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Why on earth the devs didn't create a toggle to play in FPV or TPV is beyond me. Choice is better for everyone. Till I get to associate with my avatar by actually SEEING it, I can't consider this game an RPG.
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It works fine as is and is central to stealth in the game. You don't just want a vanity angle, you wanna see what's around you in a 360-degree panorama. No thanks, I kinda liked that point and I didn't even play a thief.
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If you don't consider games with only FPV for RPG, I think this entire genre is a bad choice for you, since you missed the whole idea behind FPV completely. Try reading up on it before complaining.
Good point, Daggerfall, the Might&Magic series, as well as tons of the TSR D&D games of old were completely first-person view, and they rocked.
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sigh.
If it's not broken, you are not innovating.
WoW was his first mmorpg - cut him some slack.
My thoughts exactly
Agree, a toggle third person view would make the game better.
I agree with that You either want an Old School sandbox MMo or you don't, 3rd person Veiw is the first step down a slippery slope.
Plenty of games used FPV only. I don't see why you would complain about this one not letting you toggle between 3rd person. I'm sure there is some way to see your character if you really have to, but it shouldn't be considered not an RPG entirely based off of the view point of the character. If anything it should be more immersive since you don't have to see a 3rd person view of your character.
Old School sandbox MMO? First Person View? UO? HUH?
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And then it could be some of us just feel sick if we play first person view for any length of time. I know it's something that will keep me from trying this, and know it was a concern for some people even before launch.
Yeah, I'm not touching this with a 3 foot pole until they add TPV. FPV takes away 75% of the point for getting new weapons and armor for me, etc. It works for FPS games but not MMORPGs.
Every MMO sandbox has some game breaking feature for me. -.- EvE: Being a spaceship, Darkfall: FPV except for melee, ugly character models and animations, and now MO: FPV.
I am more than happy for this to be FPV, Now i look forward to doing dungeon crawls where on guy will literally have to watch my six sincve I can no longer have a full 360 view
kinda like real life
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
Keeping in mind that in the first RPGs (1980's) they were always in the first person view and you could never see your avatar.
if a game is lacking a specific feature (WASD, jumping, 3rd person) but is otherwise a ton of fun to play (not saying MO is) then its sort of illogical to avoid trying the game to see if fun.
But its your call, to each his own.
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RPG has nothing to do with your perspective. You don't make sense with this statement.
However, I do agree that this game should at least have a way to toggle out into 3rd person... kinda like Oblivion does.
Single player games
Are you a liberal?
Give me an explenation as to why sandbox MMO's are only allowed to have FPV perspective. Can't think of one? I'll give you an explenation why sandboxes should have TPV perspectives. TPV is simply more popular and more people are familar with it, It's a RPG and not a FPS, and the world is already harsh enough as it is. Forcing us into FPV is really a step backwards if you are looking to attract more players.
I'll be devils advocate here. MO doesn't have a tab targetting system and their attacks are aim based, so TPV would be a bit diffiicult to pull off. That doesn't mean my points are invalid. There's no reason the next sandbox can't be designed in a way that's much more familiar to the players.
It has to do with stealth and realism. Can you stand up right now and see 360 degrees around you for several feet? Of course not. So why should you have that advantage in a video game? I don't really think anyone cares if you try it or not, there isn't going to be a 3rd person option any time soon, probably never.
Tecmo Bowl.
Poor agrument.
WoW is more popular than Darkfall, does that mean this game should steal every idea from WoW instead of try to be something more realistic and difficult?
Just because everyone is used to it doesn't mean it is the best method. Go play Elder Scrolls Oblivion, it gives you the option to toggle 1st and 3rd person, and after about 1 minute of 3rd person you realize how much more immersive 1st person made it. This game is a combo of FPS and MMO, 1st person suits it perfectly.
Tecmo Bowl.
Ok, I think what alot of people dont understand is that the devs (and alot of the fanbase) wanted the game to be fpv. The reason making a mmo geared towards fpv play requires you to hold it to fpv is that by adding tpv you effectively eliminate fpv use entirely. think about it, this is a ffa pvp game. There are clear advantages in being able to use tpv in combat. Not to mention it also eliminates stealth entirely. You can't sneak up on someone who has eyes in the back of their head. People want to be competitive in the game so even the people who like to play fpv wouldn't because of the disadvantages.
I'm not in the same boat as the OP, though I may be in the same river. Neither field of view is more immersive to me. Neither are realistic. FPV has no peripheral vision, you're not even coming close to seeing what you would in real life. TPV allows you to see everything that is directly surrounding you, though that doesn't mean you can't get snuck up on.
The game world and mechanics make the game immersive for me. My personal opinion and I believe my opinion is shared by the majority of gamers, is that TPV is just better. It allows for better camera use, better perception of surroundings, allows you to see your characters, and for some reason it seems like games that use it have better animations. Combat is more fun, exploring is more entertaining, avoiding death is easier in all aspects of the game.
Here's my beef with sandbox developers. Building a harsh world where it's much harder to survive and succeed and compliment it with a FOV that forces you into tunnel vision is simply not a good design choice if you want to attract customers. It seems like it's either hardcore sandbox or no sandbox. I can't wait for the first company to figure out that you can bring the best of both gaming styles together and not only keep your hardcore crowd, but draw in tons of sheep who will be happy for the slaughter. I guess I'm the only person out there that thinks it can work, and work very well.
There's no reason why it can't, but there is a reason why SV WON'T. FPV-exclusive is a conscious design choice that frankly I agree with. People have already enumerated the reasons; if you don't accept them that's fine, but at least acknowledge it's as valid a position as any.
FPV offers more tactical gameplay (such as stealth).
FPV offers incredible immersion
There's probably more, but frankly that's enough for me. I'm sure TPS has it's advantages, but I, and others, prefer FPV-only.
Also: could you explain the "are you a liberal" bit?
You mean I can't stand behind a tree or duck down in high grass in 3rd person and not be caught? I've snuck up on tons of players in games like WoW. In FPV games, that field of view isn't realistic either. You would need 3 monitors to see the peripherals that you do in real life. There is no advantage if everyone was using.
Here's what I find funny. If this game was designed in 3rd person, NONE of you would be assaulting the forums asking for there to be a 1st person view. Why? It should be obvious. That being said, you're right.. I don't think MO will ever have TPV.
They will never do that because it gives too much of an advantage for pvp. In a game where the majority of the current content is crafting or combat, combat needs to be balanced. Being able to see behind you or around you when others have the tunnel-vision of first person view is too extreme an advantage to have. Like it or leave it. It will never be changed, though.
Also, the first person view was done very well with the ability to see your body, custom animations for everything, and proper walking animations to simulate real footsteps. I was skeptical about the FPV at first because I, too, preferred TPV in the past, but I actually love the way it is in Mortal. You might too if you try it. Obviously wait for a trial though, or log on a friend's account.
Slippery slope is generally used in political conversations.. and I was just being a smart ass =P
Again, I've snuck up on tons of people in TPV games.. I don't agree with that. What field of vision doesn't really change battle tactics.. though I suppose it could make them more effective.
FPV as I explained, at least to me.. doesn't offer any more immersion. In fact, I feel far less comfortable.. especially in an environment like MO.
Ultimately, you have to weight the negatives and positives with this. I think the one major positive is that players are more familiar with TPV and that means more money. Again, we wouldn't even be having this conversation if MO was designed with TPV. Why? Because it's simply better. No one would be screaming to give a FPV toggle. That's silly and you know it.