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The first gameplay vids are not - NOT an open world

Some very good gameplay videos here.

http://www.youtube.com/user/thegalacticstruggle#p/u/7/AEoG11rnWPc

What I am seeing in both the Sith gameplay and the BH gameplay are pathways, platforms and 'openings'. In this respect, it seems that a SWTOR world is more like the SWG's Kashyyyk and Mustafar with their boundaries and tracks rather than SWG's open planets like Tattoine, Dantooine and the others. It must be said, however that the gameplay footage is only of the starter zones - we don't know if the game 'opens up' as you progress. We also don't know what the PVP zones look like.

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Comments

  • GTwanderGTwander Member UncommonPosts: 6,035

    I figured as much, as it's a Bioware staple to use that method, but queue naysayers in 3... 2...

    Writer / Musician / Game Designer

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  • TarkaTarka Member Posts: 1,662

    That link neither confirms nor denies anything concerning the issue of "open world".

    The video just shows a set of "story scenes" (dialogue scenes, characters walking down a path with the camera at a particular angle) and a little combat.  It doesn't show whether the rest of the environment is "open" or not.

    If you want to see better footage, check the 1:04:00 mark on the following video: 

    http://www.justin.tv/spack_e32010/b/265324784

  • storylessstoryless Member Posts: 158

    Originally posted by Tarka

    That link neither confirms nor denies anything concerning the issue of "open world".

    The video just shows a set of "cut scenes" (dialogue scenes, characters walking down a path with the camera at a particular angle) and combat.  It doesn't show whether the rest of the environment is "open" or not.

    It did show both scenes of characters travelling and also characters in combat - perhaps you have not yet screened that footage?  In both cases, we saw only pathways and 'openings'. But again, this is only in the gameplay footage so far released.

  • KothosesKothoses Member UncommonPosts: 931

    Originally posted by GTwander

    I figured as much, as it's a Bioware staple to use that method, but queue naysayers in 3... 2...

    Well yes because the videos show very little snippets of the starter zones, show me ANY MMO starter zone of the "theme park" variety that has a non linear fully open starting zone.  The clue is in the Phrase "starting zone" its two words, how can you misunderstand their meaning?

     

    That said... even as a ToR fan boy I am starting to get impatient, just show us some actual open world exploration though I am not sure how you will demonstrate to the hate mob here an "open world" you could have a video of a guy walking in a straight line for 5 hours and they would want 6 hours to be convinced.

     

    I will simply look forward to this game safe in the knowledge I will enjoy it for what it is, without expectation of anything more than a fun time and immersive world and story

  • TarkaTarka Member Posts: 1,662

    Originally posted by storyless

    Originally posted by Tarka

    That link neither confirms nor denies anything concerning the issue of "open world".

    The video just shows a set of "cut scenes" (dialogue scenes, characters walking down a path with the camera at a particular angle) and combat.  It doesn't show whether the rest of the environment is "open" or not.

    It did show both scenes of characters travelling and also characters in combat - perhaps you have not yet screened that footage?  In both cases, we saw only pathways and 'openings'. But again, this is only in the gameplay footage so far released.

     Check the link added to my previous post ;)  THAT shows open environments with the character running around. 

    The link you posted and the others on the list on that site all just show "scripted" scenes where the characters are in dialogue or having a little gun fight.  They don't actually give any insight into the size of the game environments.

    Of course, the only way to know for sure just HOW big the environments are, will be when:


    1. They release a video that shows a player running from one end of the environment to the other or

    2. We get to see a full planet "map" showing the entire explorable area or

    3. We get to play the game.

    Until then, we still don't know for sure.  Which means that you are making an assumption based on little evidence, its not necessarily fact.

    Like I said before, fast forward to th 1:04:00 point on the video here:  http://www.justin.tv/spack_e32010/b/265324784

    That will give you more of an insight into the just how open the environments are.  But even that maybe misleading.

  • LoekiiLoekii Member Posts: 430

    Well the thing is these demos are set up for the demo, rather than how they will be in the live game (I hope).

    Toons are over equipped or higher level.

    Things are turned off for the demo -- I am hoping that AI aggro has been muzzled compared to the live agrro range, etc.

    image

  • storylessstoryless Member Posts: 158

    Originally posted by Tarka

    Originally posted by storyless


    O

     Check the link added to my previous post ;)  THAT shows open environments with the character running around.  The link you posted (and the others on the list on that site) don't actually give any insight into the size of the game environments.

