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Assassin class

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Comments

  • ShortspellShortspell Member UncommonPosts: 78

    Thanks Hyanmen - it does seem the system encourages experimentation without the threat of making too much of an initial error of choice - sounds fun!

  • SeffrenSeffren Member Posts: 743

    Thanks for all the replies ... I will certainly take a stab at FFXIV.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Hey hey I heard it through the grapevine there may be an Assassin class planned, and it is magic oriented.  If I had to take a stab at it I would guess it would be either an unlock like FFXI with a simple class quest, or I am leaning more towards a combination of leveling Pugilist and Thaumaturge.  Thaum is dark/light magic and Pugilist is the closest to an assasin/ninja/thief so the combo makes sense to me.  I really think they may be leaning towards a tactics style of unlocks with X and Y ranks of multiple classes.

    I would guess:

    Lancer + Archer = Samurai

    Pugilist + Thaum = Assassin

    Gladiator + Pugilist = Fencer

    Gladiator + ??? = Sentinel

    Marauder + Archer = Musketeer

    Marauder + ??? = Enforcer

    Thaum/Conjurer = Arcanist/Mystic some combo maybe 30-35 Con/15 Thaum for one and switched for the other.

    Lancer + ??? = Flayer

    Archer + Conjurer = Bard

    Etc.

    This is just speculation though.  Who knows how it will go down. 

  • mainvein33mainvein33 Member Posts: 406

    Yeah I agree with you reading the skills descriptions for pugilist and thaum look like they may be a good combo but we will see. SE will almost certainly bring more classes out of the wood work with out too much delay so I say why worry I think we will be ok.

  • SeffrenSeffren Member Posts: 743

    Originally posted by ProfRed

    Hey hey I heard it through the grapevine there may be an Assassin class planned, and it is magic oriented.  If I had to take a stab at it I would guess it would be either an unlock like FFXI with a simple class quest, or I am leaning more towards a combination of leveling Pugilist and Thaumaturge.  Thaum is dark/light magic and Pugilist is the closest to an assasin/ninja/thief so the combo makes sense to me.  I really think they may be leaning towards a tactics style of unlocks with X and Y ranks of multiple classes.

    I would guess:

    Lancer + Archer = Samurai

    Pugilist + Thaum = Assassin

    Gladiator + Pugilist = Fencer

    Gladiator + ??? = Sentinel

    Marauder + Archer = Musketeer

    Marauder + ??? = Enforcer

    Thaum/Conjurer = Arcanist/Mystic some combo maybe 30-35 Con/15 Thaum for one and switched for the other.

    Lancer + ??? = Flayer

    Archer + Conjurer = Bard

    Etc.

    This is just speculation though.  Who knows how it will go down. 

    Holy crap ... that sounds cool.

    Not only the magic oriented assassin but also the combination of 2 classes leading to a new one.

  • Rogue_LeaderRogue_Leader Member Posts: 119

    Originally posted by Seffren

    Holy crap ... that sounds cool.

    Not only the magic oriented assassin but also the combination of 2 classes leading to a new one.

    Considering that weapon = class I have a hard time seeing how you could combine two classes to create an entirely different one.

    You can, however, create your own version of a class.  Feel free to use healing abilities as a gladiator and call yourself a paladin.   Everyone else will see you as a gladiator until you inform them of your 'class.'

  • DisdenaDisdena Member UncommonPosts: 1,093

    Don't be too disappointed if we don't see a dedicated Thief/Assassin class. Keep in mind that one class already has Steal (Pugilist), another class has Flee (Archer - Quickstride), another class has Treasure Hunter (Blacksmith), and yet another class has Trick Attack (Lancer - Collusion) and an ability that only works against an unaware enemy (Lancer - Overrun). And it has been hinted at that many classes will have abilities that benefit from positioning yourself behind the enemy. That leaves very little in reserve to give to a class modeled after the FFXI Thief.

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  • SeffrenSeffren Member Posts: 743

    Originally posted by Rogue_Leader

    Originally posted by Seffren

    Holy crap ... that sounds cool.

    Not only the magic oriented assassin but also the combination of 2 classes leading to a new one.

    Considering that weapon = class I have a hard time seeing how you could combine two classes to create an entirely different one.

    You can, however, create your own version of a class.  Feel free to use healing abilities as a gladiator and call yourself a paladin.   Everyone else will see you as a gladiator until you inform them of your 'class.'

    Yes, I know that now => weapon decides class

    But I was referring to this quote:

    "I really think they may be leaning towards a tactics style of unlocks with X and Y ranks of multiple classes."

    So lvling 2 distinct classes towards a specific lvl would kindoff unlock a new class.

    And after the unlock I would for example equip a dagger and then I'll be an assassin or whatever they'll call it.

    This also would go for aother classes ofc, or am I interpreting this in the wrong way?

  • SeffrenSeffren Member Posts: 743

    Originally posted by Disdena

    Don't be too disappointed if we don't see a dedicated Thief/Assassin class. Keep in mind that one class already has Steal (Pugilist), another class has Flee (Archer - Quickstride), another class has Treasure Hunter (Blacksmith), and yet another class has Trick Attack (Lancer - Collusion) and an ability that only works against an unaware enemy (Lancer - Overrun). And it has been hinted at that many classes will have abilities that benefit from positioning yourself behind the enemy. That leaves very little in reserve to give to a class modeled after the FFXI Thief.

    No no, not disappointed at all :)

    Op was posted when I did not really grasp the concept of multiclassing, now I understand it better and know I can kindoff create my own assassin version.

  • mainvein33mainvein33 Member Posts: 406

    The way im seeing it you level 4 classes to a certain level then pugilist to a certain level and you get all the nifty sin skills. who knows what the cool downs will look like  but all in all might be the way to do things with all the classes.

  • NovaKayneNovaKayne Member Posts: 743

    So, if weapon = class then you may be able to obtain a short sword and use it if you have the correct skill combination to do so.

     

    That would give you the special class designation, no?

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

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