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Some of this criticism seems ridiculous.

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  • SwaneaSwanea Member UncommonPosts: 2,401

    lol 13 pages of this. Wow.

    It's been said the game is similar to WoW.  I agree.  There are certain elements that every. Single. MMO. OUT. has the same.  Granted, since WoW was the very first mmo created, and the only, it's the thing to say that every other MMO copied it.

    If you can't admit that some things in TOR will be different, YOU are the nerdraging fanboi that you seem to throw out so much, oh wait lemme throw in a "heh".

    If you can't admit that GW2 will have some things that ANY other MMO has, Including *GASP* wow, you are still the same nerdraging fanboi that you keep throwing out. HEH!

    I think you both made your points about each game. 

    If I was creating a product, would I try something totally new and untested for 150 million dollars? Or would I take a product or three, (and some of my experience with past products), and improve on a product that sells extremely well with my own little extras?

    Could those crazy new ideas work? They just might! I might become even richer.  Or should I try to work in some of thse new ideas in a way that works with past ideas, that people know.  A lot of people HATE change.  It's a common thing.  Hard to accept to.

    Anyways, at no point did they state that PvP is ONLY 4v4, or 4(4) vs 4(4).  They said it's a work in progress.  They stated there is ALSO open world pvp.  So I guess, according to you, if my group and an enemy group find each other in the world, a "mini" instance will be created to keep others from joining a fight?

    Beta should start in 3-6 months and information will come in a constant stream.  Saying the game is this or that now, when they are not 100% open with how it will be makes you look pretty silly HEH and someone who hates on a game for whatever reason.

    And I know..I know. A mod should ban me for this. And a higher power should strike me down too as I type at my computer.

    I will play both games.

  • TarkaTarka Member Posts: 1,662

    Originally posted by Swanea

    lol 13 pages of this. Wow.

    It's been said the game is similar to WoW.  I agree.  There are certain elements that every. Single. MMO. OUT. has the same.  Granted, since WoW was the very first mmo created, and the only, it's the thing to say that every other MMO copied it.

    If you can't admit that some things in TOR will be different, YOU are the nerdraging fanboi that you seem to throw out so much, oh wait lemme throw in a "heh".

    If you can't admit that GW2 will have some things that ANY other MMO has, Including *GASP* wow, you are still the same nerdraging fanboi that you keep throwing out. HEH!

    I think you both made your points about each game. 

    If I was creating a product, would I try something totally new and untested for 150 million dollars? Or would I take a product or three, (and some of my experience with past products), and improve on a product that sells extremely well with my own little extras?

    Could those crazy new ideas work? They just might! I might become even richer.  Or should I try to work in some of thse new ideas in a way that works with past ideas, that people know.  A lot of people HATE change.  It's a common thing.  Hard to accept to.

    Anyways, at no point did they state that PvP is ONLY 4v4, or 4(4) vs 4(4).  They said it's a work in progress.  They stated there is ALSO open world pvp.  So I guess, according to you, if my group and an enemy group find each other in the world, a "mini" instance will be created to keep others from joining a fight?

    Beta should start in 3-6 months and information will come in a constant stream.  Saying the game is this or that now, when they are not 100% open with how it will be makes you look pretty silly HEH and someone who hates on a game for whatever reason.

    And I know..I know. A mod should ban me for this. And a higher power should strike me down too as I type at my computer.

    I will play both games.

    You see some people fail to appreciate the logic in what you say.  Unfortunately, when devs say things like "its a bit like WoW", all these indivuduals hear is "its exactly the same as WoW, and therefore a clone".   The irony is that their own favourite MMO company will often incorporate a lot of the same tried and tested concepts into its product.  But to them, their favourite product in development, by sheer definition alone, is immune from being labelled as a "Wow clone" for the very same reasons that they are using it to describe another product. 

    So they persist in generalising about the product they hate, whilst specifying particular elements of their chosen product, in an attempt to separate it from WoW and "WoW Clones".

    Sadly, no amount of explaining will change that.  Like a little Jack Russell dog they just keep barking and barking for no other reason than to hear themselves.  They are like children who persistently want attention.  Unfortunately their limited maturity doesn't allow them to voice their opinions in a mature fashion whilst accepting those of others.  They cannot accept the possibility that because their opinions are often based on limited facts, they could actually be wrong. Like a Jack Russell, they have to just keep barking, as if theirs is the only voice of truth in the world.

