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This game really sucks IMO

RenoakuRenoaku Member EpicPosts: 3,157

I just purchased this game Today, and I have been playing for about 15 hours straight, I would just like to say this game really sucks I think.

Comparing this game to DarkFall, Besides the DarkFall Shadow Glitch, the Mage system is better in DarkFall, compared to this game.

The Reason this game sucks is simple.

1. The character Models are worse than DarkFall itself.

2. The Spell Casting system isn't as good as DarkFall, you have to click a Number, then click to cast the spell and such.

3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

5. The Long Digital Download Through Torrents.

6. The Number of Errors/Crashes you get sometimes in game...

7. Lack of people to communicate with No General channels only Local.

Over all the Combat system needs improvements espicially with the Mage and spell casting.

What I am currently waiting on is to find out how the crafting system fully works, and if it is actualyl going to cost me Skill Points to Craft... if it does, I most likely quit this game.

 

Over all Even though I didn't like Darkfall too much, I have to say Darkfall system is actually better in my opinion.

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Comments

  • KellerKeller Member UncommonPosts: 602

    Originally posted by Renoaku

    What I am currently waiting on is to find out how the crafting system fully works, and if it is actualyl going to cost me Skill Points to Craft... if it does, I most likely quit this game.

     

    Over all Even though I didn't like Darkfall too much, I have to say Darkfall system is actually better in my opinion.

     Yes, you need to spend skillpoints on crafting in order to be able to craft. Make an alt crafter or try to trade with other players. One of the key visions for this game is player interactions, the devs want you to interact with others.

     

    Maybe you should have read more about the game before buying it. Everything you mentioned is well documented on these forums and the MO forums; postive and negative reviews.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    i'v played pretty casually for the first free month.

    the thing you absolutely MUST undestand when getting into this game is........MO is still in beta.

    simply put this game is a long way from being finished. DF is a much more polised and finished game. DF has incredibly more to do including some themepark features like quests. DF has been out for a lot longer and has a much bigger company behind it then MO.

     

    MO is a very small budget, very unfinished, very "sand boxy" mmo that is actually still missing a big chunck of sand. :)

    for all of us that have been dreaming of an "Oblivion" like mmo for years, we can only hopy that this game survives long enough to actually finish most of what it's trying to accomplish. if that ever happens then it has the potentia of being a great mmo. as of right now it's like playing in your neighbour's sand box where he was too cheap to actually put sand and you are left with pretty much dirt.

     

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by Jakdstripper

    the thing you absolutely MUST undestand when getting into this game is........MO is still in beta.

     

    And that's what the advertised game should say "Mortal Online Beta, $39.99"  The problem is it doesn't and to listen to some fans you'd never know the truth of the matter.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • WonderMikeWonderMike Member Posts: 7

    Love these hypocrits who come disguised as some kind of savior that beholds the one truth; preaching that comparisons shouldn't be made to "his" game when it serves him well and making a blind eye when it's the other way around.

    No, i am not a developer; and even though i pre-ordered this game i knew full well of the bumpy ride i was going into mostly because of obvious reasons and SV being an "indie" company. (which doesn't excuse bad practices but should at least "alert" the potential customers that a bit more patience is required for the sake of a different genre of MMO and its success).

    The thing is, as stated before, the game is buggy and it has its many flaws (but which MMO wasn't at the point of release? especially one from a small company trying something different), but i see patches being deployed regularly with a mix of bug fixes and new/revamped features so imho it is going in the right direction considering it was launched recently but obviously still has a long way to go.

    To the OP; as your opinion i respect it but Darkfall has been around longer and even so it had it's fair amount of bumps on the road (the extra-long development, the transfer fiasco, so and forth), so i do not think a comparison between these two is fair regarding some points you make.

    As for some other points (night time, no "general chat") well, they are the features of the game like them or not but the way you put it, it seems it's borderlining trolling and it's not just an opinion.

    "In dedicato imperatum ultra articulo mortis"

  • EmperorBeldEmperorBeld Member Posts: 101

    Originally posted by ChinaCat

    Originally posted by Jakdstripper



    the thing you absolutely MUST undestand when getting into this game is........MO is still in beta.

