There is gear grind, but it wont deny the fact that MO is more player skill then the amount of time a player play for numbers.
Video looks pretty good considering some of the hate spewed about this game. Can you explain the extent of the gear grind to me and exactly what you mean by gear grind. One mans grind may not be a grind to another.
Any rpg I would hope upgrading gear is an option that improves effectiveness either in all or some situations.
Sorry, but these videos just make me glad I never even tried Mortal Online.
I have to agree with you on that one ... doesnt look good imho.
Have to disagree with you.
Its simply different as you fight completly first person view. Too many of you are just too much adapted to third person view.
Its looks fine and from what ive seen there isnt almost god modus like it is in Darkfall.
If they going to improve the bug fixes / glitches etc then this game could be worth a try, as i dont get a huge handicap by jumping in later on. Waiting and watching how the devs improve the game.
At least one good point is there, it can get only better if you start at the bottom.
PS : Dont compare Entropia with any MMO out there. Entropia = Casino and there for they got a lot of money to hire good devs etc. This is indy company and yeah its got a lot of flaws, but as i said it can get only better as they are already at the bottom :>
Game isnt ready for comercial release, game is totaly in early beta..no quality at all, good idea..but lacks the manpower, talent and money to make the game...atm its a Unreal engine badly made mod...and it makes my eyes bleed..
Because the team making this mod called MO is so small an with so dreadfull quality standarts..the game will survive with 1000 people playing it...
Yes its reality theres allways someone willing to play a game...even if its not good...if they are having fun its what really important.
For me..indy games are over..anything less then a bioware, blizzard and similar developers game its just plain crap with no quality or polish...
The market is saturated with hundreads of indy games in alpha stage and asian games using the same engine pack made by random asian people working for free...lets hope some quality mmos come out soon...its a disgrace as it is right now.
Game isnt ready for comercial release, game is totaly in early beta..no quality at all, good idea..but lacks the manpower, talent and money to make the game...atm its a Unreal engine badly made mod...and it makes my eyes bleed..
Because the team making this mod called MO is so small an with so dreadfull quality standarts..the game will survive with 1000 people playing it...
Yes its reality theres allways someone willing to play a game...even if its not good...if they are having fun its what really important.
For me..indy games are over..anything less then a bioware, blizzard and similar developers game its just plain crap with no quality or polish...
The market is saturated with hundreads of indy games in alpha stage and asian games using the same engine pack made by random asian people working for free...lets hope some quality mmos come out soon...its a disgrace as it is right now.
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
See this is flawed logic. You won't give up on indy developers because you want a sandbox type of game. Yet you're willing to give BAD developers like StarVault your money, so you can 'invest' in the vision of MO? Jeez.
Indy developers are out there, and the problem with creating a sandbox MMO that has heavy PvP is that it's very difficult to monetize. You know -- that thing called a business plan. MO was made because the CEO got money from his dad to make UO, because he really really liked it. Having a solid business plan isn't really important, and with the way they are turning on auto-billing for people, it shows their desperation. Now they've even gone as far as shutting down their forums to a passer by. Desperate moves by a desperate company. That said, the only way you're going to get a game that is worth playing on a long term, is to BE STRICT in what you expect. Expect quality. Expect polish. Expect a solid business plan. These things are important to the longevity and health of a game. We can't go and say "they will be like EVE" -- they will not. EVE was in a different era, with different competition (almost none), and had quite a bit of luck involved. Most MMOs that release nowadays fail, for one of the reasons above. MO will probably fail for similar reasons.
If you continue not to expect a quality product, you'll never get one. And if you throw your money at developers who hint at giving you a game you might like, then you are asking for other incompetent developers to line up and sell you that same story, and hope you pay out every time.
Guys, i dont care how shitty you think the game is. Me, i just care about the sandbox monopoly board.
There is only 2 house peaces in that monopoly. Darkfall house to place and mortal online house to place. If a player leave DF because of the grind, most of them join MO instead to support it. No doubt the game is bad, wait for one year and you will see. Even DF was horrible on his early stage. Now its quite good, but not my taste since its an horrible combat spamfest and infinit grind with no limit. Also, solo in DF is impossible unless you join a clan 1st and then leave after 6 months to start soloing. In Mo, you can start solo from the 1st day and be vialbe on pvp so early under a month maybe.
