Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

This game really sucks IMO

24

Comments

  • osmundaosmunda Member Posts: 1,087

    Originally posted by consortitude         Well dude, all I can say is welcome to the land of discontent!  Crafting is gonna cost you mad mad skill points, not to mention the damn list of books you have to buy and read for it.  Just to be able to craft light armors will take all 1000 of you skill points if you want to max the skills and lures out so that you get the best.  To make heavier armors, you will need to forget all the light armors you learned and attribute all your points to the type of armor you want to make.  If you are gonna craft wepons, you need to find the main class of weapons there you want to make too, same goes for bows.  In the suck world lnown as MO, you can't really make a viable warrior/fighter or mage and have crafting skills too.  Be fore I quit playing, I had one toon that specialized in taming, one in light armors and one for fletching.  The tamer was the only one I really made any gold off of by selling horses.  As i have said many times in the past, for a game that advertises itself to be a game without limits, there are more obstructions in your way than if you dug a hole in the ground, got in it, filled it with cement and just left yourself with a straw to breath through.  The game really really does suck IMO too.  Until SV has either sold the game or got their heads out of their proverbial arses and fixed it, the game will not be worth playing to me and I'll write it off to the most expensive roll of toilet paper I ever bought.

    Unfortunately (for you), this is as intended by the developers. If you wish to harvest your own resources and craft it involves sacrificing your combat abilities. If you just want to harvest, you can be a fairly good warrior, if you just want to craft you can be a warrior, but fairly limited.  Fortunately, player vendors are not far off, so equipping yourself won't depend on running into someone who just happens to have what you want and happens to be online at the same time.

  • EmperorBeldEmperorBeld Member Posts: 101

    Originally posted by GTwander

    Originally posted by EmperorBeld



    How would you want them to fix it?

    Shared banks, so that it's not a total hassle to outfit your main combat character, or limiting the use of the 1000 skill points to segments based on your chosen role at creation. Picking a craft/harvest based start should force the majority of points to those skillsets to the related fields, while making a decent amount spread to other areas. Granted the latter will limit how much can be done on what would be a pure-craft or combat character, but I think it would also give all of them a basis to defend itself, while getting people to specialize more in the craft/harvest fields. The fact that people tend to max out a single craft, refining or other stuff is simply "because they can". Probably far too late to change that though.

    Plus, more skill points to place in general, should the latter route be taken.

    So, you do not want to trade with other players for your needs.  You would want craft all your own stuff.  That is limiting in terms of game play.  It force every to be a warrior/crafter/gatherer, just to get a weapon, or a piece of armor.

  • DiekfooDiekfoo Member Posts: 583

    MO sucks? Omg MO is great! 

    The coming patches will be great! First the 2 august then 9 august etc ...

    Check here what we can expect ...

    2nd of August:

    • Thievery balances and fixes

    • Combat balances and fixes

    • Emotes (including "sit")

    • Player crafting recipes

    • Upkeep for buildings (re-)enabled

    • Guild tags, toggleable identification

    • Change to war decleration system



    9th of August:

    • Deployable extracting

    • Deployable camping sites

    • Mount equipment (bags and armor)

    • Combat special moves

    • Player vendors

    • Banners & Guild Tabards

    • Destructible spawners

    http://www.mortalonline.com/content/under-development

    I am really looking forward to stuff like that. :)

  • Darth_OsorDarth_Osor Member Posts: 1,089

    I have no horse in this race and don't care if MO ends up being a huge success or all-time failure, but I have to thank you guys for all the entertainment this forum brings me.  Most sandbox MMO forums are entertaining, but you guys might be more entertaining than even Darkfall's were at launch.  Thanks again.  image

  • IkisisIkisis Member UncommonPosts: 443

    Originally posted by FreedomBlade

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    This game is really great in terms of having the feeling of space to move in and the largeness of the world.

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    Dude! This is one of the best features of the game, night time is actually night time and you need a torch to see. It has been done really well, the best I have seen in a computer game. It adds loads to the atmosphere to peer around in the dark.

     

    Um when was the last time you walked outside into pitch black where no light is sheed.

    you never have because theres this thing called The Moon, it keeps gental light over our earth at night time.

    ALSO your eyes need a few seconds to adjust so if you walk into the night its only sa matter of seconds till you are able to see (not fully see but way better then PITCH BLACK).