     

    And that's what the advertised game should say "Mortal Online Beta, $39.99"  The problem is it doesn't and to listen to some fans you'd never know the truth of the matter.

    -CC

    When is a MMO at a point where there no longer testing going on?  It more at the Gamma level, rather then Beta level.  All the fans of Mortal know that the game has it problems. 

  • DomenicusDomenicus Member UncommonPosts: 290

    I bought the game knowing that it was a beta, not because it was advertised as beta, but because my friends told me so. but even being a beta, its a better game (for my taste) than DFO because MO is a sand box, and DFO isnt... DFO is just a MMO shooter, to PvPers only... MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it... Yeah, MO, to my taste (I do like real sandbox, I do enjoy to play my own way, be it RP, be it craft, be it PvP, any time) is better than DFO (I dont like Half-Life MODs), a LOT better... But that´s a matter of taste... But, yeah, I agree, SV should have announced MO as a beta game, because that what it is... But I am supporting this little company with balls to make a sandbox really sandbox, who thinks in EVERYONE, not only the griefers...

  • CrucialCrucial Member UncommonPosts: 29

    lol dude,  I'm playing MO and not DF because of all things that you listed above (except to 5 and 6), BTW I was playing DF since release.

    However I have to admit, DF is more polished at this moment.

    Other thing that I need to say is that DF and MO have similarities, but are completly different, DF is a PvP and political game focused, MO is a RPG.

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    This game is really great in terms of having the feeling of space to move in and the largeness of the world.

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    Dude! This is one of the best features of the game, night time is actually night time and you need a torch to see. It has been done really well, the best I have seen in a computer game. It adds loads to the atmosphere to peer around in the dark.


    image

  • ThunderousThunderous Member Posts: 1,152

    Well, it seems most of the systems you have issue with are in place as is, on purpose.  Night time isn't going away, and it's a very cool feature - IMO.

    Fast travel, global chat...  Blah, blah.

    Of all the things to gripe about with Mortal Online, the fact you can't instantly travel isn't one of them.  That is a feature they intended.

    Perhaps you just don't like the game...?

    Sounds like Darkfall may be more your variety dude.

    Tecmo Bowl.

  • RedempRedemp Member UncommonPosts: 1,136

    Edited -- Thank you Mmorpg Forums for having such wonderful forum tools.

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Originally posted by Renoaku

    The Reason this game sucks is simple.

    1. The character Models are worse than DarkFall itself.

    Ill agree with this. The Character Models arent very good. However, this can be fixed later on.

    2. The Spell Casting system isn't as good as DarkFall, you have to click a Number, then click to cast the spell and such.

    There is no "Insta Cast".  You must charge your spell first, then cast.

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    Intended feature. Learn Riding and get a Horse. There is no "Fast Travel"

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    Intended Feature. One of the best in the game. There is supposed to be "Moon Phases" (soon) so some nights are brighter/darker. Buy a Torch

    5. The Long Digital Download Through Torrents.

    Agreed

    6. The Number of Errors/Crashes you get sometimes in game...

    Again, agreed, but stability is getting better

    7. Lack of people to communicate with No General channels only Local.

    Intended Feature. There is a Guild Chat. Get Vent otherwise

    Over all the Combat system needs improvements espicially with the Mage and spell casting.

    Agreed. The Combat System still needs some work, but its getting there.

    What I am currently waiting on is to find out how the crafting system fully works, and if it is actualyl going to cost me Skill Points to Craft... if it does, I most likely quit this game.

    Yes it costs Skill points to be a Crafter. You cant be Fighter/Mage/Crafter/Gatherer like in DF. Intended Feature.

     

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • Panther2103Panther2103 Member EpicPosts: 5,779

    Kind of all of the reasons I like playing it right now. Except the long download, that sucked. You play the class you want to play, you can't be all of them. You want a crafter? Make a crafter. The build actually matters unlike just grinding it all out in DF. Only problem I'm having is finding a guild.