There is like not more then 30 devs. So they only need time and enough supporters to make the game perfect. even Eve on his early stage, i heard that it was not good at all, but did ppl had a choice back then for real sandbox? UO was too old anyway.
So seriously, you can talk down to MO all you want, but this is a niche mmorpg and its mostly between MO and other few sandbox left out there.
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
See this is flawed logic. You won't give up on indy developers because you want a sandbox type of game. Yet you're willing to give BAD developers like StarVault your money, so you can 'invest' in the vision of MO? Jeez.
Indy developers are out there, and the problem with creating a sandbox MMO that has heavy PvP is that it's very difficult to monetize. You know -- that thing called a business plan. MO was made because the CEO got money from his dad to make UO, because he really really liked it. Having a solid business plan isn't really important, and with the way they are turning on auto-billing for people, it shows their desperation. Now they've even gone as far as shutting down their forums to a passer by. Desperate moves by a desperate company. That said, the only way you're going to get a game that is worth playing on a long term, is to BE STRICT in what you expect. Expect quality. Expect polish. Expect a solid business plan. These things are important to the longevity and health of a game. We can't go and say "they will be like EVE" -- they will not. EVE was in a different era, with different competition (almost none), and had quite a bit of luck involved. Most MMOs that release nowadays fail, for one of the reasons above. MO will probably fail for similar reasons.
If you continue not to expect a quality product, you'll never get one. And if you throw your money at developers who hint at giving you a game you might like, then you are asking for other incompetent developers to line up and sell you that same story, and hope you pay out every time.
Say what ever you want, but instead, try to suggest me a game.
Wow was my 1st mmo, left after 3 months. I was tired of the lack of pvp with 0 penalties and the game was too easy. For most mmorpg's, im tired of instances and boring quests after quests. PVP is all i think about, but if the only place i can find pvp is in instance to join a 10 vs 10, i rather play Battlefield BC2 instead. Also, on their pvp world, i do not get immersed at all. I dont fear death, instead, i face death because i know i wont have any concequences.
As for MO and other sandbox, they are real world. One world to be exact. No instance or anything around. Full freedom. Open world pvp and full loot for the concequences. Real politic for the sake of surviving. You can even shape the world depending on the outcome. You dont RP, you feel immersed instead. If you get both of them, then you see no flaws in these type of games.
Im not a fanboy, i take MO like my last choice. Nothing else. If MO ever die, i wont be play an mmorpg once again and might leave gaming for ever.
im nor a hater nor a fan of fantasy games at all, but i love firstpersonview and after my opinion thats the best way to experience those types of games... but the first video makes the game look extremely bad (i dont know if it is that bad) but the second vid was ok. shows a few cool things. but still not great.
You may talk down on mortal online, spread all your hate, but MO wont die. Its a niche game. Mo may have some flaws since its a niche mmorpg, but there is no grind at all on character progression. There is gear grind, but it wont deny the fact that MO is more player skill then the amount of time a player play for numbers.
Either way, MO cant be compared to games like wow or other theme park mmorpg's. So those who leave MO to go back to a theme park mmo, we dont need you to keep the game alive. Our fear is players who leave MO to play DF instead or an other sandbox mmorpg open world pvp with full loot. One day, we will win that monopoly board.
Nowadays, if you are a sandbox fan, you have 2 choice. Mortal online or Darkfall online. If you chose DF, you chose to grind with no limit waiting to pvp after 6 months of play. IF you chose MO, its because you want to be treated as a person who play in a sandbox game who have the freedom to do what ever he want. And again, DF is quite a complete game so if you chose it, its because you want no flaws at all while MO still hold bugs, crash ,server offline. Like DF is at now, MO need one year and it will be the greatest.
Cool videos. Thanks. The second one was 6 month old thou.
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
See this is flawed logic. You won't give up on indy developers because you want a sandbox type of game. Yet you're willing to give BAD developers like StarVault your money, so you can 'invest' in the vision of MO? Jeez.