  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by Ikisis

    Originally posted by FreedomBlade

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    This game is really great in terms of having the feeling of space to move in and the largeness of the world.

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    Dude! This is one of the best features of the game, night time is actually night time and you need a torch to see. It has been done really well, the best I have seen in a computer game. It adds loads to the atmosphere to peer around in the dark.

     

    Um when was the last time you walked outside into pitch black where no light is sheed.

    you never have because theres this thing called The Moon, it keeps gental light over our earth at night time.

    ALSO your eyes need a few seconds to adjust so if you walk into the night its only sa matter of seconds till you are able to see (not fully see but way better then PITCH BLACK).

    They had to make it pitch black because they did not think beforehand that people would just turn up their gamma and go gank people who didnt think about htat at night.  So... it is totally pictch black at night and you cannot see your hand in front of your face.  This would be OK except night lasts about an hour so there is an hour where you have absolutely nothing to do but sit in town and watch griefers or go play another game.  Who thought is would be cool to put in a mechanic that makes people go play another game for an hour every few hours.  ITs like the Wii "maybe you should quit playing MO now and go outside" lol

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by EmperorBeld

    Originally posted by GTwander


    Originally posted by EmperorBeld



    How would you want them to fix it?

    Shared banks, so that it's not a total hassle to outfit your main combat character, or limiting the use of the 1000 skill points to segments based on your chosen role at creation. Picking a craft/harvest based start should force the majority of points to those skillsets to the related fields, while making a decent amount spread to other areas. Granted the latter will limit how much can be done on what would be a pure-craft or combat character, but I think it would also give all of them a basis to defend itself, while getting people to specialize more in the craft/harvest fields. The fact that people tend to max out a single craft, refining or other stuff is simply "because they can". Probably far too late to change that though.

    Plus, more skill points to place in general, should the latter route be taken.

    So, you do not want to trade with other players for your needs.  You would want craft all your own stuff.  That is limiting in terms of game play.  It force every to be a warrior/crafter/gatherer, just to get a weapon, or a piece of armor.

    Let's be honest, even with the current setup or version I propose (that makes crafters be able to pull off even less), how much are you really going to be able to handle all by yourself? You could get your fighter a weapon and armor from the two other alts, but then who is going to harvest and refine? There is too much to handle as is to even do that.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by PoopBucket

    Originally posted by Ikisis

    Originally posted by FreedomBlade

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    This game is really great in terms of having the feeling of space to move in and the largeness of the world.

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    Dude! This is one of the best features of the game, night time is actually night time and you need a torch to see. It has been done really well, the best I have seen in a computer game. It adds loads to the atmosphere to peer around in the dark.

     

    Um when was the last time you walked outside into pitch black where no light is sheed.

    you never have because theres this thing called The Moon, it keeps gental light over our earth at night time.

    ALSO your eyes need a few seconds to adjust so if you walk into the night its only sa matter of seconds till you are able to see (not fully see but way better then PITCH BLACK).

    They had to make it pitch black because they did not think beforehand that people would just turn up their gamma and go gank people who didnt think about htat at night.  So... it is totally pictch black at night and you cannot see your hand in front of your face.  This would be OK except night lasts about an hour so there is an hour where you have absolutely nothing to do but sit in town and watch griefers or go play another game.  Who thought is would be cool to put in a mechanic that makes people go play another game for an hour every few hours.  ITs like the Wii "maybe you should quit playing MO now and go outside" lol

     

    It's not totally pitch black at night.  That is, simply put, a lie.

    It is definitely darker at night than in most other games, and it's hard to see as a result, but it's not a simple black screen.

    Hell hath no fury like an MMORPG player scorned.

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by Rohn

    Originally posted by PoopBucket


    Originally posted by Ikisis


    Originally posted by FreedomBlade

    3. Walking long Distances is quite annoying unless you have the time, and do not mind wasting a hell of a lot of time walking until you get improved skills. Which this costs a hell of a lot for a new player...

    This game is really great in terms of having the feeling of space to move in and the largeness of the world.

    4. NightTime in this game Absolutely Sucks!!!!! Worst Ever! Should be removed or changed big times.

    Dude! This is one of the best features of the game, night time is actually night time and you need a torch to see. It has been done really well, the best I have seen in a computer game. It adds loads to the atmosphere to peer around in the dark.