  • aesbestosaesbestos Member Posts: 81

    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

  • thorppesthorppes Member Posts: 452

    Originally posted by aesbestos

    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

  • aesbestosaesbestos Member Posts: 81

    Originally posted by thorppes

    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

    So, right now, there really isn't "a lot more to do" than in DFO.  Maybe eventually, but in current state, not close?

     

    I actually prefer the skill system in MO to DFO - I like specialization and not knowing what skills an opponent has until the battle starts.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by aesbestos

    Originally posted by thorppes

    Originally posted by aesbestos

    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

    So, right now, there really isn't "a lot more to do" than in DFO.  Maybe eventually, but in current state, not close?

     

    I actually prefer the skill system in MO to DFO - I like specialization and not knowing what skills an opponent has until the battle starts.

     

    MO and DFO have some similarities, but they have a lot of differences in concept and direction, in my opinion.  DFO has focused almost completely on clan warfare and PvP.  MO appears headed toward being more of a virtual world and an RPG (though guild warfare and PvP are a part of that plan).

    At the moment, MO is still at the core level, though.  They are adding more sand to the virtual world sandbox, but it'll be a work in progress, as was DFO.

    About the free trial, the MO community manager had this to say just today:

    "Mortal Online currently does not offer a trial.

    We are following industry standards and you can expect a trial offer in the future (usually 6-12 months post-release)."

    http://www.mortalonline.com/forums/47802-when-we-gonna-see-free-trial.html#post980645

    So, you might have to wait a bit for that, but it does appear that one is eventually planned.

    Hell hath no fury like an MMORPG player scorned.

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by thorppes

    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

     

    I disagree with the statement MO's crafting system is more advanced.  Yes, there are more combinations, but people only use about 3 of those combinations so.... who cares how many combinations you have when there are only a few viable items to craft. 

     

    Further, some things crash your system when you craft them, others do not give you the item. 

     

    Also, the system is bugged to hell in that you can use 5 weight in material and craft a 10 weight item.  What the hell is that?  And the attributes of weapons and armor seem also bugged because crafting things which would logically to x as compared to another weapon actually do nothing or somehting totally unexpeted.  For example, you can craft a heacy handle and swing it slow, but if you craft it at the same weight but change one small variable that should do nothing, it swings at warp speed.  WTF.

     

    Better crafting?  Maybe Soon(TM) lol

  • thorppesthorppes Member Posts: 452

    Originally posted by PoopBucket

    Originally posted by thorppes


    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

     

    I disagree with the statement MO's crafting system is more advanced.  Yes, there are more combinations, but people only use about 3 of those combinations so.... who cares how many combinations you have when there are only a few viable items to craft. 

     

    Further, some things crash your system when you craft them, others do not give you the item. 

     

    Also, the system is bugged to hell in that you can use 5 weight in material and craft a 10 weight item.  What the hell is that?  And the attributes of weapons and armor seem also bugged because crafting things which would logically to x as compared to another weapon actually do nothing or somehting totally unexpeted.  For example, you can craft a heacy handle and swing it slow, but if you craft it at the same weight but change one small variable that should do nothing, it swings at warp speed.  WTF.

     

    Better crafting?  Maybe Soon(TM) lol

    You have to be joking. In Darkfall crafting is a side thing you do to supply your PvP gear, there's little variation in the gear crafted at all and you know 100% what everything does. Apart from that it's a simple farm rock - convert to weapon.

    In Mortal you have the Slag Hauler who gathers and extracts lower tier materials. The refiner who creates higher tier materials to use whilst having to choose the correct catalyst and work appliance for the best ratio outcome. The actual crafter who has several lores and the crafting skill high to achieve decent PvP-viable items.

    Each material has it's densities and affects the look of the weapon/armour. Many different choices affecting stamina drain, swing speed, damage per hit, durability. A crafter in MO truely puts in the time to research what works best to create the best items he can. The system allows no room for you to assume said weapon is better it must be tested and then recorded of what hilt, materials, how much were put in.

