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How do I avoid rolling a class that nobody wants in the endgame?

2

Comments

  • dannydeucedannydeuce Member Posts: 310

    9 times out of 10 avoid the "ranger" type character and you should be al right.  There is usually a huge population of this class and most of the time they are more of a solo type class that rarely offers as much to a group as other classes.  That is just my brief opinion.

    Heavy CC'ers, Tanks, and Healers are usually the best bet.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Pet classes have always been a problem, but there aren't any.. so yeah it shouldn't really matter much what you pick. All classes seem to have their uses.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Like somoene mentioned Miner being in high demand so too will Blacksmith, Leathworker and Weaver to repair players gear.  SE has said that NPCs will repair the durabilty of ones gear for a little gil, but only up to a max of 50%, the remaining 50% can only be repaired by players.

     

    And from how this sounds with the new durability on items which was not present in FFXI, it would appear that ones gear will be less effective or as powerful as your durability drop, thus you may ave to schedule downtimes in PTs where everyone breaks out their crafting jobs and starts repairing each other.  However I sure hope this isn't like, oh just link~trade me the gear and I click repair button for no cost. and instanlty 100%.  Considering how deep the crafting is in XI, I hope to see that repairing gear will require a little raw material as well.  If you don't have any with you, then you'll have to find a raw node nearby and get some or hope someone in the PT has some with them, or run back to town and buy some from the marketplace retainers.

  • Panther2103Panther2103 Member EpicPosts: 5,779

    Just roll what you want to play. I'm sure every class will be needed in some way in the end, and will be able to get groups since they all have their own dedicated style of play. If you can't get into a group, just look harder I guess. Playing what you want is a big thing in MMO's and what happens if all of the classes that are wanted in groups are the classes you wouldn't want to play? Then you are screwed. Just roll what you like.

  • GravargGravarg Member UncommonPosts: 3,424

    In just about every MMO, there always seems to be one or two tank classes, and one or two healer classes, then 50 (exagerating) dps classes.  Thus when it comes to partying Tanks and Healers are always needed.  DPS is a dime a dozen, Tanks and Healers are worth more than thier weight in gold. Good thing I like to play Tanks :)

  • MariouzMariouz Member Posts: 186

    Well the Ranger class was different in FFXI, now the BST was the one who could tame animals. So the Ranger was range DPS only, and I could of sworn that they where really good DPS.

  • AericynAericyn Member UncommonPosts: 394

    I would agree with those on the "roll what you like" side. Don't play for the nobodies - play for yourself. You will find like minded players in good time.

    Long term, I suspect the system in 14 is going to allow players lots of class flexibility. Reducing re-roll fears for those who don't want to. Now if I can just get past the control fears because everything else about this title seems on target for a great experience to me.

  • CalladanCalladan Member Posts: 6

    When I played Lineage II, I was a tank, and have to say for the most part it wasn't needed, because of the imbalance in the game. I prefer "knight" type classes, but I think I will be trying a Lancer Lalafell this time. I have seen a a few videos with the Lala Lancer, and have to say they are too cute to resist image

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    I cant really give an accurate answer since i don't know enough about the classes from 14 yet and especially the different builds u can make but judging from 11 there isn't really any class u should have probs with.

    I am aware of a few classes being not that common to be used in 11 for exp pts or endgame but that's mainly because ppls don't know the classes.

    So if u have a circle of players who actually think for themselves instead of listening to some random hypes u will find yourself in a position to be able to play all classes without probs.

    Sure there r situations were a specific class might not be as good as another one but in a different situation its the other way around.

    Lets just for example pick the Beast master class in 11 ppls didn't invite them to pts cause they felt its a wasted spot for a dd.

    Well that is true a Sam does more dmg than a Bst BUT what about his pet?

    As sam u use your greatkatana which is slashing dmg and that's it as bst u normally use an Axe (or 2 with nin as sub) and your pet does dmg on top of your axe dmg and u can pick a pet which is strong against the kind of mobs u r fighting to get more dmg or just pick a pet which uses an attacking style the mob is weak again and suddenly u r not really weaker than a sam anymore u even had an advantage of not generating too much hate.

    A sam probably still could out dmg a bst but with most certainly of the cost of generating too much hate which isn't helpful for the pt on a long run.

