I'm just wondering, have any of these people that hate F2P games actually played a F2P? all the haters i've talked to haven't even given them a chance. i used to think a cash shop was stupid as well, but after trying it i see it's not all that bad.
Truth is, other than dabbling with a few F2P's, Runes of Magic is my only real foray into the F2P world and it truely was Pay to Win, at least over on the PVP servers.
It might be I just picked a bad example in chosing a Frogstar game, but its all I have to go on and it certainly left a bad taste in my mouth.
I'm still willing to try games with alternate payment models, but I'm going to be very leary of those with P2W gameplay mechanics designed into the cash shop.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The store in DDO was something I told myself I would never use when it first came out, and in fact at the time I thought the idea was epic fail. I was wrong. DDO has made the F2P genre viable IMO. They did nearly everything right. I also agree with the previous comment that the dungeons in DDO are quite fun. In fact the old-style classes in DDO are fun individually, but nothing beats what I feel is almost a PnP-style group dungeon crawl in DDO. I can't say enough about it. And the store I use here and again for a decent bow or some armor, as they've priced these items very reasonably in terms of DDO Points.
It always starts out small. I like DDO, too. I just fear the trend that too many items are going to be cash shop only, and not found in game. Just like it is in EQ2 and WoW. At some point its more about spending your cash for achievements rather than adventuring for it. Where is that line? How do we, as gamers, make sure its not crossed?
Kyleran, you picked a pure F2P game with Runes of Magic. Nothing wrong with that, but Turbine's established approach with DDO and announced approach with LoTRO is not pure F2P, it's very much a hybrid P2P/F2P given that both games involve a subscription option that opens up the whole game. As such it simply doesn't compare to Runes of Magic or any other pure F2P game, however much Turbine's detractors may want it to.
Your original point was that you held up gaming as some sort of superiority over having cable TV. And before that, you were laughing at anyone who spent money on in-game items, calling it a waste of cash for pixels.
All I'm doing is pointing out that to a non-gamer, you're wasting your money too. All your supposed accomplishments that you've "earned" in a game are just as meaningless and stupid to a non-gamer as anything an F2P player does is to you. THAT is the point. It's a circular bit of logic that doesn't go anywhere.
At the end of the day, these are all GAMES. They're meant to be fun, not a job, and not something you have to slave over for hours or days or weeks in order to feel any sort of self-worth about it.
Yeah, it is.
You are sorely confused. The ITEMS in the game aren't the BENEFIT of actually playing them.
Using and developing problem solving skills, social skills, reflexes and motor coordination, and the array of other abilities that are not only getting stimulated, but enhanced as a result of playing a game, are the benefits.
And it's actually FUN. I pay $15 per month for this.
The alternative is paying $100 or more a month for 300+ channels of drool-fuel. Sit there, stare at the screen and do NOTHING.
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
It always starts out small. I like DDO, too. I just fear the trend that too many items are going to be cash shop only, and not found in game. Just like it is in EQ2 and WoW. At some point its more about spending your cash for achievements rather than adventuring for it. Where is that line? How do we, as gamers, make sure its not crossed?
By not buying the items when they overstep the line.
And by not adopting an unsubstantiated opposition to reasonable proposals that do not overstep the line.
Turbine have announced a similar arrangement in LoTRO to the existing one in DDO which you state you like. So why all the histrionics about it?
If they turn out to do the dirty on you then that is the time to shout about it, not before they've even started the new arrangements which they've stated will be on the same basis as you like elsewhere.
Seriously, If this is a sign for things to come with all MMO's, then I'm officially done playing MMORPG's.. I don't believe in cash shops, I despise them! It's a shame... Legendary games like Everquest required hard work and lots of time to acquire the best items in the game.. It gave us all a sense of accomplishment and pride... Cash shops ruin that.. For 20 bucks, you can buy the rarest item in the game. Well guess what? What made that item so unique and awesome was the fact only a few people had it,,, but now any moron slacking numnut casual gamer can own that item if they fork over the money... It's sickening...
I don't believe all MMO's are in this boat yet.. Only those that are doing bad with Subs...
Rallithon Oakthornn (Retired Heirophant of the 60th season)
At the end of the day, these are all GAMES. They're meant to be fun, not a job, and not something you have to slave over for hours or days or weeks in order to feel any sort of self-worth about it.
So, you're saying that being able to buy items from a cash shop instead of earning them in-game makes the game more fun? I'm interested in reading more of your opinions on this.
