Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is AoC larger in player numbers than LOTRO

1234568

Comments

  • swollenwabitswollenwabit Member Posts: 107

    Originally posted by cyphers

    Originally posted by swollenwabit


    Originally posted by cyphers


    Originally posted by swollenwabit



    I would say the financial report indicated AoC had less then 50K subscribers Q1. But hey fantasy figures and MMO players goes well together :D

    That's nice. Your post proved your own point, well done.

    Oh look some random internet guy :o)

    *shrug* Pot. Kettle.

    Nothing new here.

    But to be serious would you say that AoC had a lot more then 50K at it's lowest? and Q1 is from what I remember one of the worst q1 revenue wise?  

  • DaSpackDaSpack Member UncommonPosts: 589

    Originally posted by Jackdog

    Originally posted by DaSpack

     And it seems like we again conveniently forgot that it was just publically anounced that AoC just in Korea have 200 000 players. Add what you have in EU and US and you would certainly be above LotRO.

     

    Ohh and another thing, LotRO is F2P.

    [Mod Edit]

    Yopu do know thta LoTRO has russian and Korean servers arn't you. And LoTRO is going to have a F2P and a subscriber plans but the F2P is not even beta yet. And isn't the 200K for AoC in Korea a open beta?

    Anyway you guys can talk all the fantasy figures you want but Funcoms financial reports imply Aoc was well below 100K last quarter.

     If you were here to discuss AoC I could  have told you why you are so wrong. We do however both know that is not your erand. Therefore I'd rather hold forth the undisputable, which is that AoC have >200 000 players simply from what has been reported in Korea (and that just a week ago). By the way they expanded those 7 servers to 8 now.

    [Mod Edit]

    Many people have real issues coping when their favourite MMO go F2P, but come on... I hardly think I take the thread off topic by pointing out that LotRO is a F2P game. How do you compare population between F2P and Subscriber based games like AoC, WoW?? Should you count everyone that happend to download the game (it's free after all), should you count people that have played the game more than X hours within the last Y months (and if so what is X and Y), or should you just count people that are buying stuff... It's a valid point. The RL equvalent would be if someone has this product to sell, but were not succefull in doing that (as in few people wanted to pay money and be customers).... Now, if this someone decides to ship his product to a million households for free. He certainly can't claim that he has aquired a million customers. I think you see my point. How do you count something like this..... It would work better if you compared LotRO to other F2P games like Perfect world.... That would make more sense.

    The Ultimate Breakdown

  • AercusAercus Member UncommonPosts: 775

    Originally posted by DaSpack

    And another thing, I am shocked over how you keep reporting my posts just because I talk about LotRO and how it's  F2P.

    Yeah.. interesting how all posts which does not display LoTRO in a favorable light keeps getting reported, no matter what. Soooo difficult to figure out who could possibly be doing this with all those LoTRO fans running rampant in this thread...

  • JackdogJackdog Member UncommonPosts: 6,321

    I think Turbines decision to give people oprtons on whether to buy a subscription or just play limited content for free is great. Who would consider that a negative? I am still hoping to get into the F2P Beta myself and am looking forward to the inrush of new people once the F2P hits the regular servers.

    Anyway back to topic but it looks like AoC is sliding back down on the XFire numbers, down another 10% from last Saturdays numbers. LoTRO on the otehr hand is still chugging along in the mid twenties which is pretty much where it has been since the Moria expansion

    I miss DAoC

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Originally posted by DaSpack

    AoC have >200 000 players simply from what has been reported in Korea (and that just a week ago). By the way they expanded those 7 servers to 8 now.

    One of the biggest MMO markets in the world, millions and millions of MMO players.

    Open Beta

    Free to play

    Everyone without exception is welcome to play it

     

    200k doesn't seem like much now does it? Regardless, it doesn't make sense to add open beta players to genuine paying customers, for obvious reasons. They are not part of the game's subscribers, so LotRO is still some way ahead subs wise.

    Also since AoC reached its second peak (after the expansion) and went back down to where it was before the expansion, I don't think it's ever going to catch up, especially with lotro going "F2P". Of course it won't be comparable then but still.

    It is what it is, AoC's sub numbers aren't going to drastically increase ever. Why do people care though? as long as you're having fun and there are enough people to populate at least one server, that's all that matters.

    image

  • BarteauxBarteaux Member Posts: 483

    Since neither company is openly publishing their subsicribtion numbers, most answers here will be guesstimates.

    That AoC has been moving upwards in terms of numbers, and lotro downwards, is my guesstimate.

