... how to get feedback to the GW devs, or at least Im hoping the devs want feedback since they have claimed quite
For example, why didn't the devs add dwarves as a playable race?
Haven't played the game much? The race of Dwarves is dieing/near exticntion because of the end of EOTN, would break lore to have them alive and happy!
There is already a lot of lore and ruins in Tyria based on the dwarves. There is a lot more to go with for dwarves than the new race, the sylvari. And as far as cliche' races go, they are adding cliche' elves, the sylvari,
I doubt the sylvari will be 'elven'..rather than an immortal race of higher knowledge/art/philosophy, these are newly 'evolved' beings basing their society is on the precepts of Ventari, http://wiki.guildwars2.com/wiki/Ventari_Tablet.
This link http://wiki.guildwars2.com/wiki/Sylvari explains all the lore that is currently available about these Plant (yes they are actually vegetables that walk and talk!) people.
aren't MMORPG's based off of progression (aka leveling)? so you want them to scrap levels which have been around for years and are pretty much what MMORPG's are all about and start everybody off at the same level? huh, you know i played a game this morning that had this same type of set up. what was it called.....oh ya! it was Call of Duty 4. and what would be the point of PvE? just raiding for gear? not all of us want to start out at max level ready to go PvP. that's why i never got into GW1 along with many others. the PvE was a joke, not to mention the fact that they instanced almost the entire world.
Your high level character scales down to the level of the event through the side-kick system so you can enjoy all events at any level.
I think all he meant was the event scales down or up to your level, not you scale up or down to it.
Atleast I hope so, otherwise why bother leveling up if you can easily do anything at anytime? Only real purpose might be to unlock more events, but still that would be pretty pointless.
Think i'm done reading these theory threads about games i'm looking forward to now lol, just going to wait and see what happens since there really is nothing we can do except complain.
aren't MMORPG's based off of progression (aka leveling)? so you want them to scrap levels which have been around for years and are pretty much what MMORPG's are all about and start everybody off at the same level? huh, you know i played a game this morning that had this same type of set up. what was it called.....oh ya! it was Call of Duty 4. and what would be the point of PvE? just raiding for gear? not all of us want to start out at max level ready to go PvP. that's why i never got into GW1 along with many others. the PvE was a joke, not to mention the fact that they instanced almost the entire world.
This. i think the so called vocal minority here jumping from game to game on this site, prclaiming they are vets and know everything, dont have a bloody clue, 99% of the mmo's are based of traditional P&P game rules derived from D&D and others etc. Most think lets all start at lvl, do away with lvls, grind, progression everyting and have it FFA. NEWSFLASH MMP'S have never been about no progression, and no advancemnet. Most think MMOS are bloody Unreal tournament games, where u start of and play the game with no progression, log off, then play a new game all over again. MMOS have their roos in P and P and from D&D and long may that continue
Is arenanet shooting themselves in the foot? I'm not sure on this and for a few reasons. First, the reasons I have played this game for the past five years is that I feel it is one of the 'fairest' games out there for people with time constraints on their playing, in other words RL. A player can hit the level 20 cap in a couple of days (less than that in the expansions), rather than playing for thousands of hours to do the same in other games. On the PvP side, there is no leveling needed, your toon is created with max level, armor, weapons, etc. straight into the arenas, again everything is even and fair. These are big plusses for the more adult crowd (not looking for a flame on this, just adults have many more time constraints on their ability to do things outside work/family/social time).
Unfortunately, this franchise has lost many players, and never was given a choice by others, because of the leveling cap. These people equate level with status, (i.e. "I'm level 89, your only level 70, so STFU NOOB!" direct quote saw it myself!). From the forums here and around the 'net there are many, many people that feel that GW suxored because it only had 20 levels. By adding higher levels, a contingent of the current base will be unhappy IF it takes longer to be able to comfortably play at max level, but these will be offset by the larger numbers that will play because they can have their staus number.
