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Mortal Online = Ultima Online 2010

2

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  • raff01raff01 Member Posts: 453

    Saying this game is Ultima online of 2010 is an insult to the great game that UO was. This game is the emptiest MMO ever and prolly the ugliest graphics too.

  • thorppesthorppes Member Posts: 452

    Originally posted by raff01

    Saying this game is Ultima online of 2010 is an insult to the great game that UO was. This game is the emptiest MMO ever and prolly the ugliest graphics too.

     The game has just released people who follow the game are fully aware that it currently lacks the content most games have but what it does have makes in enjoyable and now the bugs are mostly squashed we can expect to see more content.

    Graphics wise the game needs optimisation and high res grahpics.

    http://www.mortalonline.com/content/under-development

    They´ve clearly stated high res graphics are in the short term to do list. Graphics are not necessary to make the game fun, they only increase the immersion and feel of the game. For me, first person does this anyway but I still can´t wait for high res.

  • Yoottos'HorgYoottos'Horg Member UncommonPosts: 297

    Originally posted by Agricola1

    I'd say this game may well be the spiritual successor to UO, sure it needs some fleshing out and maybe it'll never get there but if you're not playing it then why not stop bitching about it?

    I agree with the OP some what but as we all know,

    I'm sure one of the haters is running to a mod right now because the picture makes him cry and it'll get edited, but I stopped giving a **** a long time ago and it keeps them busy while they wait for Xyson to release!

     Aside from the words on that picture, I don't understand what the hell it means. Why the sports bike...?

  • raff01raff01 Member Posts: 453

    Originally posted by thorppes

    Originally posted by raff01

    Saying this game is Ultima online of 2010 is an insult to the great game that UO was. This game is the emptiest MMO ever and prolly the ugliest graphics too.

     The game has just released people who follow the game are fully aware that it currently lacks the content most games have but what it does have makes in enjoyable and now the bugs are mostly squashed we can expect to see more content.

    Graphics wise the game needs optimisation and high res grahpics.

    http://www.mortalonline.com/content/under-development

    They´ve clearly stated high res graphics are in the short term to do list. Graphics are not necessary to make the game fun, they only increase the immersion and feel of the game. For me, first person does this anyway but I still can´t wait for high res.

     

    That's not even an understatement....I loved how before there was the "this is beta" shield and now we have the "its just released" shield...

    Reality check here, high res textures won't change anything : when you take a shitty texture and tile it on the same pattern over miles on a flat polygonal terrain, it doesn't matter if its high res, the result is ugly.

    DarkFall Online has its own 3D engine, not quite powerful like UE3, not high res textures, but it does  look 1 million times better...Because of the artistic design and the level design.

  • Anon37Anon37 Member Posts: 4

    Originally posted by macmall

    Originally posted by Anon37

    Last time I checked UO had more to do then running around ganking people and crafting..

    It better its a 14 years old game......

    UO had more features then MO even at it's release fyi.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667

    As I said before...

     

    You cannot say "Mortal Online = Ultima Online 2010" ^

     

     

    and have the disclaimer:

     

    ^ Well potentially in a year from now when it's 2011 and they get content and features in..

     

    If you are going to make such a statement it needs to be backed up by what the game is NOW... in 2010...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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  • ltankltank Member UncommonPosts: 293

    Originally posted by Anon37

    Originally posted by macmall

    Originally posted by Anon37

    Last time I checked UO had more to do then running around ganking people and crafting..

    It better its a 14 years old game......

    UO had more features then MO even at it's release fyi.

     It was also a 2d game that didn't have to worry about things like physics thus much easier to program. Also a remember it had it's share of bugs. I remember the first dupe where you would put money in a chest in your house, recall over a server line and immediately disconnect your internet so that you would show up back in your house with the gold on your person but with another stack in the chest. Rinse and repeat and keep doubling your money. I also remember lining my thief up enough so that I could steal from people a few floors above me by exploiting the Z-axis. I remember marking a rune under front steps, recalling there, marking the run under the house and so on until the rune was marked under the house so you could recall there, relog and be inside the persons house when you logged back in. UO was not bug free by any stretch of the imagination.

    I played UO at release and I am trying hard to remember what UO might have had that MO doesn't. Help me out...

    1. Bard skills with provoke and pacify. As a side note I loved trapping people in the Trinsic bank and provoking the banker on them. They couldn't fight back because if they did you could call the guards on them so they just had to escape somehow or die slowly.

    2. Ships

    3. Fast travel system with magic recall, gate and moongates

    4. Thievery (We know MO has this, it's just being worked on)

    5. Hide Skill/Invisibility

    6. Furniture

    7. More dungeons.

    8. Alchemy

    Got anymore? Because out of those, more dungeons and perhaps ships I think are the most important things out of the what UO had list. But then again we currently don't really have anywhere to sail to so ships are not as important. I don't think MO is terribly behind UO in release features.