    Warp speed... don't be silly. A sponge wood, sponge wood 2hspear + steel merci dagger attached is the fastest weapon or one of them and it's no where near 'warp speed' It also needs nerfing yes.

    That's an outrageous comment to make that Darkfall crafting has anything on MO's current crafting system.

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by thorppes

    Originally posted by PoopBucket


    Originally posted by thorppes


    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

     

    I disagree with the statement MO's crafting system is more advanced.  Yes, there are more combinations, but people only use about 3 of those combinations so.... who cares how many combinations you have when there are only a few viable items to craft. 

     

    Further, some things crash your system when you craft them, others do not give you the item. 

     

    Also, the system is bugged to hell in that you can use 5 weight in material and craft a 10 weight item.  What the hell is that?  And the attributes of weapons and armor seem also bugged because crafting things which would logically to x as compared to another weapon actually do nothing or somehting totally unexpeted.  For example, you can craft a heacy handle and swing it slow, but if you craft it at the same weight but change one small variable that should do nothing, it swings at warp speed.  WTF.

     

    Better crafting?  Maybe Soon(TM) lol

    You have to be joking. In Darkfall crafting is a side thing you do to supply your PvP gear, there's little variation in the gear crafted at all and you know 100% what everything does. Apart from that it's a simple farm rock - convert to weapon.

    In Mortal you have the Slag Hauler who gathers and extracts lower tier materials. The refiner who creates higher tier materials to use whilst having to choose the correct catalyst and work appliance for the best ratio outcome. The actual crafter who has several lores and the crafting skill high to achieve decent PvP-viable items.

    Each material has it's densities and affects the look of the weapon/armour. Many different choices affecting stamina drain, swing speed, damage per hit, durability. A crafter in MO truely puts in the time to research what works best to create the best items he can. The system allows no room for you to assume said weapon is better it must be tested and then recorded of what hilt, materials, how much were put in.

    Warp speed... don't be silly. A sponge wood, sponge wood 2hspear + steel merci dagger attached is the fastest weapon or one of them and it's no where near 'warp speed' It also needs nerfing yes.

    That's an outrageous comment to make that Darkfall crafting has anything on MO's current crafting system.

    If DFO's crafting functions as intended, it beats MO by 1000%.

     

    If MOs crafting is so great, why does everyone run around with the exact same weapon? 

     

  • thorppesthorppes Member Posts: 452

    Originally posted by PoopBucket

    Originally posted by thorppes


    Originally posted by PoopBucket


    Originally posted by thorppes


    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

     

    I disagree with the statement MO's crafting system is more advanced.  Yes, there are more combinations, but people only use about 3 of those combinations so.... who cares how many combinations you have when there are only a few viable items to craft. 

     

    Further, some things crash your system when you craft them, others do not give you the item. 

     

    Also, the system is bugged to hell in that you can use 5 weight in material and craft a 10 weight item.  What the hell is that?  And the attributes of weapons and armor seem also bugged because crafting things which would logically to x as compared to another weapon actually do nothing or somehting totally unexpeted.  For example, you can craft a heacy handle and swing it slow, but if you craft it at the same weight but change one small variable that should do nothing, it swings at warp speed.  WTF.

     

    Better crafting?  Maybe Soon(TM) lol

    You have to be joking. In Darkfall crafting is a side thing you do to supply your PvP gear, there's little variation in the gear crafted at all and you know 100% what everything does. Apart from that it's a simple farm rock - convert to weapon.

    In Mortal you have the Slag Hauler who gathers and extracts lower tier materials. The refiner who creates higher tier materials to use whilst having to choose the correct catalyst and work appliance for the best ratio outcome. The actual crafter who has several lores and the crafting skill high to achieve decent PvP-viable items.

    Each material has it's densities and affects the look of the weapon/armour. Many different choices affecting stamina drain, swing speed, damage per hit, durability. A crafter in MO truely puts in the time to research what works best to create the best items he can. The system allows no room for you to assume said weapon is better it must be tested and then recorded of what hilt, materials, how much were put in.