    Their attempts to troll are quite pathetic and immature to be honest.

  • TarkaTarka Member Posts: 1,662

    The bottom line is that IF SWTOR (or any other MMO for that matters) manages to create the same level of polish and quality by refining previously tried and tested concepts, like WoW did, then they will have created a solid foundation for their game on which to build. 

    Many MMO's failed to create that solid foundation before they tried to pile on "innovative features" and gimmicks.  And whilst those features could be considered "innovative", they just ended up being over shadowed by the lack of basic foundation which many MMO players have come to expect.  Just like building a house with Solar Panels and a 60" tv on a flood plane, their efforts are destined to sink into the ground.  That is the lesson that Blizzard have been trying to teach the rest of the MMO industry for the past 6 years.  Sadly, many have not learned it yet.  Some companies may indeed just see the dollar signs rather than see the effort that went into getting them.  Like a child who wants their desert without eating the main course.

    Have the likes of Bioware and ArenaNet learned that lesson?  Time will tell.  One thing is for sure, we don't have enough information on either of the companies new products in order to make an accurate assessment......yet.

    Bioware have a good chance to make a successful and popular MMO based on the Star Wars IP.  However "good chance" doesn't mean 100% probability of success.  But nevertheless, they still have a good chance.

  • WarjinWarjin Member UncommonPosts: 1,216

    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    People fear this game, they feel like Its going to take there player Pop from there favored game, Bottom line is this game can and will not fail, Yes I said it, Mark my Words to throw It in my face if I'm wrong.

  • NormikeNormike Member Posts: 436

    Originally posted by kaiser3282

    Originally posted by Normike


    Originally posted by Benjola

    Well, to be honest SWTOR never looked like a MMORPG to me in the first place, the only MMO thing about it was the expected monthly sub.

    After a lot of criticism and delayed launch they started showing some group play but it all looks EXTREMELY Wowish, every single feature is taken from WoW, the only original thing about this game is the fluff (voice overs).

    How can a long time MMO player like me ever get excited about this game?

    How?

    Hahaha. So let's get this straight. The multiple party-member voice overs, multiple party-member quest influence, facial animations, body language animations for the mission dialogs are "fluff"?  O.o Yes they are, pretty much all been done before, and the quest "influence" as they have said is basically everyone gets a choice, but then its just a random dice roll that decides. So much for "Influence".

     

    And the combat system where each blaster bolt and blade strike is accounted for and can be blocked is fluff too? Youre acting as if this hasnt been done before too. It has, only difference is rather than simply blocking these things and telling you it was blocked, SWTOR actually has a nifty animation for it, but doesnt change the actual effect of it, only looks "prettier"... that would be fluff

     

    And the player ships with interiors and companion crews are fluff? Ships = Housing. Been done many times. Companion crews? as in extra NPCs that are there for visual and other effects, but not actual needed for the ship to function... that would be fluff

     

    And collecting dark side or light side alignment (in an MMO!) is fluff? AKA Faction points....

     

    And PvP where blade actually hits the other persons blade, blaster bolts can be deflected, and each class has its own tactics, this is fluff too? Mostly just extra animations, not actual impactful to gameplay, again fluff. what do you mean by "tactics" every clas sin every game has their own tactics... thats what seperates them as classes

     

    Wait let me guess, the story immersion is fluff too. Who needs a story in MMOs right? Perhaps not considered fluff, but really if all we cared about was a story, why would we even be playing games rather than reading a book or watching a show/movie? Fun & innovative gameplay > same old gameplay with prettier animations "now with STORY!" (as if it wasnt already ther ein other MMOs) anyday

     

    Do tell Benjola, do tell...

     

    1. I've played 90% of MMOs and multiple player quest voice overs have not been done before. Please explain more the "pretty much all been done before" thx. The fact that there are dice rolls behind it doesn't remove the fact that each player in the party has a significant chance over and over again to influence the mission. O.o I don't get what you mean by "there goes your influence."  Yeah doesn't seem like fluff to me.

