My god people get over the benchmark. The minimum system requirements were released a few days ago. If your system can't handle those then wow you are playing on a pretty old machine. But instead of comparing your pc specs to the min system requirements we make new threads about the benchmark test that might or might not be working properly.
In short, SE have quite a brain for business. They are not doing anything to hurt the game what so ever. In fact, as much as PS3 owners arnt happy atm, the split release will work in their favor as well. The September release is great because they will get all the final fantasy fans to buy the game, but also a big anticipated MMO has not come out for a while and a lot of people are desperate for a new game. So they will also grab a lot of extra people not neccesarily to be long term players, but at very least buy the game. Then after the subs start to slow down the march release on PS3 will bring in a lot of extra people and combat the loss of people to GW2 and ToR. I almost think it was a deliberate move on their part. Very well played Square, but it is funny because a lot of people don't realize it.
Those who can not afford good rigs today will get them in a year, or two and then join in.
And the most important part: PS3. PS3 allows them to release the game with high system requirements for PC. Poor people can play the game on PS3 just fine.
Although I dont think the system reqs are that bad, to be honest.
Windows XP/Vista/7, Intel Core 2 Duo 2GHz or AMD Athlon X2 2GHz, 2GB of RAM, 15GB HDD space, NVIDIA GeForce 9600 512MB or ATI Radeon HD 2900 512MB and DirectX 9
That really isn't "too much" IMO.
I couldnt have said it better myself. Really, this post sums things up well. Although I would have left out the bit about poor poeple...lol.
No, I don't believe so. I think there are enough gamers in NA and abroad that love their eye candy and will pony up and upgrade their PC's, at some point, maybe they'll play on low specs for a while but eventually I believe many will upgrade to see the game in it's full glory.
Final Fantasy XIV for the PC is really nothing more than a port of the PS3 version, even if it comes out first just like FF XI PC was a port of the PS2 version. In that respect, I'm fine with the system requirements being what they are.
Actually, the opposite.
Everything is being scaled down from the PC version so it can be played by game console
Isn't that what they said about Oblivion and Morrowind?
Isn't that what they said about Oblivion and Morrowind?
I wouldn't say that Oblivion's PC version is a port from the console version, although the game was pretty unoptimized for sure.
Daggerfall was the last Elder Scrolls game developed with the PC in mind, yet when Morrowind was released, the game was significantly dumbed down in terms of content and gameplay mechanics to fit the limitations of consoles and controllers. Oblivion was dumbed down even more. Really the only thing Oblivion and Morrowind for PC had on their console counterparts was the fact that the high resolution graphics and the ability to install mods. There's no doubt that Final Fantasy XIV will look the best on the PC, but in terms of gameplay mechanics, it's all being made with console gamers in mind, just as XI was.
Im not sure what benchmark your refering to since the game is in alpha heading into beta and debug builds are not a good reflection of the release build in terms of effcency. Beyond that the recomended specs I have seen for the game are not high or out of range at all. do I think every player will be able to run the game at 100% no, course I dont think the avrage gamer can run say EQ2 at 100% either. I would bet the games graphics can scale at least as well as the avrage RPG which means thats the mass majority of players *could* run this game at resonable settings given what we know thus far. Moreover I think SE is aiming at a specifc market of gamers not the whole lot of us (thank god) and I bet SE has the smarts to take into account there target markets common specifications; after all this isnt there first game out the door both Squar and Enix (I know they are one now) are old hats with a lot of expereince and a loyal fanbase to boot.
IMO its better buisness to aim at a focused market and hit your target well than it is to aim at the mass market and half ass please some or even most people, granted the numbers look better or at least bigger but the game isn't as good (imo) and thus not worth my time and as the market (gamers) grows bigger and matures (not refering to age but rather taste) the affectivness of mass market titles is likely going to dwendel. I get the sence that this upcoming generation of MMOs reflects that growth and is less a collection of broad shots and more a matter of focused fire perhaps its just wishful thinking but there you have it.
There's no doubt that Final Fantasy XIV will look the best on the PC, but in terms of gameplay mechanics, it's all being made with console gamers in mind, just as XI was.
Oh yeah, thats probably true. Was just confused when you said it'll be a port.
Using LOL is like saying "my argument sucks but I still want to disagree".
Im not sure what benchmark your refering to since the game is in alpha heading into beta and debug builds are not a good reflection of the release build in terms of effcency.
Im not sure what benchmark your refering to since the game is in alpha heading into beta and debug builds are not a good reflection of the release build in terms of effcency.
They release a benchmark tool on FFXIV website.
I'm about at their system requirement, and got:
A playable score of 2409 on low.
A unplayable one on high with 1280.
My specs
Win7 64 bit
Intel Core 2 Quad Q6600 @ 2.4
Geforce 9600 GT 512mb
4GB DDR2
But how did the benchmark run? Did it stutter at any point?
