it doesn't matter to me if it is WoW with light sabers as long as the end game does not bcome raid or die. I can over look about anything else or get use to it.
This is an interesting question that perhaps warrents its own thread, but cest la vie.
I am rarely interested in raiding or PvPing and have often thought about what other types of endgames there are. Since you brought it up, what are your ideas for endgame that don't focus on those two?
SWTOR is a dissapointment but at least the fanbois are entertaining.
Watch them switch from defending SWTOR to defending WoW, too funny
You're one of those guys who walks wearing shirts that say things like, "Popular things suck", aren't you?
Just because something is popular in a category doesn't necessarily mean its nutritious. Sure, McDonalds is most popular in the restaurant category, but I still wont buy it as a source of nutrition.
This would be relevant if people went to McDonalds because they wanted nutritious food, but they don't.
They go there because it's fast, accessible, cheap, and tasty.
You realize you are just confirming that SWTOR is a fastfood (or as I like to call them... limonade) MMO.
You are working against your case now lol
I don't think that anyone is expecting EVE Online from this game.
Or WoW with lightsabers for that matter, but it's confirmed what it is sadly.
It will, it WILL be exactly like WoW with lightsabers. ... .. in the subscription area.
It will, it WILL be exactly like WoW with lightsabers. ... .. in the subscription area.
If you mean that will have a standard subscription model, I don't disagree with you. However, assumptions are what lead to hurt feelings later on and we should avoid making them.
it doesn't matter to me if it is WoW with light sabers as long as the end game does not bcome raid or die. I can over look about anything else or get use to it.
It will, it WILL be exactly like WoW with lightsabers. ... .. in the subscription area.
If you mean that will have a standard subscription model, I don't disagree with you. However, assumptions are what lead to hurt feelings later on and we should avoid making them.
Oh no, I meant in the "millions of subscriptions" way.
I figured if we were all making asinine assumptions on what this game is going to be and what it is going to do, I might as well throw my hat in the ring. Since the game is WoW with lightsabers now, then it must get millions of subs like WoW does, its the only logical progression.
Actually I don't mind pvp being part of end game. My big thing is there has to be something for all of us to do at end game and not just pull a wow and feed the raiders. Since they are making you of storylines I don't see whay the end game could not center around some long and involved questlines. I am open to about anything for end game except another raid treadmill. I fail to see the point to focus on solo or small group until the end and then be forced to raid to advance.
It will, it WILL be exactly like WoW with lightsabers. ... .. in the subscription area.
If you mean that will have a standard subscription model, I don't disagree with you. However, assumptions are what lead to hurt feelings later on and we should avoid making them.
Oh no, I meant in the "millions of subscriptions" way.
I figured if we were all making asinine assumptions on what this game is going to be and what it is going to do, I might as well throw my hat in the ring. Since the game is WoW with lightsabers now, then it must get millions of subs like WoW does, its the only logical progression.
LOL ok that's fair enough to say. Assumptions ahoy.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think Teala's upset because TOR has the potential to make her beloved WoW look like a text MUD and that everyone will love TOR and start playing that and WoW will become a ghost town.
Well of course...why else would I possibly have anything critical to say about SW:ToR...::rolls her eyes::....my beloved WoW....LMAO!
About 10mins in when he explains how you can go bugger off way over on the planet after being on alderran for hours, just to go do something and places way off they have never seen. And that you can be rewarded for that and at 11mins in how the origin planets, which are the ones that you have seen are way way smaller than the other planets.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think Teala's upset because TOR has the potential to make her beloved WoW look like a text MUD and that everyone will love TOR and start playing that and WoW will become a ghost town.
Well of course...why else would I possibly have anything critical to say about SW:ToR...::rolls her eyes::....my beloved WoW....LMAO!
What you have been saying about TOR from day one has been absolutely worthless. Completely and utterly useless, of no value to anyone. In that context, I struggle to find the reason you would spew these worthless and useless comments concerning TOR as I know you have intelligence and good reasoning power when I read your posts on other games and when I read your blog.