Now as for the leveling up or down, I hope this will only be used in the case of the sidekick system for one reason, it will let the lower level characters play the game the way it was meant to be played, rather than have higher level people 'helping' them and just rush them through the game, in other words, it gets rid of power leveling for the benefit of gameplay. I always wondered how many people don't understand, or care for the lore, because they just blew through the content to play with their friends higher up (and if you don't care for the lore/story of a game, I ask "Why are you playing it? These are after all RPG's!")
As far as get rid of levels, all I can say to that is WOOT!. However, there will be very few people, currently playing other games and hating GW for having only (OMG!) 20 levels, who would give up their status to play in a game based on fairness and skill, rather than the almighty treadmill of the grind.
To summarize, yes ArenaNet probably is using a small caliber shell and shooting themselves in the left foot. But with self heals in hand, that is easily fixed, with the added income from those that want the status of level 50 to laud over those that don't have the time to get there.
It's pretty difficult to base an entire argument around a few sentences that ArenaNet has posted in regards to the leveling system. I think it's safe to say, though, that while there will be levels, they will not make as large of an impact upon gameplay as in other MMORPGs.
Lol, weird to see this old thread of mine necroed!
No, really, since I posted this some new tidbits of information came out which pretty much removed my concerns. (Amazing how ANet seems to look more and more godly with each new info release : )
Anywayz, what we know so far is that there are going to be BOTH down-kicking and up-kicking systems in the game!
In open world PvE you will be debuffed to the level of the event you're participating in, but you'll still be slightly more powerful than other players who are in their "natural" region. This is great news because it will basically enable players of different levels to play together meaningfully and you won't see the locking-of-the-previously-unlocked content from other games. Basically, you can participate in and replay any PvE content that you already "passed through" by leveling.
In open world PvP (the Mists) you will be buffed up to some unspecified level so you can participate almost from the beginning. Of course you will still be much weaker than a maxed out PvP player but you will be able to play the ball.
In addition to all this it seems that although the level cap will be pretty high, the benefits gained (especially stats) will taper off quite sharply after some unspecified "power" cap, so very high level players will definitely have an edge over lowbies but it probably won't be to the ridiculous degree we see in most other games.
Lol, weird to see this old thread of mine necroed!
No, really, since I posted this some new tidbits of information came out which pretty much removed my concerns. (Amazing how ANet seems to look more and more godly with each new info release : )
Anywayz, what we know so far is that there are going to be BOTH down-kicking and up-kicking systems in the game!
In open world PvE you will be debuffed to the level of the event you're participating in, but you'll still be slightly more powerful than other players who are in their "natural" region. This is great news because it will basically enable players of different levels to play together meaningfully and you won't see the locking-of-the-previously-unlocked content from other games. Basically, you can participate in and replay any PvE content that you already "passed through" by leveling.
In open world PvP (the Mists) you will be buffed up to some unspecified level so you can participate almost from the beginning. Of course you will still be much weaker than a maxed out PvP player but you will be able to play the ball.
In addition to all this it seems that although the level cap will be pretty high, the benefits gained (especially stats) will taper off quite sharply after some unspecified "power" cap, so very high level players will definitely have an edge over lowbies but it probably won't be to the ridiculous degree we see in most other games.
Great stuff all around! Pilnkplonk is pleased!
I love that Anet is doing this because it keeps making the game a challenge so while your wandering the world you won't get bored because you can finish a whole low level event in 2 min. you actually have to try because your debuffed. Now to some people it sounds bad that you get debuffed for low level things but think of it as another way, the monsters got stronger. Now they didn't but it could pretty much seem that way because your debuffed. Anyway It's great to see your pleased.
I'm most curious about the actually leveling process itself. There orginal statement was that it would be leveless or 100+ levels.. I wonder/hope that is still the case.
Since this ArenaNet though I have a feeling that levels in this game are much more insignificant.. and to me that would be good thing. In fact I could see levels not really affecting stats and more affacting the skils.. but that's just me speculating right now.