    Of course, the only way to know just HOW big the environments are, will be when:


    1. They release a video that shows a player running from one end of the environment to the other or

    2. We get to see a full planet "map" showing the entire explorable area or

    3. We get to play the game.

    Until then, we still don't know for sure.  Which means that you are making an assumption based on little evidence, its not necessarily fact.

    Ok, I have now screened the footage on your link.

    It is absolutely NOT an open world.

    The area I think you wanted me to see was the area in Korriban that leads to the tombs. This is an 'opening' area and was strongly bounded on all sides by cliff walls that are relatively close. The area was about the size of the courtyard in front of Theed spaceport in SWG. In this case, the only exits, that I saw, were the various tomb entrances.  Look around, you couldn't walk in direction for more than twenty seconds EXCEPT in the direction that Bioware wants you to go.

    I am not saying this is a bad thing or that this is a bad game - it could well be exceptional. However, from this evidence, it is NOT an open world as most people understand it.

  • TarkaTarka Member Posts: 1,662

    Originally posted by Loekii

    Well the thing is these demos are set up for the demo, rather than how they will be in the live game (I hope).

    Toons are over equipped or higher level.

    Things are turned off for the demo -- I am hoping that AI aggro has been muzzled compared to the live agrro range, etc.

     I seem to recall that other MMO devs have in the past deliberately shown a "demo" running specifically within a pre-designed small environmental area as opposed to running in the full game environment. 

    So its entirely possible that these demos aren't an actual true reflection of the full game environment (warts and all).  Which, like you imply, makes these demos a little misleading.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    30
  • TarkaTarka Member Posts: 1,662

    Originally posted by storyless

    Originally posted by Tarka

    Originally posted by storyless

    O

     Check the link added to my previous post ;)  THAT shows open environments with the character running around.  The link you posted (and the others on the list on that site) don't actually give any insight into the size of the game environments.

    Of course, the only way to know just HOW big the environments are, will be when:


    1. They release a video that shows a player running from one end of the environment to the other or

    2. We get to see a full planet "map" showing the entire explorable area or

    3. We get to play the game.

    Until then, we still don't know for sure.  Which means that you are making an assumption based on little evidence, its not necessarily fact.

    Ok, I have now screened the footage on your link.

    It is absolutely NOT an open world.

    The area I think you wanted me to see was the area in Korriban that leads to the tombs. This is an 'opening' area and was strongly bounded on all sides by cliff walls that are relatively close. The area was about the size of the courtyard in front of Theed spaceport in SWG. In this case, the only exits, that I saw, were the various tomb entrances.  Look around, you couldn't walk in direction for more than twenty seconds EXCEPT in the direction that Bioware wants you to go.

    I am not saying this is a bad thing or that this is a bad game - it could well be exceptional. However, from this evidence, it is NOT an open world as most people understand it.

     And you would be correct.  Yes, there were cliff faces etc surrounding that area.  But nowhere does that imply that what you see is the ENTIRE game environment.  However, like I said, even though its gives a better representation of an open environment than the videos you found, that video was shot for a specific reason which wasn't concerned with the full extent of the game environment.  So, even though it showed more than your link, it still doesn't give a full and accurate representation of the game environment size.

    And until we see a player running from one end of an environment to the other or a map of the environment, then we won't know for sure.

    What I'm trying to say is, you cannot make assumptions about the gameworld size based on these videos.

  • madeuxmadeux Member Posts: 1,786

    Originally posted by Tarka

    Originally posted by storyless


    Originally posted by Tarka


    Originally posted by storyless


    O

     Check the link added to my previous post ;)  THAT shows open environments with the character running around.  The link you posted (and the others on the list on that site) don't actually give any insight into the size of the game environments.

    Of course, the only way to know just HOW big the environments are, will be when:


    1. They release a video that shows a player running from one end of the environment to the other or

    2. We get to see a full planet "map" showing the entire explorable area or

    3. We get to play the game.

    Until then, we still don't know for sure.  Which means that you are making an assumption based on little evidence, its not necessarily fact.

    Ok, I have now screened the footage on your link.

    It is absolutely NOT an open world.

    The area I think you wanted me to see was the area in Korriban that leads to the tombs. This is an 'opening' area and was strongly bounded on all sides by cliff walls that are relatively close. The area was about the size of the courtyard in front of Theed spaceport in SWG. In this case, the only exits, that I saw, were the various tomb entrances.  Look around, you couldn't walk in direction for more than twenty seconds EXCEPT in the direction that Bioware wants you to go.