    Warp speed... don't be silly. A sponge wood, sponge wood 2hspear + steel merci dagger attached is the fastest weapon or one of them and it's no where near 'warp speed' It also needs nerfing yes.

    That's an outrageous comment to make that Darkfall crafting has anything on MO's current crafting system.

    If DFO's crafting functions as intended, it beats MO by 1000%.

     

    If MOs crafting is so great, why does everyone run around with the exact same weapon? 

     

    Because that said item is not quiet balanced yet. Everyone in DFO runs around with the same weapon(s) (A small selection of them) but that's by game design and will not change. Within MO crafting functions great but is not finalised nor broken at all.

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by thorppes

    Originally posted by PoopBucket


    Originally posted by thorppes


    Originally posted by PoopBucket


    Originally posted by thorppes


    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

     

    I disagree with the statement MO's crafting system is more advanced.  Yes, there are more combinations, but people only use about 3 of those combinations so.... who cares how many combinations you have when there are only a few viable items to craft. 

     

    Further, some things crash your system when you craft them, others do not give you the item. 

     

    Also, the system is bugged to hell in that you can use 5 weight in material and craft a 10 weight item.  What the hell is that?  And the attributes of weapons and armor seem also bugged because crafting things which would logically to x as compared to another weapon actually do nothing or somehting totally unexpeted.  For example, you can craft a heacy handle and swing it slow, but if you craft it at the same weight but change one small variable that should do nothing, it swings at warp speed.  WTF.

     

    Better crafting?  Maybe Soon(TM) lol

    You have to be joking. In Darkfall crafting is a side thing you do to supply your PvP gear, there's little variation in the gear crafted at all and you know 100% what everything does. Apart from that it's a simple farm rock - convert to weapon.

    In Mortal you have the Slag Hauler who gathers and extracts lower tier materials. The refiner who creates higher tier materials to use whilst having to choose the correct catalyst and work appliance for the best ratio outcome. The actual crafter who has several lores and the crafting skill high to achieve decent PvP-viable items.

    Each material has it's densities and affects the look of the weapon/armour. Many different choices affecting stamina drain, swing speed, damage per hit, durability. A crafter in MO truely puts in the time to research what works best to create the best items he can. The system allows no room for you to assume said weapon is better it must be tested and then recorded of what hilt, materials, how much were put in.

    Warp speed... don't be silly. A sponge wood, sponge wood 2hspear + steel merci dagger attached is the fastest weapon or one of them and it's no where near 'warp speed' It also needs nerfing yes.

    That's an outrageous comment to make that Darkfall crafting has anything on MO's current crafting system.

    If DFO's crafting functions as intended, it beats MO by 1000%.

     

    If MOs crafting is so great, why does everyone run around with the exact same weapon? 

     

    Because that said item is not quiet balanced yet. Everyone in DFO runs around with the same weapon(s) (A small selection of them) but that's by game design and will not change. Within MO crafting functions great but is not finalised nor broken at all.

    How can you say that weapon is not balanced when it has been functioning the same way for what, 6 months now?  Are you sure it is not intended that everyone run around with "said weapon"?  If not, is balancing coming in the next couple years or when exacly?

  • thorppesthorppes Member Posts: 452

    Originally posted by PoopBucket

    Originally posted by thorppes


    Originally posted by PoopBucket


    Originally posted by thorppes


    Originally posted by PoopBucket


    Originally posted by thorppes


    Originally posted by aesbestos


    Originally posted by Domenicus

     MO is highly focused on PvP, but different from DFO, it gives you a lot to do besides PvP... The craft is fantastic, the skill system is good, the ´fluffs´ are not all there but you can feel that they care about it...

    Doesn't DFO have crafting?  And  a skill system?

     

    Also, since there is a lot to do besides killing each other, is there a ton of PvE?  I have heard there is little to none at the moment.

     

    I'm not bashing, I'm actually genuinely interested in MO.  I'm currently trying out the trial of DFO, and wish that I could try MO without dropping big bucks on it.  Have they thought about doing a week long trial?

    Darkfall has very basic crafting, MO's crafting is the best seen for a long time. Something about SWG pre-something. Not sure.