Seeing as how it is a subscription free game, it simply must put in some kind of leveling system because the majority of players would not buy a game without "their sense of progression." ANet HAS to sell a lot, and it should, in order to keep great customer PR and updates.
Originally posted by KillHurt Seeing as how it is a subscription free game, it simply must put in some kind of leveling system because the majority of players would not buy a game without "their sense of progression." ANet HAS to sell a lot, and it should, in order to keep great customer PR and updates.
April 2009 they reached six million copies sold, not doing too bad for a game with a low level cap and heavily instanced
They originally said about levels that there might not even be a cap, that immediately tells me that they aren't treating levels as the most significant achievement in the game.
I'm so pleased that the side kick system lets you level down, it's always been a mystery why leveling up seems so common? the lower levels always get penalised with that system. Now all they need to add is loot scaling so that the higher level player comes out that dungeon with something worthy of their level, do that and they have it perfect for me
My impression is that they are going to use levels in a different way then in classic MMO's. I read something about diminishing returns at higher lvls and other mechanics to prevent players feeling they have to get that high.
EDIT: One of the things I like in GW is that the lvl cap is low. This means that the majority of the content has to be done at intended lvl. You cant simply make it easier by being higher lvl then intended like in most other MMOs. GW2 will do a similar thing by scaling your toon down to the intended lvl for the event.
I think this is good, so you cant cheat your way out of challenges by simply waiting untill you are too high lvl.
Comments
aren't MMORPG's based off of progression (aka leveling)? so you want them to scrap levels which have been around for years and are pretty much what MMORPG's are all about and start everybody off at the same level? huh, you know i played a game this morning that had this same type of set up. what was it called.....oh ya! it was Call of Duty 4. and what would be the point of PvE? just raiding for gear? not all of us want to start out at max level ready to go PvP. that's why i never got into GW1 along with many others. the PvE was a joke, not to mention the fact that they instanced almost the entire world.
I think all he meant was the event scales down or up to your level, not you scale up or down to it.
Atleast I hope so, otherwise why bother leveling up if you can easily do anything at anytime? Only real purpose might be to unlock more events, but still that would be pretty pointless.
Think i'm done reading these theory threads about games i'm looking forward to now lol, just going to wait and see what happens since there really is nothing we can do except complain.
This. i think the so called vocal minority here jumping from game to game on this site, prclaiming they are vets and know everything, dont have a bloody clue, 99% of the mmo's are based of traditional P&P game rules derived from D&D and others etc. Most think lets all start at lvl, do away with lvls, grind, progression everyting and have it FFA. NEWSFLASH MMP'S have never been about no progression, and no advancemnet. Most think MMOS are bloody Unreal tournament games, where u start of and play the game with no progression, log off, then play a new game all over again. MMOS have their roos in P and P and from D&D and long may that continue
Is arenanet shooting themselves in the foot? I'm not sure on this and for a few reasons. First, the reasons I have played this game for the past five years is that I feel it is one of the 'fairest' games out there for people with time constraints on their playing, in other words RL. A player can hit the level 20 cap in a couple of days (less than that in the expansions), rather than playing for thousands of hours to do the same in other games. On the PvP side, there is no leveling needed, your toon is created with max level, armor, weapons, etc. straight into the arenas, again everything is even and fair. These are big plusses for the more adult crowd (not looking for a flame on this, just adults have many more time constraints on their ability to do things outside work/family/social time).
Unfortunately, this franchise has lost many players, and never was given a choice by others, because of the leveling cap. These people equate level with status, (i.e. "I'm level 89, your only level 70, so STFU NOOB!" direct quote saw it myself!). From the forums here and around the 'net there are many, many people that feel that GW suxored because it only had 20 levels. By adding higher levels, a contingent of the current base will be unhappy IF it takes longer to be able to comfortably play at max level, but these will be offset by the larger numbers that will play because they can have their staus number.