    "nerf rock, paper is working as intended."

    - Scissors.


    Head Chop

  • InsideBevelInsideBevel Member Posts: 33

    Originally posted by Electriceye

    Also since AoC reached its second peak (after the expansion) and went back down to where it was before the expansion, I don't think it's ever going to catch up, especially with lotro going "F2P". Of course it won't be comparable then but still.

     

     

    Not very good with numbers are you?

    According to XFire, AoC now has more than twice the number of active players compared to pre expansion.

    400-500 vs. 1000-1100

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by InsideBevel

     

    Not very good with numbers are you?

    According to XFire, AoC now has more than twice the number of active players compared to pre expansion.

    400-500 vs. 1000-1100

    Nothing like a expansion combined with a XFire promotion giving away lots of free hardware to get ones XFire numbers to pop up is there?

    The Sunday after the expansion released Aoc had a XFire contest which ran from the 17th to the 29th of May. The  Sunday before the contest Xfire numbers were at 7094. They started the promotion and on Sunday May 23rd the first weekend of the XFire promo numbers were 8300 hours, May 30th those had dropped to 7300, June 6th 6700.

    It's fun watching trends isn't it? I wonder if it dropped again yesterday? I guess we will see about 7am EST.

    I miss DAoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I'm going to quote myself since, well, it'll save me a lot of time:


    Originally posted by cyphers

    Xfire is funny:

    if you look at the stats and would presume that the figures are representative for the playerbase, then 11.5 million players would be responsible for 250,000 hours.

    That'd lead to Aion with 17,000 hours having (17/250) *11.5 mil = about 800,000 active players.

    Now that would sound strange, but then again, EVE Online with 8400 hrs would amount to (8.4/250)*11.5 mil = about 400k players.

    That seems about roughly right numbers for EVE Online.

    Using Xfire figures, LotrO would have (7/250)*11.5 = 320k active players.

     

    Now comes AoC:

    with 6,000 hrs, AoC would amount to having a peak of (6/250)*11.5 mil = 275,000 players.

    Based upon Xfire player numbers and comparing with Aion, AoC would even have (1200/3400)*800,000 = 280,000 players.

    Or speaking in relatives, AoC has roughly a bit more than 1/3 of Aion's current playerbase and more than half of EVE Online's.

     

    Speaking of trends, WoW has been stable around the 250,000 hrs-played mark (in Xfire)

    AoC on the other hand has seen a steady rise from 3,000 in half April to 4,500 end of April to the current peaking of 6,000. Which suggests a steady rise from April onwards to a doubling of player population compared to what it was half April.

    But even at its lowest in April, AoC still had 100,000 players (lowest dip: 2,300 hrs, Apr 19th)

     

    So, concluding: AoC is peaking at 250k-275k players now, averaging on 175k-200k players last month, and had 1/3 of Aion's and more than half of EVE's player numbers last week.

     

    ... to those who are jumping up the ceiling and turning red now, rushing all foaming to their keyboard to prove these figures wrong, and that 'AoC sux0rz BIG' (only then in the subtler wordings that the really determined trolls and haters use), don't bother: I only made this post to show that you can use the numbers to prove a high or a low, depending on how you read the trends.

    This post was made exactly a month ago (after RotGS  launch, before XFire competition), and was made to show how ludicrous it is if you want to use XFire to make hard estimates about numbers or comparisons between games: here I used it to 'prove' by XFire that AoC had 200k-250,000 players, and that AoC has 1/3 the player population Aion has.

     

    Basically the only somewhat reliable, usable data from XFire are for trend analysis. And even that is somewhat questionable: the XFire figures show consistently the peak (for AOC as well as other games) of players to be in the weekends, while numerous population counts servers-wide ingame show the peak of active players to be consistently to be on weekdays.

    But if we're talking trends, as amusing as it can be 'dependable': end of last year/1st months of this year XFire showed roughly 450-600 for AoC users, and 2,000-3,000 hours first weeks of April. XFire figures showed definitely an increase of that the last few months.

    What I find more interesting is the ingame population counts, that showed a gradual increase in number of players logged in up to a doubling (and sometimes even a tripling) the last few weeks compared to the beginning of this year. Of course because of the expansion it peaked, so we'll only know stabler numbers after another month or two.

     

    Above all: it's just numbers, RotGS had a good solid launch as many have found it, and if you're having fun playing AoC as it is now and you're on a good server, then figures don't matter that much.