It always starts out small. I like DDO, too. I just fear the trend that too many items are going to be cash shop only, and not found in game. Just like it is in EQ2 and WoW. At some point its more about spending your cash for achievements rather than adventuring for it. Where is that line? How do we, as gamers, make sure its not crossed?
By not buying the items when they overstep the line.
And by not adopting an unsubstantiated opposition to reasonable proposals that do not overstep the line.
Turbine have announced a similar arrangement in LoTRO to the existing one in DDO which you state you like. So why all the histrionics about it?
If they turn out to do the dirty on you then that is the time to shout about it, not before they've even started the new arrangements which they've stated will be on the same basis as you like elsewhere.
This is a discussion forum. Its all about fun, and sometimes speculation. If anyone is getting upset over this thread... wow, and by many of the hateful responses people are indeed doing just that.
At the end of the day, these are all GAMES. They're meant to be fun, not a job, and not something you have to slave over for hours or days or weeks in order to feel any sort of self-worth about it.
So, you're saying that being able to buy items from a cash shop instead of earning them in-game makes the game more fun? I'm interested in reading more of your opinions on this.
pfft. Dude, that's an example of the kind of "instant gratification" mindset that got us to this point. They don't want to have to achieve anything, they expect everything to be handed to them.
And then they wonder why "all games are boring now". They don't grasp the concept of goals, and achievement.
It's like buying a book of crossword puzzles with all the answers already written in the spaces.
I never realized how much change scares morons. Things change in life no matter what it is, even mmo's. It's not like it's WW3 or something. Don't like it just like always, don't pay for it. It's your money.
No one is scared, but we are concerned that our genre is going in a terrible direction. Change is good and very necessary for the genre's survival. Bad change combined with people bending over displaying surprising willingness, is bad.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
For 20 bucks, you can buy the rarest item in the game.
Can you name such an item in DDO?
We aren't discussing cash shops in general, we're discussing the OP's concerns with LoTRO going F2P (although it's actually going hybrid F2P/P2P which is a different thing altogether). The best comparison is DDO on which example this move by the same developer is based. So, in DDO can you buy the rarest item for 20 bucks? Or at all?
He obviously hasn't experience Turbine's free-to-play model it is not like those "asian" f2p models by no means
Wrong assumption. Are you able to find XP potions while playing DDO? Are you able to hire more than one henchmen if you don't spend US dollars? Are you able to conjure up shrines without buying for them through the shop? Are you able to rez yourself from a party wipe in a dungeon without using the item shop? Please feel free to correct me.
Is Turbine as blatant as asian f2p? Nope. Do they offer you special "perks"? Yes. Funny how those perks used to be called cheating when they were in the form of gold-buying or power-leveling. Why is it all the sudden not cheating?
Why are you do you feel those perks should be available outside of gameplay experience?
Do you feel gold-buying and paying for power-leveling services is ok? If not, how is it any different when its sanctioned by the company that is suppose to be giving us a fun gaming experience.
Turned a real life friend of mine on to DDO 2 months ago because he was looking for a decent free to play game. He is now lvl 11 and has became an awesome player with lots of good stuff and even has the MOnk class opened up and he has not spent one red cent real money on anything!
This is a discussion forum. Its all about fun, and sometimes speculation. If anyone is getting upset over this thread... wow, and by many of the hateful responses people are indeed doing just that.
No-one is getting upset by this thread, but some including you as the OP are getting upset by the change which this thread purports to be about although the change is frequently misrepresented given that LoTRO is not going F2P, it's going a hybrid F2P/P2P which is an altogether different thing as all those opposed to F2P will still be able to open up the whole game by continuing to pay a subscription as at present.
I never realized how much change scares morons. Things change in life no matter what it is, even mmo's. It's not like it's WW3 or something. Don't like it just like always, don't pay for it. It's your money.
No one is scared, but we are concerned that our genre is going in a terrible direction. Change is good and very necessary for the genre's survival. Bad change combined with people bending over displaying surprising willingness, is bad.
Yes i will agree the MMO genere is def heading in a bad direction. I see myself giving up on ALL MMO's pretty soon
I never realized how much change scares morons. Things change in life no matter what it is, even mmo's. It's not like it's WW3 or something. Don't like it just like always, don't pay for it. It's your money.
No one is scared, but we are concerned that our genre is going in a terrible direction. Change is good and very necessary for the genre's survival. Bad change combined with people bending over displaying surprising willingness, is bad.