    I am not saying this is a bad thing or that this is a bad game - it could well be exceptional. However, from this evidence, it is NOT an open world as most people understand it.

     And you would be correct.  Yes, there were cliff faces etc surrounding that area.  But nowhere does that imply that what you see is the ENTIRE game environment.  However, like I said, even though its gives a better representation of an open environment than the videos you found, that video was shot for a specific reason which wasn't concerned with the full extent of the game environment.  So, it still doesn't give a full and accurate representation of it.

    And until we see a player running from one end of an environment to the other, then we won't know for sure.

    What I'm trying to say is, you cannot make assumptions about the gameworld size based on these videos.

    Too many people have already decided to hate this game, and they'll jump on anything they can possibly call "evidence" to support this.

  • storylessstoryless Member Posts: 158

    Originally posted by Tarka

    Ori

    Ok, I have now screened the footage on your link.

    It is absolutely NOT an open world.

    The area I think you wanted me to see was the area in Korriban that leads to the tombs. This is an 'opening' area and was strongly bounded on all sides by cliff walls that are relatively close. The area was about the size of the courtyard in front of Theed spaceport in SWG. In this case, the only exits, that I saw, were the various tomb entrances.  Look around, you couldn't walk in direction for more than twenty seconds EXCEPT in the direction that Bioware wants you to go.

    I am not saying this is a bad thing or that this is a bad game - it could well be exceptional. However, from this evidence, it is NOT an open world as most people understand it.

     And you would be correct.  Yes, there were cliff faces etc surrounding that area.  But nowhere does that imply that what you see is the ENTIRE game environment.  However, like I said, even though its gives a better representation of an open environment than the videos you found, that video was shot for a specific reason which wasn't concerned with the full extent of the game environment.  So, it still doesn't give a full and accurate representation of it.

    And until we see a player running from one end of an environment to the other, then we won't know for sure.

    What I'm trying to say is, you cannot make assumptions about the gameworld size based on these videos.

    I appreciate your point but I think we will have to agree to disagree. I think we can make assumptions about gameworld size based ion these videos. Pathways leading to openings (like this Koriban area) that lead to other pathways is my personal take - and it does reflect the ME/DA:O/Kotor-styles. But, as you say, we will have to wait for more footage or the actual launch to be sure either way.

  • storylessstoryless Member Posts: 158

    Originally posted by SaintViktor

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    It's not a very big deal but it is a deal nonetheless. The reason is, some Bioware developers have specifically been calling this game 'open world' - Daniel Erickson, for one. If he is wrong about this, what else might he and other Bioware developers be wrong about?

  • solarinesolarine Member Posts: 1,203

    I'd say Korriban there looks more like WOW environments rather than KOTOR or even low level EQ2 or AOC ones in terms of being open.

  • madeuxmadeux Member Posts: 1,786

    Originally posted by storyless

    Originally posted by SaintViktor

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    It's not a very big deal but it is a deal nonetheless. The reason is, some Bioware developers have specifically been calling this game 'open world' - Daniel Erickson, for one. If he is wrong about this, what else might he and other Bioware developers be wrong about?

    So we're supposed to ignore what the devs have said, and jump to pre-concieved conclusions based upon a couple of videos?

    If my choice is to believe them or you... sorry, i'm doing with them on this one.

  • BooksBooks Member Posts: 80

    The game looks like it's going to be a lot of fun but at the same time if I have to stare at a load screen with every little area transition it'll get real old real fast.

  • KordeshKordesh Member Posts: 1,715

    Originally posted by storyless

    Originally posted by SaintViktor

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    It's not a very big deal but it is a deal nonetheless. The reason is, some Bioware developers have specifically been calling this game 'open world' - Daniel Erickson, for one. If he is wrong about this, what else might he and other Bioware developers be wrong about?

    Screw that, its a huge deal. If I wanted to run down linear pathways chopping down mobs and picking up loot along the way on my straight path to endgame, I would just abandon MMOs entirely as Phantasy Star has already cornered the market on that crap. A bunch of instances tied together with some hallways is not a game "world", it's a house. 

    Bans a perma, but so are sigs in necro posts.

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  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by storyless

    Originally posted by SaintViktor

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    It's not a very big deal but it is a deal nonetheless. The reason is, some Bioware developers have specifically been calling this game 'open world' - Daniel Erickson, for one. If he is wrong about this, what else might he and other Bioware developers be wrong about?

