Glad to see they are at least going in the right direction from a service perspective. It's a refreshing change from the "you'll like it or else!" mentaility.
So how many months are you going to subscribe, as charity, in order to hope that the game gets better?
For myself, it's three. I won't waste my time explaining to you what my reasonable expectations are for three months from now, since you'll just retort with software development life cycle, no experience, Unreal Engine modders, drone, drone, drone crap like you've been spewing in every MO thread on this site.
Suffice it to say that if MO is still in a similar condition to what it is now three months from now, I'll sadly accept the fact that Star Vault doesn't have what it takes to make the game work.
That said, what's your agenda? It seems apparent that you are not playing Mortal Online. It seems apparent that you have no hope that Mortal Online will succeed, so you aren't vested in the final outcome. Yet it is also apparent that you are compelled to bash Star Vault and Mortal Online in every Mortal Online thread on this site. Why are you so invested in decrying Mortal Online?
My agenda is entertainment. That is the purpose of gaming, is it not? What's your agenda in defending SV, or MO? I don't care -- I'm here to debate the pros and cons of the game, and you're free to retort. If you want to get into a conversation about the "why", I've explained it multiple times and I honestly don't even know why, but please search for it.
Anyway, if you want to discuss or debate the game, I'm cool with it. If you want to stray off and find out what my motivations are, or start calling names as others have done, I'll just ignore you.
So how many months are you going to subscribe, as charity, in order to hope that the game gets better?
For myself, it's three. I won't waste my time explaining to you what my reasonable expectations are for three months from now, since you'll just retort with software development life cycle, no experience, Unreal Engine modders, drone, drone, drone crap like you've been spewing in every MO thread on this site.
Suffice it to say that if MO is still in a similar condition to what it is now three months from now, I'll sadly accept the fact that Star Vault doesn't have what it takes to make the game work.
That said, what's your agenda? It seems apparent that you are not playing Mortal Online. It seems apparent that you have no hope that Mortal Online will succeed, so you aren't vested in the final outcome. Yet it is also apparent that you are compelled to bash Star Vault and Mortal Online in every Mortal Online thread on this site. Why are you so invested in decrying Mortal Online?
My agenda is entertainment. That is the purpose of gaming, is it not? What's your agenda in defending SV, or MO? I don't care -- I'm here to debate the pros and cons of the game, and you're free to retort. If you want to get into a conversation about the "why", I've explained it multiple times and I honestly don't even know why, but please search for it.
Anyway, if you want to discuss or debate the game, I'm cool with it. If you want to stray off and find out what my motivations are, or start calling names as others have done, I'll just ignore you.
You see you've made a few fundamental lies in this post;
1.) You're not here to discuss pros and cons, you're here to slate the game and the developers over every little thing you can find. Proof? Search these forums dating back probably close to 9 months now.
2.) You talk of 'no' experience but i'm assuming they've been to university and are exceptionally bright people. The game is in a fine state considering how long they had to develop and the fact it's only just launched. Darkfall was in a worse state given a lot more time and money.
3.) You don't play the game, you havn't played the game after release everything you say about it is based off rage posts off a forum. Then you turn around to people playing the game and tell them how the game is. That's laughable at best.
Please refrain from using personal attacks in your posts. Discuss the game and your opinions in a manner which doesnt offend other users or bait them to say things which are against the Rules of Conduct.
I am only going to comment on this one time then I am done with it.
The biggest problem MO faces is not the downtime or the current bugs. It is the dev process. Each time they add something in they do "in house testing". A recent patch led to people not being able to loot.
When they patched something unrelated all of a sudden people where getting "sticky swords" where their weapon would get stuck out after swinging. What they added had nothing to do with that. . so the "in house testing" didn't catch it. More recenlty people have found that items can be changed in the trade window without resetting the "accept" button so people were running around making trades. . taking their stuff out and hitting accept to take the others players items wihout paying. Again. . there was no patch related to the trade window (although there was work being done on stacking items). This didn't happen in beta.
What is going to kill MO if anything does is the process of "in house" testing of patches before release. They need to test them on a server with as many players as they can get.