Most of your posts on TOR amount to little more than mindless hate, thus you have become a classic stereotype of a "hater" when it comes to TOR (seriously, that crack about how there maybe no loading screens in the world, but you bet personal starships have them was almost a comical pastiche of a hater.) I'm really trying to find a reason why you think like this.
What you have been saying about TOR from day one has been absolutely worthless. Completely and utterly useless, of no value to anyone. In that context, I struggle to find the reason you would spew these worthless and useless comments concerning TOR as I know you have intelligence and good reasoning power when I read your posts on other games and when I read your blog.
Most of your posts on TOR amount to little more than mindless hate, thus you have become a classic stereotype of a "hater" when it comes to TOR (seriously, that crack about how there maybe no loading screens in the world, but you bet personal starships have them was almost a comical pastiche of a hater.) I'm really trying to find a reason why you think like this.
What we have all said is worthless. It is all opinions with bias. You may not like critism for Biowares game (although for the life of me I can't figure out why it offends so many), but in the end critism is an opinion that is being expressed. Bioware may have taken some of that critism into consideration. So please don't think that your comments or my comments are any more worthwhile than a critics.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered."
I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice.
I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about.
Usually when saying "Wow-esque" it's a bad thing, but not this time.
Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think Teala's upset because TOR has the potential to make her beloved WoW look like a text MUD and that everyone will love TOR and start playing that and WoW will become a ghost town.
Well of course...why else would I possibly have anything critical to say about SW:ToR...::rolls her eyes::....my beloved WoW....LMAO!
What you have been saying about TOR from day one has been absolutely worthless. Completely and utterly useless, of no value to anyone. In that context, I struggle to find the reason you would spew these worthless and useless comments concerning TOR as I know you have intelligence and good reasoning power when I read your posts on other games and when I read your blog.
Most of your posts on TOR amount to little more than mindless hate, thus you have become a classic stereotype of a "hater" when it comes to TOR (seriously, that crack about how there maybe no loading screens in the world, but you bet personal starships have them was almost a comical pastiche of a hater.) I'm really trying to find a reason why you think like this.
Yes I just "hate" the game..."hate" it..."hate" it..."hate" it....
Yes I just "hate" the game..."hate" it..."hate" it..."hate" it....
Perhaps instead of responding this way why not discuss those things you do like. I know whenever I am getting too negative I tell people why I am interested in this game so that people can better understand where I am coming from.
Yes I just "hate" the game..."hate" it..."hate" it..."hate" it....
Perhaps instead of responding this way why not discuss those things you do like. I know whenever I am getting too negative I tell people why I am interested in this game so that people can better understand where I am coming from.
::sigh:: I have lots of times. I have in this and other threads in fact. Do they read it and discuss it? No. They just start calling me a hater, a troll, and what not. No biggy. I'll just continue to post my opinions and concerns.
Originally posted by Trobon Originally posted by Vagrant_Zero
Originally posted by Trobon
Originally posted by musicmann
Look, people get tired of the same old shit day in and day out. Yea, this is a public forum and everyone has the right to say whatever. On the other hand, if that person keeps bitching and moaning about things that has been proven as a fact by not only the devs but actual testers, then i stand by by what i said, Go away, nobody needs this type of unconstructive and negative attitude. You either like what the game will be or you don't. Just move on to one that has what you like and give all the opinions you heart desires.
I "people" are tired of it then maybe "people" should take a break from the forums for a while. There will always be posters who talk about the same things because those things are important to them. They may not be important to "people", but they are important to them. Perhaps this game has a lot those posters do like and a few things they don't. Why should they "move on"? Really what nobody needs is a poor community that attacks all dissenters because they don't want to hear it. There is no need to click on a thread and there is no need to read the forums at all.
Oh booh ho, the obnoxious nancies are getting chased out and we're supposed to cry for them? Which is exactly how the people in STO felt. Their community caused them to have a lot more problems than they would have had otherwise. Community is as important to getting people away from WoW as anything else.