     

    2. Again you say "this has been done before" but I have not seen any  MMO that has weapons actually hitting each other, and physically bouncing projectiles off the weapon. You make it sound like it's so simple to do lol. Prettier combat to me is adding more shaders, hdr, and higher polygons.  This is choreographed combat that gets rid of the sloppy mess comical tradition of MMO combat that 99% of MMOs still have and will have next year lol. It's a first for MMOs, so yeah I don't see this as fluff either.

     

    3. If you have seen KotOR 1 + 2 and Mass Effect 2 then you can probably see how there would be more things to the ship than just housing. It would be silly to have a ship interior and not have missions that use that space, not Bioware's style. And the companions are amazing. But why would they be required for the ship to function? You think fluff though?

     

    4. Gaining dark/light side alignment destroys traditional factions lol. Choices you make in each mission give you points, requiring the player to make tough choices that go along with their character's personality. As the alignment changes it affects your relationship with your companions and the way other NPCs in the world treat you. Possibly players as well. I haven't seen faction planned this deeply into an MMO and its story ever. But of course you think this is fluff lol.

     

    5. Allowing weapons to appear to physically hit things to me makes pvp more fun to play.  Visual feel for combat is important otherwise most of us would still be playing DAoC, Doom I, and Quake. Things improve, we like them. By tactics I mean that the combat has more visual action than most MMOs and the classes each have unique abilities that add to that action appeal. Instead of the same traditional MMO looking combat.

     

    6. You're straw manning lol. I didn't say if was all about story. But to I think story is a big part of an MMO and definitely not fluff lol. The draw of the story in MMOs would be interactivity and umm massively multiplayer. Kind of unlike a book, or a movie/show. I think Bioware does story better than anyone. In fact I'll break it down for you, I will take slightly updated PvE MMO mechanics with a Bioware quality story over innovative PvE MMO mechanics with a standard MMO story any day lol. I'm sorry but PvE doesn't make sense to me unless there is a very good story providing a reason why you're doing whatever you are doing. Hopefully the story will make you want to see what happens next, instead of just grinding.  O.o   So don't see story as fluff.

     

    PvP is a whole 'nother story. If a game has addicting PvP then the story aint important at all really.

  • TalthanysTalthanys Member Posts: 458

    And the awesome rolls on.

    image

  • firefly2003firefly2003 Member UncommonPosts: 2,527

    Originally posted by Warmaker

    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    This game is being touted by people, official or not, as the best thing to occur for the genre, despite BioWare telling no real susbstance about the game.  Just pretty trailers not showing real meat in gameplay.  And a gorgeous CG trailer that doesn't utilize the game engine, the "Hope" trailer.

    Most of all, BioWare is reaching for one's money.  That alone opens them and their product up for criticism.

    The game is coming out Spring '11 (correct me if I'm wrong), so they have roughly just under a year left before going live.  Yet they've given very, very little to go by.  It's like they're banking on the BioWare and Star Wars name to do their work.

    Sorry, my days of Blind Faith are long gone.  Things have to be scrutinized before I drop down hard earned money.

    I'm a fan of Star Wars but with the little info and the comments made by the dev referencing WOW constantly, this game is about to drop off my radar completely, stories, flashy graphics, cutscenes, and WOWesque features they keep qouting isnt going to cut it for me, this game always seemed to me over the time I have been following it seems this wasn't going to be no different than anything that has been released in the past 6 years, the same ol same ol. I'm not biting this time and with EA in the shadows, and their bad track record with their acquired studios MMO's WAR, The Sims Online, Earth And Beyond all shut down, if this game doesn't magically pull the mythical numbers that they hope just like SOE's SWG this will be another failure in the long line of partnered EA's failures, only one MMO stands left in their stable of MMOs Ultima Online, and I fear with the recent layoffs at Mythic WAR will end up be shut down unless they pull a Turbine/WB move and go F2P.


  • zinkerzzinkerz Member UncommonPosts: 174

    Originally posted by Normike

    Originally posted by kaiser3282


    Originally posted by Normike


    Originally posted by Benjola

    Well, to be honest SWTOR never looked like a MMORPG to me in the first place, the only MMO thing about it was the expected monthly sub.

    After a lot of criticism and delayed launch they started showing some group play but it all looks EXTREMELY Wowish, every single feature is taken from WoW, the only original thing about this game is the fluff (voice overs).

    How can a long time MMO player like me ever get excited about this game?

    How?