    On a general side note: personally I find people that only post in threads of the game they hate nolifers with a pathetic obsession. Sadly enough, you'll see several of those in the gameforums here,  in the AoC forums as well as in some other mmorpg gameforums. Then again, if they'd rather troll and post about the game they hate instead of discussing the games they do like then that's their (lack of) hobby and waste of time.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • swollenwabitswollenwabit Member Posts: 107

    Xfire as you say can only be used to measure trends of a certain game, but the trends are easy manipulated. Every time Funcom and xfire have a competition where a prize is given out you will see a increase in xfire hours played, once the competition is over the hours drop to a "normal" level again. Xfire cannot be used to measure the amount of subscribers a game has as the information you have from Xfire is just way to inaccurate. 

    Comparing game vs game is also futile as there could be a lot of factors that make a game have more xfire hours then another. If you want to estimate subscriber numbers the only way you can do that is by the financial reports, even that won't be accurate as there is too many unknown factors that could affect the end result. 

    Q2 financial reports should be interesting to see, as there should be a rather big peak in revenues for large scale MMO's. Q3 will be even more interesting as that will show even more how loyal the playerbase stayed after the launch of the expansion. The numbers they will show will not lie on the status of the game, they don't show the exact truth either, but they are a far better tool to measure subscribers etc then Xfire ever will be. :)

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by Jackdog

    Nothing like a expansion combined with a XFire promotion giving away lots of free hardware to get ones XFire numbers to pop up is there?

    The Sunday after the expansion released Aoc had a XFire contest which ran from the 17th to the 29th of May. The  Sunday before the contest Xfire numbers were at 7094. They started the promotion and on Sunday May 23rd the first weekend of the XFire promo numbers were 8300 hours, May 30th those had dropped to 7300, June 6th 6700.

    It's fun watching trends isn't it? I wonder if it dropped again yesterday? I guess we will see about 7am EST.

    I think I shall quote myself also. June 13th XFire numbers are out and at 5866 for AoC which was a drop of  892 hours from a week ago. Looks like the shiny is wearing off the expansion. I wonder where the numbers will be in two more months.

    I miss DAoC

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I'm interested as well  in what the Q2 and Q3 reports will say, as well as the XFire figures in the upcoming months. Not to gloat and trash the game and its player population if the figures are bad as some here on these forums enjoy to do for their idea of fun, and neither to pounce my chest and shout it from the hills as if it's my achievement if the figures are good as some others tend to do. Just curious what the figures will be.

     

    But no matter if the figures will be bad or good, I will keep on enjoying the game for what it is and has to offer: a fun MMO, to me that is.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • AzrileAzrile Member Posts: 2,582

    Originally posted by DaSpack

    Originally posted by Jackdog


    Originally posted by DaSpack



     And it seems like we again conveniently forgot that it was just publically anounced that AoC just in Korea have 200 000 players. Add what you have in EU and US and you would certainly be above LotRO.

     

    Ohh and another thing, LotRO is F2P.

    [Mod Edit]

    Yopu do know thta LoTRO has russian and Korean servers arn't you. And LoTRO is going to have a F2P and a subscriber plans but the F2P is not even beta yet. And isn't the 200K for AoC in Korea a open beta?

    Anyway you guys can talk all the fantasy figures you want but Funcoms financial reports imply Aoc was well below 100K last quarter.

     If you were here to discuss AoC I could  have told you why you are so wrong. We do however both know that is not your erand. Therefore I'd rather hold forth the undisputable, which is that AoC have >200 000 players simply from what has been reported in Korea (and that just a week ago). By the way they expanded those 7 servers to 8 now.

    [Mod Edit]

    Many people have real issues coping when their favourite MMO go F2P, but come on... I hardly think I take the thread off topic by pointing out that LotRO is a F2P game. How do you compare population between F2P and Subscriber based games like AoC, WoW?? Should you count everyone that happend to download the game (it's free after all), should you count people that have played the game more than X hours within the last Y months (and if so what is X and Y), or should you just count people that are buying stuff... It's a valid point. The RL equvalent would be if someone has this product to sell, but were not succefull in doing that (as in few people wanted to pay money and be customers).... Now, if this someone decides to ship his product to a million households for free. He certainly can't claim that he has aquired a million customers. I think you see my point. How do you count something like this..... It would work better if you compared LotRO to other F2P games like Perfect world.... That would make more sense.

    You keep forgetting to mention that all those Korean players are in an open Beta.. they are not actually paying for the game.

