this email spam is getting stupid now.
Bring back World bosses.
Well these are what I mostly want, shame none of this is ever going to happen. =p
WoW was like this in both Vanilla and TBC and since this is a WoW discussion thats all that matters.
EQ was a different raiding experience so it can't be compared but other games with raid progression and lockout timers do this but thats not the point.
WoW's raid progression was pretty awesome (not the best) and it was changed so raids could be pugged in under two hours.
its a shame really.
Playing: Rift, LotRO
Waiting on: GW2, BP
You pretty much wrote what I was thinking.
Easy. Let me see the rest of the content (or a least a watered down version of it) without forcing me to group to do so. Let me continue to advance my character without me requiring a team for it. You know, like they did the first 80 levels?
i thot about this and:
1:instanced or world it doesnt mather really!
2:risk!yes this is what miss in todays wow ,there should be an option with reward etc
exemple i went to world event in original wow,i was always at risk of being ganked by horde .this feature needs to be bring back from the grave(opt-in of caurse)
2:brain twister :there should be puzzle like we had in original wow ,(preferebly with the mention.cant activate any add-on for the duration this quest is on.
3:bring massive back ,yes i understand it as to be instanced but still instance ,phaze dungeon it i dont care.just put a couple of daily or weekly only accessible at certain time and whats not 1000 player on the same map is massive .240 isnt!
thats it with these change in a form or other ,it would pullin lot of player and all these have to be kind of the harest game mode
so basicly these would give =rewardquality to arena or raid etc
Yea don't know what that guy was talking about....
I miss progression and the feeling of excitment when you got that boss and everyone yelled "YESS!!!" in vent and that feeling of group achievement.
Now when you kill a boss its "ok guys lets decide loot, tanks start pulling the next set of mobs" how "HEROIC"....
YOu got pulled in by the bait and switch.
It's basically a mmo rpg scam.
You fall in love with a game through 79 levels then when you hit 80 it turns into something you didnt sign up for.
It happens to the best of us.
Playing: Rift, LotRO
Waiting on: GW2, BP
I agree with you about how raid 'progression' isn't really progression anymore but as mentioned above, I think this is more a result of MMO players in general just not wanting to do that anymore. Whether WoW 'conditioned' that mindset is another debate. Most people who play these games don't want to commit for than a couple hours to anything, much less a raid. I think breaking up a raid into multiple days isn't a bad idea, although to me that looks more like gating over a smaller streach of time (unless you're not artifically blocking off content).
I'd say have a BRD type instance. You can break it up by having guilds stop at whatever point they feel necessary. Then the following day (or whenever) they go back and continue on. The instance 'resets' once the last boss is killed. Only problem with this is it kills it for PuGs.
I love how everyone is complaining about what WoW did wrong instead of just answering the question presented by the OP. Here's my answer:
The direction I want/ed to see the game take is to make it more immersive, story oriented, "world" driven. More phasing, more fluff, Housing, woodworking professions, collections, minigames(they could do the TCG here, it's fun in RL, would be fun in video game form too). I was going to say alternate advancement and guild levels, but that's FINALLY coming in Cata.
Basically instead of just adding 10 levels every expack, add more things to do OTHER than endgame raiding. And if you have the raiding, make it matter. Less grinding basically. The game does a great job with leveling, but they seemed to have missed a beat when it comes to endgame.
This is why I'm playing EQ2 until Cata hits, because it at least offers me most of the things WoW hasn't even talked about but should have by now.
Oh, and more classes. I'm an altoholic and will ALWAYS be drawn to shiny new classes no matter the game.
heh, things i would like would make it unrecognizable. example, allow characters to choose their factions, and replace level system with skill system. make one big realm, even at the cost of zoning. drop progress through itemization. meh, nevermind. i'll take WOW as it is. there's no pleasing everyone.
IMO, I would of liked to see WoW become more "sandbox" at end game, then grind raidcraft.. Again, to go more sandbox would of required more time and money to expand the game horizontally.. not vertically.. But oh well.. I guess majority of WoW customers like carrot chasing.. /shrug
You mean the feeling that my guild gets every week as we progress further and further into ICC? Just because you do not know how to enjoy yourself while raiding anymore does not mean that others cannot have great fun doing it.
I have quite a few issues with how raiding is setup in WoW but it has gotten way better than the drudgery and soul-crashing that was vanilla WoW raiding. There was absolutely nothing heroic about doing a MC raid for the umpteenth time just so you can get some epics that you have been waiting for for months.
More challending 5 man dungeons, like Magistral Terrace ( hope I still spell it correctly )used to be.
Heroic mode for ALL low level dungeons.
More balance in arenas. Open field battles (no pillars, bridges, whatever ...)
Better graphics.
Eaglix
^ This, except for the thing about motorcycles and the sort that just makes sense with engineering. It doesn't have the feel of an mmo due to cross server lfg that just takes you to where you want to go. Only raiding at end game or static boring pvp games ruined it too, the leveling was actually kind of enjoyable and they keep taking away from that. I made use the the easy epics from the LFG farming and after i had everything i could get from there, all i got to do was raid here and there or que for pvp.
The biggest fix that would make WoW have some of that old shine is to remove bg's. They could keep arenas and wg for ppl who were into that but add something that motivates people to just go out and pvp. Who really wants to pay for and MMO and get a big lobby game feel instead. Spontaneous pvp is what makes fighting other people fun, not knowing exactly where they'll be, what they'll be doing, and have no need to think of strategies. Halaa was their closest attempt at helping the pvp but it was too small scale.
Unfortunately, I think they would have to remake alot of the already existent game to help it at this point for people with similar viewpoints as myself. Since like you have said plenty of people still enjoy it, they have no reason to cater towards anyone but the people who still like the game. That being said I still remember vanilla WoW, hunting people and being hunted in the open world. Epic battles would start when we both called for back up, that is what you call pvp.
"cinnamon buns"
- Pickles
Except that the game has never really been balanced for PvP. Thats why we have all had to suffer through endless nerf and buff cycles over the last 5 plus years. They should keep PvE and PvP separate. Many, MANY of us have long since grown tired of having to deal with gank squads. Looking over your shoulder all the damn time gets way past tiring after awhile.
Thats just one of the reasons that games that allow such end up in narrow niche markets. Those who want an e sport in PvP should have their own rule sets and own servers, so that they can gank each other to their hearts content.
My answer is: Nothing. Don't change a thing.
I played WoW since it launched, and I enjoyed it every step of the way. WoW has asserted itself as THE most dominant MMORPG ever. You don't do that and tinker with the formula. WoW does what it does very well. I've moved on from WoW, but that doesn't mean I was unhappy with the direction of the game. I needed something different, and no MMORPG is going to offer everything. WoW is very much an amusement park, and one hops from ride to ride. That was fun, and I had a lot of friends who played. However, I need a different pace, something else. I need a bit more immersion and less of the intense raiding. Everyone moves on eventually.
Blizzard has a winning formula, and it's obvious that the formula works. Don't mess with the formula (e.g. New Coke vs Coca Cola).