Maybe we are "bending over willingly" because we think that this change is great for the industry. And so far no one in this thread have come with a reason why it is bad.
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
This is a discussion forum. Its all about fun, and sometimes speculation. If anyone is getting upset over this thread... wow, and by many of the hateful responses people are indeed doing just that.
No-one is getting upset by this thread, but some including you as the OP are getting upset by the change which this thread purports to be about although the change is frequently misrepresented given that LoTRO is not going F2P, it's going a hybrid F2P/P2P which is an altogether different thing as all those opposed to F2P will still be able to open up the whole game by continuing to pay a subscription as at present.
Still wondering how they are going to handle us lvl 65's with the lvl cap set to 50 now? Any info on this?
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
I understand accomplishment just fine. I just apply it to the real world instead of to a game.
Whatever armor sets I've earned or bosses I've fought over the years pale in comparison, IMO, to my recently getting into an MBA program. That's a REAL accomplishment, at least to me. Sure, I can spend weeks playing and building up a character to go on some hellacious raid, but at the end of the day, what have I really gotten out of it, except beating a game boss that thousands of others before me have beaten? It's not like I'm going to put any of my gaming "accomplishments" on my resume to show a potential boss.
I like these games. That's why I play them. I'm also aware enough that the trends are changing towards a more F2P/hybrid model like the one that LOTRO has embraced. And I also know that being the "best" at a video game is still just that-- being the best at a video game. It's not the same thing as curing a disease, or making some new technological advance. Those are accomplishments. Playing a video game for days and weeks to get some sort of e-peen waving rights? Not so much.
This is a discussion forum. Its all about fun, and sometimes speculation. If anyone is getting upset over this thread... wow, and by many of the hateful responses people are indeed doing just that.
No-one is getting upset by this thread, but some including you as the OP are getting upset by the change which this thread purports to be about although the change is frequently misrepresented given that LoTRO is not going F2P, it's going a hybrid F2P/P2P which is an altogether different thing as all those opposed to F2P will still be able to open up the whole game by continuing to pay a subscription as at present.
Still wondering how they are going to handle us lvl 65's with the lvl cap set to 50 now? Any info on this?
If you have bought MoM and SoM then you will keep everything from thoose xpansions even if not VIP, so your cap will be 65.
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
At the end of the day, these are all GAMES. They're meant to be fun, not a job, and not something you have to slave over for hours or days or weeks in order to feel any sort of self-worth about it.
So, you're saying that being able to buy items from a cash shop instead of earning them in-game makes the game more fun? I'm interested in reading more of your opinions on this.
How the hell you got that out of what I said is a mystery to me.
Honestly? I don't care if someone spends money in a cash shop. Their money, their playstyle, their business. In all the games I've played, I've never once bought an item in a cash shop. I have always gone out of my way to earn what my characters have. However, I don't begrudge those who do buy items. I'm not going to tell them how to play a game. Everyone's got different tastes, and I'm content to let people play however they want to.
Why do I feel that way? Because these are GAMES. They're meant to be fun. They're not meant to be taken so seriously that you blow a gasket when a developer changes their pricing model, or whatever. Either play the game or don't. Buy items in the shop or don't. Still, you should know that games are going to move in this direction from now on, so you should either get used to it happening more often, or find some different games to play.
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
I understand accomplishment just fine. I just apply it to the real world instead of to a game.
Whatever armor sets I've earned or bosses I've fought over the years pale in comparison, IMO, to my recently getting into an MBA program. That's a REAL accomplishment, at least to me. Sure, I can spend weeks playing and building up a character to go on some hellacious raid, but at the end of the day, what have I really gotten out of it, except beating a game boss that thousands of others before me have beaten? It's not like I'm going to put any of my gaming "accomplishments" on my resume to show a potential boss.
I like these games. That's why I play them. I'm also aware enough that the trends are changing towards a more F2P/hybrid model like the one that LOTRO has embraced. And I also know that being the "best" at a video game is still just that-- being the best at a video game. It's not the same thing as curing a disease, or making some new technological advance. Those are accomplishments. Playing a video game for days and weeks to get some sort of e-peen waving rights? Not so much.
A game without a form of accomplishment can hardly be considered a game. You seam to apply this reason only to mmo but this is valid to every other games. Did you ever play footbal in real life or some other sports? You feel good when you win. It's not that you actually earn a trophy or something big, is just a form of accomplishment testing your skills against the other team. Video games are not too much different than sports.
And nobody here is saying that in game accomplishments are more important than those in real.