Except STO as a game was terrible. If the fans chased everybody else out of the game they were doing those people a service.
Yes I just "hate" the game..."hate" it..."hate" it..."hate" it....
Perhaps instead of responding this way why not discuss those things you do like. I know whenever I am getting too negative I tell people why I am interested in this game so that people can better understand where I am coming from.
::sigh:: I have lots of times. I have in this and other threads in fact. Do they read it and discuss it? No. They just start calling me a hater, a troll, and what not. No biggy. I'll just continue to post my opinions and concerns.
Well, I told you that you have lobster hands... so... not quite calling you a troll...
I don't mind your criticisms, when they are stated as what *could* be and not stated as what *is*.
Except STO as a game was terrible. If the fans chased everybody else out of the game they were doing those people a service.
It doens't matter. Chasing fans away is a mistake if you plan on playing. If for no other reason than because people on the forums never act the same in the game. The forums are a place where there is a lot of heated feelings and people act differently here. Driving these people away will only hurt the community.
I've already had a lot of people tell me that one of the things they don't like about SW:TOR is the community and how they are always fighting.
Yes I just "hate" the game..."hate" it..."hate" it..."hate" it....
Perhaps instead of responding this way why not discuss those things you do like. I know whenever I am getting too negative I tell people why I am interested in this game so that people can better understand where I am coming from.
::sigh:: I have lots of times. I have in this and other threads in fact. Do they read it and discuss it? No. They just start calling me a hater, a troll, and what not. No biggy. I'll just continue to post my opinions and concerns.
That and it seems most people just read the initial posts and hit the quote button instead of reading through the whole thread and thus the cycle of smack talking repeats itself ad nauseum.
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered." I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
Its a demo Madam Teala Lobster Hands, its very doubtful they wanted to make the game abnormally tough for new players that are just starting out. I don't think thats indicative of what the entire game will be like. In fact, in the instance we saw for the gameplay, at E3 with the team of 4, the aggro was much different.
Or hell, maybe they haven't decided on an appropriate aggro range yet (HEY! That mob aggro'd our player from across the map! Whoops!). But no, I'm sure by release, the mobs will continue to stand there like juicy target practice. I think Teala's upset because TOR is just another MMO that isn't like the one she really wants, and since it'll be popular and successful, it hurts even more. Nothing new, some people have felt that way since TOR's announcement and will continue to feel that way unless BioWare erases the last few years' worth of work and turns TOR into something they dream about. Usually when saying "Wow-esque" it's a bad thing, but not this time. Drum, WoW is the MMO a non-MMO player knows about. Saying "it'll work like WoW" just means that it'll be familiar. It'll work like 98% of the MMOs out there, not WoW specifically. WoW = MMOs to the virgin MMO gamer, who BioWare is (smartly) targeting.
I think maybe I am dissapointed with ToR because I am seeing a game that is not pushing the envelope - instead it is rehashing and re-invisioning games we have all ready played. From my point of view after watching demo's of game play(the same ones all of you have seen) the combat looks forced and boring. A snoozefest. Static fighting? Really...you guys all like that. I see hardly any movement during combat....just figures standing and either shooting at one another or whacking with lightsabers. ::yawn:: The demo we saw of the JC healing. Not impressed. Boring. Seriously...it was laughable. Just my opinion. I would think they would have some kind of visual que for others to see that the JC was actually healing rather than just seeing her stand with her hand out. Game world looks heavily instanced and zoned and small zones at that. I am not impressed with the game. There is nothing that they have shown that makes me think this is nothing more than a single player game with MMO tacked on so far. Nothing. They can tell us their game is an MMO all they want...we see nothing though that says it is so far.