You see you've made a few fundamental lies in this post;
1.) You're not here to discuss pros and cons, you're here to slate the game and the developers over every little thing you can find. Proof? Search these forums dating back probably close to 9 months now.
2.) You talk of 'no' experience but i'm assuming they've been to university and are exceptionally bright people. The game is in a fine state considering how long they had to develop and the fact it's only just launched. Darkfall was in a worse state given a lot more time and money.
3.) You don't play the game, you havn't played the game after release everything you say about it is based off rage posts off a forum. Then you turn around to people playing the game and tell them how the game is. That's laughable at best.
And for 9 months I've been saying basically the same thing, that the game is fundamentally broken, due to inexperienced developers and a flawed development process..
Going to university does not make you smart. I am not saying they are dumb either mind you -- they may be exceptionally bright, but even exceptionally bright people need the benefit of time and experience in order to do certain things properly. It's the people just out of university that think they know everything because they got a degree, that wind up being some of the worst employees. I know -- I've managed them, and fired some. StarVault is made up of individuals who have zero professional experience in software development. I've been doing systems architecture and management for 10+ years, so yea, I can kind of spot a fake. It's like a chef who watches somebody else try to cook, and before the dish is presented, knows it will taste like crap. Like I said though, I called these problems more than 9 months ago, and every problem I've said they would have has come true.
I don't play the game, but my vested interest is that fact they have stored my credit card information. Of course, it will get rejected and they will get charged a fee, but since I have no ability to manage my account I have no idea whether or not they will try to auto-subscribe me despite my account being closed. The entertainment value of course, is great to me as well, and it passes the time at work. I'm not telling you how I *think* the game works, I'm telling you how I *know* it works. We can look at the same thing and you can say "it's great", and I can say "it sucks" and we'd both be right to ourselves. It's a matter of opinion. I still have guildies with their 30 day trial and they've been kind enough to share their account. Needless to say, all of them have unsubscribed but the 30 days they are causing as much havok as they can, including hacking the client and making other people miserable. It's entertaining, to say the least. So many people cry if you have three guys blocking entrances to places people want to go. It's hilarious fun.
Your friends go to a restaurant, decide they don't like the food and decide to "[cause] as much havok as they can", including breaking the windows and blocking the doors to the bathroom and make other people miserable. If people don't enjoy their dinner is it the fault of the restaurant or of your friends? What does it say about your friends?
Since you are so concerned about Starvault's ethics, I presume you are going to report your friends for violating the EULA, right?
Or... instead of subjective experiences.. one could look at the actual data. Someone was kind enough to actually compile server up/down times, duration, frequencies for the 1st week after launch.
Server went down 106 times during the first week. Those are hard numbers and are certainly more objective than one individual's personal experiences...
The poster was compiling the same data for week two so it should be easy to see if the stability has changed for the better or worse...
To be fair, hard numbers can be decieving at times. Just to give an example, if the server downtime is during non prime-time hours...it isn't as big of a deal. Just a thought.
Nah, they'll never get anywhere doing that. It's probably because Blizzard programmers programmed milk carton dispensers for six months before Blizzard offered them a job.
Playing | GW2 Wanting | Pantheon Watching | Crowfall Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
Whatever they did during todays server maintanence did a fantastic job.
Could be.. time will tell. That's kind of what folks said after the last patch too though, but we will see.
During the first week the server went down 105 times (15 per day). During week #2 it went down 117 times (16-17 times per day)...
It does look like an uptick in overall uptime though but it's still averaging downtime around 25% for week 2.
So was it more stable for week 2? I dunno... somehat higher frequency of crashes but somewhat higher frequency of total uptime... seems like a wash to me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Back to the subject, where is the free compensation they said they were going to give for the game being broken/incomplete with servers that were down 2 1/2 weeks straight?
Back to the subject, where is the free compensation they said they were going to give for the game being broken/incomplete with servers that were down 2 1/2 weeks straight?
I´d assume they would wait for the servers to become more or less 100% stable, add up all the downtime and then compensate that amount. Very nice that they´re compensating though, shall enjoy more free time. No point compensating and then having to compensate again later because server stability still isn´t 100 percent.