Indy developers are out there, and the problem with creating a sandbox MMO that has heavy PvP is that it's very difficult to monetize. You know -- that thing called a business plan. MO was made because the CEO got money from his dad to make UO, because he really really liked it. Having a solid business plan isn't really important, and with the way they are turning on auto-billing for people, it shows their desperation. Now they've even gone as far as shutting down their forums to a passer by. Desperate moves by a desperate company. That said, the only way you're going to get a game that is worth playing on a long term, is to BE STRICT in what you expect. Expect quality. Expect polish. Expect a solid business plan. These things are important to the longevity and health of a game. We can't go and say "they will be like EVE" -- they will not. EVE was in a different era, with different competition (almost none), and had quite a bit of luck involved. Most MMOs that release nowadays fail, for one of the reasons above. MO will probably fail for similar reasons.
If you continue not to expect a quality product, you'll never get one. And if you throw your money at developers who hint at giving you a game you might like, then you are asking for other incompetent developers to line up and sell you that same story, and hope you pay out every time.
Say what ever you want, but instead, try to suggest me a game.
Wow was my 1st mmo, left after 3 months. I was tired of the lack of pvp with 0 penalties and the game was too easy. For most mmorpg's, im tired of instances and boring quests after quests. PVP is all i think about, but if the only place i can find pvp is in instance to join a 10 vs 10, i rather play Battlefield BC2 instead. Also, on their pvp world, i do not get immersed at all. I dont fear death, instead, i face death because i know i wont have any concequences.
As for MO and other sandbox, they are real world. One world to be exact. No instance or anything around. Full freedom. Open world pvp and full loot for the concequences. Real politic for the sake of surviving. You can even shape the world depending on the outcome. You dont RP, you feel immersed instead. If you get both of them, then you see no flaws in these type of games.
Im not a fanboy, i take MO like my last choice. Nothing else. If MO ever die, i wont be play an mmorpg once again and might leave gaming for ever.
If MO is your last hope then I guess you probably will be quitting gaming. After they start charging people they will get their merchant accounts cancelled, and won't be able to accept any payments.
EVE is actually a functional game that you can play as a "sandbox". SWG is another. You can play UO freeshards that are more deep and fun than MO is, and oddly enough -- have more players online. Many of these games have consequences for your actions, many have death penalties. WOW PvP believe it or not, is actually pretty good, the only problem is you don't lose anything. But the arena PvP takes a *lot* of skill. If you don't think so, then please step up and try to get a reasonable ranking. You'll get your butt kicked if you aren't good.
UO freeshards are probably the most competitive PvP areas there are, and EVE would be right up there with it. UO freeshards are just that -- free, so you're able to give it a shot any time.
Sandbox games that you mentioned, i dont like any of these. UO is too old, i cant stand these bad horrible old graphix. If it atleast had diablo 2 graphics, i would play it. Eve, space, no thanks. Wow, who do you think i am? I am good at pvp in any games. Age of conan is better in term of pvp anyway. BG's and arena's, no thx. Its not about skill or not,its about being immersed in the world. WOW Arena and BG's are not war that happen in the world of warcraft. I rather play fps games instead. Savage 2 is what i play personally.
As for MO, my last choice. Full FPS because im sick of target system. Full loot and open world pvp with no restriction, but guards that protect the city and the great flag system.
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
See this is flawed logic. You won't give up on indy developers because you want a sandbox type of game. Yet you're willing to give BAD developers like StarVault your money, so you can 'invest' in the vision of MO? Jeez.
Indy developers are out there, and the problem with creating a sandbox MMO that has heavy PvP is that it's very difficult to monetize. You know -- that thing called a business plan. MO was made because the CEO got money from his dad to make UO, because he really really liked it. Having a solid business plan isn't really important, and with the way they are turning on auto-billing for people, it shows their desperation. Now they've even gone as far as shutting down their forums to a passer by. Desperate moves by a desperate company. That said, the only way you're going to get a game that is worth playing on a long term, is to BE STRICT in what you expect. Expect quality. Expect polish. Expect a solid business plan. These things are important to the longevity and health of a game. We can't go and say "they will be like EVE" -- they will not. EVE was in a different era, with different competition (almost none), and had quite a bit of luck involved. Most MMOs that release nowadays fail, for one of the reasons above. MO will probably fail for similar reasons.
