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Confirmed - Open World "Very WoW'esq"

BetaguyBetaguy Member UncommonPosts: 2,629
"The King and the Pawn return to the same box at the end of the game"

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Comments

  • TealaTeala Member RarePosts: 7,627

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

  • EdliEdli Member Posts: 941

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

     

    Oh cmon, the game is supposed to be finished in spring 2011. What do you expect.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Its a demo Madam Teala Lobster Hands,  its very doubtful they wanted to make the game abnormally tough for new players that are just starting out.  I don't think thats indicative of what the entire game will be like.  In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.



  • eburneburn Member Posts: 740

    Imagine a mmorpg playing like other mmorpgs and using mechanics like mmorpgs.

    If anything that reminded me a lot of Champions, which is worse to me than WoW.

    I kill other players because they're smarter than AI, sometimes.

  • BioNutBioNut Member Posts: 414

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Wow, out of that WHOLE fing article of positive stuff you took the 1 negative? 

    Maybe the starting areas have low aggro so that new players have time to get acclimated? Maybe they have aggro turned off so that players dont die needlessly when experiencing the game at E3?

     

    Face it you hate this game and only ever focus on the negatives.

    Facts we have from e3:

    Open world with seemless loading

    Open world PvP

    Instanced PvP

    Personal Starships with mass effect 2 style galexy map

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • BioNutBioNut Member Posts: 414

    Originally posted by eburn

    Imagine a mmorpg playing like other mmorpgs and using mechanics like mmorpgs.

    If anything that reminded me a lot of Champions, which is worse to me than WoW.

     

    You played the game at e3?

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • drumchannelldrumchannell Member UncommonPosts: 187

    It was very sad to hear them say, "This feature will work just like WoW" half a dozen times. :/

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by maskedweasel

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Its a demo Madam Teala Lobster Hands,  its very doubtful they wanted to make the game abnormally tough for new players that are just starting out.  I don't think thats indicative of what the entire game will be like.  In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.

    Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.

    I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.

    Usually when saying "Wow-esque" it's a bad thing, but not this time.

    Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.

    image

  • TealaTeala Member RarePosts: 7,627

    Originally posted by BioNut

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Wow, out of that WHOLE fing article of positive stuff you took the 1 negative? 

    Maybe the starting areas have low aggro so that new players have time to get acclimated? Maybe they have aggro turned off so that players dont die needlessly when experiencing the game at E3?

     

    Face it you hate this game and only ever focus on the negatives.

    Facts we have from e3:

    Open world with seemless loading

    Open world PvP

    Instanced PvP

    Personal Starships with mass effect 2 style galexy map

    When I see something good I'll give kudos.   Until that time...I can only give opinions on things I find questionable or down right bad.   So far I am not impressed with this AAA game - in the least.    I wish I felt different I really do, but sadly BioWare has given me nothing that allows me to say - kudos.    I do not praise a game for half-arsed game mechanics or poor animation and artwork.   Sorry if my opinion does not match yours.    I expect better from BioWare.   It isn't happening.

  • bobbyjrbobbyjr Member Posts: 119

    So.  A self confirmed bioware fanboi praises the game which some closed beta testers say is still very much incomplete and linear, and you praise them?

     

     

    try again.

  • BioNutBioNut Member Posts: 414

    Originally posted by drumchannell

    It was very sad to hear them say, "This feature will work just like WoW" half a dozen times. :/

     

    Would you rather have them say thats this feature is just like lotro, or EQ2 or any freaking MMO with basic feature sets that we expect?

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • BioNutBioNut Member Posts: 414

    Originally posted by bobbyjr

    So.  A self confirmed bioware fanboi praises the game which some closed beta testers say is still very much incomplete and linear, and you praise them?

     

     

    try again.

     

    Where are these closed beta testers that say this?  I wasnt aware that beta had started. Where are your facts?

     

    By the way my name is BioNut becuase I love Biology not BioWare.

    try again.

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • ComnitusComnitus Member Posts: 2,462

    Originally posted by bobbyjr

    So.  A self confirmed bioware fanboi praises the game which some closed beta testers say is still very much incomplete and linear, and you praise them?

     

     

    try again.

    Oh hey, the game's in closed beta? I didn't know that. Could you be a pal and link evidence of that? Doesn't have to be an official announcement by BioWare, just any proof that it is, in fact, in closed beta.