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
I understand accomplishment just fine. I just apply it to the real world instead of to a game.
Whatever armor sets I've earned or bosses I've fought over the years pale in comparison, IMO, to my recently getting into an MBA program. That's a REAL accomplishment, at least to me. Sure, I can spend weeks playing and building up a character to go on some hellacious raid, but at the end of the day, what have I really gotten out of it, except beating a game boss that thousands of others before me have beaten? It's not like I'm going to put any of my gaming "accomplishments" on my resume to show a potential boss.
I like these games. That's why I play them. I'm also aware enough that the trends are changing towards a more F2P/hybrid model like the one that LOTRO has embraced. And I also know that being the "best" at a video game is still just that-- being the best at a video game. It's not the same thing as curing a disease, or making some new technological advance. Those are accomplishments. Playing a video game for days and weeks to get some sort of e-peen waving rights? Not so much.
A game without a form of accomplishment can hardly be considered a game. You seam to apply this reason only to mmo but this is valid to every other games. Did you ever play footbal in real life or some other sports? You feel good when you win. It's not that you actually earn a trophy or something big, is just a form of accomplishment testing your skills against the other team. Video games are not too much different than sports.
And nobody here is saying that in game accomplishments are more important than those in real.
Ok, seriously? You did not just compare MMO gaming with sports.
This is a discussion forum. Its all about fun, and sometimes speculation. If anyone is getting upset over this thread... wow, and by many of the hateful responses people are indeed doing just that.
No-one is getting upset by this thread, but some including you as the OP are getting upset by the change which this thread purports to be about although the change is frequently misrepresented given that LoTRO is not going F2P, it's going a hybrid F2P/P2P which is an altogether different thing as all those opposed to F2P will still be able to open up the whole game by continuing to pay a subscription as at present.
Still wondering how they are going to handle us lvl 65's with the lvl cap set to 50 now? Any info on this?
I went to read a bit about this after you posted. If you have a sub and continue your sub, nothing changes. They are not decreasing the cap to 50. It is that the F2P ends at 50. It is only for Shadows of Angmar. If you want to continue on as a F2P, you have to buy the expansion. Then continue with the pay for some of the quests. With the main story quest in Moria as free. Same with Mirkwood. As a 65, you have the expansions so nothing will change unless you drop your sub. Then any non main story quests would be unavailable to you. You would have to pay to open up the side quests. This is from the LOTRO forums.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
I understand accomplishment just fine. I just apply it to the real world instead of to a game.
Whatever armor sets I've earned or bosses I've fought over the years pale in comparison, IMO, to my recently getting into an MBA program. That's a REAL accomplishment, at least to me. Sure, I can spend weeks playing and building up a character to go on some hellacious raid, but at the end of the day, what have I really gotten out of it, except beating a game boss that thousands of others before me have beaten? It's not like I'm going to put any of my gaming "accomplishments" on my resume to show a potential boss.
I like these games. That's why I play them. I'm also aware enough that the trends are changing towards a more F2P/hybrid model like the one that LOTRO has embraced. And I also know that being the "best" at a video game is still just that-- being the best at a video game. It's not the same thing as curing a disease, or making some new technological advance. Those are accomplishments. Playing a video game for days and weeks to get some sort of e-peen waving rights? Not so much.
A game without a form of accomplishment can hardly be considered a game. You seam to apply this reason only to mmo but this is valid to every other games. Did you ever play footbal in real life or some other sports? You feel good when you win. It's not that you actually earn a trophy or something big, is just a form of accomplishment testing your skills against the other team. Video games are not too much different than sports.
And nobody here is saying that in game accomplishments are more important than those in real.
Ok, seriously? You did not just compare MMO gaming with sports.
Why not. In many mmo I played I tested my skills against others. Yeah I know mmo are about community, world ect but they are games too. What, you're trying to say that games are so different than sport or something?
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
I understand accomplishment just fine. I just apply it to the real world instead of to a game.
Whatever armor sets I've earned or bosses I've fought over the years pale in comparison, IMO, to my recently getting into an MBA program. That's a REAL accomplishment, at least to me. Sure, I can spend weeks playing and building up a character to go on some hellacious raid, but at the end of the day, what have I really gotten out of it, except beating a game boss that thousands of others before me have beaten? It's not like I'm going to put any of my gaming "accomplishments" on my resume to show a potential boss.