My world, How much more proof you need that TOR will be a very good mmorpg. Did you actually read the blog that was posted. The worlds are wide open. Even when going into a story instance there is no type of loading screen just a smooth transition. AI even though grouped up moved and spread when attacked. Combat was smooth and the graphics were top notch. The biggest of them all was that TOR doesn't play like WOW or SWG or any other mmo that he ever played. It was differant, it was unique and had it's own feeling. Anyone can sit around and call the blogger a TOR fanboi or whatever, but he even said that he had got to a total disappointed frame of mind before he was lucky enough to actually play the game for himself, which now has changed back into a believer with actual gameplay expierence. Being critical about certain aspects of the game is normal, but staying critical after information is being released that confirms things and continue to harp on what just was confirmed is pretty much trolling and unwarranted.
So what has been confirmed? Seriously. Zone sizes? When? Where? Ca nwe see a video of a player traveling across a zone? What about going from building to the outside? Is it seamless? When entering your ship - do you zone in or enter via a loading ramp? We know ships are in the game. OK good. Then we find out that they are stagnate. Just a base of operations. Instanced. No space travel in them. Just look at a map and choose a destination. OK cool. Will there at least be cutscenes of us leaving the docking port, landing pad and entering space and then warping ot the new planet and watching the sequence in reverse to land? How about that combat! According to BioWare it is innovative and exciting. What I have seen so far is stagnate fights where players either stand in one place and blast something or a Jedi gets close and just whacks away. No dynamic movement anywhere in combat - just static and stagnate. Oh and has anyone seen any of the PvP they said we'd see? Can we at least see more than 4 people in the game at once - just once? Jesus I can go on. BioWare tells us tidbits and shows us scraps...nothing solid of substantial. We're just as much in the dark about the game as we ever were. We still have nothing that shows us what makes this game an MMORPG. Just BioWare giving us lip service. So no. Until we actually see some of this and actually know the gamew is more than a single player co-op game with MMO tacked on - then all I can do is call it as I see it.
And can we please say that what you think you saw in a "demo" will be in the final product? Can you prove that all of what I have as a quote above is actual fact? Your problem is that you are judging the game too soon, and like all of us are completely clueless as to what we will expect when the game comes out. If you knew anything about this genre you should know that at a event like E3 when they show a "demo" they strip away most of the basic essentials (like Mob AI for example) to take players straight to the features that demo was intended to show. Most games even bring their own little server on site that only allows the computers that they brought with them access to a demo world that has limited access to certain parts of the game, limited skills, classes, customization. IF you expected them to go there with a finished product, then you were proved wrong the moment you even thought of typing what you typed initially. I bet you that next year when it does launch, it will have everything you think it lacks right now and then some. Now go scour the internet and try to prove me wrong, go see if you can find proof that the one E3 vid you saw is what the final product will be...if not then nuff said and move on.
Edit: and yes i read the entire thread word for word....and yes although your opinions are just opinions, facts are also facts too
"-Mobs stood still, a few patrolled around but they were pretty much all in groups and standing still waiting to be slaughtered." I saw this in the vids of the demo play from E3 and it caught my attention and now this article confirms it, MOB's have little to no aggro range it seems. You can walk right up to a MOB and stand there and it'll do nothing until you attack it. ::yawn:: Watch some of the demo play and you'll see this occur. So much for immersion.
I'm having a hard time understanding how someone who has been around mmo's since atleast 04 would judge something like computer AI at such an early stage in the game. It doesn't take a rocket scientist to know that that could quite literally be something put in much closer to alpha/beta/release.
Because of that very reason you stated, I have been around long enough to know that the games mechanics we see today will be what we see in game when it is released. Seen it to many times - been in enough beta's to know that what you see is what you get and sometimes what you see is an illusion...and nothing like what you expected and were promised - AC2 and AoC are 2 prime examples....come play our game - be pioneers. LOL! Yeah right!
Regardless, this statement from the blogger that played the game makes me think it will be a bit different as far as combat mechanics.