    Darkfall has no skill cap so you'll grind forever which didn't amuse me after near a year.

    You won't get a free trial for MO for months yet, just been released and probably needs more work before you would display it to the public for free.

     

    I disagree with the statement MO's crafting system is more advanced.  Yes, there are more combinations, but people only use about 3 of those combinations so.... who cares how many combinations you have when there are only a few viable items to craft. 

     

    Further, some things crash your system when you craft them, others do not give you the item. 

     

    Also, the system is bugged to hell in that you can use 5 weight in material and craft a 10 weight item.  What the hell is that?  And the attributes of weapons and armor seem also bugged because crafting things which would logically to x as compared to another weapon actually do nothing or somehting totally unexpeted.  For example, you can craft a heacy handle and swing it slow, but if you craft it at the same weight but change one small variable that should do nothing, it swings at warp speed.  WTF.

     

    Better crafting?  Maybe Soon(TM) lol

    You have to be joking. In Darkfall crafting is a side thing you do to supply your PvP gear, there's little variation in the gear crafted at all and you know 100% what everything does. Apart from that it's a simple farm rock - convert to weapon.

    In Mortal you have the Slag Hauler who gathers and extracts lower tier materials. The refiner who creates higher tier materials to use whilst having to choose the correct catalyst and work appliance for the best ratio outcome. The actual crafter who has several lores and the crafting skill high to achieve decent PvP-viable items.

    Each material has it's densities and affects the look of the weapon/armour. Many different choices affecting stamina drain, swing speed, damage per hit, durability. A crafter in MO truely puts in the time to research what works best to create the best items he can. The system allows no room for you to assume said weapon is better it must be tested and then recorded of what hilt, materials, how much were put in.

    Warp speed... don't be silly. A sponge wood, sponge wood 2hspear + steel merci dagger attached is the fastest weapon or one of them and it's no where near 'warp speed' It also needs nerfing yes.

    That's an outrageous comment to make that Darkfall crafting has anything on MO's current crafting system.

    If DFO's crafting functions as intended, it beats MO by 1000%.

     

    If MOs crafting is so great, why does everyone run around with the exact same weapon? 

     

    Because that said item is not quiet balanced yet. Everyone in DFO runs around with the same weapon(s) (A small selection of them) but that's by game design and will not change. Within MO crafting functions great but is not finalised nor broken at all.

    How can you say that weapon is not balanced when it has been functioning the same way for what, 6 months now?  Are you sure it is not intended that everyone run around with "said weapon"?  If not, is balancing coming in the next couple years or when exacly?

    You sure it's been functioning the same way for 6 months?

    I'm sure they tweaked the speeds and damage a little. I'm sure they tried to balance them by nerfing damage from spamming hits making it so people have to charge the strike to gain full damage and weak hits. However the weapon is still OP and I bet this friday they'll be another attempt at making them still good but not OP as they currently are.

     

    Edit; This is not the pokey stick from beta. This is a different type all together using a dagger as a head but with a 2h spear hilt.

  • consortitudeconsortitude Member Posts: 36

    Originally posted by Renoaku

    I just purchased this game Today, and I have been playing for about 15 hours straight, I would just like to say this game really sucks I think.

    Comparing this game to DarkFall, Besides the DarkFall Shadow Glitch, the Mage system is better in DarkFall, compared to this game.

    The Reason this game sucks is simple.

    1. The character Models are worse than DarkFall itself.

    2. The Spell Casting system isn't as good as DarkFall, you have to click a Number, then click to cast the spell and such.

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    5. The Long Digital Download Through Torrents.

    6. The Number of Errors/Crashes you get sometimes in game...

    7. Lack of people to communicate with No General channels only Local.

    Over all the Combat system needs improvements espicially with the Mage and spell casting.

    What I am currently waiting on is to find out how the crafting system fully works, and if it is actualyl going to cost me Skill Points to Craft... if it does, I most likely quit this game.

     

    Over all Even though I didn't like Darkfall too much, I have to say Darkfall system is actually better in my opinion.