If you continue not to expect a quality product, you'll never get one. And if you throw your money at developers who hint at giving you a game you might like, then you are asking for other incompetent developers to line up and sell you that same story, and hope you pay out every time.
Say what ever you want, but instead, try to suggest me a game.
Wow was my 1st mmo, left after 3 months. I was tired of the lack of pvp with 0 penalties and the game was too easy. For most mmorpg's, im tired of instances and boring quests after quests. PVP is all i think about, but if the only place i can find pvp is in instance to join a 10 vs 10, i rather play Battlefield BC2 instead. Also, on their pvp world, i do not get immersed at all. I dont fear death, instead, i face death because i know i wont have any concequences.
As for MO and other sandbox, they are real world. One world to be exact. No instance or anything around. Full freedom. Open world pvp and full loot for the concequences. Real politic for the sake of surviving. You can even shape the world depending on the outcome. You dont RP, you feel immersed instead. If you get both of them, then you see no flaws in these type of games.
Im not a fanboy, i take MO like my last choice. Nothing else. If MO ever die, i wont be play an mmorpg once again and might leave gaming for ever.
If MO is your last hope then I guess you probably will be quitting gaming. After they start charging people they will get their merchant accounts cancelled, and won't be able to accept any payments.
EVE is actually a functional game that you can play as a "sandbox". SWG is another. You can play UO freeshards that are more deep and fun than MO is, and oddly enough -- have more players online. Many of these games have consequences for your actions, many have death penalties. WOW PvP believe it or not, is actually pretty good, the only problem is you don't lose anything. But the arena PvP takes a *lot* of skill. If you don't think so, then please step up and try to get a reasonable ranking. You'll get your butt kicked if you aren't good.
UO freeshards are probably the most competitive PvP areas there are, and EVE would be right up there with it. UO freeshards are just that -- free, so you're able to give it a shot any time.
Sandbox games that you mentioned, i dont like any of these. UO is too old, i cant stand these bad horrible old graphix. If it atleast had diablo 2 graphics, i would play it. Eve, space, no thanks. Wow, who do you think i am? I am good at pvp in any games. Age of conan is better in term of pvp anyway. BG's and arena's, no thx. Its not about skill or not,its about being immersed in the world. WOW Arena and BG's are not war that happen in the world of warcraft. I rather play fps games instead. Savage 2 is what i play personally.
As for MO, my last choice. Full FPS because im sick of target system. Full loot and open world pvp with no restriction, but guards that protect the city and the great flag system.
Well best of luck is all I can say... after the billing starts I don't know how long MO will be around so I hope it works out for you. Don't quit gaming due to MO though... there are lots of games on the horizon that may work out to be a replacement for UO and sandbox PvP games.
It's a sandbox! Apparently a sandbox is an empty world with open pvp and full loot and some monsters to kill. I'm not a "themepark" player, I played and enjoyed Darkfall for a short while at launch, and I played Asheron's Call for a few years after launch. MO is devoid of content and features, it's ridiculously buggy and laggy. In its current state the game is just no good, it has room to improve, but I really doubt it will survive to improve unless this next patch is amazing.
Since when is being a niche sandbox is an excuse for lacking features and being unfinished and buggy?..
Because of lack of money and lack of developers.
Star Vault have money and they got like 30 developers and they also looking for more devs, so I think it's going well for them. Lots of people is playing.
Well, even if some parts of the world is still missing some mobs, the game still rocks. I have enough to do, both killing mobs and PvP and crafting. The last two patches have been great, improving the game lots on all level, more mobs, bug fixes, performance fixes, balancing, some more feats, points of interests, etc ... combat have been polished up. It's more fun than ever.
It's improving rapidly every week. It's much much better than just 3-4 weeks ago.
i heard the latest patch was a major turn around for the game, fixed a lot of outstanding issues which is good. it´s always been fun however can´t wait to get home and test it out. last week the population was high on the server so i´m not sure where all these dead game rumours are coming from.
i heard the latest patch was a major turn around for the game, fixed a lot of outstanding issues which is good. it´s always been fun however can´t wait to get home and test it out. last week the population was high on the server so i´m not sure where all these dead game rumours are coming from.