I like these games. That's why I play them. I'm also aware enough that the trends are changing towards a more F2P/hybrid model like the one that LOTRO has embraced. And I also know that being the "best" at a video game is still just that-- being the best at a video game. It's not the same thing as curing a disease, or making some new technological advance. Those are accomplishments. Playing a video game for days and weeks to get some sort of e-peen waving rights? Not so much.
A game without a form of accomplishment can hardly be considered a game. You seam to apply this reason only to mmo but this is valid to every other games. Did you ever play footbal in real life or some other sports? You feel good when you win. It's not that you actually earn a trophy or something big, is just a form of accomplishment testing your skills against the other team. Video games are not too much different than sports.
And nobody here is saying that in game accomplishments are more important than those in real.
Ok, seriously? You did not just compare MMO gaming with sports.
Depends on the MMO. Some are indeed E-sports. Some are like inner city playgrounds. Some are like a carnival midway.
Fair enough. LOTRO is not an esport level game though, never has been.
Comments
Sounds like you have a problem pal, I'd get some help if I were you. Bit of a fixation there which has nothing to do with this topic.
Truth is, other than dabbling with a few F2P's, Runes of Magic is my only real foray into the F2P world and it truely was Pay to Win, at least over on the PVP servers.
It might be I just picked a bad example in chosing a Frogstar game, but its all I have to go on and it certainly left a bad taste in my mouth.
I'm still willing to try games with alternate payment models, but I'm going to be very leary of those with P2W gameplay mechanics designed into the cash shop.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It always starts out small. I like DDO, too. I just fear the trend that too many items are going to be cash shop only, and not found in game. Just like it is in EQ2 and WoW. At some point its more about spending your cash for achievements rather than adventuring for it. Where is that line? How do we, as gamers, make sure its not crossed?
Kyleran, you picked a pure F2P game with Runes of Magic. Nothing wrong with that, but Turbine's established approach with DDO and announced approach with LoTRO is not pure F2P, it's very much a hybrid P2P/F2P given that both games involve a subscription option that opens up the whole game. As such it simply doesn't compare to Runes of Magic or any other pure F2P game, however much Turbine's detractors may want it to.
Yeah, it is.
You are sorely confused. The ITEMS in the game aren't the BENEFIT of actually playing them.
Using and developing problem solving skills, social skills, reflexes and motor coordination, and the array of other abilities that are not only getting stimulated, but enhanced as a result of playing a game, are the benefits.
And it's actually FUN. I pay $15 per month for this.
The alternative is paying $100 or more a month for 300+ channels of drool-fuel. Sit there, stare at the screen and do NOTHING.
But you obviously don't understand the concept of ACCOMPLISHMENT, so I don't expect you to understand the differences here either.
By not buying the items when they overstep the line.
And by not adopting an unsubstantiated opposition to reasonable proposals that do not overstep the line.
Turbine have announced a similar arrangement in LoTRO to the existing one in DDO which you state you like. So why all the histrionics about it?
If they turn out to do the dirty on you then that is the time to shout about it, not before they've even started the new arrangements which they've stated will be on the same basis as you like elsewhere.
Great post, OP...
Seriously, If this is a sign for things to come with all MMO's, then I'm officially done playing MMORPG's.. I don't believe in cash shops, I despise them! It's a shame... Legendary games like Everquest required hard work and lots of time to acquire the best items in the game.. It gave us all a sense of accomplishment and pride... Cash shops ruin that.. For 20 bucks, you can buy the rarest item in the game. Well guess what? What made that item so unique and awesome was the fact only a few people had it,,, but now any moron slacking numnut casual gamer can own that item if they fork over the money... It's sickening...
I don't believe all MMO's are in this boat yet.. Only those that are doing bad with Subs...
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
So, you're saying that being able to buy items from a cash shop instead of earning them in-game makes the game more fun? I'm interested in reading more of your opinions on this.
This is a discussion forum. Its all about fun, and sometimes speculation. If anyone is getting upset over this thread... wow, and by many of the hateful responses people are indeed doing just that.
pfft. Dude, that's an example of the kind of "instant gratification" mindset that got us to this point. They don't want to have to achieve anything, they expect everything to be handed to them.
And then they wonder why "all games are boring now". They don't grasp the concept of goals, and achievement.
It's like buying a book of crossword puzzles with all the answers already written in the spaces.
No one is scared, but we are concerned that our genre is going in a terrible direction. Change is good and very necessary for the genre's survival. Bad change combined with people bending over displaying surprising willingness, is bad.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Can you name such an item in DDO?