    FF 11 made a great job of balancing the classes every class had its moments to shine and its moments of not being that useful but even than all u had to do was picking the right setup to even the odds.

    So if Ff 14 is anything like 11 in the class designs u shouldn't worry about your pick of class u more should worry about the players u play with.

  • Mellow44Mellow44 Member Posts: 599

    Originally posted by Doomedfox

    I cant really give an accurate answer since i don't know enough about the classes from 14 yet and especially the different builds u can make but judging from 11 there isn't really any class u should have probs with.

    I am aware of a few classes being not that common to be used in 11 for exp pts or endgame but that's mainly because ppls don't know the classes.

    So if u have a circle of players who actually think for themselves instead of listening to some random hypes u will find yourself in a position to be able to play all classes without probs.

    Sure there r situations were a specific class might not be as good as another one but in a different situation its the other way around.

    Lets just for example pick the Beast master class in 11 ppls didn't invite them to pts cause they felt its a wasted spot for a dd.

    Well that is true a Sam does more dmg than a Bst BUT what about his pet?

    As sam u use your greatkatana which is slashing dmg and that's it as bst u normally use an Axe (or 2 with nin as sub) and your pet does dmg on top of your axe dmg and u can pick a pet which is strong against the kind of mobs u r fighting to get more dmg or just pick a pet which uses an attacking style the mob is weak again and suddenly u r not really weaker than a sam anymore u even had an advantage of not generating too much hate.

    A sam probably still could out dmg a bst but with most certainly of the cost of generating too much hate which isn't helpful for the pt on a long run.

    FF 11 made a great job of balancing the classes every class had its moments to shine and its moments of not being that useful but even than all u had to do was picking the right setup to even the odds.

    So if Ff 14 is anything like 11 in the class designs u shouldn't worry about your pick of class u more should worry about the players u play with.

    This is what worries me, not getting into groups because the kids doesn't understand that a less played class can do just as good as the well known classes.

    All those memories will be lost in time, like tears in the rain.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Something tells me that pugilist will be the least wanted, but then again, you'll have to wait at least 6 months after release to see which classes are the most reviled at the max levels.

    Writer / Musician / Game Designer

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  • DoomedfoxDoomedfox Member UncommonPosts: 679

    Originally posted by Mellow44

    Originally posted by Doomedfox


    I cant really give an accurate answer since i don't know enough about the classes from 14 yet and especially the different builds u can make but judging from 11 there isn't really any class u should have probs with.

    I am aware of a few classes being not that common to be used in 11 for exp pts or endgame but that's mainly because ppls don't know the classes.

    So if u have a circle of players who actually think for themselves instead of listening to some random hypes u will find yourself in a position to be able to play all classes without probs.

    Sure there r situations were a specific class might not be as good as another one but in a different situation its the other way around.

    Lets just for example pick the Beast master class in 11 ppls didn't invite them to pts cause they felt its a wasted spot for a dd.

    Well that is true a Sam does more dmg than a Bst BUT what about his pet?

    As sam u use your greatkatana which is slashing dmg and that's it as bst u normally use an Axe (or 2 with nin as sub) and your pet does dmg on top of your axe dmg and u can pick a pet which is strong against the kind of mobs u r fighting to get more dmg or just pick a pet which uses an attacking style the mob is weak again and suddenly u r not really weaker than a sam anymore u even had an advantage of not generating too much hate.

    A sam probably still could out dmg a bst but with most certainly of the cost of generating too much hate which isn't helpful for the pt on a long run.

    FF 11 made a great job of balancing the classes every class had its moments to shine and its moments of not being that useful but even than all u had to do was picking the right setup to even the odds.

    So if Ff 14 is anything like 11 in the class designs u shouldn't worry about your pick of class u more should worry about the players u play with.

    This is what worries me, not getting into groups because the kids doesn't understand that a less played class can do just as good as the well known classes.

    Yeah i know what u mean but u always (if u end up with the wrong kind of players to play with) can make your own pts and show all the kids wrong...i had to do that a lot after i came bk from a break in 11.

    Yet at the begin of 14 i think (well hope at least) that enough ff11 veterans will be around to not have to worry about the whole class thing...and iof not maybe we will be lucky and it doesn't matter at the begin course the lil kids weren't told yet which classes not to play with lol.....(hopes die last)

  • GrimzayGrimzay Member Posts: 214

    Imo, you should play whatever type of class you want.