Running an i7 920 @ 3.8ghz with 12gb ddr3 1600 ram and gtx 285 videocard and consider my pc a good gaming machine and it looks like thats what its gonna take to run ff14 @1920x1200 with max settings.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD Playing: Sims 3 & 4, Diablo3 and PoE Waiting on: Lost Ark Who's going to make a Cyberpunk MMO?
MMORPGs should be released with high system reqs. It is important because you want the game to STILL look good in 5 years. Not every game is like WoW - with massive budgets to revamp the graphics engine in every expansion.
If you can't afford a $600 PC (which is all you need to play almost any game these days if you know how to buy/build a good PC) then you can always wait until the PS3 version comes out.
FYI they don't revamp the graphics engines. That would effect the whole game.
They have changed almost nothing.
They are just better at creating textures now, and also people's computers can handle the textures they make.
I think you could play games with a 600$ PC, also, but it wouldn't look good.
Are you just making stuff up and spouting it liek you know what you're talking about?
The entire graphics engine in WoW was redone for BC (in Outland only) and then again in WoTLK (especially for Northrend, but all areas were updated). You can see further and clearer than you could ever have seen before. My $2k PC can not maintain a perfect 60 FPS in Northrend with settings on "Ultra" - there was no Ultra setting pre-WoTLK. Draw distance is HUGE now. Textures in new areas are far higher in resolution.
And in a couple of months when Cataclysm comes out, the entire old world is getting redone to be at the same standards. Every square inch of the World of Warcraft will effectively be upgraded.
Also, in regards to your other stupid comment - no one will play this game at work.
The PC requirements are not steep for any gamer. The PS3 version is even more thrifty. No non-gamers are going to randomly pick up this game - and if they do, it won't be system requirements that make them regret their purchase.
And all of that can be done without redoing the entire graphics engine. I don't see a valid point here, no offense. They increased the graphics and made you see farther. That's cool. Doesn't mean they redid the engine underlying. And I don't know what kind of weird ass 2k PC you have. for 2k I can get the newest graphics card, nearly the best processor, and at least pretty damn good ram with extra money left over for everything else. I don't think you understand what goes into making textures. Textures don't have anything to do with the graphical engine. That usually deals with polygons. Textures are picture files inserted over the model. They can be as detailed or as not detailed as they want, but computers sometimes have problems getting the data quick enough, so they make them higher or lower resolution depending. They didn't make the textures better in northrend and the outlands because they redid the graphics engine. They did it because people's computer could handle it now.
I don't think you read very well.
Also, The PC requirements are not steep now, no. But they were about mid-range 6 years ago. I'm not talking about now. Are you saying you've never had a friend tell you "oh hey, check out this game". If it's accessible to everyone, friends are going to suggest it to other people who don't usually play that sort of thing.
Check.
Seconded.
I want to make this really clear. U dont "revamp" a graphics engine. Most commercial engines could be pushed to create lush graphics that even the most high end gamer pc's wouldnt be able to handle. Also, a game will never revamp the engine because that doesnt make sense. to revamp the engine would mean u'd have to recode the game.
why would you have to recode? because game engines have different structure settings and blitters and graphic systems that do things like simulate water, reflection, draw objects with a hierachy, pipelining etc. thus, youd have to recode the game to match the new system.
thats why companies announce things like "in ______, we have decided to use the new _____ engine". Engine licenses cost upward to 300,000 (i think Unreal is somewhere around that) and changing a engine when the game is already out is a bitch.
The alpha testers have said you can play with smooth gameplay if you are in the 1500-1700 range, and also the benchmark is really unoptimzed in the real game your performance will be through the roof compared to that benchmark
Really now, if your computer cant atleast run this game on medium settings then you need to upgrade your packard bell
Wow, if some of you guys think the system reqs for FFXIV are high then you really have no place playing MMOs in the first place. Better yet if you think the system you would need to play FFXIV by the system reqs released is expensive in anyway you have no business playing MMOs in teh first place, in fact you might want to sell your PC at the local pawn shop and go get you an I-Pad instead because you probably have no business touching a computer.
Built my system from parts three years ago and it runs the benchmark fine. Guess how much money I spent on parts. $400. That's all, and it was almost entirely new guts, new case, powersupply ect...
These system requirements are actually pretty reasonable.
Comments
My god people get over the benchmark. The minimum system requirements were released a few days ago. If your system can't handle those then wow you are playing on a pretty old machine. But instead of comparing your pc specs to the min system requirements we make new threads about the benchmark test that might or might not be working properly.
In short, SE have quite a brain for business. They are not doing anything to hurt the game what so ever. In fact, as much as PS3 owners arnt happy atm, the split release will work in their favor as well. The September release is great because they will get all the final fantasy fans to buy the game, but also a big anticipated MMO has not come out for a while and a lot of people are desperate for a new game. So they will also grab a lot of extra people not neccesarily to be long term players, but at very least buy the game. Then after the subs start to slow down the march release on PS3 will bring in a lot of extra people and combat the loss of people to GW2 and ToR. I almost think it was a deliberate move on their part. Very well played Square, but it is funny because a lot of people don't realize it.
