I really like the option to jump. Especially in PvP. If you are a ranged char, then you will know, that one thing ranged chars always like is to survey: "Where's that damn camping area which has the perfect combination of a high up and is hard/hidden path to get to?"
A place that requires some dexterous and dangerous jumps to climb up to that may be hidden to a lot of players, is a good find and where jumping really helps to get set up, especially if the other players fall off the cliff by accident or can be kicked back down!
So jumping has an important place in some pvp games.
This really depends on what MMO. Cartoonish MMOs a la WoW/SWToR, jumping doesn't seem that bad. But on a photorealistic MMO it just looks.. out of place, to say the least.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've never played an MMO where I couldn't jump. It's a part of the game for me, not being able to jumps is like not being able to walk. If there was no jumping I would not play, even if it's the best MMO ever made.
This really depends on what MMO. Cartoonish MMOs a la WoW/SWToR, jumping doesn't seem that bad. But on a photorealistic MMO it just looks.. out of place, to say the least.
That's why many MMO use stamina or endurance, so you can't "chain jump".
it's annoying and has no place in most games. It's more annoying in FPS type games though, they shouldn't be able to hit the broad side of a barn while jumping around like an idiot and should have a chance of shooting themselves in the head.
I would feel annoyed if a character is confined solid to the ground which to me has no place in most games, I mean it's pretty stupid if your character can do most things like in real life, yet is unable to jump, sort of silly when games do not offer a jump option.
How often do you see a person jump in real life? not very often un less there playing a sport, id reckon most people never jump at all so how would it be unrealistic?
I guess they should have a fart button, and a bl.ink button, and a flip em the bird button, since all those are in real life too.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
I don't mind seeing people jump like little bunnies. If I wanted to really feel immersed like I was in a fantasy world I could just imagine they're retards in a fantasy world. I play for gameplay.
I think there's one gameplay feature that bothers me with jumping, and I'd like to know what others think of it. When I have spells that immobilize opponents, for example a mage in WoW using frost nova sometimes my opponents jump before I use it. So instead of being put in place where they stand, they get hit by my spell in the air, and finish the jump normally, and then get unable to move. This way melee players can get a few hits on the caster before he moves away. Personally I don't like it. Feels like abusing the jump feature.
The way its implemented can be bad and lead to a use that is like exploiting.
In that case jumping needs to be no free lunch and solved it is.
The way jumping works in Perfect World is especially cool - dont know if one can exploit with it.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
How often do you see a person jump in real life? not very often un less there playing a sport, id reckon most people never jump at all so how would it be unrealistic?
You might be living in a big city.
If you go climbing or camping, you would be jumping a lot more, off rocks, ledges, over trees, that's more the terrain MMO have.
Not being able to jump in a city wouldn't be unrealistic, not jumping in open terrain would be very unrealistic.
I have seen a few people constantly jumping in Auction House in Bree (LOTRO). It is highly annoying, but most people don't do that, only the 12 year old, that get bored with game(s) really quick.
I have seen a few people constantly jumping in Auction House in Bree (LOTRO). It is highly annoying, but most people don't do that, only the 12 year old, that get bored with game(s) really quick.
Jumping while not needed is something of a nerve tick or light form of ADD thing, like tapping your feet constantly while sitting, drumming your fingers on the table or glass or steering wheel, playing with your pen, etc etc.
All activities to give your body or mind the illusion of being busy.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
it's annoying and has no place in most games. It's more annoying in FPS type games though, they shouldn't be able to hit the broad side of a barn while jumping around like an idiot and should have a chance of shooting themselves in the head.
I would feel annoyed if a character is confined solid to the ground which to me has no place in most games, I mean it's pretty stupid if your character can do most things like in real life, yet is unable to jump, sort of silly when games do not offer a jump option.
How often do you see a person jump in real life? not very often un less there playing a sport, id reckon most people never jump at all so how would it be unrealistic?
I guess they should have a fart button, and a bl.ink button, and a flip em the bird button, since all those are in real life too.
This isn't about if or how often people jump in real life, it's about being ableto in real life. I mean when you see a fence of about 30 cm you can if you wish too in real life jump over it, kinda silly that in many games this is like some hugh obstacle that you can't even jump over it. Big difference towards what you tried to make it sound.
its not a myth, but its not game breaking. its just annoying as all hell. in WoW it was a bit of a problem because people with slower computers lagged a bit in pvp. in every other game ive played though, jumping isnt that bad at all, just WoW made people hate it.
LOL I love jumping around on my toons in WoW, and it seems so do many others. Just play and go to any big gathering point in game like Dalaran and watch what players do. ^_^
Every game I have played, whether FPS or MMO, when jumping has been allowed there have always been an fairly high amount of "bunny hoppers". While it may get annoying sometimes I still think that jumping should be included in games. I don't like it when FPS or MMOs take away the freedom of jumping as it makes it more arduous to clear simple obstacles, etc. etc. So while maybe not "most" people jump around like rabbits, I would say a lot do when they have "freedom of jumping in a MMORPG" But I am not against that.
its not a myth, but its not game breaking. its just annoying as all hell. in WoW it was a bit of a problem because people with slower computers lagged a bit in pvp. in every other game ive played though, jumping isnt that bad at all, just WoW made people hate it.