The dead game rumors are coming from the folks playing the game and asking what happened to the population. Some folks say people have just left the cities. Some folks say they have left the game. In a few days when the subscriptions run out you should get a better feeling for population.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
First-person view all the time feels immersively restrictive, detaches me from my character, the environment, my actions within the world, and sends me in seizures.
i heard the latest patch was a major turn around for the game, fixed a lot of outstanding issues which is good. it´s always been fun however can´t wait to get home and test it out. last week the population was high on the server so i´m not sure where all these dead game rumours are coming from.
The dead game rumors are coming from the folks playing the game and asking what happened to the population. Some folks say people have just left the cities. Some folks say they have left the game. In a few days when the subscriptions run out you should get a better feeling for population.
Personally i won´t see the population drop around where I live in the game, the guilds there are here to stay and there are very few randomers hanging around. However I don´t see these rumours on the MO boards or here apart from a couple of people who don´t play the game. The general trend seems to be that people are happy with the improvements and so will be staying but ofcourse I don´t talk to the majority of players. The doomsday probably won´t happen, MO will just continue to develop being a populated game.
I find it funny that people honestly think the MMO genre won't continue to evolve, and so they give money to bad companies thinking that they're the one and only hope for the genre (maybe they even bought into Henrik's little speech about it. Remember that?). Be more melodramatic, please. There's a ton of upcoming games moving away from 'WoW-style' controls and featuring manual combat -- as in, manual attacking, blocking, spell-casting, etc. It's only a matter of time before a big AAA company decides to release a sandbox. It wouldn't surprise me if the Elder Scrolls MMO turned out to be that game (or the game that's going 'introduce' that MMO genre to the wider public), judging from the amount of people wishing Morrowind/Oblivion had a multiplayer mode. The situation we're in now reminds me of something that happened a few years ago. Being a zombie nut, I kept thinking, "Why don't they make a zombie game? Don't they realize how much money they could make off it?" Fast-forward a couple years, and now we're flooding with zombie titles.
I really had a lot of hope for MO pre-beta, but I honestly don't think the company has the skill to pull through. But, hey, everyone has different opinions. I look at that video and see a pile of crap with terrible combat. Someone else is probably popping a boner. I look at games like Wurm Online, vomit on myself, and someone else harps on about it being the best game ever made. If there's anything I learned, it's this -- people are going to stand behind anything, no matter how terrible it might seem. Even D&L had fanboys.
Originally posted by geldonyetich
Wow, I knew you guys were pretty desparate to slam the game, but hacking the web page of a major game site so a user review masquarades as an official one? Pretty impressive.
[Edit: no, after seeing there's an actual video associated with it, I guess not, despite the wierd way GameSpot distributes its content making it looks like the reviewer didn't even write this.]
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
See this is flawed logic. You won't give up on indy developers because you want a sandbox type of game. Yet you're willing to give BAD developers like StarVault your money, so you can 'invest' in the vision of MO? Jeez.
Indy developers are out there, and the problem with creating a sandbox MMO that has heavy PvP is that it's very difficult to monetize. You know -- that thing called a business plan. MO was made because the CEO got money from his dad to make UO, because he really really liked it. Having a solid business plan isn't really important, and with the way they are turning on auto-billing for people, it shows their desperation. Now they've even gone as far as shutting down their forums to a passer by. Desperate moves by a desperate company. That said, the only way you're going to get a game that is worth playing on a long term, is to BE STRICT in what you expect. Expect quality. Expect polish. Expect a solid business plan. These things are important to the longevity and health of a game. We can't go and say "they will be like EVE" -- they will not. EVE was in a different era, with different competition (almost none), and had quite a bit of luck involved. Most MMOs that release nowadays fail, for one of the reasons above. MO will probably fail for similar reasons.
If you continue not to expect a quality product, you'll never get one. And if you throw your money at developers who hint at giving you a game you might like, then you are asking for other incompetent developers to line up and sell you that same story, and hope you pay out every time.
Did i said i gave them any money? Please give me the quote. Im waiting and watching how MO is evolving as right now it is in bad state. If it gets better ill gladly give them my money. One game more or less who gives a shit about 75 bucks?
And do you think any big company will ever try to create a sandbox game? If yes please give me the link of any big company planing something like that to do. Even the next project of CCP isnt any more sandbox ...