  • eisenryueisenryu Member Posts: 157

    As of right now, Ultima takes a huge dump on Mortal. Maybe in a year or so it will be better, but no guarantee.

    World of Warcraft is the original creation of God. Real Life is in fact a WoW clone.

    image
  • osmundaosmunda Member Posts: 1,087

    @Itank

    Scratch tailoring off the list.  I made a wool robe last night.

  • ltankltank Member UncommonPosts: 293

    Done. Didn't know MO had that though I did wonder where some of the people got their robes.

  • RohnRohn Member UncommonPosts: 3,730

    It's probably also worth noting that things like invisibility and fast travel may never be put in MO, because they don't fit with some of the basic design concepts of the game.

    Still, they are valid diferences.

    Hell hath no fury like an MMORPG player scorned.

  • TheHavokTheHavok Member UncommonPosts: 2,423

    Originally posted by macmall

    Originally posted by TheHavok


    Originally posted by djpeavey2

    Im bored of people saying that the game sux.

    The game is awesome!!! I was waiting and waiting for a game like UO.

    NOW WE HAVE IT! ENJOY!!

     

    VIVE MORTAL ONLINE!

    I don't know much about the game but I heard when you kill somebody, you are marked as a killer or murderer or something similar to that and you are given a status that prevents you from being in a city without dying from guards.

    If this is true, then this really disappoints me because I thought a game like MO would take an approach to PvP that allows players to do whatever they wanted.

     This is not the game for you, in this game there are consequences for your actions. If you want a game where you can do w/e you want when you want with no consequences try another game.

    MO is not a full on PvP game, its an MMORPG that has PvP in it.....

    I'm fine with consequences for the most part, as long as they do not hinder my goals in the game.  For example, I sometimes take the role as the peace keeper and help guildies or anybody on my faction when they are being ganked or camped.

    Other times, I enjoy just killing anybody I can kill.  It adds flavor to the gaming experience.

    What I want to know is, what happens when I gank somebody?  What is the "status" that is applied to my toon that prevents me from going into town?

  • raff01raff01 Member Posts: 453

    MO would be on UO's level if :

    Graphics were better

    Artistic design was better

    World was larger

    World wasn't just a flat unique continent with mountains and a big lake with nothing inside it apart from a few cities.

    There were more skills for each "career" more stuff to do in general.

    Had quests

    More variety of mobs

    Less bugs

  • XianthosXianthos Member Posts: 723

    Originally posted by raff01

    MO would be on UO's level if :

    Graphics were better

    Artistic design was better

    World was larger

    World wasn't just a flat unique continent with mountains and a big lake with nothing inside it apart from a few cities.

    There were more skills for each "career" more stuff to do in general.

    Had quests

    More variety of mobs

    Less bugs

    Graphic aint better then UO? I would recommend eye doctor. Anyway its mostly eye candy and is a point which would prevent large scale battles. In DF you have to turn everything lowest settings to be able to seige --> people got used to it as i did.

    Artistic design? Sorry i hope you arent serios, as UO would fail hard now days standarts.

    World was larger - Agree but only if there are enough peopl otherwise it will be like DF, where you could ride 3h without seeing a single soul.

    Yep world could be better, but so far ive seen its aint that terrible as you try to describe.

    More stuff to do = Agree, more sand is always welcome.

    Had quests = Agree, could make it easyer for theme parc players who want to try sandbox game.

    More variety of mobs = Agree right now its in poor state

    Less bugs = Agree :) Isnt that what we all want from any game?

     

    Its ok that you got a different opinion, but you shouldnt bitch and go on rampage crusade against MO.

    You dont like it? Ignore it.

    For me it sounds fun, but the quality of the product isnt good enough for me to jump in, so ill wait several months till they improve the game or die trying it.

    EvE doors

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  • raff01raff01 Member Posts: 453

    I didn't say "graphically better THAN UO"

    I said graphically better than what it is right now. Of course UO was a 1997 game and was in 2d, yet it was good for its time.

    MO should imo look like what we see on the beta trailers.

    World design is really empty im sorry to say it, its 95% of just plain terrain, naked moutains and a few trees that really don't look realistic at all.

    This is MO as right now...srry but its just quite empty you can see they didn't spend much time on world and level design

    http://www.youtube.com/watch?v=K3Mn01WCqr0&feature=related

     

    This is DFO

    http://www.youtube.com/watch?v=eYozidD2fLc

    Look at the variety, the different foliage, the trees, the textures, the shadows, the environements, you can feel that the devs spent a lot of time modeling every tree, every texture, every building etc...