Hyperbole. 5 years before there was a WoW, forums posts concerning how annoying it was existed thanks to EQ1.
I kill other players because they're smarter than AI, sometimes.
My fav. mmos didn't have jumping. It's not important for me, of course I'm happy when I can jump in a game. But I won't play mmo where we can jump 30 meters up, this feels so out of place for me that i can't stand it.. perfect world had it and I couldn't stand it.
The Frictionless Hill, where you can jump onto the hillside, only to slide off as if the thing were coated in an industrial lubricant.
The Indestructible Fallen Log, which presents you with a fallen tree which, despite your having nuclear weapons in your arsenal, can't even be chipped.
The Adamantium Door, similar to the Indestructible Fallen Log, but in door form. Bonus points if it looks like it was made from cheap wood 200 years ago.
The Unclearable Debris, a pile of rubble of some description that is apparently both solid enough you can't move any of it yet unstable enough that the game won't let you even consider climbing over it.
The Impassable Forest, a sparse congregation of vegetation, ostensibly sporting a force field that expels player characters.
The Gentle Slope of Unclimbability, which is a slightly inclined piece of land which, despite all logic to the contrary, is completely impassable, both up and down.
The Ledge of Instant Death, a de-facto Bottomless Pit, that looks safe to jump down from, but kills you anyway. Seen in the Halo series, the latter two of which lack falling damage for normal falls, but falling in the wrong place kills you, preventing Sequence Breaking.
The Knee (or Ankle) Deep Water of Uncrossability, in which anything deeper than a mud puddle may as well be a Bottomless Pit as far as your ability to ford it is concerned. And that's assuming your character doesn't have Super Drowning Skills as well.
Unfortunaly those points are the case with almost most games, kinda dislike it really to see water in my favorite game Fallen Earth but am hit by a blind wall and can't get in it.
Think a game that can solve these points and mold it into their game might create new gameplayfeature's not seen before.
I like being able to jump. I suppose someone could jump around like a spaz and be annoying. But they could also walk or run backwards to be annoying, and we still want to be able to walk and run. Besides, anytime someone can talk, the lid is already off the barrel of monkeys on annoyances.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
In another thread about the same damn thing, jumping can add to or break immersion.
How it adds to Immersion, it allows you to get to places you couldn't without jumping...
It can break immersion for many reasons.
Normally, in most games you can jump too high.
Or you can jump off something that would normally brake your legs, yet you scamper just fine, maybe just with less health that comes back easy enough (like the zep towers in WoW)
In most cases, you not going to jump a fence... you'd walk around it.
FFXI I didn't mind not being able to jump.
Guild Wars I did... like when I got stuck on a small plant or trapped between Gwen and a rock >_<
Comments
I really like the option to jump. Especially in PvP. If you are a ranged char, then you will know, that one thing ranged chars always like is to survey: "Where's that damn camping area which has the perfect combination of a high up and is hard/hidden path to get to?"
A place that requires some dexterous and dangerous jumps to climb up to that may be hidden to a lot of players, is a good find and where jumping really helps to get set up, especially if the other players fall off the cliff by accident or can be kicked back down!
So jumping has an important place in some pvp games.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I be bunny hoppin like im Masta Chief
Pepsi1028
PEPSI!!!!!
Get out of your box already...
This really depends on what MMO. Cartoonish MMOs a la WoW/SWToR, jumping doesn't seem that bad. But on a photorealistic MMO it just looks.. out of place, to say the least.
Jumping is fun, I enjoy it in game, especially if you can jump off a cliff and see if you can survive.
And no OP, FFXIV still won't have jumping, might as well get over it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I've never played an MMO where I couldn't jump. It's a part of the game for me, not being able to jumps is like not being able to walk. If there was no jumping I would not play, even if it's the best MMO ever made.
That's why many MMO use stamina or endurance, so you can't "chain jump".
How often do you see a person jump in real life? not very often un less there playing a sport, id reckon most people never jump at all so how would it be unrealistic?
I guess they should have a fart button, and a bl.ink button, and a flip em the bird button, since all those are in real life too.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Any MMO that I have ever played without the ability to jump left me with a frustrated feeling of being limited.
East Carolina University, Computer Science BS, 2011
--------------------
Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
Waiting on: Earthrise
Names: Citio, Goldie, Sportacus
100% agree.
With the exception of UO. It never bothered me in UO, I guess because of the isometric view.
I don't mind seeing people jump like little bunnies. If I wanted to really feel immersed like I was in a fantasy world I could just imagine they're retards in a fantasy world. I play for gameplay.
I think there's one gameplay feature that bothers me with jumping, and I'd like to know what others think of it. When I have spells that immobilize opponents, for example a mage in WoW using frost nova sometimes my opponents jump before I use it. So instead of being put in place where they stand, they get hit by my spell in the air, and finish the jump normally, and then get unable to move. This way melee players can get a few hits on the caster before he moves away. Personally I don't like it. Feels like abusing the jump feature.
