DAOC and AC I have heard are barren. I will also add that EQ is a little more difficult to solo for any class comparatively. They added mercenaries which essentially act as companion bots that follow you around, and assist you while adventuring. They come in two flavors: melee/tank mercs that help with DPS and aggro management and healer based mercs that will heal/buff/resurrect you (which is invaluable, really, in EQ).
DAoC is dead, it is not what we used to love, it just now a WoW clone trying to rake in money. Though there ARE classic emus which are very fun, and lively.
About AC1, it USED to be a good game, until Turbine started to just take everything from AC2 and throw it in there. Therefore it loses my vote. (Still try it though it was really fun to be honest)
EQ1 was not too terrible soloing, of course you HAVE to play a Necro/BL. Though to the poster above me who said just a buy a character, don't listen to him. It ruins the fun if you don't experiance the actual game. He probably buys currency for his characters as well... Anyways, just go online there a some (Though a minority) that would be willing to help you out, or join the game with a friend.
Reminds me of an argument I had with a fanboy (not that you are one) in an EQ vs EQ2 thread on the official EQ forums awhile back. I made the comment that it was at least possible to solo in EQ2, and he claimed that with mercenaries, everyone can solo. Well, if his idea of soloing is hitting auto attack and going AFK for 15 minutes (On my paladin, I soloed The Hole while playing Soul Calibur IV on my Xbox 360), then yeah, it's possibly, but for the rest of us , that's not soloing. Mercenaries allow certain classes soloability that they never had before, but the real use for mercenaries, at least in my mind, is to use as pocket healers to fill in a spot of a group.
I played a necro on the 51/50 server last summer, and they are a blast, but even necro soloing is just too much work to justify soloability in EQ. It's still a great game though, and as I said, I recommend it over almost other pre-WoW MMORPG. I just wish they would cut half the hitpoints from every pre-80 mob.
Hehe, the best oldschool game on the market right now is Darkfall. If there is a game the furthest from being WoW clone it's DF (well, EVE perhaps even further, but it's SF). But yeah, FFA Full Loot even for many oldschool gamers is too much...
Yep, it's even got an interface and general control scheme that will make you pull your hair out, just like in the old days.
Seriously, who can I blame for the right-clicker cursor toggle and the shifting from third to first-person just to loot/interact?
And yet it's an empty world. Shoulda, coulda, it is what it is far too late. The game is devoid of players.
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Reminds me of an argument I had with a fanboy (not that you are one) in an EQ vs EQ2 thread on the official EQ forums awhile back. I made the comment that it was at least possible to solo in EQ2, and he claimed that with mercenaries, everyone can solo. Well, if his idea of soloing is hitting auto attack and going AFK for 15 minutes (On my paladin, I soloed The Hole while playing Soul Calibur IV on my Xbox 360), then yeah, it's possibly, but for the rest of us , that's not soloing. Mercenaries allow certain classes soloability that they never had before, but the real use for mercenaries, at least in my mind, is to use as pocket healers to fill in a spot of a group.
I played a necro on the 51/50 server last summer, and they are a blast, but even necro soloing is just too much work to justify soloability in EQ. It's still a great game though, and as I said, I recommend it over almost other pre-WoW MMORPG. I just wish they would cut half the hitpoints from every pre-80 mob.
And yet it's an empty world. Shoulda, coulda, it is what it is far too late. The game is devoid of players.