Back to the subject, where is the free compensation they said they were going to give for the game being broken/incomplete with servers that were down 2 1/2 weeks straight?
I´d assume they would wait for the servers to become more or less 100% stable, add up all the downtime and then compensate that amount. Very nice that they´re compensating though, shall enjoy more free time. No point compensating and then having to compensate again later because server stability still isn´t 100 percent.
The first month ends in 3 days. They do not have time. They expect people to pay for a 2nd month when they have not gotten any compensation for the first month? They promised compensation but did not deliver, that is sad.
Back to the subject, where is the free compensation they said they were going to give for the game being broken/incomplete with servers that were down 2 1/2 weeks straight?
I´d assume they would wait for the servers to become more or less 100% stable, add up all the downtime and then compensate that amount. Very nice that they´re compensating though, shall enjoy more free time. No point compensating and then having to compensate again later because server stability still isn´t 100 percent.
The first month ends in 3 days. They do not have time. They expect people to pay for a 2nd month when they have not gotten any compensation for the first month? They promised compensation but did not deliver, that is sad.
Perhapes we will hear the decision in the next couple of days then, they may still be adding on the time the server is taken down from now till then. More than enough time to come to a conclusion me thinks.
Comments
Glad to see they are at least going in the right direction from a service perspective. It's a refreshing change from the "you'll like it or else!" mentaility.
My agenda is entertainment. That is the purpose of gaming, is it not? What's your agenda in defending SV, or MO? I don't care -- I'm here to debate the pros and cons of the game, and you're free to retort. If you want to get into a conversation about the "why", I've explained it multiple times and I honestly don't even know why, but please search for it.
And if MO turns the corner, I'll play it myself. I don't spew on about SDLC and experience for no reason -- it's EXACTLY why the game is in the state it's in, and sad to say, but I prophesised this a year ago: http://www.mortalonline.com/forums/13650-beta-feature-complete-guy-industry.html
Anyway, if you want to discuss or debate the game, I'm cool with it. If you want to stray off and find out what my motivations are, or start calling names as others have done, I'll just ignore you.
You see you've made a few fundamental lies in this post;
1.) You're not here to discuss pros and cons, you're here to slate the game and the developers over every little thing you can find. Proof? Search these forums dating back probably close to 9 months now.
2.) You talk of 'no' experience but i'm assuming they've been to university and are exceptionally bright people. The game is in a fine state considering how long they had to develop and the fact it's only just launched. Darkfall was in a worse state given a lot more time and money.
3.) You don't play the game, you havn't played the game after release everything you say about it is based off rage posts off a forum. Then you turn around to people playing the game and tell them how the game is. That's laughable at best.
Please refrain from using personal attacks in your posts. Discuss the game and your opinions in a manner which doesnt offend other users or bait them to say things which are against the Rules of Conduct.
I am only going to comment on this one time then I am done with it.
The biggest problem MO faces is not the downtime or the current bugs. It is the dev process. Each time they add something in they do "in house testing". A recent patch led to people not being able to loot.
When they patched something unrelated all of a sudden people where getting "sticky swords" where their weapon would get stuck out after swinging. What they added had nothing to do with that. . so the "in house testing" didn't catch it. More recenlty people have found that items can be changed in the trade window without resetting the "accept" button so people were running around making trades. . taking their stuff out and hitting accept to take the others players items wihout paying. Again. . there was no patch related to the trade window (although there was work being done on stacking items). This didn't happen in beta.
What is going to kill MO if anything does is the process of "in house" testing of patches before release. They need to test them on a server with as many players as they can get.
/rant
Wa min God! Se æx on min heafod is!
Honestly, why did this part warrant a mod edit?
Playing | GW2
Wanting | Pantheon
Watching | Crowfall
Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
And for 9 months I've been saying basically the same thing, that the game is fundamentally broken, due to inexperienced developers and a flawed development process..