Yeah War40k is going for WoW path (check up the dev statment "give me at least 1 million players of WoW playerbase and i will be happy") or SWTOR (BioWare dev : "creating skill gain system is too hard").
About EvE-on. I tryed it, but i never could get in it as its PvE is extremly shallow / repetative / boring and should i mention mining? Is there a more boring task in game industry as mining asteroids? Without being afk your brain would die in few days. There is some good description of EvE-on "Playing EvE-on is like playing excel sheet in space". Some people like and some dont. I dont have fun playing it and that will be the reason why i probably never will play it.
(Dont get offended EvE-on fanboy crusaders just my opinion!)
What do you propose? Should i stop playing at all? I guess you went nuts. Its like you would propose giving up computer.
First-person view all the time feels immersively restrictive, detaches me from my character, the environment, my actions within the world, and sends me in seizures.
Sometimes I feel the same way about life. Except for the seizures part.
Comments
Video looks pretty good considering some of the hate spewed about this game. Can you explain the extent of the gear grind to me and exactly what you mean by gear grind. One mans grind may not be a grind to another.
Any rpg I would hope upgrading gear is an option that improves effectiveness either in all or some situations.
Thoughts while watching:
is that sped up? looks pretty fast
maybe the speed is normal and other MMORPGs are slow
probably not, it's just fast
what weapon is that? a sword? dagger? is it in the middle of the screen? looks odd
seems to be a spear
it's not right at the center, so I guess it's not that far off from what it looks like to hold a spear for a thrust attackin as on
man that's weird how fast everything is
who is friend who is foe?
the spell effects look strange
they don't look bad, would be fun though if they'd illuminate the surroundings
what is the spell doing exactly? healing?
I wonder if all spells look like that, some colored swirl in the screens center
oh I got mail *closes youtube*
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Yup its that fast and yup thats a spear
as for tehr est need to owrk not watch Youtube
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
I have to agree with you on that one ... doesnt look good imho.
Have to disagree with you.
Its simply different as you fight completly first person view. Too many of you are just too much adapted to third person view.
Its looks fine and from what ive seen there isnt almost god modus like it is in Darkfall.
If they going to improve the bug fixes / glitches etc then this game could be worth a try, as i dont get a huge handicap by jumping in later on. Waiting and watching how the devs improve the game.
At least one good point is there, it can get only better if you start at the bottom.
PS : Dont compare Entropia with any MMO out there. Entropia = Casino and there for they got a lot of money to hire good devs etc. This is indy company and yeah its got a lot of flaws, but as i said it can get only better as they are already at the bottom :>
EvE doors
See the best doors on EvE-on!
Game isnt ready for comercial release, game is totaly in early beta..no quality at all, good idea..but lacks the manpower, talent and money to make the game...atm its a Unreal engine badly made mod...and it makes my eyes bleed..
Because the team making this mod called MO is so small an with so dreadfull quality standarts..the game will survive with 1000 people playing it...
Yes its reality theres allways someone willing to play a game...even if its not good...if they are having fun its what really important.
For me..indy games are over..anything less then a bioware, blizzard and similar developers game its just plain crap with no quality or polish...
The market is saturated with hundreads of indy games in alpha stage and asian games using the same engine pack made by random asian people working for free...lets hope some quality mmos come out soon...its a disgrace as it is right now.
But at the same time no big company like Blizzard / Bioware will ever try to create a sandbox game. Its aint worth effort and money through their view (Bioware comment on skill gain ---> too hard). I wont give up on Indys, as they are the only one who try to bring something new into the market. The big ones wont try it unless the whole market taste will change and i doubt it will ever happen, as long so many are happy with theme Parc MMOs.
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See this is flawed logic. You won't give up on indy developers because you want a sandbox type of game. Yet you're willing to give BAD developers like StarVault your money, so you can 'invest' in the vision of MO? Jeez.