     Well dude, all I can say is welcome to the land of discontent!  Crafting is gonna cost you mad mad skill points, not to mention the damn list of books you have to buy and read for it.  Just to be able to craft light armors will take all 1000 of you skill points if you want to max the skills and lures out so that you get the best.  To make heavier armors, you will need to forget all the light armors you learned and attribute all your points to the type of armor you want to make.  If you are gonna craft wepons, you need to find the main class of weapons there you want to make too, same goes for bows.  In the suck world lnown as MO, you can't really make a viable warrior/fighter or mage and have crafting skills too.  Be fore I quit playing, I had one toon that specialized in taming, one in light armors and one for fletching.  The tamer was the only one I really made any gold off of by selling horses.  As i have said many times in the past, for a game that advertises itself to be a game without limits, there are more obstructions in your way than if you dug a hole in the ground, got in it, filled it with cement and just left yourself with a straw to breath through.  The game really really does suck IMO too.  Until SV has either sold the game or got their heads out of their proverbial arses and fixed it, the game will not be worth playing to me and I'll write it off to the most expensive roll of toilet paper I ever bought.

    They sold us a half-baked Fail-sauced pizza.
    * With a side of monthly fee!

  • EmperorBeldEmperorBeld Member Posts: 101

    Originally posted by consortitude

    Originally posted by Renoaku

    I just purchased this game Today, and I have been playing for about 15 hours straight, I would just like to say this game really sucks I think.

    Comparing this game to DarkFall, Besides the DarkFall Shadow Glitch, the Mage system is better in DarkFall, compared to this game.

    The Reason this game sucks is simple.

    1. The character Models are worse than DarkFall itself.

    2. The Spell Casting system isn't as good as DarkFall, you have to click a Number, then click to cast the spell and such.

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    5. The Long Digital Download Through Torrents.

    6. The Number of Errors/Crashes you get sometimes in game...

    7. Lack of people to communicate with No General channels only Local.

    Over all the Combat system needs improvements espicially with the Mage and spell casting.

    What I am currently waiting on is to find out how the crafting system fully works, and if it is actualyl going to cost me Skill Points to Craft... if it does, I most likely quit this game.

     

    Over all Even though I didn't like Darkfall too much, I have to say Darkfall system is actually better in my opinion.

     Well dude, all I can say is welcome to the land of discontent!  Crafting is gonna cost you mad mad skill points, not to mention the damn list of books you have to buy and read for it.  Just to be able to craft light armors will take all 1000 of you skill points if you want to max the skills and lures out so that you get the best.  To make heavier armors, you will need to forget all the light armors you learned and attribute all your points to the type of armor you want to make.  If you are gonna craft wepons, you need to find the main class of weapons there you want to make too, same goes for bows.  In the suck world lnown as MO, you can't really make a viable warrior/fighter or mage and have crafting skills too.  Be fore I quit playing, I had one toon that specialized in taming, one in light armors and one for fletching.  The tamer was the only one I really made any gold off of by selling horses.  As i have said many times in the past, for a game that advertises itself to be a game without limits, there are more obstructions in your way than if you dug a hole in the ground, got in it, filled it with cement and just left yourself with a straw to breath through.  The game really really does suck IMO too.  Until SV has either sold the game or got their heads out of their proverbial arses and fixed it, the game will not be worth playing to me and I'll write it off to the most expensive roll of toilet paper I ever bought.

    How would you want them to fix it?

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by EmperorBeld

    How would you want them to fix it?

    Shared banks, so that it's not a total hassle to outfit your main combat character, or limiting the use of the 1000 skill points to segments based on your chosen role at creation. Picking a craft/harvest based start should force the majority of points to those skillsets to the related fields, while making a decent amount spread to other areas. Granted the latter will limit how much can be done on what would be a pure-craft or combat character, but I think it would also give all of them a basis to defend itself, while getting people to specialize more in the craft/harvest fields. The fact that people tend to max out a single craft, refining or other stuff is simply "because they can". Probably far too late to change that though.

    Plus, more skill points to place in general, should the latter route be taken.

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