     

    Um when was the last time you walked outside into pitch black where no light is sheed.

    you never have because theres this thing called The Moon, it keeps gental light over our earth at night time.

    ALSO your eyes need a few seconds to adjust so if you walk into the night its only sa matter of seconds till you are able to see (not fully see but way better then PITCH BLACK).

    They had to make it pitch black because they did not think beforehand that people would just turn up their gamma and go gank people who didnt think about htat at night.  So... it is totally pictch black at night and you cannot see your hand in front of your face.  This would be OK except night lasts about an hour so there is an hour where you have absolutely nothing to do but sit in town and watch griefers or go play another game.  Who thought is would be cool to put in a mechanic that makes people go play another game for an hour every few hours.  ITs like the Wii "maybe you should quit playing MO now and go outside" lol

     

    It's not totally pitch black at night.  That is, simply put, a lie.

    It is definitely darker at night than in most other games, and it's hard to see as a result, but it's not a simple black screen.

    Not totally pitch black, only mostly pitch black.

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by consortitude

    Originally posted by Diekfoo

    MO sucks? Omg MO is great! 

    The coming patches will be great! First the 2 august then 9 august etc ...

    Check here what we can expect ...

    2nd of August:

    • Thievery balances and fixes

    • Combat balances and fixes

    • Emotes (including "sit")

    • Player crafting recipes

    • Upkeep for buildings (re-)enabled

    • Guild tags, toggleable identification

    • Change to war decleration system



    9th of August:

    • Deployable extracting

    • Deployable camping sites

    • Mount equipment (bags and armor)

    • Combat special moves

    • Player vendors

    • Banners & Guild Tabards

    • Destructible spawners

    http://www.mortalonline.com/content/under-development

    I am really looking forward to stuff like that. :)

     LOL evidentally you haven't been with MO for very long.  Those of us that lived through the beta days came to realize that when SV posts lists like that, all you usually see is an even more broken game than it was to start with.  I don't remember ONE of those lists that ever got put into the game on time or that wasn't riddled with bugs that not only broke what was added, but also broke other things in the game too.  Hell, the game is worse now than it was in beta....just ask some of the old beta testers that gave up and walked away what they think of it.  Being a fanboi is all fine and dandy, but sometimes you have to just walk away when things just keep getting worse or the same old crap keeps spinning around.

    To answer someone's earlier post about what would bring me back....there is little to nothing that would bring me back to the game, it's too screwed up to even deal with now and SV is the main problem.

    This is what I was trying to get poeple to understand with my earlier comments.  Almost all of the old beta players that used to post things like these lists are gone.  Why?? Because after awhile you lose faith this wil lever actually work and be implemented.  THere have been tons of these lsits, and nothing ever gets in or it gets in broken as hell and breaks other things. 

    [Mod Edit]

     

    I guess some people will have to just find out for themselves.

  • EmperorBeldEmperorBeld Member Posts: 101

    Originally posted by GTwander

    Originally posted by EmperorBeld


    Originally posted by GTwander


    Originally posted by EmperorBeld



    How would you want them to fix it?

    Shared banks, so that it's not a total hassle to outfit your main combat character, or limiting the use of the 1000 skill points to segments based on your chosen role at creation. Picking a craft/harvest based start should force the majority of points to those skillsets to the related fields, while making a decent amount spread to other areas. Granted the latter will limit how much can be done on what would be a pure-craft or combat character, but I think it would also give all of them a basis to defend itself, while getting people to specialize more in the craft/harvest fields. The fact that people tend to max out a single craft, refining or other stuff is simply "because they can". Probably far too late to change that though.

    Plus, more skill points to place in general, should the latter route be taken.

    So, you do not want to trade with other players for your needs.  You would want craft all your own stuff.  That is limiting in terms of game play.  It force every to be a warrior/crafter/gatherer, just to get a weapon, or a piece of armor.

    Let's be honest, even with the current setup or version I propose (that makes crafters be able to pull off even less), how much are you really going to be able to handle all by yourself? You could get your fighter a weapon and armor from the two other alts, but then who is going to harvest and refine? There is too much to handle as is to even do that.

    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by EmperorBeld

    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • StyijStyij Member Posts: 186

    Originally posted by GTwander

    Originally posted by EmperorBeld

    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

     Agreed and with low server populations the game becomes a bore feast. On paper it is a sweet idea but in real application it is simply fail...regardless of the game.