I couldnt have said it better myself. Really, this post sums things up well. Although I would have left out the bit about poor poeple...lol.
No, I don't believe so. I think there are enough gamers in NA and abroad that love their eye candy and will pony up and upgrade their PC's, at some point, maybe they'll play on low specs for a while but eventually I believe many will upgrade to see the game in it's full glory.
Isn't that what they said about Oblivion and Morrowind?
I wouldn't say that Oblivion's PC version is a port from the console version, although the game was pretty unoptimized for sure.
Daggerfall was the last Elder Scrolls game developed with the PC in mind, yet when Morrowind was released, the game was significantly dumbed down in terms of content and gameplay mechanics to fit the limitations of consoles and controllers. Oblivion was dumbed down even more. Really the only thing Oblivion and Morrowind for PC had on their console counterparts was the fact that the high resolution graphics and the ability to install mods. There's no doubt that Final Fantasy XIV will look the best on the PC, but in terms of gameplay mechanics, it's all being made with console gamers in mind, just as XI was.
it is impossible to say that it will NOT effect box sales.
Im not sure what benchmark your refering to since the game is in alpha heading into beta and debug builds are not a good reflection of the release build in terms of effcency. Beyond that the recomended specs I have seen for the game are not high or out of range at all. do I think every player will be able to run the game at 100% no, course I dont think the avrage gamer can run say EQ2 at 100% either. I would bet the games graphics can scale at least as well as the avrage RPG which means thats the mass majority of players *could* run this game at resonable settings given what we know thus far. Moreover I think SE is aiming at a specifc market of gamers not the whole lot of us (thank god) and I bet SE has the smarts to take into account there target markets common specifications; after all this isnt there first game out the door both Squar and Enix (I know they are one now) are old hats with a lot of expereince and a loyal fanbase to boot.
IMO its better buisness to aim at a focused market and hit your target well than it is to aim at the mass market and half ass please some or even most people, granted the numbers look better or at least bigger but the game isn't as good (imo) and thus not worth my time and as the market (gamers) grows bigger and matures (not refering to age but rather taste) the affectivness of mass market titles is likely going to dwendel. I get the sence that this upcoming generation of MMOs reflects that growth and is less a collection of broad shots and more a matter of focused fire perhaps its just wishful thinking but there you have it.
Oh yeah, thats probably true. Was just confused when you said it'll be a port.
They release a benchmark tool on FFXIV website.
I'm about at their system requirement, and got:
A playable score of 2409 on low.
A unplayable one on high with 1280.
My specs
Win7 64 bit
Intel Core 2 Quad Q6600 @ 2.4
Geforce 9600 GT 512mb
4GB DDR2
But how did the benchmark run? Did it stutter at any point?
Running an i7 920 @ 3.8ghz with 12gb ddr3 1600 ram and gtx 285 videocard and consider my pc a good gaming machine and it looks like thats what its gonna take to run ff14 @1920x1200 with max settings.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
I'm betting that they will get the million easy. I'm actually hoping for 2 million!
I totally agree with you about keeping the WoW community away from FFXIV, that will be by far the greatest achievement made (One can only hope).
Seconded.
I want to make this really clear. U dont "revamp" a graphics engine. Most commercial engines could be pushed to create lush graphics that even the most high end gamer pc's wouldnt be able to handle. Also, a game will never revamp the engine because that doesnt make sense. to revamp the engine would mean u'd have to recode the game.
why would you have to recode? because game engines have different structure settings and blitters and graphic systems that do things like simulate water, reflection, draw objects with a hierachy, pipelining etc. thus, youd have to recode the game to match the new system.
thats why companies announce things like "in ______, we have decided to use the new _____ engine". Engine licenses cost upward to 300,000 (i think Unreal is somewhere around that) and changing a engine when the game is already out is a bitch.
/theinhibitor/
The alpha testers have said you can play with smooth gameplay if you are in the 1500-1700 range, and also the benchmark is really unoptimzed in the real game your performance will be through the roof compared to that benchmark
Really now, if your computer cant atleast run this game on medium settings then you need to upgrade your packard bell
LAUGH OUT LOUD!
Wow, if some of you guys think the system reqs for FFXIV are high then you really have no place playing MMOs in the first place. Better yet if you think the system you would need to play FFXIV by the system reqs released is expensive in anyway you have no business playing MMOs in teh first place, in fact you might want to sell your PC at the local pawn shop and go get you an I-Pad instead because you probably have no business touching a computer.
Built my system from parts three years ago and it runs the benchmark fine. Guess how much money I spent on parts. $400. That's all, and it was almost entirely new guts, new case, powersupply ect...
These system requirements are actually pretty reasonable.
on low it was fine,
on high I could see it was have issues... Didn't really stutter, just some slow down.