    Otherwise, you may need to get some sources other than the ones in your head.

    image

  • BioNutBioNut Member Posts: 414

    Originally posted by Teala

    Originally posted by BioNut


    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Wow, out of that WHOLE fing article of positive stuff you took the 1 negative? 

    Maybe the starting areas have low aggro so that new players have time to get acclimated? Maybe they have aggro turned off so that players dont die needlessly when experiencing the game at E3?

     

    Face it you hate this game and only ever focus on the negatives.

    Facts we have from e3:

    Open world with seemless loading

    Open world PvP

    Instanced PvP

    Personal Starships with mass effect 2 style galexy map

    When I see something good I'll give kudos.   Until that time...I can only give opinions on things I find questionable or down right bad.   So far I am not impressed with this AAA game - in the least.    I wish I felt different I really do, but sadly BioWare has given me nothing that allows me to say - kudos.    I do not praise a game for half-arsed game mechanics or poor animation and artwork.   Sorry if my opinion does not match yours.    I expect better from BioWare.   It isn't happening.

    Im sorry its not gonna be SWG2. But when you come into a thread that has some facts about some positive stuff and focus only on 1 negative comment then it makes you out to be a troll. We get it, the game isnt for you. Why continue bashing it on a forum that BioWare devs do not frequent?

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Well some just need to complain about anything. It is confirmed it is an open world and yet people still want to whine  on a game that is not even complete yet. All I have to say is go back to WoW and stay there.

    30
  • Personally I wasnt suprised in the sith inquistor video that mobs didnt autoamtically aggro and that you could walk up to them.  They were on korriban the sith home world.  I would think only members of the empire would be there so would make sense that they just start attacking one of their own until attacked first.  At least thats what i thought when i was watching it.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Comnitus

    Originally posted by maskedweasel


    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Its a demo Madam Teala Lobster Hands,  its very doubtful they wanted to make the game abnormally tough for new players that are just starting out.  I don't think thats indicative of what the entire game will be like.  In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.

    Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.

    I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.

    Usually when saying "Wow-esque" it's a bad thing, but not this time.

    Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.

    I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played.   From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring.   A snoozefest.   Static fighting?  Really...you guys all like that.   I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers.   ::yawn::   The demo we saw of the JC healing.   Not impressed.   Boring.   Seriously...it was laughable.   Just my opinion.   I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.

    Game world looks heavily instanced and zoned and small zones at that.

    I am not impressed with the game.   There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far.   Nothing.     They can tell us their game is an MMO all they want...we see nothing though that says it is so far.   

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Right after that quote the Op says the mobs are very intelligent.

    It wont be hard for bioware to make the Npcs spring to life once a player comes into aggro range.

    Seriously did you go out of your way to find the one negative comment?

    The entire article was positive except for that lol.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Teala

    Originally posted by Comnitus


    Originally posted by maskedweasel


    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Its a demo Madam Teala Lobster Hands,  its very doubtful they wanted to make the game abnormally tough for new players that are just starting out.  I don't think thats indicative of what the entire game will be like.  In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.

    Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.

    I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.

    Usually when saying "Wow-esque" it's a bad thing, but not this time.

    Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.

    I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played.   From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring.   A snoozefest.   Static fighting?  Really...you guys all like that.   I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers.   ::yawn::   The demo we saw of the JC healing.   Not impressed.   Boring.   Seriously...it was laughable.   Just my opinion.   I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.

    Game world looks heavily instanced and zoned and small zones at that.

    I am not impressed with the game.   There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far.   Nothing.     They can tell us their game is an MMO all they want...we see nothing though that says it is so far.   

    You want innovation and for devs to push the envelope? play in a different genre of videogame.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Rockgod99

    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Right after that quote the Op says the mobs are very intelligent.

    It wont be hard for bioware to make the Npcs spring to life once a player comes into aggro range.

    Seriously did you go out of your way to find the one negative comment?

    The entire article was positive except for that lol.

    No I saw more.  Zoning caught my attention.  I bet you do not seamlessly enter buildings or ships in this game.  I bet you 100% you zone into them like you might do in AoC.   Any takers?