     

    I hope you understand my point.

  • XianthosXianthos Member Posts: 723

    Originally posted by raff01

    I didn't say "graphically better THAN UO"

    I said graphically better than what it is right now. Of course UO was a 1997 game and was in 2d, yet it was good for its time.

    MO should imo look like what we see on the beta trailers.

    World design is really empty im sorry to say it, its 95% of just plain terrain, naked moutains and a few trees that really don't look realistic at all.

    This is MO as right now...srry but its just quite empty you can see they didn't spend much time on world and level design

    http://www.youtube.com/watch?v=K3Mn01WCqr0&feature=related

     

    This is DFO

    http://www.youtube.com/watch?v=eYozidD2fLc

    Look at the variety, the different foliage, the trees, the textures, the shadows, the environements, you can feel that the devs spent a lot of time modeling every tree, every texture, every building etc...

     

    I hope you understand my point.

     

    Wasnt DF the game which was totally about 14 years in development? And you compare it with MO which was how many years in development? :)

    I mean DF should be fucking better for being in development over all 14 years.

    EvE doors

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  • thorppesthorppes Member Posts: 452

    I like MO´s terrain, yes there´s a plain field and a lake for the center of the map but we have a nice desert with places to explore, a jungle to get lost in, islands to explore around the coast lines. I hear there´s a frozen lake to the north. You grossly under simplify MO´s terrain just to a plain field with mountains which doesn´t do it justice.

    High res graphics, replacing the place holder trees when they get chance will make the world more vibrant but by no means is the landscape empty or dull.

  • KyleranKyleran Member LegendaryPosts: 44,070

    When UO was first released Computer Gaming World awarded it the title of "Coaster of the Year" as they felt that was the best use of the CD that it came on.

    If they were still around today I'm sure MO would have won the same award.

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  • osmundaosmunda Member Posts: 1,087

    Specifically the developers are shooting for an updated T2A (i.e. before Trammel).  Mostly that applies to quests,and some things along those lines

    Originally posted by raff01

    MO would be on UO's level if :

    Graphics were better  At worst the graphics are uneven. In some areas the graphics are awesome, in others a little bland.  Of course, in real life the visuals are often kind of bland.  Most of the negative areas are from speedtree &speedgrass not being in because of need to optimize them before putting them in

    Artistic design was better Duplicate

    World was larger   Myrland is estimated 384km^2(148 miles^). Roughly the same size as World of Warcraft's world (azeroth and outlands combined), not including Northrend.   http://mortal-info.wikia.com/wiki/Nave   Some others for comparison  http://i.imgur.com/uBWCz.jpg    Description of methodology for Azeroth  http://tobolds.blogspot.com/2007/01/how-big-is-azeroth.html  Couldn't find a link for the size of Felucca/ Sosaria, but if you go by Tobold's methodology, it would need to be more than an hour's travel time from end to end to be larger. It wasn't.

    World wasn't just a flat unique continent with mountains and a big lake with nothing inside it apart from a few cities.    http://uo.stratics.com/content/atlas/maps/Grammam.jpg  looks like one continent with mountains and a big harbor

    There were more skills for each "career" more stuff to do in general.  Not sure I understand your point. UO- 700 points to distribute among 58 skills (19 of which didn't exist in T2A and a few others are useless (herding))  MO 1000 points to distribute among 105 primary skills. Granted some are not currently turned on, such as thievery and alchemy,  but even without them there are clearly more skills in MO currently.

    Had quests Escort the noble/merchant to city X is the only quest I remember

    More variety of mobs OK point taken

    Less bugs OK point taken

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667

    The simple fact that this discussion is about what features from a 13/14 year old game are missing or lacking in Mortal Online should tell you all you need to know.  A game claiming to be "Ultima Online 2010" should not only have all the features of the original game, but they should be taken to another level.  UO was revolutionary when it came out.  It's main drawing point was that you were IN an Ultima game.. with other players!

     

    For comparison purposes.. you were likely playing UO on a P2 with something like a 266Mhz processor, maybe 64MB RAM.  If you were really on the bleeding edge you may have had a Voodoo 2 videocard with an extra 8 MB of RAM.  Oh yeah, you also were playing by dialup modem...

     

    Mortal can never bring the cache of Ultima's history to the table.  As such.. it has to not only meet the features of a 13 year old game but has to revolutionize them.  The only area where they can claim this is in graphics.  "Basic Magic system", "Basic Player Housing", "Basic NPC mobs and wildlife"", etc... is not going to cut it when you want the title of Ultima Online 2010.