     Ok it is turning into a he said she said kind of thing and that arguement never ends. WoW which has millions playing is not an open world. It has more instances than just about every mainstream mmo out there. The point is that the game may not be 100% open or 100% seemless will definitely be a big hit with mmo players because it is not fantasy and it is Star Wars.

    30
  • storylessstoryless Member Posts: 158

    Originally posted by madeux

    Originally posted by storyless


    Originally posted by SaintViktor

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    It's not a very big deal but it is a deal nonetheless. The reason is, some Bioware developers have specifically been calling this game 'open world' - Daniel Erickson, for one. If he is wrong about this, what else might he and other Bioware developers be wrong about?

    So we're supposed to ignore what the devs have said, and jump to pre-concieved conclusions based upon a couple of videos?

    If my choice is to believe them or you... sorry, i'm doing with them on this one.

    I'm not asking you to believe me. Believe the game footage.

  • TarkaTarka Member Posts: 1,662

    Originally posted by Kordesh

    Screw that, its a huge deal. If I wanted to run down linear pathways chopping down mobs and picking up loot along the way on my straight path to endgame, I would just abandon MMOs entirely as Phantasy Star has already cornered the market on that crap. A bunch of instances tied together with some hallways is not a game "world", it's a house. 

     That maybe so.  But we cannot just jump to such conclusions based on the footage we've seen so far.  All we've seen are just scenes that are perhaps in a larger area.  Just HOW large that environment is, is unknown right now.

    We cannot accurately form a definitive conclusion based on a character running around in:


    • A corridor in a building

    • A ship.

    • An valley area that is surrounded with cliffs.

    • A small path with trees and a few buildings which blocks the view of the surrounding area.

    Those scenes were not designed to show the view the full extent of the environments and as such should not be treated as representations of the entire area.

  • LaterisLateris Member UncommonPosts: 1,848

    I have been waiting for a good story line MMO so I am in for this game. For my sand pit and space desires I seek Eve Online. For adult graphical gore I seek AoC. I think we have options. We all knew what TOR was going to be. It is not the second coming. Enjoy it for what it is. 

  • TarkaTarka Member Posts: 1,662

    Originally posted by Elidien

    Funny how 2 minutes of a trailer can clue people in to the entire world of TOR. The logical assumption is that every part of the game is the same as those 2 minutes of gameplay. That is really a sad leap of logic. How do you know you didn't see the very first quest or maybe just one instanced quest that the devs were really proud of?

    My guess is that is was really early in game given the lack of skills and behavior by the characters. Correct me if I am wrong but even some of the largest, most open RPG's start with a small confined space so the player can learn the game (the bunker in Fallout for example).

    Personally, I think people are really jumping to conclusiond based on a few trailers. personally, I will wait to make my decision and just judge the trailers to be marketing tools that they are.

     Agreed.

  • storylessstoryless Member Posts: 158

    Originally posted by madeux

    Originally posted by storyless


    Originally posted by madeux


    Originally posted by storyless


    Originally posted by SaintViktor

    Just about every mmo except sandbvox types are not open worlds so what is the big deal ?

    It's not a very big deal but it is a deal nonetheless. The reason is, some Bioware developers have specifically been calling this game 'open world' - Daniel Erickson, for one. If he is wrong about this, what else might he and other Bioware developers be wrong about?

    So we're supposed to ignore what the devs have said, and jump to pre-concieved conclusions based upon a couple of videos?

    If my choice is to believe them or you... sorry, i'm doing with them on this one.

    I'm not asking you to believe me. Believe the game footage.

    The only problem there is that some of us are smart enough not to make such a blanket judgement on so little evidence.

    But, if that works for you, go for it.

    So little evidence? Really?

    Footage, imagery and screenshots over two years; now - BH and Sith starter missions; and finally twenty minutes unbroken gameplay.

    Well, there's no so blind as will not see. Good luck to you.

  • stayontargetstayontarget Member RarePosts: 6,519

    What you people should be thinking about is why they have not come out and said what it will be like and end this rumor once and for all.

    I think there silence speaks volumes on the matter.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • ThanosxpThanosxp Member UncommonPosts: 177

    Originally posted by stayontarget

    What you people should be thinking about is why they have not come out and said what it will be like and end this rumor once and for all.

    I think there silence speaks volumes on the matter.

    I was ready to post,but then i saw your post. Agreed 100%,dude

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