Jumping itself is never bad.
The way its implemented can be bad and lead to a use that is like exploiting.
In that case jumping needs to be no free lunch and solved it is.
The way jumping works in Perfect World is especially cool - dont know if one can exploit with it.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM
You might be living in a big city.
If you go climbing or camping, you would be jumping a lot more, off rocks, ledges, over trees, that's more the terrain MMO have.
Not being able to jump in a city wouldn't be unrealistic, not jumping in open terrain would be very unrealistic.
Vote: Nope
I have seen a few people constantly jumping in Auction House in Bree (LOTRO). It is highly annoying, but most people don't do that, only the 12 year old, that get bored with game(s) really quick.
Jumping while not needed is something of a nerve tick or light form of ADD thing, like tapping your feet constantly while sitting, drumming your fingers on the table or glass or steering wheel, playing with your pen, etc etc.
All activities to give your body or mind the illusion of being busy.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
This isn't about if or how often people jump in real life, it's about being able to in real life. I mean when you see a fence of about 30 cm you can if you wish too in real life jump over it, kinda silly that in many games this is like some hugh obstacle that you can't even jump over it. Big difference towards what you tried to make it sound.
its not a myth, but its not game breaking. its just annoying as all hell. in WoW it was a bit of a problem because people with slower computers lagged a bit in pvp. in every other game ive played though, jumping isnt that bad at all, just WoW made people hate it.
I think Jumping is great , Try it off a tall building today!
The only thing about jumping is the annoying sound effect that go with it in some games , others that that , its not a problem/
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
Bunny hopping may annoy some, but I find being stopped by any obstacle more than six inches high to be a bigger breaker of immersion.
See: Insurmountable Waist-High Fence
LOL I love jumping around on my toons in WoW, and it seems so do many others. Just play and go to any big gathering point in game like Dalaran and watch what players do. ^_^
Every game I have played, whether FPS or MMO, when jumping has been allowed there have always been an fairly high amount of "bunny hoppers". While it may get annoying sometimes I still think that jumping should be included in games. I don't like it when FPS or MMOs take away the freedom of jumping as it makes it more arduous to clear simple obstacles, etc. etc. So while maybe not "most" people jump around like rabbits, I would say a lot do when they have "freedom of jumping in a MMORPG" But I am not against that.
Hyperbole. 5 years before there was a WoW, forums posts concerning how annoying it was existed thanks to EQ1.
I kill other players because they're smarter than AI, sometimes.
My fav. mmos didn't have jumping. It's not important for me, of course I'm happy when I can jump in a game. But I won't play mmo where we can jump 30 meters up, this feels so out of place for me that i can't stand it.. perfect world had it and I couldn't stand it.
Hehe, very nice link
Have to copy/paste some of it for those who might not want to click a unknown link
There are several variations of the Insurmountable Waist Height Fence, such as:
The Frictionless Hill, where you can jump onto the hillside, only to slide off as if the thing were coated in an industrial lubricant.
The Indestructible Fallen Log, which presents you with a fallen tree which, despite your having nuclear weapons in your arsenal, can't even be chipped.
The Adamantium Door, similar to the Indestructible Fallen Log, but in door form. Bonus points if it looks like it was made from cheap wood 200 years ago.
The Unclearable Debris, a pile of rubble of some description that is apparently both solid enough you can't move any of it yet unstable enough that the game won't let you even consider climbing over it.
The Impassable Forest, a sparse congregation of vegetation, ostensibly sporting a force field that expels player characters.
The Gentle Slope of Unclimbability, which is a slightly inclined piece of land which, despite all logic to the contrary, is completely impassable, both up and down.
The Ledge of Instant Death, a de-facto Bottomless Pit, that looks safe to jump down from, but kills you anyway. Seen in the Halo series, the latter two of which lack falling damage for normal falls, but falling in the wrong place kills you, preventing Sequence Breaking.
The Knee (or Ankle) Deep Water of Uncrossability, in which anything deeper than a mud puddle may as well be a Bottomless Pit as far as your ability to ford it is concerned. And that's assuming your character doesn't have Super Drowning Skills as well.
Unfortunaly those points are the case with almost most games, kinda dislike it really to see water in my favorite game Fallen Earth but am hit by a blind wall and can't get in it.
Think a game that can solve these points and mold it into their game might create new gameplayfeature's not seen before.
I like being able to jump. I suppose someone could jump around like a spaz and be annoying. But they could also walk or run backwards to be annoying, and we still want to be able to walk and run. Besides, anytime someone can talk, the lid is already off the barrel of monkeys on annoyances.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
In another thread about the same damn thing, jumping can add to or break immersion.
How it adds to Immersion, it allows you to get to places you couldn't without jumping...
It can break immersion for many reasons.
Normally, in most games you can jump too high.
Or you can jump off something that would normally brake your legs, yet you scamper just fine, maybe just with less health that comes back easy enough (like the zep towers in WoW)
In most cases, you not going to jump a fence... you'd walk around it.
FFXI I didn't mind not being able to jump.
Guild Wars I did... like when I got stuck on a small plant or trapped between Gwen and a rock >_<