Indy developers are out there, and the problem with creating a sandbox MMO that has heavy PvP is that it's very difficult to monetize. You know -- that thing called a business plan. MO was made because the CEO got money from his dad to make UO, because he really really liked it. Having a solid business plan isn't really important, and with the way they are turning on auto-billing for people, it shows their desperation. Now they've even gone as far as shutting down their forums to a passer by. Desperate moves by a desperate company. That said, the only way you're going to get a game that is worth playing on a long term, is to BE STRICT in what you expect. Expect quality. Expect polish. Expect a solid business plan. These things are important to the longevity and health of a game. We can't go and say "they will be like EVE" -- they will not. EVE was in a different era, with different competition (almost none), and had quite a bit of luck involved. Most MMOs that release nowadays fail, for one of the reasons above. MO will probably fail for similar reasons.
If you continue not to expect a quality product, you'll never get one. And if you throw your money at developers who hint at giving you a game you might like, then you are asking for other incompetent developers to line up and sell you that same story, and hope you pay out every time.
Guys, i dont care how shitty you think the game is. Me, i just care about the sandbox monopoly board.
There is only 2 house peaces in that monopoly. Darkfall house to place and mortal online house to place. If a player leave DF because of the grind, most of them join MO instead to support it. No doubt the game is bad, wait for one year and you will see. Even DF was horrible on his early stage. Now its quite good, but not my taste since its an horrible combat spamfest and infinit grind with no limit. Also, solo in DF is impossible unless you join a clan 1st and then leave after 6 months to start soloing. In Mo, you can start solo from the 1st day and be vialbe on pvp so early under a month maybe.
There is like not more then 30 devs. So they only need time and enough supporters to make the game perfect. even Eve on his early stage, i heard that it was not good at all, but did ppl had a choice back then for real sandbox? UO was too old anyway.
So seriously, you can talk down to MO all you want, but this is a niche mmorpg and its mostly between MO and other few sandbox left out there.
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Say what ever you want, but instead, try to suggest me a game.
Wow was my 1st mmo, left after 3 months. I was tired of the lack of pvp with 0 penalties and the game was too easy. For most mmorpg's, im tired of instances and boring quests after quests. PVP is all i think about, but if the only place i can find pvp is in instance to join a 10 vs 10, i rather play Battlefield BC2 instead. Also, on their pvp world, i do not get immersed at all. I dont fear death, instead, i face death because i know i wont have any concequences.
As for MO and other sandbox, they are real world. One world to be exact. No instance or anything around. Full freedom. Open world pvp and full loot for the concequences. Real politic for the sake of surviving. You can even shape the world depending on the outcome. You dont RP, you feel immersed instead. If you get both of them, then you see no flaws in these type of games.
Im not a fanboy, i take MO like my last choice. Nothing else. If MO ever die, i wont be play an mmorpg once again and might leave gaming for ever.
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im nor a hater nor a fan of fantasy games at all, but i love firstpersonview and after my opinion thats the best way to experience those types of games... but the first video makes the game look extremely bad (i dont know if it is that bad) but the second vid was ok. shows a few cool things. but still not great.
Cool videos. Thanks. The second one was 6 month old thou.
Sandbox games that you mentioned, i dont like any of these. UO is too old, i cant stand these bad horrible old graphix. If it atleast had diablo 2 graphics, i would play it. Eve, space, no thanks. Wow, who do you think i am? I am good at pvp in any games. Age of conan is better in term of pvp anyway. BG's and arena's, no thx. Its not about skill or not,its about being immersed in the world. WOW Arena and BG's are not war that happen in the world of warcraft. I rather play fps games instead. Savage 2 is what i play personally.
As for MO, my last choice. Full FPS because im sick of target system. Full loot and open world pvp with no restriction, but guards that protect the city and the great flag system.
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Well best of luck is all I can say... after the billing starts I don't know how long MO will be around so I hope it works out for you. Don't quit gaming due to MO though... there are lots of games on the horizon that may work out to be a replacement for UO and sandbox PvP games.
It's a sandbox! Apparently a sandbox is an empty world with open pvp and full loot and some monsters to kill. I'm not a "themepark" player, I played and enjoyed Darkfall for a short while at launch, and I played Asheron's Call for a few years after launch. MO is devoid of content and features, it's ridiculously buggy and laggy. In its current state the game is just no good, it has room to improve, but I really doubt it will survive to improve unless this next patch is amazing.
Since when is being a niche sandbox is an excuse for lacking features and being unfinished and buggy?..
Because of lack of money and lack of developers.