    Don't play to suit some jackasses need so he can use less HP potions while playing the game.

    Those who only want to party with people of a certain class, build and maybe gear of a certain standard can get lost and can go and learn the difficulties of leveling certain classes to be effective in both their main field and not-so main field before they go around undermining the choices of what a person decids to do with their classs instead of straight away classing them as  "stay back, I'll do the damage and you heal me/us". "Dude, use your aggro buff I'm dying."

    Anytime I see someone shouting out to certain classes "Do this and don't do anythng else" I tag them as a prick and PK them.

    People need to stop jumping onto the "play this class and only do this" bandwagon unknowingly. Push the boundaries of that class. Make it effective in 2 areas evenly to the point where people wonder "Wtf? He's a healer class how did he deal that amount of damage to that mob and manage to buff himself up at such numbers?"  or sacraficing a little bit for the other but still leaving people with similar thoughts.

    I have had a handful of friends that have used certain classes games that have managed to kit out their class build so that it was very effective in the their main area and very effective in damage dealing area even though at the start that classes main area was *that* area that did not have damage dealing as its strong point.

    Yet when they go to a raid/dungeon people see their suit and think "ah, let's use him for healing" and if the team fails, what happens?

    "Why didn't you just heal ffs?"

    "No aggro buff ffs?"

    "Why did you try and attack?"

    I can't stand it. It makes me sick.

    On the other hand...that's just me.

    It  could also depend on the games own class system too....but that won't change the players mind when they see the class the dude is using

    "We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-

  • DKWFirstbornDKWFirstborn Member Posts: 32

    Answer for orginall question: Be like me!!!! A guy who simply owns!

    Kindest regards,

    DKW

  • eburneburn Member Posts: 740

    Originally posted by DKWFirstborn

    Answer for orginall question: Be like me!!!! A guy who simply owns!

    That works honestly.

    I do know a lot of people who are coming into this game, too many for me and my (eh) feelings to matter on the game to stop me from playing. LoL

    They're all people who like to play the less wanted classes, then write up builds to share on how to make them over powered, and then watch the game companies nerf the crap out of their findings.

    Considering the leveling system I'm going to go out on a limb and say that on the race to end game content picking 3 classes to switch between fairly often (maybe even more) wouldn't hinder your progress. So I doubt it'll be much of a problem finding a place to fit in with other players. One thing I'm liking about FFXIV is I don't see that mother ****ing word 'BALANCE' used all the time. That's the most idiotic thing a RPG can worry about. It's antonym is usefulness, and being able to pick what helps you from the other classes as you progress should exemplify usefulness and that's all that'll matter.

    I kill other players because they're smarter than AI, sometimes.

  • mainvein33mainvein33 Member Posts: 406

    Don't worry about it in this franchise endgame will be a ways away. Tanks and heals are usally needed but in the long run until they figure it out play what your good at and keep the other classses getting levels so if you need to change your not at square 1.

  • NytakitoNytakito Member Posts: 381

    Originally posted by Mellow44

    This is what worries me, not getting into groups because the kids doesn't understand that a less played class can do just as good as the well known classes.

     Then you were finding all the wrong groups...  Maybe I got lucky, the people I played XI with (and will be playing XIV with) were all very open minded about classes, myself included...  We were trying things like PLD/NIN loooooong before it actually became popular.. Why??  Because we wanted to have fun and see what different combinations would do..

    If you get in a group where people's only goal is xp/hour, then you are in the wrong group.  Look for the groups that like to try new things and see where it takes them.  You'll find more mature, and much more skilled players, and will have immeasuarbly more fun while playing.

    "If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford

  • monkeysoupmonkeysoup Member Posts: 22

    Posted by Mariouz on 7/19/10 at 10:05:04 AM




    Which is actually good, in WoW you knew everything that was coming and you already had guides/video's of it all before you even got it, there was no guessing in WoW at all, which takes some of the fun out of it. So I am eager, eager to start in on it all to see what they have in store for us.