We aren't discussing cash shops in general, we're discussing the OP's concerns with LoTRO going F2P (although it's actually going hybrid F2P/P2P which is a different thing altogether). The best comparison is DDO on which example this move by the same developer is based. So, in DDO can you buy the rarest item for 20 bucks? Or at all?
Turned a real life friend of mine on to DDO 2 months ago because he was looking for a decent free to play game. He is now lvl 11 and has became an awesome player with lots of good stuff and even has the MOnk class opened up and he has not spent one red cent real money on anything!
No-one is getting upset by this thread, but some including you as the OP are getting upset by the change which this thread purports to be about although the change is frequently misrepresented given that LoTRO is not going F2P, it's going a hybrid F2P/P2P which is an altogether different thing as all those opposed to F2P will still be able to open up the whole game by continuing to pay a subscription as at present.
Yes i will agree the MMO genere is def heading in a bad direction. I see myself giving up on ALL MMO's pretty soon
Maybe we are "bending over willingly" because we think that this change is great for the industry. And so far no one in this thread have come with a reason why it is bad.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
Still wondering how they are going to handle us lvl 65's with the lvl cap set to 50 now? Any info on this?
I understand accomplishment just fine. I just apply it to the real world instead of to a game.
Whatever armor sets I've earned or bosses I've fought over the years pale in comparison, IMO, to my recently getting into an MBA program. That's a REAL accomplishment, at least to me. Sure, I can spend weeks playing and building up a character to go on some hellacious raid, but at the end of the day, what have I really gotten out of it, except beating a game boss that thousands of others before me have beaten? It's not like I'm going to put any of my gaming "accomplishments" on my resume to show a potential boss.
I like these games. That's why I play them. I'm also aware enough that the trends are changing towards a more F2P/hybrid model like the one that LOTRO has embraced. And I also know that being the "best" at a video game is still just that-- being the best at a video game. It's not the same thing as curing a disease, or making some new technological advance. Those are accomplishments. Playing a video game for days and weeks to get some sort of e-peen waving rights? Not so much.
If you have bought MoM and SoM then you will keep everything from thoose xpansions even if not VIP, so your cap will be 65.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
How the hell you got that out of what I said is a mystery to me.
Honestly? I don't care if someone spends money in a cash shop. Their money, their playstyle, their business. In all the games I've played, I've never once bought an item in a cash shop. I have always gone out of my way to earn what my characters have. However, I don't begrudge those who do buy items. I'm not going to tell them how to play a game. Everyone's got different tastes, and I'm content to let people play however they want to.
Why do I feel that way? Because these are GAMES. They're meant to be fun. They're not meant to be taken so seriously that you blow a gasket when a developer changes their pricing model, or whatever. Either play the game or don't. Buy items in the shop or don't. Still, you should know that games are going to move in this direction from now on, so you should either get used to it happening more often, or find some different games to play.
A game without a form of accomplishment can hardly be considered a game. You seam to apply this reason only to mmo but this is valid to every other games. Did you ever play footbal in real life or some other sports? You feel good when you win. It's not that you actually earn a trophy or something big, is just a form of accomplishment testing your skills against the other team. Video games are not too much different than sports.
And nobody here is saying that in game accomplishments are more important than those in real.
Ok, seriously? You did not just compare MMO gaming with sports.
No-one is getting upset by this thread, but some including you as the OP are getting upset by the change which this thread purports to be about although the change is frequently misrepresented given that LoTRO is not going F2P, it's going a hybrid F2P/P2P which is an altogether different thing as all those opposed to F2P will still be able to open up the whole game by continuing to pay a subscription as at present.
Still wondering how they are going to handle us lvl 65's with the lvl cap set to 50 now? Any info on this?
I went to read a bit about this after you posted. If you have a sub and continue your sub, nothing changes. They are not decreasing the cap to 50. It is that the F2P ends at 50. It is only for Shadows of Angmar. If you want to continue on as a F2P, you have to buy the expansion. Then continue with the pay for some of the quests. With the main story quest in Moria as free. Same with Mirkwood. As a 65, you have the expansions so nothing will change unless you drop your sub. Then any non main story quests would be unavailable to you. You would have to pay to open up the side quests. This is from the LOTRO forums.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Why not. In many mmo I played I tested my skills against others. Yeah I know mmo are about community, world ect but they are games too. What, you're trying to say that games are so different than sport or something?
Fair enough. LOTRO is not an esport level game though, never has been.