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Rockgod99

    Originally posted by Teala


    Originally posted by Comnitus


    Originally posted by maskedweasel


    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Its a demo Madam Teala Lobster Hands,  its very doubtful they wanted to make the game abnormally tough for new players that are just starting out.  I don't think thats indicative of what the entire game will be like.  In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.

    Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.

    I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.

    Usually when saying "Wow-esque" it's a bad thing, but not this time.

    Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.

    I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played.   From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring.   A snoozefest.   Static fighting?  Really...you guys all like that.   I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers.   ::yawn::   The demo we saw of the JC healing.   Not impressed.   Boring.   Seriously...it was laughable.   Just my opinion.   I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.

    Game world looks heavily instanced and zoned and small zones at that.

    I am not impressed with the game.   There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far.   Nothing.     They can tell us their game is an MMO all they want...we see nothing though that says it is so far.   

    You want innovation and for devs to push the envelope? play in a different genre of videogame.

    Why?  Other game designers are trying to push the envelope and create better games and BioWare is taking us backwards.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Teala

    Originally posted by Rockgod99


    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Right after that quote the Op says the mobs are very intelligent.

    It wont be hard for bioware to make the Npcs spring to life once a player comes into aggro range.

    Seriously did you go out of your way to find the one negative comment?

    The entire article was positive except for that lol.

    No I saw more.  Zoning caught my attention.  I bet you do not seamlessly enter buildings or ships in this game.  I bet you 100% you zone into them like you might do in AoC.   Any takers?

    LOL! Are you serious?

    "Omg!!!! Theres a loading screen when i enter my ship, HOW AM I GOING TO BE IMMERSED!!!!!!!!

    If the game is kick ass i couldn't careless if there were 30+ second loading screens when changing zones or entering ships.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • TarkaTarka Member Posts: 1,662

    Originally posted by SaintViktor

    Well some just need to complain about anything. It is confirmed it is an open world and yet people still want to whine  on a game that is not even complete yet.

    Agreed.  It appears that some are just itching to nit-pick over the finest points with very little evidence to backup their claims.  This game still has about 8 months left of development time, aggro ranges and social aggro mechanics can be tweaked in seconds.  Its hardly worth griping about at this stage. 

    Hell, SWGs mobs just sat around doing nothing until you shot them up the ass with a blaster.  Aggro ranges is one of the least of SWTOR's problems.

    Lets put things into perspective here, look at the current stage of development of SWTOR, and then compare it to the state of development of STO, AOC, Tabula Rasa and others at the same time of their development.

    SWTOR is already shaping up nicely to looking like a beta client, whereas others of the same age wouldn't even look like pre-alphas.

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Im all for opinions, but JC how much of a negative nancy can ya be.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Teala

    Originally posted by Rockgod99


    Originally posted by Teala


    Originally posted by Comnitus


    Originally posted by maskedweasel


    Originally posted by Teala

    "-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."

     

    I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems.   You can walk right up to a MOB and stand there and it'll do nothing until you attack it.   ::yawn::   Watch some of the demo play and you'll see this occur.   So much for immersion.

    Its a demo Madam Teala Lobster Hands,  its very doubtful they wanted to make the game abnormally tough for new players that are just starting out.  I don't think thats indicative of what the entire game will be like.  In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.

    Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.

    I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.

    Usually when saying "Wow-esque" it's a bad thing, but not this time.

    Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.

    I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played.   From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring.   A snoozefest.   Static fighting?  Really...you guys all like that.   I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers.   ::yawn::   The demo we saw of the JC healing.   Not impressed.   Boring.   Seriously...it was laughable.   Just my opinion.   I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out.

    Game world looks heavily instanced and zoned and small zones at that.

    I am not impressed with the game.   There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far.   Nothing.     They can tell us their game is an MMO all they want...we see nothing though that says it is so far.   

    You want innovation and for devs to push the envelope? play in a different genre of videogame.

    Why?  Other game designers are trying to push the envelope and create better games and BioWare is taking us backwards.

    Who? What developers? What themepark developer is pushing the envelope? Certainly not Anet... thier basically making a GW1/Wow hybrid to satisfy more gamers, certainly not Square FFIV is basically a better looking version of FFXI.

    Want innovation play a different type of genre. this one is a straight up money grab, quality does not exist here.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

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