    A subscriber is someone who is paying money to actually play the game.  These are just people who logged in at an internet cafe and played for a few hours.  These aren't people who went out and bought a box or paid for a digital download. In Korea, they didnt' even have to download the beta client, it was already on the computers at the internet cafes.

    I really feel sad for you guys.. I mean, for 2 years you have been hammering how the 'next' thing will be the rebirth of AOC.  I remember when it was the Polish servers  haha.. how did that work out for you?

    And another correction.  LOTRO is NOT a free-to-play game yet.. it won't be for another 4 months.  So while you convieniently add Korean Beta players (who didn't buy a box or pay anything) and try to diminish LOTRO players who ARE PAYING just to make your point.

  • Renton81Renton81 Member Posts: 92

    Well regardless of whatever figures brought up.  It's not really possible to measure the true player population as most accounts are unactive.

    Received my first Free UGC code! :)
    image
    Claim your Free UGC code Here

  • finaticdfinaticd Member Posts: 843

    Originally posted by Azrile


     

    I really feel sad for you guys.. I mean, for 2 years you have been hammering how the 'next' thing will be the rebirth of AOC.  I remember when it was the Polish servers  haha.. how did that work out for you?

     

    Yeah I feel for those players and employees as well, If the game was a quarter as good as it keeps getting claimed to be the Xfire numbers should be about half of where they where in month two, when players started paying to subscribe http://www.massively.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/ 8,200 users per day.

    Sad, this expansion was the last chance and much like release, it got OK scores and then a boost on day 1 and then will keep dropping back to obscurity.  I'm curious as to when the next expansion is comming or next big thing to save the game.

    -------------

    Also, Aion and WoW has a bunch of players on Xfire but that is America and Europe and asians use other programs.  Those games have way way way way more content and grinds than AoC so unless if AoC can multiply the content and grinds by a large number I doubt it will be very interesting to those markets. Think about it....AoC's market is casual PvE MMO player....those markets are all hard core PvP/PvE players.

    AoC went out of its way to market to asia by having an asian theme and instead of adding raid bosses or casual or PvP content they added grinding repeatable faction quests and grinding AA XP but I doubt it is enough to please hard core MMO types.

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Before Godslayer AoC had 4 total US servers with almost no one playing.  4 servers is a  20k-40k total US population.  More likely less than  20k as 20k would be 1000 people logged in peak time per server.  After the hype goes away they will still have 4 US servers with a population that will keep on dwindling.  Its a dead game that died for many reasons but mainly because it was designed to be a simplistic easy game for children who lack attention span.  They appealed to the most immature of human motives sellng the game on blood, sex, gore, profanity, nudity and a simplistic thoughtless follow the arrow combat system.  Its no wonder the game is a dead game.  I give them credit for releasing an expansion but the expansion like everything else about AoC is all about apperances not substance.

     

    So yes it is fair to say AoC is quite bit smaller than LOTRO.

  • AercusAercus Member UncommonPosts: 775

    Originally posted by Zippy

    Before Godslayer AoC had 4 total US servers with almost no one playing.  4 servers is a  20k-40k total US population.  More likely less than  20k as 20k would be 1000 people logged in peak time per server.  After the hype goes away they will still have 4 US servers with a population that will keep on dwindling.  Its a dead game that died for many reasons but mainly because it was designed to be a simplistic easy game for children who lack attention span.  They appealed to the most immature of human motives sellng the game on blood, sex, gore, profanity, nudity and a simplistic thoughtless follow the arrow combat system.  Its no wonder the game is a dead game.  I give them credit for releasing an expansion but the expansion like everything else about AoC is all about apperances not substance.

     

    So yes it is fair to say AoC is quite bit smaller than LOTRO.

    Gotta love opinions stated as fact, and those opinions having been afflicted by Pommer’s Law. :)

    This thread is quickly going into 4chan-land.

  • SoludeSolude Member UncommonPosts: 691

    Best estimate based on server maximums... AoC 80K subs, LotRO 220K.  LotRO has been server merge shy so pure guess I'd put that number closer to 110K.

  • AzrileAzrile Member Posts: 2,582

    Originally posted by TSWBETAROGS

    Is AoC larger in player numbers than LOTRO

    I was just checking the xfire number today, AoC is nr 4 of pay for MMORPG with WOW, AION and EVE above.  Xfire is showing more than 33% more playing time than Lotro.  I know they have a play to win campain, but that startet 17mai, and the largest increas started before that.

    Not sure.  AOC is currently #39 and falling fast.  LOTRO is mid-20s still.  Looks to me like AOC players played more for a few weeks because of the expansion, and now things are quickly returning to normal where AOC has half the players of LOTRO.