     

    Now if you want to say it will become Ultima Online 2012 or something like that... well that would be your opinion based on "potential" and I might have a different opinion but it would just be a circular argument.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ltankltank Member UncommonPosts: 293

    Just looking at that http://uo.stratics.com/content/atlas/maps/Grammam.jpg map makes me nostalgic.

  • whitelockwhitelock Member Posts: 17

    When UO first came out, it was in a similar situation as MO, needed a lot of work, and patience from its players.

     

    But a major difference is that when UO came out, it was pretty much the only graphical MMO available, and so people stuck with it and gave it time to develop. Everyone was new to that type of gaming, developers and players alike.

     

    That is not the case for MO, people will not give it time to develop when there are so many other games available and many of them released to a higher standard. People now expect much more, as it has already been delivered in other games, and developers should not be surprised when they release a half baked game to find no one is really interested.

     

    MO might one day be as good as UO was, but is anyone going to be interested in waiting that long, no because there are already games out there that are at that standard.

  • raff01raff01 Member Posts: 453

    Originally posted by osmunda

    Specifically the developers are shooting for an updated T2A (i.e. before Trammel).  Mostly that applies to quests,and some things along those lines

    Originally posted by raff01

    MO would be on UO's level if :

    Graphics were better  At worst the graphics are uneven. In some areas the graphics are awesome, in others a little bland.  Of course, in real life the visuals are often kind of bland.  Most of the negative areas are from speedtree &speedgrass not being in because of need to optimize them before putting them in

    Artistic design was better Duplicate

    World was larger   Myrland is estimated 384km^2(148 miles^). Roughly the same size as World of Warcraft's world (azeroth and outlands combined), not including Northrend.   http://mortal-info.wikia.com/wiki/Nave   Some others for comparison  http://i.imgur.com/uBWCz.jpg    Description of methodology for Azeroth  http://tobolds.blogspot.com/2007/01/how-big-is-azeroth.html  Couldn't find a link for the size of Felucca/ Sosaria, but if you go by Tobold's methodology, it would need to be more than an hour's travel time from end to end to be larger. It wasn't.

    World wasn't just a flat unique continent with mountains and a big lake with nothing inside it apart from a few cities.    http://uo.stratics.com/content/atlas/maps/Grammam.jpg  looks like one continent with mountains and a big harbor

    There were more skills for each "career" more stuff to do in general.  Not sure I understand your point. UO- 700 points to distribute among 58 skills (19 of which didn't exist in T2A and a few others are useless (herding))  MO 1000 points to distribute among 105 primary skills. Granted some are not currently turned on, such as thievery and alchemy,  but even without them there are clearly more skills in MO currently.

    Had quests Escort the noble/merchant to city X is the only quest I remember

    More variety of mobs OK point taken

    Less bugs OK point taken

    I agree with you as far as graphics being uneven. Thing is graphics look great in the majority of cities, but look bad to atrocious outside cities. unfortunatly, cities are only a small portion of MO so I'd say there is around 10% of the world that looks good at most.

    And its not just speedtree that's going to solve the issue : take a look at this video of the jungle, look at the ground texture, look how it looks like plastic with tons of glow and bright green tiled and repeated over.

    http://www.youtube.com/watch?v=ArGGxp8E6Es&feature=related

    or

    This is what I call "atrocious".

    As for the size of the world, Myrland is 64 km² not 384.  384 km² would be WoW's size since pre-burning crusade it was estimated to be 200km².

    384 might be what the devs hope for if they manage to have all 5 continents of Nave.

    As for the skills, I'm not talking about skillpoints, but rather stuff to do, ways to do it. like there is gonna be over 10 material lores, all of them are a "skill" but they just all relate to the same thing.

    I would like, say if you specialize in hand combat, to have advanced moves, such as tumble jumb, sweep kick, or just kick, ability to throw, take your opponent down, throwing knives/shuriken... If you specialise in spears, have an impale skill or a 360 swing, ability to combine certain moves together to add fluidity and rythm to combat.

    Crafters altho they are not combatants should have their own way in certain combat situations. like if you are an ingeneer, you could use certain tools, such as powder to have explosives thrown at your foe, or if you are a thief, ability to make some poison out of basic alchemy skill, or backstab, if you are a ranger, have an ability to make traps, or climb in a tree to ambush, or even a hiding skill.

    This kind of stuff.

  • ltankltank Member UncommonPosts: 293

    raff he did say speegrass too, not just speedtree. Between both, foliage of all types will be added.

  • raff01raff01 Member Posts: 453

    Originally posted by ltank

    raff he did say speegrass too, not just speedtree. Between both, foliage of all types will be added.

    I know but foliage isn't everything either. Even with the best foliage, you still need a good looking texture on the ground, not a unique texture tiled and repeated endlessly.

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