  • ltankltank Member UncommonPosts: 293

    Originally posted by GTwander

    Originally posted by EmperorBeld



    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

    Right, because it's completely impossible to:

    A. Join a guild with lots of different crafters.

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    C. Utilize the buying/selling forums.

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Not to mention that player vendors are coming soon.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by ltank

    Right, because it's completely impossible to:

    A. Join a guild with lots of different crafters.

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    C. Utilize the buying/selling forums.

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Right so it's completely impossible to be:

    A. Unwanted

    B. Invasive

    C. Equally time-consuming

    D. Unrelated to the point at hand; finding said crafters. You're going to run out - then what?

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by ltank

    Originally posted by GTwander


    Originally posted by EmperorBeld



    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

    Right, because it's completely impossible to:

    A. Join a guild with lots of different crafters.

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    C. Utilize the buying/selling forums.

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Not to mention that player vendors are coming soon.

     

     

    A. Join a guild with lots of different crafters.

    Yes, it is, because there are no large guilds anymore.  Most left.

     

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    Maybe, but do you really want to email someone and wait for a reply in the hopes you can buy a sword in the game you pay to play?

     

    C. Utilize the buying/selling forums.

    Same as B.

     

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Yes, I guess this is the only viable option.

     

    Not to mention that player vendors are coming soon.

    You mean coming Soon(TM)

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by PoopBucket

    Not to mention that player vendors are coming soon.

    You mean coming Soon(TM)

    This is about the only fix that can be hoped for, at least on the buying aspect. Would be nice if you could set a buying price for goods, as well as a limit, then have people sell to your vendor whom you've stocked with gold for this stuff. It's not so bad to have to explore for a vendor selling what you need though, because at least there is a better chance you'd find one - unlike finding the crafter themselves, or better yet, ones willing to go out of their way to get/sell you materials in person and/or craft.

    Still requires a house though, and those can be hard to come by and keep.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by GTwander

    Originally posted by PoopBucket



    Not to mention that player vendors are coming soon.

    You mean coming Soon(TM)

    This is about the only fix that can be hoped for, at least on the buying aspect. Would be nice if you could set a buying price for goods, as well as a limit, then have people sell to your vendor whom you've stocked with gold for this stuff. It's not so bad to have to explore for a vendor selling what you need though, because at least there is a better chance you'd find one - unlike finding the crafter themselves, or better yet, ones willing to go out of their way to get/sell you materials in person and/or craft.

    Still requires a house though, and those can be hard to come by and keep.

     

    Well, lets not forget the additional problem of Armor not telling ytou what its made of when you trade it, weapons not showing durability when trading it, so that you still do not actually know what you are buying.  Don't know how they expect to have a vibrant economy when you dont even know what you are buying.

  • GTwanderGTwander Member UncommonPosts: 6,035

    This is true, and is going to be exploited heavily unless they add more information to the hover-over windows. Then again, crafters could do this to you in-person, and the only way you'd know is if you can recognize the color scheme of the gear you traded for, or not.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • consortitudeconsortitude Member Posts: 36

    Not to mention that player vendors are coming soon.

    You mean coming Soon(TM)

     LOL don't you mean "ComMing Soon(TM)"

    If you remember, that is how it was and possibly still is spelled in the books at the library in the game.

    They sold us a half-baked Fail-sauced pizza.
    * With a side of monthly fee!

  • EmperorBeldEmperorBeld Member Posts: 101

    Originally posted by GTwander

    Originally posted by EmperorBeld



    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

    Yes just infering things like "I'm sure it gives you cushy feelings".  With guild you do not have to join a guild to trade with a guild.  Maybe a guild is will to sell some there weapon to non-guild members.  Like you say guild divides all the jobs up.  So, that would that a guild might be will to sell a weapon.  Oh no,  somebody may waste some time in a game.  Not that games are not a waste of time in the first place.

  • RenoakuRenoaku Member EpicPosts: 3,157

    I hate to say it, but I have to agree Mortal Online Sucks, its worse than darkfall.

    I bought the game for $40 USD+ Tax I think it was, and spent Hourds downloading it to give it a chance, I played it for almost 48 hours testing every aspect of the game, crafting, farming, and such. It sucks, The crafting system sucks, everything about the design sucks.... Its Insane. I uninstalled the game today, and Im trying the StarTrek Online demo, even if I feel it sucks, it has to be better than Mortal Online, I Mean seriously...