    I'm curious about LOTRO though.  Honestly, I would think that because they announced going F2P that a lot of paying subscribers would quit until the game is free.  it doesn't appear to be happening becuase LOTRO has held steady the past few weeks.

  • LuckyDuckyLuckyDucky Member UncommonPosts: 268

    Ugh! Lord of the Rings. I have no interest in playing in that universe, Gandalf, hobbits, dwarfs, Suron. I have had enough of  all of them.  I liked the movie, especially part 1, but the novel went on and on until I finally lost interest. I never did finish it, about half way through the third book I became bored of the rings!

    "The Pen Is Mightier Than The Demo"

  • AristidesAristides Member Posts: 172

    Yep.  Since you can't spell "Sauron", you're certainly not a fan!  image

  • LuckyDuckyLuckyDucky Member UncommonPosts: 268

    Originally posted by Aristides

    Yep.  Since you can't spell "Sauron", you're certainly not a fan!  image

    Yea it's true I am not a huge fan, although I did appreciate it all up to a point. It was a good story and well written, I  think it could have been told in one book instead of 3.

    Star Wars is another one I wouldn't sign up for, not because I don't like the setting, but it has become over exposed. I am too Star Wars out to play an MMO based on that IP

    I am relatively new to Conan. Other than the movies I have had very little exposure to Hyboria and the fantasy setting is appealing to me. Great video game material! and I have  Howard's books I can read too, which fleshes the game out.

    "The Pen Is Mightier Than The Demo"

  • finaticdfinaticd Member Posts: 843

    Originally posted by LuckyDucky

    Originally posted by Aristides

    Yep.  Since you can't spell "Sauron", you're certainly not a fan!  image

    Yea it's true I am not a huge fan, although I did appreciate it all up to a point. It was a good story and well written, I  think it could have been told in one book instead of 3.

    Star Wars is another one I wouldn't sign up for, not because I don't like the setting, but it has become over exposed. I am too Star Wars out to play an MMO based on that IP

    I am relatively new to Conan. Other than the movies I have had very little exposure to Hyboria and the fantasy setting is appealing to me. Great video game material! and I have  Howard's books I can read too, which fleshes the game out.

    Most Star wars is lame, I never got into any franchise but Bio ware is making the next star wars MMO and that company just makes quality games.  Most star wars games where from Lucas Arts and G Lucas can't make good games.

    Funcom is pretty weak at making MMOs, if you want Age of Conan...http://www.amazon.com/Conan-Xbox-360/dp/B000SH3XD6/ref=sr_1_1?ie=UTF8&s=videogames&qid=1276709936&sr=1-1 would probably be a better bet.

    At the end of the day, quality game play should head stomp any crappy franchise spin offs and the gazillion failed book and movie ports of of blockbusters to video games prooved that.  Then the random awesome game from obscure movies or books back that up as well, riddick and a few more.....and out of a hundred star war games, only Kotor 1 and 2 where any good do to being created by bio ware.

    LOTRO is doing well but it is do to its own merits of a game while the crappy movie spin off games probably did OK but not well do to being junk, just like AoC and Warhammer have failed to meet expectations do to their own merits and in the gaming world Warhammer would blow away LOTRO do to popularity and AoC should have had a massive following do to being mature theme and brutal compared to LOTRO.  Most MMO gamers are mid to late 20s today, they just want to play quality games and prefer depth in an MMO to a poor MMO game that has nothing to do with anything in the books, articles, movies...even if it does follow lore and ties in well, it is doubtful many care. 

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • SoludeSolude Member UncommonPosts: 691

    KotOR 2 and NWN 2 were not made by Bioware.

  • finaticdfinaticd Member Posts: 843

    Originally posted by Solude

    KotOR 2 and NWN 2 were not made by Bioware.

    Correct, but the game engine, basis, and pretty much every thing else was ported and maybe a few updates to the engine.

    Kotor 2, had much weaker writing..KOTOR 1 was perhaps the best written game ever as for dialog, and no real ending...is was strange since the last few hours where spent going all over the universe killing everything so was quite anti climatic.

    NWN had less community stuff, weaker writing, less plot/story.

    All game mechanics and every thing else was left unchanged so in those two instances the sequals where more or less an expansion pack that started from a diffrent story and heck most expansion packs or those 15 dollar mission packs and maps on XBL are made by other companies.

     

    [mod edit] Let's try to steer this thread back toward AoC and its comparison to LOTRO. - Soliloquy

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

This discussion has been closed.