    Hahaha. So let's get this straight. The multiple party-member voice overs, multiple party-member quest influence, facial animations, body language animations for the mission dialogs are "fluff"?  O.o Yes they are, pretty much all been done before, and the quest "influence" as they have said is basically everyone gets a choice, but then its just a random dice roll that decides. So much for "Influence".

     

    And the combat system where each blaster bolt and blade strike is accounted for and can be blocked is fluff too? Youre acting as if this hasnt been done before too. It has, only difference is rather than simply blocking these things and telling you it was blocked, SWTOR actually has a nifty animation for it, but doesnt change the actual effect of it, only looks "prettier"... that would be fluff

     

    And the player ships with interiors and companion crews are fluff? Ships = Housing. Been done many times. Companion crews? as in extra NPCs that are there for visual and other effects, but not actual needed for the ship to function... that would be fluff

     

    And collecting dark side or light side alignment (in an MMO!) is fluff? AKA Faction points....

     

    And PvP where blade actually hits the other persons blade, blaster bolts can be deflected, and each class has its own tactics, this is fluff too? Mostly just extra animations, not actual impactful to gameplay, again fluff. what do you mean by "tactics" every clas sin every game has their own tactics... thats what seperates them as classes

     

    Wait let me guess, the story immersion is fluff too. Who needs a story in MMOs right? Perhaps not considered fluff, but really if all we cared about was a story, why would we even be playing games rather than reading a book or watching a show/movie? Fun & innovative gameplay > same old gameplay with prettier animations "now with STORY!" (as if it wasnt already ther ein other MMOs) anyday

     

    Do tell Benjola, do tell...

     

    1. I've played 90% of MMOs and multiple player quest voice overs have not been done before. Please explain more the "pretty much all been done before" thx. The fact that there are dice rolls behind it doesn't remove the fact that each player in the party has a significant chance over and over again to influence the mission. O.o I don't get what you mean by "there goes your influence."  Yeah doesn't seem like fluff to me.

     

    2. Again you say "this has been done before" but I have not seen any  MMO that has weapons actually hitting each other, and physically bouncing projectiles off the weapon. You make it sound like it's so simple to do lol. Prettier combat to me is adding more shaders, hdr, and higher polygons.  This is choreographed combat that gets rid of the sloppy mess comical tradition of MMO combat that 99% of MMOs still have and will have next year lol. It's a first for MMOs, so yeah I don't see this as fluff either.

     

    3. If you have seen KotOR 1 + 2 and Mass Effect 2 then you can probably see how there would be more things to the ship than just housing. It would be silly to have a ship interior and not have missions that use that space, not Bioware's style. And the companions are amazing. But why would they be required for the ship to function? You think fluff though?

     

    4. Gaining dark/light side alignment destroys traditional factions lol. Choices you make in each mission give you points, requiring the player to make tough choices that go along with their character's personality. As the alignment changes it affects your relationship with your companions and the way other NPCs in the world treat you. Possibly players as well. I haven't seen faction planned this deeply into an MMO and its story ever. But of course you think this is fluff lol.

     

    5. Allowing weapons to appear to physically hit things to me makes pvp more fun to play.  Visual feel for combat is important otherwise most of us would still be playing DAoC, Doom I, and Quake. Things improve, we like them. By tactics I mean that the combat has more visual action than most MMOs and the classes each have unique abilities that add to that action appeal. Instead of the same traditional MMO looking combat.

     

    6. You're straw manning lol. I didn't say if was all about story. But to I think story is a big part of an MMO and definitely not fluff lol. The draw of the story in MMOs would be interactivity and umm massively multiplayer. Kind of unlike a book, or a movie/show. I think Bioware does story better than anyone. In fact I'll break it down for you, I will take slightly updated PvE MMO mechanics with a Bioware quality story over innovative PvE MMO mechanics with a standard MMO story any day lol. I'm sorry but PvE doesn't make sense to me unless there is a very good story providing a reason why you're doing whatever you are doing. Hopefully the story will make you want to see what happens next, instead of just grinding.  O.o   So don't see story as fluff.

     

    PvP is a whole 'nother story. If a game has addicting PvP then the story aint important at all really.

    Exactly what i wanted to say :)

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Warjin

    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    People fear this game, they feel like Its going to take there player Pop from there favored game, Bottom line is this game can and will not fail, Yes I said it, Mark my Words to throw It in my face if I'm wrong.