-Saber combat was awesome. You can really feel when someone blocks your attacks, or vise versa. Right click was to attack with a basic attack, and it almost felt like an action game. It took a bit to get used to it though, because your "normal" right click attack almost counts as an ability, in that it activates a cooldown on your special abilities. So if you keep spamming what would be the Auto-Attack in other MMO's you wouldnt be able to use any special abilities. You have to make the effort to stop attacking that way and attack with a special ability instead. Long story short you cant be attacking with a basic attack and spamming special attacks at the same time, you have to choose between one or the other.. every half second!
Now that doesn't mean that much without trying it myself. But it at least gives me hope that there is no auto-attack. You have to manually hit the right mouse or a skill for a given situation. As you progress with more and more skills. This could become an interesting combat mechanic.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Comments
This is an interesting question that perhaps warrents its own thread, but cest la vie.
I am rarely interested in raiding or PvPing and have often thought about what other types of endgames there are. Since you brought it up, what are your ideas for endgame that don't focus on those two?
It will, it WILL be exactly like WoW with lightsabers. ... .. in the subscription area.
If you mean that will have a standard subscription model, I don't disagree with you. However, assumptions are what lead to hurt feelings later on and we should avoid making them.
Thanks for posting this good to read what was said about loading screens. Don't drink the haterade.
And what then is a good end game?
Oh no, I meant in the "millions of subscriptions" way.
I figured if we were all making asinine assumptions on what this game is going to be and what it is going to do, I might as well throw my hat in the ring. Since the game is WoW with lightsabers now, then it must get millions of subs like WoW does, its the only logical progression.
Please I hope SWTOR is not very WoW-like at all. I am beyond done with WoW and don't want WoW in Space...even if it is the Star Wars Universe.
Now if you would have said "seamless loading and very AC1 like open areas" then I would be good.
No no, it WILL be exactly like WoW with lightsabers in teh gameplay department.
Dont believe me?
Ask Bioware: http://www.massively.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/
I care about your gaming 'problems' and teenage anxieties, just not today.
Actually I don't mind pvp being part of end game. My big thing is there has to be something for all of us to do at end game and not just pull a wow and feed the raiders. Since they are making you of storylines I don't see whay the end game could not center around some long and involved questlines. I am open to about anything for end game except another raid treadmill. I fail to see the point to focus on solo or small group until the end and then be forced to raid to advance.
LOL ok that's fair enough to say. Assumptions ahoy.
And what exactly does that prove? That it has some similarities? I get it, that was the punchline... good one.
Well of course...why else would I possibly have anything critical to say about SW:ToR...::rolls her eyes::....my beloved WoW....LMAO!
Video http://www.viddler.com/explore/realdarthhater/videos/1/
About 10mins in when he explains how you can go bugger off way over on the planet after being on alderran for hours, just to go do something and places way off they have never seen. And that you can be rewarded for that and at 11mins in how the origin planets, which are the ones that you have seen are way way smaller than the other planets.
What you have been saying about TOR from day one has been absolutely worthless. Completely and utterly useless, of no value to anyone. In that context, I struggle to find the reason you would spew these worthless and useless comments concerning TOR as I know you have intelligence and good reasoning power when I read your posts on other games and when I read your blog.
Most of your posts on TOR amount to little more than mindless hate, thus you have become a classic stereotype of a "hater" when it comes to TOR (seriously, that crack about how there maybe no loading screens in the world, but you bet personal starships have them was almost a comical pastiche of a hater.) I'm really trying to find a reason why you think like this.
What we have all said is worthless. It is all opinions with bias. You may not like critism for Biowares game (although for the life of me I can't figure out why it offends so many), but in the end critism is an opinion that is being expressed. Bioware may have taken some of that critism into consideration. So please don't think that your comments or my comments are any more worthwhile than a critics.
Yes I just "hate" the game..."hate" it..."hate" it..."hate" it....
Perhaps instead of responding this way why not discuss those things you do like. I know whenever I am getting too negative I tell people why I am interested in this game so that people can better understand where I am coming from.
Probably kinda difficult to push the envelope with Grim Reaper EA over their shoulder.