    Mortal Online has to be the worst MMO I have ever played.

  • EmperorBeldEmperorBeld Member Posts: 101

    Originally posted by PoopBucket

    Originally posted by ltank


    Originally posted by GTwander


    Originally posted by EmperorBeld



    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

    Right, because it's completely impossible to:

    A. Join a guild with lots of different crafters.

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    C. Utilize the buying/selling forums.

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Not to mention that player vendors are coming soon.

     

     

    A. Join a guild with lots of different crafters.

    Yes, it is, because there are no large guilds anymore.  Most left.

     

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    Maybe, but do you really want to email someone and wait for a reply in the hopes you can buy a sword in the game you pay to play?

     

    C. Utilize the buying/selling forums.

    Same as B.

     

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Yes, I guess this is the only viable option.

     

    Not to mention that player vendors are coming soon.

    You mean coming Soon(TM)

    It looks like you have not seen the political map.  There are 10 areas that are controlled by varies guilds, and alliances.  No large guild what ever you say. ha, ha.

  • SigrandSigrand Member UncommonPosts: 367

    Originally posted by Renoaku

    I hate to say it, but I have to agree Mortal Online Sucks, its worse than darkfall.

    I bought the game for $40 USD+ Tax I think it was, and spent Hourds downloading it to give it a chance, I played it for almost 48 hours testing every aspect of the game, crafting, farming, and such. It sucks, The crafting system sucks, everything about the design sucks.... Its Insane. I uninstalled the game today, and Im trying the StarTrek Online demo, even if I feel it sucks, it has to be better than Mortal Online, I Mean seriously...

    Mortal Online has to be the worst MMO I have ever played.

    Lol, good to see people going into such detail.  "I tried this... it sucks."  Thanks for explaining why.

     

    I personally think the game needs a few more months of development before it can be considered a decent game.  The three upcoming content patches, slated for the next few weeks, look to be worthwhile and will definitely add to the gameplay.  Still, the game lacks a lot of content and needs some major balancing as well as a complete GUI overhaul (which is in the works.)

     

    Regardless, the game doesn't suck, I think.  It does have a lot of potential, and if it survives it can become incredible.  I'm not playing it at the moment but I am subscribed because I support the devs' vision and want to see the game survive long enough to be the awesome mmorpg I know that it can be.

  • PoopBucketPoopBucket Member Posts: 66

    Originally posted by EmperorBeld

    Originally posted by PoopBucket


    Originally posted by ltank


    Originally posted by GTwander


    Originally posted by EmperorBeld



    How about trading with other players for weapons, and armor.  Or, if you make a weapon crafter you may need to trade with a refiner to get metal to make weapons.  Oh no, as a crafter I can't make every weapon in the game. image   

    Mmm Hmm, Mmmm Hmmm.

    How many crafters do you have on speed-dial?

    Oh wait! You have to wait around for them to show up. I'm sure it gives you cushy feelings knowing that you're *supposed* to be dealing with other players to get outfitted - but we both know what the real outcome in that game is with the currenct setup. Waiting, waiting, waiting - and a little luck.

    If you're not in a guild that divides all the jobs up, and all those players are active enough, as well as on during your play hours, you are S.O.L.. Wishful thinking doesn't get shit done.

    Right, because it's completely impossible to:

    A. Join a guild with lots of different crafters.

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    C. Utilize the buying/selling forums.

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Not to mention that player vendors are coming soon.

     

     

    A. Join a guild with lots of different crafters.

    Yes, it is, because there are no large guilds anymore.  Most left.

     

    B. Get contact information like Email, ICQ, whatever for trusted crafters and contact them when you need something.

    Maybe, but do you really want to email someone and wait for a reply in the hopes you can buy a sword in the game you pay to play?

     

    C. Utilize the buying/selling forums.

    Same as B.

     

    D. Prepare yourself by buying things in bulk and restocking when you get close to running out so there wouldn't be downtime.

    Yes, I guess this is the only viable option.

     

    Not to mention that player vendors are coming soon.

    You mean coming Soon(TM)

    It looks like you have not seen the polical map.  There are 10 areas that are controlled by varies guilds, and alliances.  No large guild what ever you say. ha, ha.

    What areas are those?  I smell BS.

This discussion has been closed.