Going to university does not make you smart. I am not saying they are dumb either mind you -- they may be exceptionally bright, but even exceptionally bright people need the benefit of time and experience in order to do certain things properly. It's the people just out of university that think they know everything because they got a degree, that wind up being some of the worst employees. I know -- I've managed them, and fired some. StarVault is made up of individuals who have zero professional experience in software development. I've been doing systems architecture and management for 10+ years, so yea, I can kind of spot a fake. It's like a chef who watches somebody else try to cook, and before the dish is presented, knows it will taste like crap. Like I said though, I called these problems more than 9 months ago, and every problem I've said they would have has come true.
I don't play the game, but my vested interest is that fact they have stored my credit card information. Of course, it will get rejected and they will get charged a fee, but since I have no ability to manage my account I have no idea whether or not they will try to auto-subscribe me despite my account being closed. The entertainment value of course, is great to me as well, and it passes the time at work. I'm not telling you how I *think* the game works, I'm telling you how I *know* it works. We can look at the same thing and you can say "it's great", and I can say "it sucks" and we'd both be right to ourselves. It's a matter of opinion. I still have guildies with their 30 day trial and they've been kind enough to share their account. Needless to say, all of them have unsubscribed but the 30 days they are causing as much havok as they can, including hacking the client and making other people miserable. It's entertaining, to say the least. So many people cry if you have three guys blocking entrances to places people want to go. It's hilarious fun.
Brief analogy....
Your friends go to a restaurant, decide they don't like the food and decide to "[cause] as much havok as they can", including breaking the windows and blocking the doors to the bathroom and make other people miserable. If people don't enjoy their dinner is it the fault of the restaurant or of your friends? What does it say about your friends?
Since you are so concerned about Starvault's ethics, I presume you are going to report your friends for violating the EULA, right?
Back on the actual topic, Evora has been keeping up the good work. http://www.mortalonline.com/forums/47045-server-stability-uptime-last-2-weeks.html Tthere was a patch on the 15th and another on the 17th, thus the particularly poor performance then.
Um, to be fair, not everyone lives on EST
Maybe Star Vault should follow the example of the King Kong in the field and take their server down for an entire day every week: http://www.mmorpg.com/discussion2.cfm/thread/282293/page/2
Nah, they'll never get anywhere doing that. It's probably because Blizzard programmers programmed milk carton dispensers for six months before Blizzard offered them a job.
Playing | GW2
Wanting | Pantheon
Watching | Crowfall
Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
Server went down once in a five hour period today.
I start playing around 4pm eastern US time. I logged off at 9:30PM. Server went down a little before 7:30 I believe it was.
Whatever they did during todays server maintanence did a fantastic job.
I'm really curious what the compensation will be.
I'm loving this game! Haven't spent his much time in an MMO in years.
Could be.. time will tell. That's kind of what folks said after the last patch too though, but we will see.
During the first week the server went down 105 times (15 per day). During week #2 it went down 117 times (16-17 times per day)...
It does look like an uptick in overall uptime though but it's still averaging downtime around 25% for week 2.
So was it more stable for week 2? I dunno... somehat higher frequency of crashes but somewhat higher frequency of total uptime... seems like a wash to me.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Where is the compensation at? Its 4 days from the end of the first month and they haven't said anything.
Same for me. I haven't had this fun since the days of Everquest1 (pre Luclin).
Must be the 2nd MMO you have ever played then...
Maybe he´s just enjoying MO, pretty fun game you know. Guessing you don´t agree however.
Back to the subject, where is the free compensation they said they were going to give for the game being broken/incomplete with servers that were down 2 1/2 weeks straight?
I´d assume they would wait for the servers to become more or less 100% stable, add up all the downtime and then compensate that amount. Very nice that they´re compensating though, shall enjoy more free time. No point compensating and then having to compensate again later because server stability still isn´t 100 percent.
The first month ends in 3 days. They do not have time. They expect people to pay for a 2nd month when they have not gotten any compensation for the first month? They promised compensation but did not deliver, that is sad.
Perhapes we will hear the decision in the next couple of days then, they may still be adding on the time the server is taken down from now till then. More than enough time to come to a conclusion me thinks.