     

    so what about those guys who posted the video and wrote guides.. for those that did it first? did u think the gm held theire hands and told them exactly what to do?   they did the same thing you just mentioned which was experiment and figured out what works, and in time wrote the guide for you lazy ass.  and your talking about how this is gona be different.. in a few months some one will figure out the best class combo for best dps / heal / tank and they will post it in forum and bam.. its all cookie cutter from there. same with boss tactics and what not.  praise square enix for not holding your hand.

  • MariouzMariouz Member Posts: 186

    True enough but in WoW you also had them all being part of the test realm and before they even had a chance to go live everyone already knew what to do, while it might of been hard from time to time all you had to do was follow the video, you did not have to figure out anything because some one did it on the test realm.

     

    And yes FF will probably have the same issue because people dont want to actually do anything and just wait for some one else to do the figuring out for them. It is unfortunate that people do this but they dont want to think and figure stuff out on there own. It is a never ending cycle and you are probably correct about the cookie cutter builds people will come up with that everyone else will follow.

     

    That was the one thing that ruined games like WoW for me, and to an extent the addon's did as well. Why do you even try when you can just listen to an addon to tell you what to do? Am I saying this is bad? Nah not really just that it took some of the fun out of figuring out things on your own, actually paying attention to the game instead of waiting for the addon to tell you what to do. Yes I used the addon's because all the guilds required them to actually raid. I do not know any guilds that did not use them, I am sure there are some out there and I applaude them for doing it.

  • Bahamut231Bahamut231 Member Posts: 50

    All casters will have easy time finding groups, and tanks, but you only need one tank so you might find trouble sometimes

     

    Pugilist I hear has group mana regen, and alot of people are complaining about how tedious it is to have to go back to crystals to get mana so they are good

     

    Maruader might have a problem, lancer seems like it is more a group friendly class and has more utility, and the ranger might do more damage than the maraduer since its a ranged class, this is speculation but i have been watching beta vids and reading about the certain abilites they have

     

     

    Buuut sine this isent just another stupid WoW clone or run of the mill MMO, you are going to want to level every class anyways for the mix and matching of abilities, and every class is bound to have atleast a couple usefull skills

  • GrimzayGrimzay Member Posts: 214

    Originally posted by monkeysoup

     

     in a few months some one will figure out the best class combo for best dps / heal / tank and they will post it in forum and bam.. its all cookie cutter from there.

     Indeed.

    "We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-

  • GaurnGaurn Member Posts: 305

    Me, personally I'd either create or join a guild as soon as humanly possible. Build friendships, create a (good) reputation in your guild and just do your best to play the class as great as possible. Friends are more likely to bring other friends along if you're a fun outgoing individual and just a pleasure to be around. It doesn't guarantee you a spot in every group you want to be in, but it definately helps. After playing 11, and finding out that most of that game consisted on building relationships and friendships(you had to trust the people in your group, if you were going to get anywhere),I'd assume 14 to be very similar in its group aspect and would think that getting into a guild as soon as you can to build up those relationships while you level so that when you reach"endgame" you'd be such a solid guild mate that your new found friends couldn't possibly say no to you. Because honestly, what's ONE spot, if the person can truely play their class.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Mellow44

    Any advice would be appreciated. image

    Wait like a month or so, until someone figures out the best min/max class and follow the guide.

    Or you can avoid the stupidity by playing and enjoying the game, while learning it with the rest of us.

    image

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by Nytakito


    Originally posted by Mellow44
    This is what worries me, not getting into groups because the kids doesn't understand that a less played class can do just as good as the well known classes.

     Then you were finding all the wrong groups...  Maybe I got lucky, the people I played XI with (and will be playing XIV with) were all very open minded about classes, myself included...  We were trying things like PLD/NIN loooooong before it actually became popular.. Why??  Because we wanted to have fun and see what different combinations would do..

    If you get in a group where people's only goal is xp/hour, then you are in the wrong group.  Look for the groups that like to try new things and see where it takes them.  You'll find more mature, and much more skilled players, and will have immeasuarbly more fun while playing.

     

    one of the improved areas of XIV is that the game makes it very easy for you to find groups. At launch there will be a large mass of players starting their characters...so simply hop on board and group if you want.
  • KwanseiKwansei Member UncommonPosts: 334

    As others have said, find a good group of friends and just play what you find most fun. This is true for most MMOs. Though , finding good people can take time. Just dont worry about being the best but instead having the most fun as possible.

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