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Star Vault have money and they got like 30 developers and they also looking for more devs, so I think it's going well for them. Lots of people is playing.
Well, even if some parts of the world is still missing some mobs, the game still rocks. I have enough to do, both killing mobs and PvP and crafting. The last two patches have been great, improving the game lots on all level, more mobs, bug fixes, performance fixes, balancing, some more feats, points of interests, etc ... combat have been polished up. It's more fun than ever.
It's improving rapidly every week. It's much much better than just 3-4 weeks ago.
i heard the latest patch was a major turn around for the game, fixed a lot of outstanding issues which is good. it´s always been fun however can´t wait to get home and test it out. last week the population was high on the server so i´m not sure where all these dead game rumours are coming from.
The dead game rumors are coming from the folks playing the game and asking what happened to the population. Some folks say people have just left the cities. Some folks say they have left the game. In a few days when the subscriptions run out you should get a better feeling for population.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
First-person view all the time feels immersively restrictive, detaches me from my character, the environment, my actions within the world, and sends me in seizures.
Personally i won´t see the population drop around where I live in the game, the guilds there are here to stay and there are very few randomers hanging around. However I don´t see these rumours on the MO boards or here apart from a couple of people who don´t play the game. The general trend seems to be that people are happy with the improvements and so will be staying but ofcourse I don´t talk to the majority of players. The doomsday probably won´t happen, MO will just continue to develop being a populated game.
I find it funny that people honestly think the MMO genre won't continue to evolve, and so they give money to bad companies thinking that they're the one and only hope for the genre (maybe they even bought into Henrik's little speech about it. Remember that?). Be more melodramatic, please. There's a ton of upcoming games moving away from 'WoW-style' controls and featuring manual combat -- as in, manual attacking, blocking, spell-casting, etc. It's only a matter of time before a big AAA company decides to release a sandbox. It wouldn't surprise me if the Elder Scrolls MMO turned out to be that game (or the game that's going 'introduce' that MMO genre to the wider public), judging from the amount of people wishing Morrowind/Oblivion had a multiplayer mode. The situation we're in now reminds me of something that happened a few years ago. Being a zombie nut, I kept thinking, "Why don't they make a zombie game? Don't they realize how much money they could make off it?" Fast-forward a couple years, and now we're flooding with zombie titles.
I really had a lot of hope for MO pre-beta, but I honestly don't think the company has the skill to pull through. But, hey, everyone has different opinions. I look at that video and see a pile of crap with terrible combat. Someone else is probably popping a boner. I look at games like Wurm Online, vomit on myself, and someone else harps on about it being the best game ever made. If there's anything I learned, it's this -- people are going to stand behind anything, no matter how terrible it might seem. Even D&L had fanboys.
Originally posted by geldonyetich
Wow, I knew you guys were pretty desparate to slam the game, but hacking the web page of a major game site so a user review masquarades as an official one? Pretty impressive.
[Edit: no, after seeing there's an actual video associated with it, I guess not, despite the wierd way GameSpot distributes its content making it looks like the reviewer didn't even write this.]
Did i said i gave them any money? Please give me the quote. Im waiting and watching how MO is evolving as right now it is in bad state. If it gets better ill gladly give them my money. One game more or less who gives a shit about 75 bucks?
And do you think any big company will ever try to create a sandbox game? If yes please give me the link of any big company planing something like that to do. Even the next project of CCP isnt any more sandbox ...
Yeah War40k is going for WoW path (check up the dev statment "give me at least 1 million players of WoW playerbase and i will be happy") or SWTOR (BioWare dev : "creating skill gain system is too hard").
About EvE-on. I tryed it, but i never could get in it as its PvE is extremly shallow / repetative / boring and should i mention mining? Is there a more boring task in game industry as mining asteroids? Without being afk your brain would die in few days. There is some good description of EvE-on "Playing EvE-on is like playing excel sheet in space". Some people like and some dont. I dont have fun playing it and that will be the reason why i probably never will play it.
(Dont get offended EvE-on fanboy crusaders just my opinion!)
What do you propose? Should i stop playing at all? I guess you went nuts. Its like you would propose giving up computer.
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Sometimes I feel the same way about life. Except for the seizures part.