::sigh:: I have lots of times. I have in this and other threads in fact. Do they read it and discuss it? No. They just start calling me a hater, a troll, and what not. No biggy. I'll just continue to post my opinions and concerns.
I "people" are tired of it then maybe "people" should take a break from the forums for a while. There will always be posters who talk about the same things because those things are important to them. They may not be important to "people", but they are important to them. Perhaps this game has a lot those posters do like and a few things they don't. Why should they "move on"? Really what nobody needs is a poor community that attacks all dissenters because they don't want to hear it. There is no need to click on a thread and there is no need to read the forums at all.
Oh booh ho, the obnoxious nancies are getting chased out and we're supposed to cry for them?
Which is exactly how the people in STO felt. Their community caused them to have a lot more problems than they would have had otherwise. Community is as important to getting people away from WoW as anything else.
Except STO as a game was terrible. If the fans chased everybody else out of the game they were doing those people a service.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Well, I told you that you have lobster hands... so... not quite calling you a troll...
I don't mind your criticisms, when they are stated as what *could* be and not stated as what *is*.
It doens't matter. Chasing fans away is a mistake if you plan on playing. If for no other reason than because people on the forums never act the same in the game. The forums are a place where there is a lot of heated feelings and people act differently here. Driving these people away will only hurt the community.
I've already had a lot of people tell me that one of the things they don't like about SW:TOR is the community and how they are always fighting.
That and it seems most people just read the initial posts and hit the quote button instead of reading through the whole thread and thus the cycle of smack talking repeats itself ad nauseum.
And can we please say that what you think you saw in a "demo" will be in the final product? Can you prove that all of what I have as a quote above is actual fact? Your problem is that you are judging the game too soon, and like all of us are completely clueless as to what we will expect when the game comes out. If you knew anything about this genre you should know that at a event like E3 when they show a "demo" they strip away most of the basic essentials (like Mob AI for example) to take players straight to the features that demo was intended to show. Most games even bring their own little server on site that only allows the computers that they brought with them access to a demo world that has limited access to certain parts of the game, limited skills, classes, customization. IF you expected them to go there with a finished product, then you were proved wrong the moment you even thought of typing what you typed initially. I bet you that next year when it does launch, it will have everything you think it lacks right now and then some. Now go scour the internet and try to prove me wrong, go see if you can find proof that the one E3 vid you saw is what the final product will be...if not then nuff said and move on.
Edit: and yes i read the entire thread word for word....and yes although your opinions are just opinions, facts are also facts too
I'm having a hard time understanding how someone who has been around mmo's since atleast 04 would judge something like computer AI at such an early stage in the game. It doesn't take a rocket scientist to know that that could quite literally be something put in much closer to alpha/beta/release.
Because of that very reason you stated, I have been around long enough to know that the games mechanics we see today will be what we see in game when it is released. Seen it to many times - been in enough beta's to know that what you see is what you get and sometimes what you see is an illusion...and nothing like what you expected and were promised - AC2 and AoC are 2 prime examples....come play our game - be pioneers. LOL! Yeah right!
Regardless, this statement from the blogger that played the game makes me think it will be a bit different as far as combat mechanics.
-Saber combat was awesome. You can really feel when someone blocks your attacks, or vise versa. Right click was to attack with a basic attack, and it almost felt like an action game. It took a bit to get used to it though, because your "normal" right click attack almost counts as an ability, in that it activates a cooldown on your special abilities. So if you keep spamming what would be the Auto-Attack in other MMO's you wouldnt be able to use any special abilities. You have to make the effort to stop attacking that way and attack with a special ability instead. Long story short you cant be attacking with a basic attack and spamming special attacks at the same time, you have to choose between one or the other.. every half second!
Now that doesn't mean that much without trying it myself. But it at least gives me hope that there is no auto-attack. You have to manually hit the right mouse or a skill for a given situation. As you progress with more and more skills. This could become an interesting combat mechanic.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore