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Assassin class

SeffrenSeffren Member Posts: 743

Will there be a assassin/rogue like class and will it be viable for (end)-game?

It used to be my favorite class in wow and since then (couple of years ago) I've moved to the more caster type classes in other games.

Now I want to return to my first love but am afraid that maybe I will miss out on the lfg's just like in the old days of wow.

Or don't  we need to worry about class choice in FFXIV and everyone is as important/needed as the next one?

What do you think?

 

(If this q has allready been asked just point me to the right thread pls)

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Comments

  • mainvein33mainvein33 Member Posts: 406

    Originally posted by Seffren

    Will there be a assassin/rogue like class and will it be viable for (end)-game?

    It used to be my favorite class in wow and since then (couple of years ago) I've moved to the more caster type classes in other games.

    Now I want to return to my first love but am afraid that maybe I will miss out on the lfg's just like in the old days of wow.

    Or don't  we need to worry about class choice in FFXIV and everyone is as important/needed as the next one?

    What do you think?

     

    (If this q has allready been asked just point me to the right thread pls)

    Where to start umm first thing first nobody knows whats viable endgame since it hasnt been released anywhere. Head to the official site http://na.finalfantasyxiv.com/ and explore the classes. Pugilist seems to be what you may be looking for but might as well say it now WoW and any FF game shouldn't be compared infact they are usually at the opposite ends on everything. Since one toon gives u access to every class feel them out fully when the game drops in 2 months.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by Seffren

     will it be viable for (end)-game?

    Everyone really need to get off the End-Game this and End-Game that mindset.  FFXIV as was FFXI, is about the journey and adventuring with other players and interacting with the whole of the community for ever more first.

    As to your question, doubtful, as many of the signature skills that a Thief would have are already present on the Pugilist, thus the idea of a Thief class ever being added is pretty much not gonna happen.  Now with the new Armoury system its possible you could build your own class to be reminicent of a Thief, but thats all we know or can share at this time.

  • AlberelAlberel Member Posts: 1,121

    Gladiators can wield daggers, pugilists have thief skills such as steal, combine those skills and you could probably build a thief style character. You could probably even dual wield, though I believe there may be penalties incurred in doing that, not certain.

    Like was said above though, try to forget about endgame, the core focus of FFXI really wasn't on the endgame and I doubt it will be in FFXIV either. The majority of your character advancement will be done via levelling many alternate classes to customise new skills into your build. The real focus will likely be on the story though, whilst the endgame will simply be something to keep players entertained long enough for the next chapter of said story.

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by Khrymson

    Originally posted by Seffren

     will it be viable for (end)-game?

    Everyone really need to get off the End-Game this and End-Game that mindset.  FFXIV as was FFXI, is about the journey and adventuring with other players and interacting with the whole of the community for ever more first.

     

    Some people only like end-game, and FFXI had the biggest end-game with so much varity of things to do that I have ever seen in an MMO. Everybody has their own reasons to look foward to FFXIV, and End-Game is what excites a lot of people especially after FFXI's robust end-game. (but dont expect that a launch)

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • SephastusSephastus Member UncommonPosts: 455

    1) FFXIV is about the journey.

    2) There is no "assassin" Class.

    3) Do not compare WoW to FFXIV, they might both be MMORPGs, but one is aimed at the short attention span, twitch gameplay crowd (WoW) and the other is aimed at a more patient, tactics oriented, and story driven crowd.

    End game in FFXIV is looking to be more based on what skills you have on your character instead of what "class" you are. You will always be an adventurer, and your physical level is what determines what quests and stories you can do. Your "skillset" is determined by what weapon you are using combined with what skills from other classes you are holding. So, endgame might end up being, what is your combination of skills gonna bring to the raid, and how skilled are you at using them, and NOT, what is the main weapon you are holding (AKA, what is your class).

  • SevensoddSevensodd Member Posts: 322

    This is exactly why WoW players get bad images.  Asking which character is badass end game, in a game that HASN'T BEEN RELEASED YET!!!!!!! After reading your questions, I have come to the conclusion that this game is not for you.  at all.

  • ArmaniDemonArmaniDemon Member Posts: 133

    Originally posted by Sevensodd

    This is exactly why WoW players get bad images.  Asking which character is badass end game, in a game that HASN'T BEEN RELEASED YET!!!!!!! After reading your questions, I have come to the conclusion that this game is not for you.  at all.

    Ehh, it's sort of a legitimate question. We're all a little fearful about badly investing our time in leveling improperly.

    With that said though, the point that we know close to nothing stands. Many sources suggest that there are penalties associated with mixing and matching classes for their various skills. This game "seems" focused on party synergy and synthesis as opposed to solo might.

    Too much is unknown at this point to make any viable conclusion.

  • SeffrenSeffren Member Posts: 743

    Ok, great answers, they helped alot!

    I'm really starting to like this FF formula more and more :)

     

    To clearify some statements in my op ...

    I'm not at all only interested in end-game!

    As a matter of fact some people responded with "the journey is most important" answer ... and that really appeals a lot more to me, it will give me the opportunity to get immersed deeply into the game. This is something I missed in other games since everyone was just rushing to end-game. And if you liked it or not, you had to rush too, otherwise you were left out.

    Btw you can see through my posting history I even questioned the rush to endgame phenomenon at one time.

    I asked the end-game thing because as a rogue I was left out, nothing more nothing less! The whole journey thing and the alternate classes make my question moot ... but I only know this now after the answers posted in this thread.

     

    The use of "rogue class from wow" was just to give some comparison info to help clarify my question.

    I could have easily used Witch Elf from Warhammer or a Lotro Burglar, and the "Assassin" title should have given a clue allready.

    I did not mean to make WOW players look dumb ot whatever.

    Why do people (on this site) need to shred someone to pieces based on someone's legitimate question and in the process make all the wrong assumptions based on that question.

  • JarinJarin Member UncommonPosts: 49

    Originally posted by Seffren

    The use of "rogue class from wow" was just to give some comparison info to help clarify my question.

    I could have easily used Witch Elf from Warhammer or a Lotro Burglar, and the "Assassin" title should have given a clue allready.

    I did not mean to make WOW players look dumb ot whatever.

    Why do people (on this site) need to shred someone to pieces based on someone's legitimate question and in the process make all the wrong assumptions based on that question.

     You'll find that FF has a very specific and dedicated community.  FF is known for doing their own thing and not usually following what other games are currently putting into their games.  To compare any part of  FF to WoW or any other game out there usually offends the FF community and tends to set them on fire and flame any unsuspecting person when they compare.

    The FF community  should be educating you instead of tearing you up, I agree.  Sometimes it's just easier to put down than build up.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    'Assassin' class will come at some point (it's in the game folders already).. before that, I find Pugilist to be closest if you want that kind of gameplay, of course complimented with few abilities from other classes.

    We don't know about end-game because SE wants to keep the surprise factor no matter what.

    Don't get offended by the offenders, filter the important content and move on :)

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • NovaKayneNovaKayne Member Posts: 743

    OK for all of you enthousiasts ( that convinced me to pre-order ).  Can someone explain the limitations on classes and such?  I have read through a number of different posts and it is kinda confusing.

     

    Something about a physical level and a class level which are different between the two.

     

    Question2 .  Would it be better NOT to multiclass or is it the design to do so?  Basically a single class character ( while topping out fast ) may not be as viable as a multi-class?

     

    Also, I understand you get points for the class you are using.  How does the skills overlap?  Or abilities?  Do they add to or carry over or do they open NEW attacks/combos based on multiclass level?

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by NovaKayne

    OK for all of you enthousiasts ( that convinced me to pre-order ).  Can someone explain the limitations on classes and such?  I have read through a number of different posts and it is kinda confusing.

    Something about a physical level and a class level which are different between the two.

    Question2 .  Would it be better NOT to multiclass or is it the design to do so?  Basically a single class character ( while topping out fast ) may not be as viable as a multi-class?

    Also, I understand you get points for the class you are using.  How does the skills overlap?  Or abilities?  Do they add to or carry over or do they open NEW attacks/combos based on multiclass level?

    Idk what limitations you are talking about. Physical level determines your basic stats like intelligence and elemental strength, while class rank determines you HP/MP, abilities&spells and how strong the equipment you wear is.

    Q2: Multiclassing seems to be more viable than playing a single class all the time.

    95% of the skills are not class dependant. It's like a huge pool you can choose abilities and spells from, although they are not  as potent as when playing on the main class and you can still only equip set number of abilities/spells (so you don't have all skills equipped from all classes making you a one man killing machine).

    You ask hard questions.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • svannsvann Member RarePosts: 2,230

    Were all classes welcome in FF11?

  • HyanmenHyanmen Member UncommonPosts: 5,357

    All classes could do the job, but some were better than others.

    It was only bad for jobs without real niche to fill, like puppetmaster and blue mage. They could do a lot of things, but other jobs could do it better.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • JarinJarin Member UncommonPosts: 49

    Originally posted by Hyanmen

    All classes could do the job, but some were better than others.

    It was only bad for jobs without real niche to fill, like puppetmaster and blue mage. They could do a lot of things, but other jobs could do it better.

     Blue mage had no problem in the game.  Puppetmaster didn't either.  But, both were just misunderstood and not given a chance.  Puppetmaster's BLM automaton could make a BLM cry like a baby and RNG automaton wasn't nothing to sneeze at either.  BLU and PUP are not like RDM that are jack of all trades and master of none.  They are more like jack of all trades and master of most. 

    Also, with PUP when you combine the dmg from both the master and the automaton, there's real damage there as is what PUP is good at.  I could go on forever with debating PUP with you.  It was the supreme class. And because it was misunderstood and many didn't take the time to get to know it, then no one would consider it for a main invite.  But, that doesn't slow the PUP down because of it's conditionality and heal/damage abilities, it can solo right on through the levels. 

    Also, with BLU, I never saw a party turn down a BLU.  They're just awesomely uber.

  • SeffrenSeffren Member Posts: 743

    Damn, confused again.

    By the last few posts this means there are more "favoritable" classes anyway?!

    Is there any source we could read that gives a well thought out explanation of how all this stuff works?

  • eburneburn Member Posts: 740

    In the artwork there's also a lady with a katana.

    Ninja will show up at some point.

    I kill other players because they're smarter than AI, sometimes.

  • NovaKayneNovaKayne Member Posts: 743

    Thansk for the response.  I think I have a better idea of what the multi-classing options offer.

     

    By multi-classing it gives you the ability to use the abilities gained from either class. 

    You are limited to the number of skills/abilities you can bring to the table at one time.

     

    I look forward to seeing this in action, there are still some holes that I think will not be filled in until I can get my hands on the game.

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Seffren

    Damn, confused again.

    By the last few posts this means there are more "favoritable" classes anyway?!

    Is there any source we could read that gives a well thought out explanation of how all this stuff works?

    Yeah, if not from game mechanics standpoint, players created stigmas about few classes, which are hard to get rid of. Even if the classes in question were just as good as other classes, the stigma was still there and the sheep players that just follow everyone else without critical thinking (majority) feed it to this day.

    It's sad, but without making said classes OP (while making the rest of the classes unfavorable at the same time..) it's pretty hard to nail it down. 

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • xcaliburxcalibur Member Posts: 571

    Go weaver and stab with your needles...they are kinda like little daggers.

  • ShortspellShortspell Member UncommonPosts: 78

    Still trying to get my head round how this will work.  Say you want to try out all the classes to see what fits you best - if you start off with a mage and put a lot of points in intelligence rather than strength, for example, when you swap and try one of the fighting classes like marauder, are you going to be able to re-allocate your base stats if you decide that the heavy armour class is more your thing?

     

    I realise you can take abilities from the different classes to make a hybrid, but I still would have thought that you'd be a bit disadvantaged if you'd put the wrong emphasis on the stats in the first place.  Hoping you can re-allocate them?  Or maybe we don't know these details yet. 

  • SkieveSkieve Member Posts: 190

    You can reasing  a fixed ammount of stat points every (x) time.The abilities you have a fixed ammount of ability points that increase as your lv increases ,and each ability have a cost so theres a limit to how many you can use, Kinda like BLU spells on FFXI, well almost the same tbh.You can change them anytime you whant so its not really a disvantage as long as you have them avaliable.

    Like your main is gladi, you lv up conjurer to get prot and cure,(same with pugilist got a cure ability) and marauder to get defender etc, and you got yourself a FFXI pld.

    OP; im sure they will introduce some kind of assasin/thief class in the future, but atm theres only the classes on the FFXIV website.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Sevensodd

    This is exactly why WoW players get bad images.  Asking which character is badass end game, in a game that HASN'T BEEN RELEASED YET!!!!!!! After reading your questions, I have come to the conclusion that this game is not for you.  at all.

    Ahhh don't be so quick to judge.

    They come from WoW so that's their main point of reference. The appropriate answer (which a few have already given by the point you posted this) would be to explain how FFXIV differs and how the Armoury system will likely allow them to hone a playstyle they're looking for, even if it's not specifically called "Assassin" or "Rogue", or whatever.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Seffren

    As a matter of fact some people responded with "the journey is most important" answer ... and that really appeals a lot more to me, it will give me the opportunity to get immersed deeply into the game. This is something I missed in other games since everyone was just rushing to end-game. And if you liked it or not, you had to rush too, otherwise you were left out.

    Btw you can see through my posting history I even questioned the rush to endgame phenomenon at one time.

    Excellent attitude. I think you'll find FFXIV quite satisfactory in that regard. SE have stated their main focus for FFXIV is character growth and development - so expect a lot in that regard. Other than that, expect the kind of story-telling, depth and awesome cut-scenes (all done real-time in-game, not pre-rendered) you may already be familiar with from their other games.

    It's nice to see that there are still those who don't think "MMO = End Game. Everything before that is useless filler that shouldn't be there", and actually enjoy - or at least acknowledge - that the journey to the end-game is just as important as the end-game itself. It's all part of the experience.

    One thing that I think would put FFXIV into proper perspective for many people who may be having a difficult time letting go of what they're used to and wrapping their head around what SE is doing (as they did with FFXI) is to think of it this way... SE is making FFXIV a Final Fantasy game first. They've merely designed it as a FF that is played online with other people. They're not shoe-horning the Final Fantasy theme into the standard MMO template and calling it something new and differnt, like so many other developers are doing these past several years.

    I asked the end-game thing because as a rogue I was left out, nothing more nothing less! The whole journey thing and the alternate classes make my question moot ... but I only know this now after the answers posted in this thread.

    Can't really say how end-game will play out yet as no one knows. There will be high-end raid bosses to be sure.

    How different builds will come into play.. Again, can't say  yet. I will guarantee, though, that it will still be largely driven by whatever the community has deemed "the optimal builds to use for end-game, or you aren't playing it right". They do it in every other MMO, regardless of class or skill system. They'll certainly do it in FFXIV as well.

    The use of "rogue class from wow" was just to give some comparison info to help clarify my question.

    I could have easily used Witch Elf from Warhammer or a Lotro Burglar, and the "Assassin" title should have given a clue allready.

    That's pretty much how I took it.

    I did not mean to make WOW players look dumb ot whatever.

    Why do people (on this site) need to shred someone to pieces based on someone's legitimate question and in the process make all the wrong assumptions based on that question.

    While it is ridiculous how quickly people will jump down your throat if you make any reference to WoW at all, I'd be lying if I said I didn't understand where it comes from.

    We're in a genre where many people expect and/or want every new MMO to come out to be like WoW, or at least use it as the crux of their comparisons. It's understandable, since it is still the 800 lb. gorrilla in the room. But it does get tiresome after a while when you see how many people refuse to accept anything different; not you in this case, but certain many others.

    There have been numerous discussions/arguments/debates here and elsewhere about how and why SE should implement "such and such feature" into FFXIV like WoW does it... or simply because WoW does it. People get sick of hearing that, so when they see any mention of WoW they immediately go into "oh god.. not again" mode.

    Not saying they're always justified in doing that... just that I think that 's where such a reaction comes from. I wouldn't take it personally.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Shortspell

    Still trying to get my head round how this will work.  Say you want to try out all the classes to see what fits you best - if you start off with a mage and put a lot of points in intelligence rather than strength, for example, when you swap and try one of the fighting classes like marauder, are you going to be able to re-allocate your base stats if you decide that the heavy armour class is more your thing?

    I realise you can take abilities from the different classes to make a hybrid, but I still would have thought that you'd be a bit disadvantaged if you'd put the wrong emphasis on the stats in the first place.  Hoping you can re-allocate them?  Or maybe we don't know these details yet. 

    Right now the game is designed to favor putting points into all stats instead of focusing on only one or two at time.

    The system also currently allows for some re-allocating but not freely. 

    The current design encourages you to play all kind of classes instead of focusing on just a single one.

    That might change in the future though, dunno.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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