     

    That all depends on what you mean by "fail". If it attracts sufficient players to remain profitable and it has expansions, thats not failure in my book. But anyone who expects it to be some type of "WoW killer" is very likely doomed to disappointment.  At this point, the only real threat to WoW is Blizzard itself.

    "If you can't kill it, don't make it mad."
  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    To criticise the people here nit picking would have to have a clue what the game here is about, sadly they don't. So most of the hate is not criticism.

    Just sit back laugh and be happy in the fact that the arguments and discussion points with respect to SWTOR are that far off track that the developers would not go near or listen to the trash and wierd topics being brought up here.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • NytakitoNytakito Member Posts: 381

    Originally posted by Wraithone

    Originally posted by Warjin

    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    People fear this game, they feel like Its going to take there player Pop from there favored game, Bottom line is this game can and will not fail, Yes I said it, Mark my Words to throw It in my face if I'm wrong.

     

    That all depends on what you mean by "fail". If it attracts sufficient players to remain profitable and it has expansions, thats not failure in my book. But anyone who expects it to be some type of "WoW killer" is very likely doomed to disappointment.  At this point, the only real threat to WoW is Blizzard itself.

     Since speculation and opinion seem to be king..  And people keep mentioning WoW..

    I speculate this..

    When this game is released, ALOT of people (Blizzard included) will be sitting there with their jaws on the floor holding their genitals without much to say except.. Damn...

    "If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by Nytakito

    Originally posted by Wraithone


    Originally posted by Warjin


    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    People fear this game, they feel like Its going to take there player Pop from there favored game, Bottom line is this game can and will not fail, Yes I said it, Mark my Words to throw It in my face if I'm wrong.

     

    That all depends on what you mean by "fail". If it attracts sufficient players to remain profitable and it has expansions, thats not failure in my book. But anyone who expects it to be some type of "WoW killer" is very likely doomed to disappointment.  At this point, the only real threat to WoW is Blizzard itself.

     Since speculation and opinion seem to be king..  And people keep mentioning WoW..

    I speculate this..

    When this game is released, ALOT of people (Blizzard included) will be sitting there with their jaws on the floor holding their genitals without much to say except.. Damn...

    Thats been said how many times before?... I'll believe it if I see it, and not a moment before. I plan on trying both games, as they look like a great deal of fun. But as for either of them being "WoW killers", time will tell the tale.

    "If you can't kill it, don't make it mad."
  • NytakitoNytakito Member Posts: 381

    Originally posted by Wraithone

    Originally posted by Nytakito

    Originally posted by Wraithone

    Originally posted by Warjin

    Originally posted by ConverseSC

    Isn't it unfair to critisize this game for not being something that it was never trying to be?  This game was never trying to be Ultima Online or SWG.  I can understand you being dissapointed back when there was little to no information on the game, but now it seems like everyone knows what type of game this will be, and yet many still persist in acting like they've been lied to or betrayed in some manner.  I don't have a problem with people criticizing the game, but I just don't understand the expectations you guys dreamed up.  What did the developers say that made you think that this would be another class-less utopia?  What did the initial interviews and videos do to make you expect the sweeping revitalization of the sandbox model?  



    I can answer that for you.  Nothing. 

    People fear this game, they feel like Its going to take there player Pop from there favored game, Bottom line is this game can and will not fail, Yes I said it, Mark my Words to throw It in my face if I'm wrong.

     

    That all depends on what you mean by "fail". If it attracts sufficient players to remain profitable and it has expansions, thats not failure in my book. But anyone who expects it to be some type of "WoW killer" is very likely doomed to disappointment.  At this point, the only real threat to WoW is Blizzard itself.

     Since speculation and opinion seem to be king..  And people keep mentioning WoW..

    I speculate this..

    When this game is released, ALOT of people (Blizzard included) will be sitting there with their jaws on the floor holding their genitals without much to say except.. Damn...

    Thats been said how many times before?... I'll believe it if I see it, and not a moment before. I plan on trying both games, as they look like a great deal of fun. But as for either of them being "WoW killers", time will tell the tale.

     If every Tom, Dick and Harry with a bone to pick about companions and storylines can predict ultimate failure, I reserve the right to predict ultimate domination of the market. :)

    "If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford

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