Now as for the leveling up or down, I hope this will only be used in the case of the sidekick system for one reason, it will let the lower level characters play the game the way it was meant to be played, rather than have higher level people 'helping' them and just rush them through the game, in other words, it gets rid of power leveling for the benefit of gameplay. I always wondered how many people don't understand, or care for the lore, because they just blew through the content to play with their friends higher up (and if you don't care for the lore/story of a game, I ask "Why are you playing it? These are after all RPG's!")
As far as get rid of levels, all I can say to that is WOOT!. However, there will be very few people, currently playing other games and hating GW for having only (OMG!) 20 levels, who would give up their status to play in a game based on fairness and skill, rather than the almighty treadmill of the grind.
To summarize, yes ArenaNet probably is using a small caliber shell and shooting themselves in the left foot. But with self heals in hand, that is easily fixed, with the added income from those that want the status of level 50 to laud over those that don't have the time to get there.
It's pretty difficult to base an entire argument around a few sentences that ArenaNet has posted in regards to the leveling system. I think it's safe to say, though, that while there will be levels, they will not make as large of an impact upon gameplay as in other MMORPGs.
Lol, weird to see this old thread of mine necroed!
No, really, since I posted this some new tidbits of information came out which pretty much removed my concerns. (Amazing how ANet seems to look more and more godly with each new info release : )
Anywayz, what we know so far is that there are going to be BOTH down-kicking and up-kicking systems in the game!
In open world PvE you will be debuffed to the level of the event you're participating in, but you'll still be slightly more powerful than other players who are in their "natural" region. This is great news because it will basically enable players of different levels to play together meaningfully and you won't see the locking-of-the-previously-unlocked content from other games. Basically, you can participate in and replay any PvE content that you already "passed through" by leveling.
In open world PvP (the Mists) you will be buffed up to some unspecified level so you can participate almost from the beginning. Of course you will still be much weaker than a maxed out PvP player but you will be able to play the ball.
In addition to all this it seems that although the level cap will be pretty high, the benefits gained (especially stats) will taper off quite sharply after some unspecified "power" cap, so very high level players will definitely have an edge over lowbies but it probably won't be to the ridiculous degree we see in most other games.
Great stuff all around! Pilnkplonk is pleased!
I love that Anet is doing this because it keeps making the game a challenge so while your wandering the world you won't get bored because you can finish a whole low level event in 2 min. you actually have to try because your debuffed. Now to some people it sounds bad that you get debuffed for low level things but think of it as another way, the monsters got stronger. Now they didn't but it could pretty much seem that way because your debuffed. Anyway It's great to see your pleased.
I'm most curious about the actually leveling process itself. There orginal statement was that it would be leveless or 100+ levels.. I wonder/hope that is still the case.
Since this ArenaNet though I have a feeling that levels in this game are much more insignificant.. and to me that would be good thing. In fact I could see levels not really affecting stats and more affacting the skils.. but that's just me speculating right now.
Seeing as how it is a subscription free game, it simply must put in some kind of leveling system because the majority of players would not buy a game without "their sense of progression." ANet HAS to sell a lot, and it should, in order to keep great customer PR and updates.
April 2009 they reached six million copies sold, not doing too bad for a game with a low level cap and heavily instanced
They originally said about levels that there might not even be a cap, that immediately tells me that they aren't treating levels as the most significant achievement in the game.
I'm so pleased that the side kick system lets you level down, it's always been a mystery why leveling up seems so common? the lower levels always get penalised with that system. Now all they need to add is loot scaling so that the higher level player comes out that dungeon with something worthy of their level, do that and they have it perfect for me
My impression is that they are going to use levels in a different way then in classic MMO's. I read something about diminishing returns at higher lvls and other mechanics to prevent players feeling they have to get that high.
EDIT: One of the things I like in GW is that the lvl cap is low. This means that the majority of the content has to be done at intended lvl. You cant simply make it easier by being higher lvl then intended like in most other MMOs. GW2 will do a similar thing by scaling your toon down to the intended lvl for the event.
I think this is good, so you cant cheat your way out of challenges by simply waiting untill you are too high lvl.